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Year 2020 in Review: Statistics on Esports Betting by LOOT.BET

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Bookmaker LOOT.BET has summarised the past year’s statistics on esports betting. According to the research, Counter-Strike: Global Offensive tops the list as the most popular discipline to bet on in 2020, the biggest winnings from a single bet reached as much as €6 540, and the luckiest bettors came from Ukraine, Sweden, and Hungary.

In 2020, the greatest share in betting volumes on LOOT.BET belonged to CS:GO, occupying a lion’s share of more than 53% of the total money placed on esports. The second place in the respective chart was occupied by Dota 2 with a share of 35%, while the third place was occupied by LoL with 7%.

It’s interesting that in the context of classic sports being paused due to the COVID-19 pandemic, FIFA 21 — previously one of the least popular games — managed to finish fourth, and Valorant, being a newcomer in the esports world, placed seventh, ahead of established disciplines such as Overwatch and Rocket League.

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The most successful bet on LOOT.BET for the past year brought a bookmaker’s client €6 520 of net profit, with only €20 risked and the total odds of 327.

By average bet size, the leader was LoL (€32.34), followed by King of Glory (€30.65) and Call of Duty (€27.20). Here, the two most demanded games – CS:GO and Dota 2 – end up at the 10th and 11th place, with €21.41 and €20.64, respectively.

Within the ‘big three’ esports games, LOOT.BET’s users placed the most money on the following events – ESL One Road to Rio (CS:GO), Epic League (Dota 2), and Legends Pro League Summer (LoL).

The most popular teams for betting in their disciplines were Na’Vi (CS:GO), Team Nigma (Dota 2), and T1 (LoL). By average bet size, the champions are Team Liquid (CS:GO), Just Error (Dota 2), and Victory Five (LoL) whilst the max bets in the respective disciplines belonged to Heroic (CS:GO), Team Aster (Dota 2), and DAMWON Gaming (LoL).

The most money, in total, were won thanks to Sprout (CS:GO), VP.Prodigy (Dota 2), and FlyQuest (LoL). The teams that disappointed bettors the most were fnatic (CS:GO),Team Nigma (Dota 2), and FunPlus Phoenix (LoL).

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Going by profit on every EUR placed, the leaders were Gambit (CS:GO), 496 Gaming (Dota 2), and LDLC OL (LoL), while the anti-champions were Team Singularity (CS:GO), B8 (Dota 2), and Team Vitality (LoL).

LOOT.BET has also shared statistics for countries, according to which the luckiest bettors were citizens of Ukraine, Sweden, and Hungary and the unluckiest users came from Spain, Canada, and South Korea. The most active, by the average quantity of bets per client, were Hungary, Japan, and Switzerland, while the least active by the same parameter were Poland, Russia, and Ukraine. The highest median odds were recorded in India, the Philippines, and Poland, and on the bottom of the respective rankings are Spain, Indonesia, and South Korea.

Despite a row of notable events being canceled on the grounds of the COVID-19 pandemic, such as The International, in 2020, LOOT.BET showed significant growth. In the past year, the bookmaker saw an impressive 67% increase in betting volumes while active users grew by 58%.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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Compliance Updates

ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025

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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.

ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.

“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.

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Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.

“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.

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eSports

Abios partners with Kindred Group to provide full esports betting solutions

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New partnership will see Kambi’s Esports division deliver its full suite of esports products, including odds via Kambi’s Odds Feed+ API, to Kindred’s in-house sportsbook

Abios, a leading esports data and odds provider and part of Kambi Group, is pleased to announce a multi-year partnership with Kindred Group, one of the world’s leading online betting and gaming operators, to provide its full range of best-in-class esports betting solutions.

Abios will supply its complete esports package, including odds, data, widgets and always-on content, to Kindred’s Unibet and 32Red brands, providing the operator’s in-house sportsbook with unrivalled esports betting experiences.

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Leveraging Kambi’s Odds Feed+ API, Abios will deliver its high-uptime odds feed which includes comprehensive esoccer and ebasketball coverage, as well as leading esports titles such as Counter-Strike 2, League of Legends, Dota 2 and VALORANT. Utilising automated modelling, Abios’ low latency odds feed utilises official tournament data to power leading features such as bet builder and player props.

The new agreement is in addition to the Esports odds service Abios currently provides to Kindred as part of Kambi’s Turnkey Sportsbook service.

Anton Janér, Managing Director and Co-founder of Abios, said: “We are delighted to strengthen our partnership with Unibet and the wider Kindred Group, a leader in the global sports betting and gaming market. This agreement showcases the value of Abios’ full esports odds packages and our ability to deliver innovative solutions that meet the evolving needs of operators and enables them to reach new audiences through the growth of esports.”

Ben Colley, Sportsbook Director of Kindred Group, added: “Esports continues to grow in popularity, and it’s essential that we offer our customers the best possible experience in this exciting category. Extending our partnership with Abios via Kambi’s Odds Feed+ API and leveraging their deep expertise and esports odds solutions ensures we remain at the forefront of esports betting, delivering unparalleled products and services to our players.”

The post Abios partners with Kindred Group to provide full esports betting solutions appeared first on European Gaming Industry News.

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