Latest News
Anzu Brings In-game Ads to Animated Sci-Fi Game Virtuverse
Today, Anzu.io, the world’s leading in-game advertising platform, announced a new partnership with the game developers of Virtuverse, a third-person PC-based massive multiplayer online role-playing game (MMORPG). The deal will allow advertisers to display non-intrusive blended banner and video ads inside the animated fantasy game. Advertisers looking to connect with gamers in North and South America, Europe, and Russia will benefit the most as these are the most active regions for the game.
Virtuverse is built on the Unreal Engine which is what enables the game to have such captivating and stand-out graphics, a factor that attracts plenty of players and places the game in a premium category. Players can venture into any of the different fantasy lands, defeating monsters and collecting the spoils of war which can be traded for in-game items or exchanged for real money. While gamers, who average an unprecedented six and a half hours of playtime per session, explore futuristic worlds, they will encounter video and banner ads displayed on immersive billboards and interior screens in built-up settlements. These objects naturally fit into the futuristic game, with the ads enhancing the environment.
Since its first early access release in 2018, in addition to regularly adding new content, the development team has prioritized community building and listening to player feedback, which shows their ongoing commitment to creating a game that their dedicated fans love playing.
Virtuverse’s team is committed to keeping the game within the free-to-play model and supporting its costs through blended in-game ads. The game’s dedicated community has been vocal about supporting this monetization method, according to CEO and Founder Fin Yeates. The new partnership will contribute to what Yeates refers to as the ‘gaming economy’. Yeates said, “Virtuverse seeks to utilize Anzu to drive down costs for its players and offset operational costs with an immersive, in-game advertising system. Anzu’s the right partner for this!”
As players gravitate towards free-to-play games instead of paying around $60 per game, developers are actively looking for alternate ways to fund their businesses. In-game advertising has become a hot topic because it provides developers with a stable income stream that doesn’t rely on players paying for games. It also gives developers an opportunity to reduce the selling price of games without risking their bottom line. Anzu’s platform is the answer industry players have been waiting for. It provides gaming studios with a sustainable revenue stream, gamers with free game content, and advertisers with the ability to increase brand awareness through in-game ads that are non-disruptive and respect the gamer experience.
Anzu already works with big advertisers including Samsung and Vodafone, and gaming companies such as Ubisoft, Unfinished Pixel and Vivid Games to bring ads to games in the sports, racing, and simulation categories. With this partnership, Anzu extends its game genres to include animated fantasy, abating the doubts that industry had regarding how natural ads could look when placed in such an environment. Once again, Anzu has proved that the solution can work in any type of game content.
“Gamers won’t tolerate disruption anymore so we created a solution that works for them, game developers, and advertisers,” Anzu’s CEO and Co-founder Itamar Benedy said. “Many people were unsure of how video and banner ads could be harmoniously blended into an animated game, but we are happy to prove them wrong through our partnership with Virtuverse.”
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Altenar
Philippine Sportsbook ArenaPlus Selects Altenar as Technology Provider
Altenar has entered the Philippines’ regulated sports betting market after being selected to power ArenaPlus, the flagship sportsbook platform of DigiPlus Interactive Corp. and the #1 PAGCOR-licensed online sportsbook in the Philippines.
As part of the agreement, ArenaPlus is transitioning its sportsbook operations to Altenar’s advanced, fully-managed sportsbook solution. The platform includes customised betting options for enhanced localisation, fast in-play and live betting, advanced risk management, and compliance controls designed to support a mobile-first market.
Altenar’s in-house statistical model and automated pricing tools ensure a comprehensive player props portfolio on Philippine Basketball Association (PBA) games, alongside faster odds updates, enabling ArenaPlus to further enhance its sports betting experience for users.
The deal further strengthens Altenar’s position as a trusted sportsbook technology provider in regulated markets worldwide, delivering high-performance and adaptable solutions that support operators’ long-term growth. By combining innovation with operational excellence, Altenar is setting the bar for reliability and growth across Asia.
Dinos Stranomitis, COO at Altenar said: “Partnering with DigiPlus to power ArenaPlus marks a key step in our entry into the Philippines, a highly engaged and rapidly growing regulated market. Our fully managed, localised sportsbook delivers the performance, stability, and compliance required in this market.
“This agreement reinforces our ability to support ambitious operators and establishes a solid foundation for long-term growth.”
Erick Su, Head of ArenaPlus, added: “Altenar provides the technical strength and reliability needed to elevate the ArenaPlus sportsbook experience. Their fully-managed solution aligns with our strategy for continued growth in the Philippines, particularly amid the rising demand for live and in-play sports betting.
“With Altenar’s technology in place, we can continue enhancing the player experience while building a partnership focused on long-term and sustainable growth.”
The post Philippine Sportsbook ArenaPlus Selects Altenar as Technology Provider appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Relax Gaming adds Purrrminator Dream Drop to its jackpot series
Relax Gaming has released Purrrminator Dream Drop, the latest title in its Dream Drop jackpot series.
The supplier said the Dream Drop series has now produced 30 MEGA Jackpot millionaires, with four payouts triggered this year in a record time frame. Relax also said the Dream Drop portfolio offers more than 50 game choices from six studios.
Purrrminator Dream Drop features a connected-ways grid where players match three or more adjacent symbols. The Reverse Avalanche feature triggers when landing a connected way, with higher-value wins remaining on the grid.
Tony O’Mahony, Chief Product Officer at Relax Gaming, said: “Purrrminator Dream Drop bring fun, high-energy gameplay to our jackpot game portfolio. The addition of Dream Drop gives fans of the game a shot at our life changing jackpots!”
The post Relax Gaming adds Purrrminator Dream Drop to its jackpot series appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
Two US Senators Introduce GAME Act to Protect Youth from Targeted Gambling Advertising
U.S. Senators Katie Britt (R-Ala.) and Richard Blumenthal (D-Conn.) introduced landmark legislation to combat the rapid and concerning rise in youth gambling. The Gaming Advertisement to Minors Enforcement (GAME) Act would prohibit social media companies and other advertising websites from targeting minors with sports betting through online advertising.
“The rise in sports gambling among minors, particularly among young boys, is jarring. We know targeted advertising from gambling and prediction market websites can serve as the gateway to dangerous habits that too often become crippling addictions. Our legislation takes a critical step toward addressing this problem before it worsens. Our next generation is our greatest asset, and it’s our responsibility to take the necessary steps to protect them from online dangers whenever we can—which is exactly what this bill does,” said Senator Britt.
“Sportsbooks and prediction markets are treating young people like a gold rush, flooding the internet with advertisements and promotions to hook them on gambling when they’re young. High schoolers, even middle schoolers, are now gambling on their phones as never before, losing real money and creating life-altering addiction. The GAME Act would create a nationwide ban on targeted advertising of gambling to kids, backed with the force of punishing fines,” said Senator Blumenthal.
A 2024 study found that individuals who begin gambling before the age of 18 are 50% more likely to develop a gambling problem, while 1 in 6 parents say they would not know if their child was gambling.
Senator Britt noted: “Years ago, parents could lock the door at night and assume that their children were safe. In today’s digital age, that is sadly no longer the case—dangers can enter our homes every single day through the palm of our children’s hands. Youth gambling addictions could be developing under parents’ roofs without them even knowing it, which is why it’s critical that we help parents combat this.”
Another recent study found that 45% of adolescent boys who gamble see gambling-related content online. Additionally, 59% reported that gambling-related content began appearing in their algorithms without them proactively searching for it.
The Federal Trade Commission (FTC) would be responsible for enforcing the law, which would begin one year after enactment. Failure to comply could result in civil financial penalties and injunctive relief sought through the courts.
Under the GAME Act, repeat offenders can be referred to the Department of Justice (DOJ), which could impose financial penalties of up to $100,000 for each advertisement shown to a minor that promotes sports gambling. In cases where thousands of advertisements are shown to minors, the financial penalties could become substantial.
Senator Britt has been a leading voice in combating the rise in youth sports gambling and has led two separate bipartisan letters on the issue. In October of 2025, she led a bipartisan effort urging the DOJ to take action against illegal offshore gaming operations, which often lack strong age verification procedures to keep minors off their platform. In January of 2026, she led a bipartisan letter to the Centers for Disease Control and Prevention (CDC) urging the agency to further study the alarming rise in gambling among America’s youth.
“I’m thankful to partner with Senator Blumenthal in this bipartisan effort, and I hope our colleagues will rally around this important issue so we can get this legislation to President Trump’s desk as soon as possible,” said Senator Britt.
The post Two US Senators Introduce GAME Act to Protect Youth from Targeted Gambling Advertising appeared first on Americas iGaming & Sports Betting News.
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