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Grefg, Benjyfishy, Pierre-Emerick Aubameyang, James Arthur and more compete in Fortnite charity livestream this Thursday

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Combat Gaming reveals the full lineup of celebrities, content creators and pro players to take part in their first charity event of the year, where $50,000 will be won for a charity or cause of their choice

Broadcast exclusively on Twitch (http://twitch.tv/Combat) Thursday January 28th 18:00 GMT / 13:00 ET / 10:00 PT

Combat Gaming, the gaming and entertainment brand that unites talent from the worlds of music, sports, fashion, and entertainment through gaming, reveals the full talent lineup for their first charity tournament of the year. Celebrities, athletes, content creators and pro players including Arsenal player Pierre-Emerick Aubameyang, musician James Arthur, Grefg, who is currently the biggest streamer in the world, and BenjyFishy, one of the best pro Fortnite players in the world, will compete in Fortnite for $50,000 that will be donated to a charity or cause of their choice. The full star studded talent lineup includes:

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Celebrities: Mason Mount, Pierre-Emerick Aubameyang, Daniel James, Trevoh Chalobah, James Arthur, James TW, Nas Majeed, Manuel Lanzini, Luigi Gaspar

Content Creators: Grefg, Demisux, TurntDaisy, Manny Brown, Papi Blast, Vohlii, M1lk (Piece Control Kyle), Melebu, Kaidoz2, H11GGSY, MrBuba, Pulga, By Post, Ryft, Nicks, Harmii, Tiko, Rana Crofts

Pro Players: BenjyFishy, Wolfiez, Milan, Endretta, Kinzell, Magin, Slick, Teeq, Blackoutz, JannisZ, Steelix, Vadeal, Kejser, Nikof, Airwaks, Hawkers, LG Joji, Co1azo

Combat Gaming is a new gaming collective and membership club launched by 38 Entertainment, co-owners of Ellevens Esports alongside football superstar, Gareth Bale. In 2020 the team launched Combat Corona to raise urgent funds during the beginning of the global pandemic. The first event saw 1.2m live viewers tune in to watch footballers Gareth Bale, Paulo Dybala, Ruben Loftus-Cheek, Mason Mount and more compete in a FIFA 20 tournament to raise money for UNICEF. The second event saw 1.9m viewers watch a star-studded lineup including Vikkstar123, Ed Westwick, Caspar Lee and Trent Alexander-Arnold battle it out in Call of Duty: Warzone to raise money for Direct Relief. Over $25,000 was raised across the two events.

Following the events’ success and the ongoing support from talent, Combat Gaming is pleased to continue their charity activations with four events spanning different games planned for 2021 with the first event featuring Fortnite. The tournament will be played in teams of three with celebrities, content creators and pro players joining forces. Amongst the matchups includes: Chelsea and England’s Mason Mount, EXCEL Esports’, Wolfiez, the youngest UK player to win $1m in Fortnite, and footballer Nathan Wood. While James Arthur will team up with YouTube star Nicks and Swedish Fortnite pro Endretta. The $50,000 prize pool will be split between the top three teams, with the money going to the players’ choice of charity or cause.

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Fans are also invited to take part in the event with a handful of spots up for grabs. Sign up to Combat’s free membership at combatgaming.gg, and you could be selected to participate in the event and have the opportunity to play against big name celebrities and the world’s leading Fortnite talent.

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BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES

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BETBY strengthens its Asian position with agreement to power leading brand SABA Sports

Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.

The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.

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“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”

The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.

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ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries

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The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.

IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.

A Game-Changing Approach to Dispute Resolution

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Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:

• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.

• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.

• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.

• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.

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With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.

Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”

Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”

To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.

The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.

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Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India

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In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.

The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.

The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.

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Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”

Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”

Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.

The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.

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