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Revealed: The emotional, social, and developmental benefits of gaming
- 28% of internet users play games to meet new people
- A third of gamers say they play because they like to challenge themselves.
- There are 20,000 gaming jobs in the UK, providing plenty of opportunity for a career in the industry
- We spoke to three experts in the field who gave their insights into the gaming industry
There are lots of negative misconceptions about gaming, many of which are far from the truth. A new study turns stereotypes on their heads and reveals the emotional, social, and developmental benefits of gaming. Dr Rachel Kowert, Research Director of Take This – a mental health non-profit; Dr Matthew Barr, a lecturer of Game Studies at the University of Glasgow; and Noel McDermott, a psychotherapist and presenter of The Well-Being Show podcast, provide their thoughts and insights. Here are some of the highlights:
Gaming can boost mental wellbeing and help with feelings of loneliness
- Thanks to well-crafted storylines and lifelike graphics, games are the perfect form of escapism
- 34% of gamers identify the feeling of being immersed in a game as a key motivation to play
- The global gaming population is likely to have increased by 4% since the outbreak of Covid-19
Especially in challenging times, activities that provide a positive distraction and allow an individual to put their worries to the back of their mind can have a beneficial impact on mental wellbeing. Gaming is an excellent example of this, offering an immersive experience that can mentally transport you to another world.
Barr says, “Video games are good at getting players into the state of optimal experience that psychologists call ‘flow’, by offering an appropriate balance of challenge versus achievement. It’s that feeling of being ‘in the zone’, where you’re totally absorbed in the task at hand, and you’re operating at the top of your game. In turn, this has a positive impact on how players feel.”
This is because the sense of reward releases feel-good hormones called dopamine that boost the player’s mood. What’s more, gaming can offer meditative benefits by fully occupying your mind with the objectives of the game.
Kowert adds that, “Gameplay can also teach skills that have long been associated with increased happiness and prolonged life satisfaction, including openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery, and resilience.”
Gaming can maintain and build new relationships
- Half of gamers play with their real-life friends
- 28% of internet users play games to meet new people
- 1 in 3 internet users in the UK say the main reason they game is to have fun with people they know
Contrary to popular belief, gaming can be a sociable activity. Many games offer multiplayer modes or are designed to be played in teams, providing the opportunity for individuals to join forces with their existing friends or virtually meet new people – located anywhere in the world.
McDermott says, “Gaming, especially online, can provide immeasurable benefits to those who are lonely and isolated. It provides safe social contact and a place where skills can be developed. These skills can provide a much-needed boost to self-esteem.”
Research found that 60% of gamers report playing more games with social elements since the beginning of the pandemic, suggesting gaming can play a positive and pivotal role in connecting people at a time when face-to-face contact isn’t always possible.
Kowert explains, “Shared experiences, like playing games together, have been linked to increased self-esteem and a sense of belonging, as well as decreased feelings of depression, anxiety, and isolation.”
Gaming can teach life skills and cognitive abilities
- There are 20,000 gaming jobs in the UK, providing plenty of opportunity for a career in gaming
- Minecraft: Education Edition, for example, has applications in geography, history, engineering, and physics
- A third of gamers say they play because they like to challenge themselves.
While gaming can provide a fun form of entertainment, it can also contribute to the player’s cognitive development. For example, many titles involve problem solving, strategy and multi-tasking, among other skills.
Kowert explains, “Games are fantastic learning tools, particularly for children, because they are so engaging. Video games are also great vehicles for sharpening cognitive skills because they provide a range of different challenges within a single space. Gameplay has been associated with the improvement of a range of cognitive skills, including:
- improved creative thinking
- problem solving
- time management
- leadership skills
- goal setting
- initiative taking
- decision making
- persistence in the face of difficult challenges.”
It’s estimated that children aged 12-15 years old spend an average of 11.6 hours a week gaming. So, with gaming being such a widely enjoyed hobby, it’s encouraging to note that it could be effectively harnessed as an educational tool to teach numerous skills and knowledge. What’s more, with the gaming industry growing year-on-year (and estimated to be worth £3.86 billion in 2020), it could also open doors for careers in the industry.
Barr explains, “We all learn new skills through practice, whether that’s learning how to play an instrument or training to play sports more proficiently. Learning from a video game is no different – you’re exercising skills all the time, whether it’s figuring out puzzles or using your communication and language skills to talk to and strategize with your fellow players.”
Gaming myths debunked
- 52% of Brits play video games, demonstrating its popularity and prevalence in daily life
- Gaming is the nation’s second favourite pastime, after watching TV
- Brits spend an average of 7 hours a week gaming, which is just a third of the time spent watching TV (22.5 hrs)
Over the years, gaming has been associated with negative stereotypes and behaviours, such as laziness, violence, and isolation. There is little evidence to prove any of these correct. Instead, in many cases, gaming can be more beneficial for the player’s health, development, and social abilities than it is detrimental. In fact, with over half of Brits playing games, it’s apparent that gaming is just a part of modern life for many.
Kowert explains, “There is no evidence to suggest that playing games online has a negative impact on our ability to socialise. However, research has found that playing games with our friends online can strengthen our offline friendships and relationships.”
Another concern that often arises is the amount of time people spend gaming and whether gaming has addictive qualities. Talking on the topic, Barr explains that, “People talk about players becoming ‘addicted’ to games, without really considering what that word means, in a clinical sense. We don’t bat an eyelid when someone becomes so engrossed in a book that they sit there reading for hours on end, but somehow this sort of behaviour is perceived as problematic when it comes to games.”
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DATA.BET
DATA.BET Issues Comprehensive Sportsbook Report
DATA.BET, a trusted sportsbook solution supplier, has published its annual Sportsbook Report, an in-depth look at its performance in 2025, and the key trends shaping the European iGaming industry heading into 2026. The reports reflect the company’s commitment to transparency and giving operators a clear view of what’s working and how to capitalize on it.
The 2025 Sportsbook Report goes beyond the numbers as it unpacks the thinking behind DATA.BET’s performance to date. The company saw an average of 23% increase in their clients’ turnover, demonstrating a clear picture of what’s working in the iGaming space today. The report covers:
- Industry trends that defined iGaming in 2025 and continue to influence the market in 2026
- Rising tax & regulation across European markets, pushing operators to reassess where and how they run their business
- The demand of low-tier esports tournaments and high-engagement disciplines such as Valorant semi-pro matches has proven growth.
- Key metrics and business results across the company’s three verticals: esports, sports, and virtuals.
- A practical guide for casino brands planning to add a sportsbook to their projects in 2026, backed by proof of existing client base.
“We believe that transparency builds trust and moves the whole industry forward. At DATA.BET sits at the core of everything we do, and this report reflects that. With the addition of sports betting last year, we want to show how our product continues to evolve and improve, and how we help operators grow their revenue through betting that works,” commented Yurii Berest, CEO of DATA.BET.
The DATA.BET Sportsbook Report is available via the link.
The post DATA.BET Issues Comprehensive Sportsbook Report appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Booming Games
Booming Games launches Mr. Oinkster’s Power Hit slot
New release adds an expanding 3x4x4x4x3 grid, up to 1,194 ways to win, and a 5,000x max win, the studio says.
Booming Games has launched Mr. Oinkster’s Power Hit, the latest entry in its Mr Oinkster slot series.
The company said the game uses a 3x4x4x4x3 grid that can expand to 3x6x6x6x3, offering between 576 and 1,194 ways to win. Booming Games also stated the title has a maximum win potential of 5,000x.
According to the studio, COLLECT symbols on reels one and five gather coin values across all reels, with Reel Frenzy multipliers ranging from 2x to 5x. The game also includes progressive prizes that can be boosted by special symbols in the base game, as well as Second Chance respins.
Booming Games said three Scatter symbols trigger 10 Free Spins, where “sticky nudging collectors” expand and return to collect additional coin values. During Free Spins, prize pots are boosted to maximum values, alongside more frequent collects and Reel Frenzy triggers.
Craig Asling, Director of Games at Booming Games, said: “This is the latest iteration of our classic Mr Oinkster series, which we’re confident will be as popular as ever. The game is packed with features that build tension and keep the fun going for longer, making this an innovative twist on a timeless classic. Are you ready to unlock truly pigtastic wins? Play Mr. Oinkster’s Power Hit now!”
The post Booming Games launches Mr. Oinkster’s Power Hit slot appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Conferences
NOVOMATIC Americas Ignites Momentum at Indian Gaming Association Trade Show & Convention
NOVOMATIC Americas showcased its industry leadership at the Indian Gaming Association Trade Show & Convention with a compelling presentation of its latest offerings, including the debut of the striking visual “Neon Nile” experience, highlighting its commitment to design, innovation, and performance-driven product strategy.
From opening day through close, the NOVOMATIC Americas booth emerged as a high-interest destination on the show floor, drawing strong reaction from tribal operators, partners, and industry leaders across North America.
Key highlights from the event included sustained, high-quality booth traffic from key Class III tribal operators; particularly strong reception to RISING TREASURES link, including its recent debut on the Eilers & Krejcik Gaming performance index, reinforcing its position as a proven, performance-driven link; and VISION LINK, which drew significant attention for its scalable progressive architecture and future-ready flexibility. A standout on the show floor was the integrated presentation of VISION LINK with the outstanding 4-POD sign, creating a high-impact merchandising installation that elevated both the bank’s and the brand’s presence. Additional highlights included Novo Unity Pro electronic table game innovations and strategic customer interactions focused on performance, growth, and expanding relationships across tribal gaming markets.
“This year’s IGA was about more than presence; it was about consistency and progress. The customer energy and response to our new products, our people, and the evolving visual experience exceeded expectations and validated the direction we’re taking as an organization,” said Kathleen McLaughlin, VP of Marketing, Communications, and Corporate Accounts.
“We sincerely thank all customers, partners, and attendees who visited our booth and contributed to a highly successful event. With strong momentum and a clear focus on execution, we remain committed to delivering innovative gaming solutions that drive measurable results for our customers”, said Sabine Stoppel, Managing Director at NOVOMATIC Americas.
The post NOVOMATIC Americas Ignites Momentum at Indian Gaming Association Trade Show & Convention appeared first on Americas iGaming & Sports Betting News.
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