Latest News
‘Dirty Drifters’ Drives Home Victory in AudioMob’s Game Jam

Getaway driving game takes home the $1000 prize in AudioMob’s game design competition for its innovative use of audio ads. Audio ads once again prove their power to enhance games through immersive ad experiences.
AudioMob is thrilled to announce that it’s successful game design competition has come to a close and has finally crowned a winner! In the last month, aspiring game developers have poured their hearts and souls into designing games that incorporate AudioMob’s innovative audio ad format in the most creative way possible, for the chance to win $1000 cash, press coverage and industry introductions. The game submissions have been nothing less than impressive, and shows a promising future for the participating developers.
This Game Jam is the first of its kind to require the integration of a non-intrusive audio ad format; a challenge that has truly put developers to the test and made them think outside the box. AudioMob wanted to challenge developers to build games who used its unique audio ad plugin in ways that complimented the user experience, without interrupting gameplay.
The results have been an exciting mixture of games that present an immersive gaming experience through the use of audio ads.
While the main purpose of the Game Jam has been to introduce more developers to AudioMob’s audio ad format, it has also been a great way to give aspiring developers a chance to make some money and get recognition for their hard work. AudioMob is also pleased to be able to introduce the developers to publishers in the gaming industry.
Yesterday, after a tough deliberation period, the judges finally decided on a winner. The winner of the AudioMob Resonate game jam is Yup Studios!
The team’s brilliant, getaway driving game ‘Dirty Drifters’, caught the judges attention for its entertaining and polished design. Massive congratulations to team members Christopher Luu and Ben Tomczyk behind the winning pick! ‘Dirty Drifters’ is a truly impressive game, and full of smart ideas throughout. We were blown away by the aesthetic and the tone. But it was the audio ad integration into both the gameplay and narrative setting that impressed us most.” said Christian Facey, CEO and co-founder of AudioMob.
The gameplay focuses on outrunning the police at the end of a bank robbery, viewed from the perspective of television news crews. However, the pursuing police abandon their chase when the news cameras cut away; them only being interested in appearing to catch the criminals.So when the fictional broadcast to a TV ad break the player has a chance to recoup and regroup.
This element showcases an excellent use of AudioMob’s audio ads, making the idea of ad breaks integral to the gameplay, while perhaps poking fun at ‘Dirty Drifters’’ antagonists. With the police’s attention temporarily eslewhere, players can listen to an audio ad while playing a safe cracking game – with a dial mechanicthat alludes to the radio as the audio plays on. The game also has an abundance of character and playful charm; in short, it was a fun game to play, and a fun place to spend time. Developed by computer science students, Christopher Luu and Ben Tomczyk, ‘Dirty Drifters’ uniquely creative design and adrenaline-inducing game ultimately won over the judges and grabbed the grand prize.
AudioMob wants to give an honorable mention to the runners up, who gave ‘Dirty Drifters’ a tough run for their money. Thomas The Dev came second, and will take home $200 for their driving game ‘Roadtrip’; Toby Atkinson in third place, will receive $100 for the delightful agricultural title ‘Air Drop Farm’; and the fourth placed Valancosta Games will take home asset vouchers for their insect autorunner game ‘Save the Bees’. While ‘Dirty Drifters’ won the grand prize, AudioMob looks forward to working with the runners up and seeing them expand on their games.
“We are thoroughly impressed by the talent shown by the participating teams, who have all exceeded our expectations in how they have used our audio ads and made them an essential part of the games’ story and design,” said Christian Facey. “The energy, effort and enthusiasm shown by the teams has been brilliant to see, and we look forward to seeing what the developers come up with next.”
Although the Game Jam concludes today, the strong community that has formed throughout the competition still remains. AudioMob hopes the community will continue to grow and become a friendly platform for budding indie developers to connect and share their projects on. AudioMob has always known the massive potential of its world first audio ad format; and now, thanks to the brilliant contestants, there are even more reasons to know that audio ads can be a profoundly positive part of creative, innovative games.
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eSports
Esports Charts Becomes Official Viewership Analytics Partner of StarLadder Budapest Major 2025

Esports Charts, the leading esports viewership analytics provider, has partnered with StarLadder, a pioneering tournament organiser. The Budapest Major 2025 marks a highly anticipated comeback for StarLadder, as it is their first Counter-Strike Major since 2019 and a significant return to the top-tier esports arena.
As the official analytics partner of the StarLadder Budapest Major 2025, Esports Charts will provide comprehensive, real-time audience data and insights throughout the event. This will empower organisers, teams, sponsors and fans with unparalleled transparency and a deeper understanding of the tournament’s global reach.
Artyom Odintsov, Co-founder and CEO of Esports Charts, said: “We are thrilled and proud to provide viewership analytics for StarLadder for the Budapest Major 2025. Since both Esports Charts and StarLadder are Ukraine-born companies, we share similar values and deal with similar challenges, which brings us even closer.
“It’s genuinely exciting to follow how viewership will develop at this Major. But knowing the expertise, drive, and passion that the organizers are bringing, I have no doubt we’ll witness some incredible things happen in Budapest.
“Esports Charts has always been driven by a mission to provide the esports community with accurate, actionable data, and we look forward to showcasing the impact and audience engagement of this world-class event.”
StarLadder has been a driving force in global esports for almost 15 years now, since hosting its first tournaments in 2011. Renowned for its innovation and reliability, the company has organised some of the industry’s most iconic events. These include the StarLadder Berlin Major 2019, which accumulated over 44 million hours watched and remains in the top 10 CS events by this metric, and the legendary StarSeries tournaments which started back in 2012.
Viacheslav Shcherbakov, Sales and Partnerships at StarLadder, said: “We’ve been working with Esports Charts since their founding and have always valued their professionalism and integrity. In a market where reliable data is essential, Esports Charts provides honest, transparent numbers, exactly the kind of insights sponsors and stakeholders rely on when assessing the potential reach of a World Championship event.
“We’re confident that this partnership will result in a high-quality analysis of our tournament’s performance and the audience data we’ll report to our partners. It’s a collaboration built on trust, shared values, and a deep understanding of what it takes to elevate esports to the next level.”
The Starladder Budapest Major 2025 will be held from November 24 to December 14 in Budapest, Hungary. The event will bring together the world’s top 32 Counter-Strike 2 teams to compete for a $1.25 million prize pool and one of the most prestigious titles in esports.
The post Esports Charts Becomes Official Viewership Analytics Partner of StarLadder Budapest Major 2025 appeared first on European Gaming Industry News.
Latest News
Superbet Becomes New Main Sponsor of Jagiellonia Białystok

Superbet has become the new main sponsor of Jagiellonia Białystok. The logo of one of Poland’s leading bookmakers will appear on the front of the Podlasie team’s match jerseys. This is the fourth Ekstraklasa club, alongside Lech Poznań, Górnik Zabrze and GKS Katowice, to join the bookmaker’s extensive sponsorship portfolio.
The new partnership is more than just a logo on a jersey – the collaboration between Jagiellonia and Superbet is intended to have a particularly fan-focused nature. The brand is announcing numerous dedicated campaigns, events and surprises aimed at fans of the yellow and reds. The first of these has already launched with the announcement of the partnership – and will undoubtedly delight anyone planning to purchase the new jersey.
Superbet will pay a 100 PLN bonus towards the purchase of an official Jagiellonia match jersey. A total of 1920 jerseys will be available as part of the promotion – a number symbolically related to the year the club was founded. The promotion is valid both in-store and online and is open to all Superbet app users.
“When making a purchase in a stationary store, all you need to do is show the installed application, and for online customers, verification will take place via the email address: [email protected], to which you can simply send a short message, and in response, fans will receive a unique code entitling them to purchase a T-shirt at a discount,” explains Bartosz Malaka, Head of Marketing & Sponsoring at Superbet.
However, this is not the end of surprises for fans of the Białystok club, because if they register using the special code “JAGA,” they will also receive a welcome bonus.
“Jagiellonia fits perfectly into our sponsorship strategy – it’s a club with ambition, a strong identity, and enormous potential that combines modernity with local character. W’’re thrilled to be embarking on this journey together. Our logo will now appear on the fronts of the jerseys of four Ekstraklasa clubs, confirming our continued leadership in sports sponsorship,” said Łukasz Seweryniak, General Manager of Superbet Polska.
“Jaga is the perfect partner for us – with a great history and a huge, loyal community of fans who live and breathe this club every day. With them in mind, we’re preparing a whole package of activations, surprises, and events designed to build even stronger bonds. We want to show that just as Jaga is a super club, Superbet is a super sponsor,” Malaka said.
“I am extremely proud and happy to have entered into a partnership with such a renowned and recognizable brand as Superbet. I would like to emphasize that this is the highest-ever sponsorship agreement in the club’s history, which further underscores the importance of this partnership. I believe the word ‘partnership’ is key in the context of our agreement. I am most pleased that we are not just gaining a sponsor, but a true partner with whom we will achieve great things together,” said Ziemowit Deptuła, President of the Management Board of Jagiellonia Białystok SSA.
The partnership with Superbet is another important step in Jagiellonia’s development – not only in terms of sporting activities, but also in terms of modern marketing and fan engagement. Both parties emphasize that this will be a collaboration based on genuine commitment and closeness to fans.
The post Superbet Becomes New Main Sponsor of Jagiellonia Białystok appeared first on European Gaming Industry News.
Australia
VGCCC Fines Werribee RSL for Self-exclusion Failures

The Victorian Gambling and Casino Control Commission (VGCCC) has fined the Werribee RSL $30,000 for failing to prevent 2 self-excluded customers from gambling.
VGCCC CEO Suzy Neilan said: “This is the first time the VGCCC has taken disciplinary action against a club or hotel for self-exclusion breaches.
“Self-exclusion programs empower people to manage their gambling by registering to be temporarily or permanently blocked from entering gambling areas of clubs, pubs and casinos.
“By failing to respect a person’s decision to self-exclude, a venue may put customers who have decided to take a break from gambling, or quit altogether, at risk of experiencing gambling harm.”
In January 2024, the VGCCC received an anonymous tip-off that a self-excluded person entered the Werribee RSL gaming room and used the poker machines. The venue self-reported a second breach in May 2024, after realising a different customer had gambled at the venue on at least 4 occasions between February and May 2024.
Ms Neilan said: “Taking disciplinary action is the last resort. We would prefer venues take their harm minimisation responsibilities seriously by complying with their legal obligations, including through the effective implementation of tools like self-exclusion.
“Venues and their staff are the last line of defence for self-excluded customers, who should be able to trust that their decision to self-exclude will be respected. They must have the appropriate controls in place to prevent self-excluded people from entering gaming rooms.”
The VGCCC acknowledged that Werribee RSL cooperated with the investigations and has since taken steps to strengthen its procedures. These include improved and regular staff training, daily audits of the self-exclusion register and greater use of technology to identify self-excluded customers who attempt to enter the gaming room.
This remedial action was taken into consideration in determining the amount of the fine.
The post VGCCC Fines Werribee RSL for Self-exclusion Failures appeared first on European Gaming Industry News.
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