Asia
Cricket celebrities like Jasprit Bumrah & KL Rahul use the Wattbike from Grand Slam Fitness to stay fit while on tour breaks
Grand Slam Fitness is the sole distributor of Wattbike in India
The company had recently been associated with the top athletes from India Men’s National Cricket team –Jasprit Bumrah and KL Rahul.
Many celebrities & sportsmen like Anil Kapoor, Kevin Pieterson, etc. are using Wattbike as a part of their best home fitness regime
India, November 2020: India’s leading premium fitness equipment company, Grand Slam Fitness’s award-winning trainer ‘Wattbike’ is been used by cricketers like Japrit Bumrah & KL Rahul for working out when they are at home during tour breaks. Grand Slam Fitness is the first & only distributor of Wattbike in India.
India has turned into a fitness conscious country over the past few years and Grand Slam Fitness is dedicated to bringing best in class, and technology-driven fitness equipment and solutions to the country. The company recently got a chance to associate with 2 athletes and national players of the Cricket team – Jasprit Bumrah and KL Rahul.
In India, the demand for the trainer is rising by each day and Grand Slam has witnessed a huge following for this product amongst fitness enthusiasts, professionals, and gym trainers. Not just the fitness industry, now, Wattbike has made a place in many celebrities, cricketers, and footballers’ fitness routines. Famous personalities like; Anil Kapoor, Kevin Pietersen, Sheyi Ojo, Kolkata Knight Riders, and many more have added Wattbike to their fitness equipment collection.
Since it is an indoor trainer, it is gaining larger traction as fitness centers and gyms are shut for the time being.
Mr. Prateek Sood, Director, Grand Slam Fitness said that “We are happy to bring such a splendid work of art and technology – Wattbike to India. We have received an overwhelming response for this product in Indians it has found an important part in exercising and indoor fitness routine of many. Wattbike is known to be the best trainer for progressive fitness. It’s unique features and performance computer enables the accurate measurement of over 40 performance parameters. In the future, we will continue to fulfill the training requirements of our consumers and bring such new, innovative products to the country. I am confident that Wattbike will continue to stay in demand in India for a long period. Additionally, we are aiming to collaborate with IPL teams for the distribution of the product.”
Wattbike is a universal solution for everyone from beginner cyclists and gym users to sophisticated national coaches and performers looking for the winning edge. It is the perfect cycle ergometer. It is a specialized bike from the UK that can work on your fitness as well as sports training to bring out the best version of yourself. The smartest indoor bike in the world, already been used by some major key athletes and facilities i.e cycling federations in Australia, USA, and France also with elite sports connections i.e Joanna Rowsell Shand – Double Olympic Champion, Andy Murray – World no. 1 tennis player, James Golding – Endurance cyclist and world record holder, Conor McGregor – Former UFC Featherweight and Lightweight Champion and many more.
Powered by WPeMatico
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
-
Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
-
Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
-
Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
-
Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
-
Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
-
Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
Reading Time: < 1 minute
The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
-
Five Elements Slot1 day agoPG Soft Concludes 2025 with High-Volatility Launch: Mythical Guardians
-
iGaming News 20261 day agoSpinomenal Rings in 2026 with Japanese-Inspired “Kami Reign Ultra Mode”
-
Hold and1 day agoPragmatic Play Rings in 2026 with Joker’s Jewels Hold & Spin™
-
Bespoke Gaming Studio1 day agoCreedRoomz and Casumo Forge Strategic Partnership to Elevate Live Casino Experience
-
B2B gaming software1 day agoGamblers Connect and BetOxygen Announce Strategic B2B Partnership
-
Button Blind1 day agoStretch Network Boosts Player Engagement with Year-End Platform Enhancements
-
Latest News1 day agoFrom ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025
-
Balkan Gaming Market1 day agoYggdrasil Strengthens Bulgarian Presence Through Strategic Deal with bet.bg



