Latest News
GAMSTOP surpasses 50,000 female registrants
GAMSTOP, the free, independent self-exclusion tool for people living in the UK, has announced that more than 55,000 women have registered to self-exclude from all online gambling sites through the tool.
The proportion of women self-excluding through GAMSTOP has risen since the coronavirus pandemic struck last year. In March 2020, 26% of all registrants to GAMSTOP were women, a number that had risen beyond 31% by the end of the year.
Surpassing the 50,000 mark in registrations is significant in demonstrating that online gambling addiction, often regarded as being a ‘male’ problem that is linked to sport, is having an increasing impact on women.
Statistics released by the National Gambling Treatment Service had already shown an increasing number of women receiving treatment, up from 19% in 2015/16 to nearly 25% in the year to the end of March 2020. This coincides with increases in those with an addiction to gambling online, up from 57% to 69%.
According to Gamcare, the number of women reporting gambling problems is increasing at double the rate of men, but only 1% of women who experience gambling related harm contact the National Gambling Helpline.
Reacting to the news, GAMSTOP CEO Fiona Palmer said:
“ As we begin to understand the demographic make up of our register it is important to feed back to the various support agencies and work together to encourage those women who have registered with GAMSTOP to access the help they may need going forward. 50,000 female registrants is a significant number and we are pleased that they have found the GAMSTOP self-exclusion scheme and that it is a useful practical tool to help with their gambling issues”.
Psychotherapist Liz Karter said:
“The pandemic is creating a perfect storm of triggers for addictive gambling in women: feeling trapped, anxious and depressed, and overwhelmed by families or loneliness. As mental health problems increase so too will addiction to gambling. I treat young women who are wild with anxiety and stress, and for whom gambling started as self-medication, but the end results are always devastating costs to their mental health and finances. Women feel that they will be judged more for a gambling addiction than an addiction related to drink or drugs, even though the physical cravings and withdrawal symptoms are similar, and equally dangerous.”
Lisa Walker, who has been in recovery from gambling addiction for more than two years, and now counsels others who are struggling with addiction said:
“There is such a big stigma that women don’t gamble, which isn’t accurate. What I have found is that women don’t feel that they can talk about their addiction, with it often being seen as a male issue. I think its fantastic that women are signing up to GAMSTOP and seeking help, though it also shows that there is lots more work to be done.
I have spoken with many women who don’t feel they can go to support meetings, and I find it so upsetting that somebody could feel that way, as though they can’t even seek help. I hope things change and if we can increase the visibility of women who are recovering in the media, that could make a big difference.”
Anna Hemmings, CEO of leading national gambling support charity GamCare, says:
“We must get to grips with the unnecessary shame and stigma women feel around asking for help with gambling. Gambling is not just a male activity, and it can affect women in significant, potentially life-changing ways.
Our dedicated Women’s Programme has told us that we need to remove barriers for women to access help with gambling related harm – the issues that women are facing are often hidden from support services. GamCare is pleased to be able to work with GAMSTOP so people registering for online self-exclusion can also be swiftly connected through to specialist support and treatment services, which greatly increases the chance of sustaining a recovery from gambling harms.”
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3 Oaks Gaming
3 Oaks Gaming fortifies position in Italy’s regulated gambling market with Stanleybet.it tie-up
3 Oaks Gaming, a leading distributor of iGaming content, has expanded its presence within the Italian Regulated market through a new partnership with Stanleybet.it, one of the country’s leading online gaming platforms.
Under the agreement, Stanleybet.it will integrate 19 of 3 Oaks Gaming’s premium slot titles, providing a diverse range of games that combine strong maths models, polished design and proven retention mechanics.
The collaboration reflects 3 Oaks Gaming’s ongoing commitment to working with established iGaming platforms within key regulated markets.
By partnering with Stanleybet.it, the distributor strengthens its global reach and continues to deliver premium, feature-rich slots to operators seeking engaging and reliable content.
Luca Richter, Sales Manager at 3 Oaks Gaming, said: “Italy remains a key region for our continued European growth, and partnering with Stanleybet.it reinforces our dedication to working with established, trusted platforms,”
“By integrating 19 of our top-performing titles, we’re ensuring their players enjoy a wider range of immersive, premium slot experiences that deliver both excitement and long-term engagement.”
Dalia Pecingina, Head of Online at Stanleybet.it said: “We are thrilled to bring 3 Oaks slots to our users, a provider we admire for its ability to combine innovation, quality, and fun. The games represent a unique offering
in the Italian gaming landscape, designed for those seeking diverse and engaging gaming experiences. This launch further strengthens our commitment to providing excellent content
and cutting-edge entertainment.”
The post 3 Oaks Gaming fortifies position in Italy’s regulated gambling market with Stanleybet.it tie-up appeared first on Gaming and Gambling Industry Newsroom.
Compliance Updates
Finland’s Gambling Reform Is Official – What Happens Next?
The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.
With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.
The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.
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Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.
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2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.
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January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.
Entering the Finnish Market with Nordic Legal
Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.
Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.
Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.
Our Approach We focus on smart compliance:
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Reusing documentation where regulations overlap.
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Anticipating regulatory questions before they are asked.
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Aligning requirements for technical standards and responsible gambling.
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Engaging constructively with the Finnish authority to ensure a smooth process.
The Finnish Licence Application Package
To support your entry, we offer a comprehensive package designed to handle the heavy lifting:
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Translation of all required documents.
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Guidance and completion of complex application forms.
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Full project management from start to submission.
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Direct communication with the Finnish regulator on your behalf.
Next Steps
The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.
The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.
Gamepop
GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture
Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.
Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.
Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.
The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.
The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.
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