Latest News
New games studio Gettagaming promise to raise the bar in terms of game concepts starting with ‘Get It Done’
Newly launched games studio GettaGaming has announced a number of pioneer titles to coincide with their official launch, including mission-based social, environmental and climate change games that seek to explore fresh areas of the market. Gettagaming will provide exclusive content to GrooveGaming and its powerful network of operators.
Gettagaming is a premium developer of high-quality slot games and digital content for the iGaming industry with a vision to create mind-blowing game experiences that are very much connected to people’s lives.
Gettagaming’s founders have a successful track record in casino game development with a focus to date on Europe and Asia. Gettagaming has been established with an approach that revolves around developing innovative high-quality games incorporating new mathematics, high-end artwork, and an abundance of new technology, all in pursuit of delivering premium, highly-engaging entertainment. Inspiring themes like climate consciousness, and immersive storylines, are central to continuously improving player experience.
Games included within the scope of this exclusive agreement are HTML5 slots such as Get It Done, Kingdoms, Sevens Go Wild, Lucky Potions, and, Reel Monsters, with an impressive array of new games in development which promise to raise the bar in terms of game model concepts: Get It Done, for example, is based on a mission to help an urban hero clean the city of waste and protect the environment by recycling waste materials.
The player mission in ‘Get It Done’ is to help the urban hero clean the city of waste and has a focus on protecting the environment by recycling waste materials. The symbols created by Gettagaming’s gifted art studio are carefully matched to the theme. High symbols are characterized as recycled waste materials such as: aluminum, glass, plastic, paper, and cardboard. The low symbols are graphite characters A to 10 that are common in urban wall graffiti decorations. Recycling is a key component of modern waste reduction and players get to collect prizes based on this with game features that reward players with free spins rounds and bonus multipliers.
Gettagaming Art Director, Eyal Mor, said: “Artistry and player engagement coupled with talent and a healthy dollop of savoir-faire powers our creative force which is the driver for the Gettagaming games development team and defines our company culture, crafting the best games experience possible. Everyone at Gettagaming has a focus on innovation to create mind-blowing game experiences that are connected to our lives.”
Yahale Meltzer, COO at GrooveGaming said: “We are thrilled to exclusively represent Gettagaming as this enhances the Groovegaming aggregator and further boosts our innovation ecosystem. The partnership is as much in spirit as in maintaining an ambitious schedule of stimulating new games launches with GrooveGaming set to leverage our operator network’s unique reach.”
For further information on the games visit gettagaming.com and groovegaming.com for commercial.
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Awards
Esportes Gaming Brasil takes two ClienteSA Awards 2026 wins; exec named Personality of the Year
Esportes Gaming Brasil (EGB), the group behind the Esportes da Sorte, Onabet and Lottu brands, has won Gold and Silver at the ClienteSA Awards 2026, held during the ClienteSA X-Summit 2026.
EGB said it won Gold in the Customer Success category for its case study, “Customer Success through Responsible Gaming and Intelligent Monitoring”, and Silver in the Customer Service Operations category for its case study, “From Startup to Maturity”.
Maria Neves, Director of Customer Experience, Customer Support and Reputation Channels, was also named Personality of the Year, an award that recognises leaders in customer experience management in Brazil. “This recognition validates the work of many people, built through listening, team development and a commitment to delivering the best possible customer experience. In a constantly evolving market, putting the customer at the centre of every decision is fundamental to the way we operate,” Neves said.
EGB executives also took part in the summit programme. Neves moderated a panel titled “Responsible Gaming as Part of the Customer Experience Journey,” featuring Carol Luna, Head of Compliance at the company, and Ricardo Magri, co-founder of the Brazilian Support Company for Compulsive Gambling (EBAC), which EGB described as a partner organisation.
During the session, the panellists discussed Brazil’s regulated betting market and how customer service, compliance and responsible gaming processes are being positioned as part of a safer customer journey. EGB highlighted initiatives including specialist support teams trained to identify signs of customer vulnerability, self-exclusion tools, platform usage limits and referral processes to specialist partner organisations.
The post Esportes Gaming Brasil takes two ClienteSA Awards 2026 wins; exec named Personality of the Year appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
business development
Games Valley names Robert Dowling Chief Revenue Officer
Games Valley has appointed Robert Dowling as Chief Revenue Officer (CRO), effective July 15, 2026. The company said Dowling is joining full-time after working with Games Valley as a strategic consultant since the beginning of 2026.
In the CRO role, Dowling will lead Games Valley’s global commercial and marketing operations, including sales, strategic partnerships and revenue growth. The company said he will also support its expansion into regulated markets alongside the executive team.
Dowling has more than a decade of iGaming experience and has held senior commercial roles at technology providers including Ganapati, Singular and EveryMatrix.
Ariel Reem, CEO of Games Valley, said: “Robert has already made a significant impact on our business over the past six months. His strategic mindset, commercial expertise and deep understanding of the industry have helped strengthen our growth plans, making this a natural next step. We’re delighted to welcome him to the executive team as Chief Revenue Officer as we continue building one of the industry’s most modern aggregation platforms. As we continue expanding into regulated markets, Robert’s experience and commercial leadership will be instrumental in helping us achieve our long-term ambitions.”
Robert Dowling, CRO at Games Valley, added: “Working with Games Valley over the past few months has confirmed what I believed from day one, that this is a company with a clear vision, exceptional technology and an ambitious team. The platform has been built to solve real challenges for operators, while giving suppliers faster and more effective routes to market. I’m excited to officially join the business and help drive the next phase of growth as we continue expanding our global footprint and bringing our platform to more regulated markets.”
The post Games Valley names Robert Dowling Chief Revenue Officer appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Acquisitions/Merger
Merkur Group agrees acquisition of White Hat Studios
Merkur Group has agreed to acquire U.S. slots provider White Hat Studios, as the company moves to expand its operations in the regulated U.S. iGaming market. The agreement was announced Wednesday 15th July 2026 and is subject to regulatory approvals.
Merkur said the acquisition will support its U.S. expansion and complements its recent acquisition of Gaming Arts, the Nevada-licensed game and machine supplier. The group said it intends to use a combined portfolio spanning online-first and omni-channel games to support operator partners’ growth plans.
White Hat Studios launched in 2021 and the company said it was the first to launch online slots across all seven regulated states. Its portfolio includes the ‘House of Brands’ slot collection, the 7s Fire Blitz
game series, and the Jackpot Royale
progressive network.
Andy Whitworth, President of White Hat Studios, said: “Joining Merkur Group is an exciting moment for everyone associated with White Hat Studios and, fundamentally, it is the best possible move to realise our ambitions for future growth and product innovation. Working alongside the hugely experienced Merkur team will open new possibilities for us across iGaming and enhance our ability to develop a world-class omni-channel proposition that will benefit both operators and players.”
Lars Felderhoff, Chairman of the Merkur Management Board, commented: “White Hat Studios has delivered impressive growth since its launch. We look forward to working with the team to continue the U.S. success story and, in turn, Merkur’s expansion in regulated iGaming.” Michael Gauselmann, Chairman of the Merkur Supervisory Board, added: “Having made early inroads into the online space in Europe via our Blueprint acquisition in 2012, I am delighted by this latest development and am confident that White Hat Studios will be a great addition to our group.”
Merkur said the White Hat Gaming platform and white label businesses are not part of the transaction and will remain under their current ownership. White Hat Studios was advised by Oakvale Capital, with legal advisors CMS for White Hat Studios and Wiggin for Merkur.
The post Merkur Group agrees acquisition of White Hat Studios appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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