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REVEALED: Which Gamers Are the Most Antagonistic?
- Xbox users are more hostile than PlayStation users; there are 13,910 monthly searches from Xbox players looking to report others for misbehaviour
- Fortnite players are the most antagonistic, every year 45,000 players are eager to report their opponents
- In second place are Roblox players, with almost 26,000 gamers looking to report others
- Apex Legends, Overwatch and Rainbow Six Siege players also place highly
- 3 in 5 believe that players adopt more aggressive behaviours once a game boosts in popularity
It’s well known that online games can be very intense, and this often leads to some very heated confrontations between players, especially online.
ManySpins.com analysed Google search volumes for ‘report [game/console] player’ and other similar phrases to uncover which game and console creates the most conflict between players. After scouring through searches surrounding the 42 most popular online games, they can reveal which gamers are the most unfriendly and antagonistic.
Which Console Has the Most Antagonistic Players?
|
Console |
Yearly Search Volumes |
|
Microsoft Xbox |
166,920 |
|
Sony PlayStation |
165,840 |
ManySpins.com found that Xbox users are the most antagonistic! There are hundreds of online complaints about users who seek to anger others through Xbox Live chats. On average, each year there are 166,920 searches from players looking to complain or report other Xbox Live accounts.
Following very closely behind are PlayStation users. ManySpins.com discovered that each year there are 165,840 Google queries from PSN accounts looking to accuse their opponents of misbehaviour. Sony attempted to curb potential abuse by combining party and messaging systems last month but many players have been left displeased with their attempt.
Which Game Has the Most Antagonistic Players?
|
Game |
Yearly Search Volumes |
|
Fortnite |
45,000 |
|
Roblox |
25,920 |
|
Dead by Daylight |
17,160 |
|
Apex Legends |
12,960 |
|
Overwatch |
12,120 |
|
Rainbow Six Siege |
9,840 |
|
Minecraft |
7,200 |
|
Rocket League |
5,280 |
|
Call of Duty |
4,680 |
|
FIFA |
4,440 |
The title of most antagonistic gamers goes to Fortnite! There are countless stories from innocent users who claim that fellow Fortnite players ruin the game by citing abusive and toxic language. Each month there are 3,750 searches from players looking to report one another for hostile behaviour – that’s equivalent to 45,000 each year!
In second place are Roblox fans. These gamers certainly know how to get on one another’s nerves as 25,920 of them try to report opponent’s accounts annually.
Dead by Daylight players rank as the third most hostile, with 17,160 searches each year from gamers looking to take action upon others’ unfriendly behaviour. A lot of players put the abuse down to being new in hopes that it’ll get better and they’ll be welcomed, with others stating that turning the chat option off is the most effective way of combating the toxicity.
The fourth most antagonistic gamers are Apex Legends players. ManySpins.com found that every year 12,960 fans turn to Google to find justice amid the hate received.
In fifth and sixth position are Overwatch and Tom Clancy’s Rainbow Six Siege, receiving 12,120 and 9,840 report searches each year respectively.
To complete the top ten list of most antagonistic players:
7. Minecraft: 7,200 yearly searches from gamers looking to report negative game behaviour
8. Rocket League: 5,280 yearly searches from gamers looking to report negative game behaviour
9. Call of Duty: 4,680 yearly searches from gamers looking to report negative game behaviour
10. FIFA: 4,440 yearly searches from gamers looking to report negative game behaviour
How are players negatively affected by online games?
ManySpins.com also surveyed 1,980 players worldwide to uncover how much other players affect their online gaming experience.
They found that almost 7 in 10 (68%) gamers have had their day ruined by a negative online player who has destroyed their mood. An additional 61% state that they have been made to feel uncomfortable by comments made by others during live chats whilst playing online.
Over half of players (54%) admit to being pushed out or having to force quit an online game due to bullies.
This year many games have sprung to the top of the popularity charts, bringing new and fun player experiences. However, almost 3 in 5 (57%) believe that once certain games spike in popularity it correlates with players becoming more aggressive and consequently attracting a more toxic player base.
Ultimately this has led to more than 2 in 5 (43%) ditching specific games due to the negativity that online play brings.
Methodology:
-
ManySpins.com utilised SEMrush and Ahrefs’ Google search volume tool to find the number of people looking to report users. The average monthly search volumes were multiplied by 12 to collate a yearly total. Terms such as ‘Report [game/console] user’, ‘Report [game/console] player’, ‘Report [game/console] account’, ‘Report someone on [game/console], ‘[game/console] abuse’ and similar variations were used to find the totals. ManySpins.com analysed the search volumes from the USA, UK, Canada and Australia to get a larger worldwide view. Common abbreviations for each game were also counted, for example ‘Report COD player’ and ‘Report Call of Duty player’ were both included in the study.
-
The 42 most popular online games were found using https://www.microsoft.com/en-gb/store/most-played/games/xbox?NumberOfPlayers=OnlineMultiplayerWithGold.
-
ManySpins.com then surveyed 1,980 gamers around the world to uncover their attitudes towards online gaming. They were asked: ‘Have you had your day ruined by other online gamers?’ , ‘Have you ever been made to feel uncomfortable by comments made by others during online gaming?’, ‘Have you ever been pushed out or made to quit an online game due to other players?’, ‘Do you think that players become more aggressive once a game increases in popularity?’ and ‘Have you ever stopped playing a game completely due to negativity from fellow players?’.
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BIS
BiS Brasília projects growth and boosts betting debate in Brazil
Event will bring together leaders and experts at a time of high visibility for the sector
With an expected 20% increase in attendance, BiS Brasília reaches its second edition in a scenario of strong prominence for the sports betting market in Brazil.
Regulatory advances and growing public interest have placed the sector at the center of strategic discussions, boosting the event’s relevance this year.
Held at the Royal Tulip Brasília Alvorada, the gathering will bring together experts, executives, and authorities to discuss market trends, challenges, and opportunities, with a focus on innovation, integrity, and the sustainable development of the industry.
“The BiS Brasília arrives at a decisive moment for the Brazilian market, bringing together leaders to discuss the paths of regulation, innovation, and sustainable growth of iGaming and sports betting in the country.
It will be a strategic opportunity to promote qualified dialogue and strengthen an increasingly professional and transparent ecosystem,” explains Flávio Figueiredo, co-founder of BiS SiGMA.
Based in the federal capital—epicenter of Brazil’s main political and economic decisions—the event reinforces Brasília’s role as a convergence point for the different stakeholders involved in shaping the new regulatory landscape.
This edition is expected to consolidate itself as a milestone in the maturation of the debate on the legality of betting in Brazil.
About BiS Brasília
In its second edition, BiS Brasília is an event dedicated to the iGaming and betting ecosystem, promoting dialogue between the private sector, government, and society on the development of the regulated gaming, casino, and lottery market in Brazil.
The event brings together business leaders, authorities, and experts to discuss strategic topics such as Brazilian regulation, taxation, integrity, innovation, responsible gaming, compliance, AML / anti-money laundering, licensing, sports integrity, government relations, advertising, and CONAR.
BiS SiGMA South America is part of the event portfolio of SiGMA World Group, one of the leading global platforms for B2B business and event organization focused on the gaming and betting industry.
The post BiS Brasília projects growth and boosts betting debate in Brazil appeared first on Americas iGaming & Sports Betting News.
apuestas
Nuevas reglas del CMN y SPA reorganizan el tablero del iGaming y las apuestas deportivas
Rafael Brunati y Celso Basílio, abogados de Silveiro Advogados especializados en mercados regulados, derecho corporativo y derecho de la competencia, analizan las recientes medidas adoptadas por el Consejo Monetario Nacional (CMN) de Brasil y la Secretaría de Premios y Apuestas (SPA/MF), así como su impacto en la industria del iGaming y las apuestas deportivas.
En este artículo, examinan cómo el nuevo marco regulatorio redefine los límites entre las apuestas, los instrumentos financieros y los modelos emergentes de mercados digitales, al tiempo que refuerza la Ley N.º 14.790/2023 como pilar central de la regulación del sector.
Por Rafael Brunati y Celso Basílio
El conjunto de medidas adoptadas recientemente por el Consejo Monetario Nacional (CMN) y la Secretaría de Premios y Apuestas del Ministerio de Hacienda (SPA/MF) representa un nuevo capítulo en la consolidación regulatoria del mercado brasileño de iGaming y apuestas deportivas.
Más que una respuesta puntual a los llamados mercados predictivos, las iniciativas señalan un intento más amplio de reorganizar los límites entre apuestas autorizadas, instrumentos financieros y actividades consideradas irregulares en el país.
La Resolución CMN N.º 5.298/2026 prohibió la oferta y negociación de derivados vinculados a apuestas, eventos deportivos, juegos en línea y temas políticos, electorales, culturales o de entretenimiento sin referencia económico-financiera.
En la misma línea, la Nota Técnica SPA/MF N.º 2.958/2026 encuadró las plataformas de mercados predictivos como explotación ilegal de apuestas de cuota fija, lo que derivó en el bloqueo de decenas de plataformas por parte de la Anatel.
El movimiento refuerza de manera clara la centralidad de la Ley N.º 14.790/2023 como marco regulatorio exclusivo para la explotación de apuestas de cuota fija en Brasil.
En la práctica, el gobierno ha comenzado a delimitar con mayor precisión quién puede operar en este mercado y bajo qué condiciones.
Las plataformas que buscaban posicionarse como mercados financieros, contratos de eventos o estructuras tecnológicas alternativas pasaron a ser tratadas materialmente como operadores de apuestas.
El mensaje regulatorio es directo: si el producto compite por el mismo público, utiliza una lógica económica similar a las apuestas y conlleva riesgo asociado a eventos futuros, tiende a quedar dentro del perímetro regulatorio de la SPA.
Desde la óptica regulatoria y de competencia, esto genera un efecto relevante para los operadores autorizados.
Las empresas que invirtieron en licencias, cumplimiento normativo, prevención de lavado de dinero, integridad deportiva, políticas de juego responsable y estructura regulatoria dejan de competir con plataformas que operaban al margen de estas exigencias mediante encuadres jurídicos alternativos. Se produce así un fortalecimiento indirecto del valor económico de la licencia regulatoria otorgada por la SPA.
Al mismo tiempo, este fortalecimiento viene acompañado de un aumento significativo de las obligaciones operativas y de cumplimiento.
Las recientes medidas también reabren un debate importante sobre los límites regulatorios de las llamadas betting exchanges y los modelos peer-to-peer.
La propia Nota Técnica SPA/MF N.º 2.958/2026 reconoce que la negociación entre apostadores y la existencia de precios dinámicos no desnaturalizan necesariamente la condición de apuesta de cuota fija. Esta interpretación es relevante porque acerca los mercados predictivos a las estructuras de bolsas de apuestas ya previstas en la Ley N.º 14.790/2023.
Este punto podría abrir espacio, en el futuro, para modelos regulados de betting exchange en Brasil, siempre que estén dentro del perímetro autorizado por la SPA.
Sin embargo, la regulación operativa de este formato aún no ha sido desarrollada por la autoridad, lo que mantiene un nivel importante de incertidumbre para los operadores interesados en innovación de producto.
Desde otra perspectiva, las medidas también tienden a generar una intensa judicialización. Existen debates relevantes sobre los límites de la competencia del CMN para restringir ciertos tipos de derivados, sobre la actuación interpretativa de la SPA respecto a los mercados predictivos y sobre el bloqueo de plataformas sin orden judicial.
Independientemente del desenlace de estas disputas, lo cierto es que el mercado brasileño de iGaming y apuestas deportivas entra en una nueva fase.
La lógica regulatoria deja de centrarse únicamente en la autorización formal para operar y pasa a incorporar de forma más intensa temas como integridad financiera, protección de usuarios vulnerables, gobernanza de datos, trazabilidad de pagos y supervisión operativa continua.
El sector continúa creciendo, pero ahora dentro de un entorno significativamente más sofisticado —y más exigente. Para los operadores autorizados, esto representa simultáneamente una barrera de entrada para competidores irregulares y un aumento relevante en los costos de cumplimiento. En un mercado cada vez más regulado, la diferencia competitiva tiende a depender menos de la capacidad de ofrecer apuestas y más de la capacidad de operar con seguridad regulatoria, integridad operativa y rápida adaptación a las nuevas exigencias del Estado.
The post Nuevas reglas del CMN y SPA reorganizan el tablero del iGaming y las apuestas deportivas appeared first on Americas iGaming & Sports Betting News.
298/2026
New CMN and SPA rules reorganize the iGaming and sports betting landscape in Brazil
Rafael Brunati and Celso Basílio, lawyers at Silveiro Advogados specializing in regulated markets, corporate law, and competition law, analyze the recent measures adopted by Brazil’s National Monetary Council (CMN) and the Secretariat of Prizes and Betting (SPA/MF) and their impact on the iGaming and sports betting industry.
In this article, they examine how the new regulatory framework reshapes the boundaries between betting, financial instruments, and emerging digital market models, while reinforcing Law No. 14,790/2023 as the central pillar of regulation in the sector.
ByRafael Brunati and Celso Basílio
The set of measures recently adopted by the National Monetary Council (CMN) and the Secretariat of Prizes and Betting of the Ministry of Finance (SPA/MF) marks a new chapter in the regulatory consolidation of Brazil’s iGaming and sports betting market.
More than a targeted response to so-called predictive markets, these initiatives signal a broader effort to redefine the boundaries between authorized betting activities, financial instruments, and operations considered irregular in the country.
CMN Resolution No. 5,298/2026 prohibited the offering and trading of derivatives linked to betting, sports events, online games, and political, electoral, cultural, or entertainment themes without a financial-economic reference.
In the same direction, SPA/MF Technical Note No. 2,958/2026 classified predictive market platforms as illegal fixed-odds betting operations, leading to the blocking of dozens of platforms by Anatel.
The move clearly reinforces Law No. 14,790/2023 as the exclusive regulatory framework for fixed-odds betting in Brazil.
In practice, the government has begun to draw a sharper line around who can operate in this market and under what conditions.
Platforms that previously positioned themselves as financial markets, event-based contracts, or alternative technological structures are now being materially treated as betting operators.
The regulatory message is direct: if a product targets the same audience, uses similar economic logic to betting, and involves risk linked to future events, it is likely to fall within the SPA’s regulatory perimeter.
From a competitive and regulatory standpoint, this produces a meaningful effect for licensed operators. Companies that have invested in licensing, compliance, anti-money laundering controls, sports integrity, responsible gaming policies, and regulatory infrastructure are no longer competing with platforms operating outside these requirements under alternative legal interpretations.
This indirectly strengthens the economic value of the license granted by the SPA.
At the same time, this strengthening comes with a significant increase in operational and compliance obligations.
The recent measures also reopen an important discussion on the regulatory limits of so-called betting exchanges and peer-to-peer models.
SPA/MF Technical Note No. 2,958/2026 itself acknowledges that betting between users and the existence of dynamic pricing do not necessarily alter the nature of fixed-odds betting.
This interpretation is relevant because it brings predictive markets closer to exchange-style betting structures already contemplated under Law No. 14,790/2023.
This point could, in the future, open space for regulated betting exchange models in Brazil, provided they fall within the SPA’s authorized perimeter. However, operational rules for such formats have not yet been defined by the regulator, leaving a significant area of uncertainty for operators seeking product innovation.
From another perspective, these measures are also likely to generate substantial litigation.
There are important debates regarding the limits of the CMN’s authority to restrict certain types of derivatives, the SPA’s interpretative role regarding predictive markets, and even the blocking of platforms without judicial orders.
Regardless of the outcome of these disputes, the fact is that Brazil’s iGaming and sports betting market is entering a new phase.
Regulatory logic is no longer focused solely on formal authorization to operate, but increasingly incorporates issues such as financial integrity, protection of vulnerable users, data governance, payment traceability, and continuous operational supervision.
The sector continues to grow, but now within a significantly more sophisticated—and more demanding—environment. For licensed operators, this simultaneously creates a barrier to entry for unregulated competitors and increases compliance costs.
In an increasingly regulated market, competitive advantage is likely to depend less on the ability to offer bets and more on the capacity to operate with regulatory security, operational integrity, and rapid adaptation to new state requirements.
Rafael Brunati is a lawyer specializing in Corporate Law, Contracts, M&A, Private Equity, and Banking Law at Silveiro Advogados.
He holds a Law degree from Universidade Presbiteriana Mackenzie, an LL.M in Corporate Law from INSPER, and is a member of the Banking Law Commission of the São Paulo Chapter of the Brazilian Bar Association (OAB/SP).
Celso Basílio is a lawyer specializing in Regulated Markets, Telecommunications, Contracts, and Competition Law at Silveiro Advogados.
He holds a Master’s degree in Law from FGV Direito SP, an LL.M in Contract Law from INSPER, and a Law degree from Universidade Presbiteriana Mackenzie.
The post New CMN and SPA rules reorganize the iGaming and sports betting landscape in Brazil appeared first on Americas iGaming & Sports Betting News.
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