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New games studio Gettagaming promise to raise the bar in terms of game concepts starting with ‘Get It Done’

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Newly launched games studio GettaGaming has announced a number of pioneer titles to coincide with their official launch, including mission-based social, environmental and climate change games that seek to explore fresh areas of the market. Gettagaming will provide exclusive content to GrooveGaming and its powerful network of operators.

Gettagaming is a premium developer of high-quality slot games and digital content for the iGaming industry with a vision to create mind-blowing game experiences that are very much connected to people’s lives.

Gettagaming’s founders have a successful track record in casino game development with a focus to date on Europe and Asia. Gettagaming has been established with an approach that revolves around developing innovative high-quality games incorporating new mathematics, high-end artwork, and an abundance of new technology, all in pursuit of delivering premium, highly-engaging entertainment. Inspiring themes like climate consciousness, and immersive storylines, are central to continuously improving player experience.

Games included within the scope of this exclusive agreement are HTML5 slots such as Get It Done, Kingdoms, Sevens Go Wild, Lucky Potions, and, Reel Monsters, with an impressive array of new games in development which promise to raise the bar in terms of game model concepts: Get It Done, for example, is based on a mission to help an urban hero clean the city of waste and protect the environment by recycling waste materials.

The player mission in ‘Get It Done’ is to help the urban hero clean the city of waste and has a focus on protecting the environment by recycling waste materials. The symbols created by Gettagaming’s gifted art studio are carefully matched to the theme. High symbols are characterized as recycled waste materials such as: aluminum, glass, plastic, paper, and cardboard. The low symbols are graphite characters A to 10 that are common in urban wall graffiti decorations. Recycling is a key component of modern waste reduction and players get to collect prizes based on this with game features that reward players with free spins rounds and bonus multipliers.

Gettagaming Art Director, Eyal Mor, said: “Artistry and player engagement coupled with talent and a healthy dollop of savoir-faire powers our creative force which is the driver for the Gettagaming games development team and defines our company culture, crafting the best games experience possible. Everyone at Gettagaming has a focus on innovation to create mind-blowing game experiences that are connected to our lives.”

Yahale Meltzer, COO at GrooveGaming said: “We are thrilled to exclusively represent Gettagaming as this enhances the Groovegaming aggregator and further boosts our innovation ecosystem. The partnership is as much in spirit as in maintaining an ambitious schedule of stimulating new games launches with GrooveGaming set to leverage our operator network’s unique reach.”

For further information on the games visit gettagaming.com and groovegaming.com for commercial.

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

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As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

what-does-a-win-feel-like?-winspirit-is-trying-to-find-out

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

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