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Veloce Racing driver Jamie Chadwick goes ‘back to school’ to host a class of over 300 students for UN International Day of Education

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  • Veloce Racing driver goes ‘back to school’ to inspire the next generation
  • 22-year-old discusses topics including education, sustainability and gender equality
  • Virtual visit to mark United Nations’ International Day of Education
  • Zoom class comes at an unprecedented time for educational norms

In celebration of the third annual United Nations International Day of Education, Veloce Racing Extreme E driver Jamie Chadwick went ‘back to school’ today (25 January) to talk to students at Harris Academy Battersea. Chadwick engaged with the students at length around her career and the new challenge she faces in the pioneering all-electric off-road series.

As a consequence of COVID-19, 1.5 billion young people have been impacted by school closures across 184 countries globally. In the UK, this has led to the vast majority of students currently being home-schooled. Now, more than ever, educational establishments are looking for exciting and inspirational activities to ensure children and teenagers remain focussed and engaged in their lessons.

With support from Girls on Track UK – a Motorsport UK initiative supporting the participation of women in motorsport – 22-year-old Williams F1 Development driver Chadwick was able to engage with over 300 Harris Academy Battersea students for a truly unique educational experience via video call.

As the inaugural W Series Champion and one of nine female drivers in Extreme E, Jamie was perfectly-placed to discuss topical subjects such as careers, gender equality, sustainability and climate change with students, prompting a great deal of enthusiastic discussion.

Jamie Chadwick, Driver, Veloce Racing, said: 

“It was fun being able to talk to students who were so inquisitive about what I do and the series I race in. I really enjoyed answering their questions and I have to say a big ‘thank you’ to Girls on Track for helping to make this possible!

“I think it’s so important to inspire the next generation regarding some of the biggest subjects in today’s world like education, gender equality and climate change, especially during such difficult times for all of us. I hope it gets them all thinking about these issues and ways in which we can make a difference.”

Mr Carr, Vice Principal, Harris Academy Battersea, added: 

“The students had a fantastic time hearing about Jamie’s experience, her passion for her sport and career and her insight into her exciting new challenge with Veloce Racing and Extreme E. She is clearly a rising star in the sport and a great role model for young people, and she was very knowledgeable and really grabbed their attention from the word ‘go’.

“I think I speak for everyone when I say we thoroughly enjoyed Jamie’s virtual visit today and would love to welcome her back when she is able to visit the school in person!”

Sue Sanders, Director of Learning and Development, Motorsport UK commented: 

“Girls on Track UK is delighted to have been instrumental in Jamie’s virtual visit today at the Harris Academy.  With an already impressive list of achievements to her name, as well as her role as a Girls on Track UK ambassador, Jamie is undoubtedly a brilliant and motivational role model for all young people.

“Jamie’s imminent debut racing for Veloce in Extreme E certainly made for enthusiastic and topical conversation with the pupils, particularly around equality and sustainability within motorsport, which was really inspiring to see.

“A huge thank you to Harris Academy, to Jamie and to Veloce for making this happen today – and  we really look forward to a Girls on Track UK event in-person at the school just as soon as restrictions are lifted.”

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Spinomenal content goes live in Estonia via Entain NCE brands

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Spinomenal has expanded its presence in Estonia through a new content partnership with Entain NCE (Entain North and Central Europe).

Under the agreement, Entain NCE’s Estonia-facing brands Ninja Casino and Boost Casino will offer Spinomenal titles via Light & Wonder’s OpenGaming™ platform. Games cited by the company as now available include Majestic King, Demi Gods V and Fairytale Beauties 2.

The deal extends Spinomenal’s wider commercial relationship with Entain across regulated European markets, with the Estonia rollout delivered through Entain NCE’s regional operation.

Yossi Shayovits, Head of Business Development for Spinomenal, said: “Entain is one of the most influential groups in the global gaming industry, and expanding our presence with them in Estonia demonstrates the quality of our content. This is an important part of a broader, evolving relationship across different markets, and we look forward to what’s to come.”

Andreas Larsson, Casino Manager for Entain, added: “Time and time again, Spinomenal knows what it takes to create content that our players genuinely love. Estonia marks the next chapter in a highly productive partnership that we expect will deliver strong results.”

The post Spinomenal content goes live in Estonia via Entain NCE brands appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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engagement

Infingame expands campaign management for operators with fully customizable engagement tools

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Infingame, a leading gaming aggregator, is enabling iGaming operators to take a more controlled and flexible approach to promotional campaigns through its Challenges and Tournaments tools, built to support fully customizable campaign design, execution, and optimization.

As operators increasingly move away from rigid promotional formats, the ability to configure campaigns around specific business goals and adjust them in real time has become a key differentiator. Infingame’s engagement tools are designed to give operators that level of control across the entire campaign lifecycle.

Both Challenges and Tournaments allow operators to define campaigns with a high degree of precision, adapting mechanics to match different engagement strategies.

In Tournaments, operators can choose from multiple mechanics, including multiplier races, win races, bet races, highest win, and highest multiplier formats. This makes it possible to tailor campaigns to different player behaviors and monetization goals.

Challenges, in turn, offer mission-based engagement using mechanics such as spins and winning spins, where players earn points based on activity. These formats are particularly suited for retention and progression-driven campaigns.

Across both tools, operators can configure:

  • participation rules and minimum bet conditions
  • eligible games (from 16,000+ titles across 150+ providers)
  • campaign duration and timing
  • reward structures, including cash, free spins, and non-monetary prizes

This level of flexibility allows campaigns to be built around specific segments, markets, or player behaviors, rather than relying on one-size-fits-all mechanics.

A core feature of Infingame’s tools is the ability to monitor and manage campaigns while they are live.

Operators have access to real-time performance data, including player participation and progression, supported by in-game elements such as progress bars, leaderboards, and campaign dashboards.

This visibility allows teams to quickly identify trends and make adjustments without stopping the campaign.

The tools also include configurable engagement features that help operators shape player behavior during campaigns.

For example, the Happy Hours functionality in tournaments allows operators to apply score multipliers during specific time windows, encouraging activity during peak or strategic periods.

Visual elements such as customizable banners and branded pop-ups further support campaign differentiation, allowing operators to maintain a consistent brand experience throughout the player journey.

Campaign execution is supported by automation features that reduce manual workload and improve operational efficiency.

For instance, tournament payouts can be processed automatically or with a single action, eliminating the need for manual prize distribution. Operators can also control how different types of bets are treated within campaign logic, ensuring full alignment with promotional rules.

With all campaign data consolidated within the platform, operators can evaluate performance across different formats and iterate quickly.

Jana Filagina, Head of Commercial at Infingame, comments: “Operators today want more than ready-made promotions. They want full control over how campaigns are built and how they perform. With Challenges and Tournaments, they can configure every element, monitor results in real time, and adjust campaigns instantly. This level of flexibility allows teams to respond faster to player behavior and continuously improve outcomes.”

The ability to compare campaigns, analyze engagement patterns, and adjust mechanics in real time supports a continuous optimization cycle, turning campaigns into an ongoing process rather than a one-off activity.

About Infingame  

Infingame is a leading game aggregator built to help operators move faster and scale smarter. Through a single API integration, the platform gives access to a portfolio of over 16,000 games from more than 150 providers, allowing partners to launch quickly without dealing with multiple integrations.

Delivered via a single API, Infingame offers unparalleled technical excellence, the industry’s fastest spin times, exclusive tournaments and strategic partnerships with top-tier operators in North America, LatAm and beyond. Spanning a portfolio of slots, crash games, sweepstakes and live casino, book a demo via the LinkedIn page, website or at [email protected].

The post Infingame expands campaign management for operators with fully customizable engagement tools appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Pronet Gaming lands nine shortlists at Women in Gaming Diversity Awards 2026

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Pronet Gaming has been shortlisted across nine categories at the 2026 Women in Gaming (WIG) Diversity Awards, set for 12 June at The Savoy Hotel in London.

The omni-channel turnkey provider is nominated for the Corporate Wellness Award, which the company said is driven by an initiative in Bulgaria that provides structured medical and mental health support for employees.

Eight Pronet Gaming employees are also on the shortlist: Barsha Shrestha (Employee of the Year), Jovana Grabez (Industry Achiever), Devora Kotseva (Inspiration of the Year), Gina Lama (Leader of the Year), Klara Tomažič (Positive Role Model of the Year), Sunkiran Boyal (Outstanding Mentor), Tilly Chandler (Executive Assistant of the Year), and Desislava Velcheva (HR Champion of the Year).

Pronet Gaming pointed to its 2025 WIG recognition, when it was shortlisted for Company of the Year and Great Place to Work, alongside nine individual nominations. Jade Sienna-Ricciardi won Young Leader of the Year.

Commenting on the shortlist, Pronet Gaming CEO Alex Leese said: “Being shortlisted once again is something we’re incredibly proud of. These nominations reflect not only the talent and dedication of our people, but also our shared commitment to building a positive, supportive, and forward-thinking workplace culture across the business.”

The post Pronet Gaming lands nine shortlists at Women in Gaming Diversity Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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