eSports
Alfa Romeo and Jarno Opmeer lead F1 Esports Pro Series after races in Bahrain, Vietnam & China
The first round of the F1 Esports Series presented by Aramco got underway with three thrilling races in Bahrain, Vietnam and China, as drivers set their sights on the huge $750,000 prize pot, in what is poised to be the biggest and best season yet.
Due to the COVID-19 pandemic drivers are racing remotely for the first time this year, but the popular live shows continue to be broadcast from the Gfinity Esports Arena in London, as we ensure fans don’t miss a moment of the action.
On Wednesday evening drivers took to the Bahrain International Circuit for the season opener, competing at the increased 35% race-length for the first time this year. Alfa Romeo dominated in the only ‘night race’ on the calendar, with Jarno Opmeer and Daniel Bereznay finishing P1 and P2 ahead of Red Bull’s Marcel Kiefer, who joined them on the podium for the first time this season.
Wednesday’s double-header continued with an F1 first as the drivers became the first to race competitively on the brand-new Hanoi Street Circuit in Vietnam, albeit on the F1 2020 official video game developed by Codemasters, rather than the real thing. The multiple long straights and sharp turns made for dramatic racing, which saw last year’s champion David Tonizza come out on top for Ferrari in a tense battle with Renault’s Nicolas Longuet for the win; Jarno Opmeer rounded off the top three.
This year’s first event ended in style with a third and final race in China on Thursday evening, as Jarno Opmeer raced home at the Shanghai International Circuit for his second win of the season. Marcel Kiefer and Daniel Bereznay finished P2 and P3 respectively to crown a successful first round.
This week’s results mean Jarno Opmeer leads the way in the driver standings, whilst Alfa Romeo top the team’s championship.
Attention now turns to the second event, on 4-5 November, as we get set to race for the first time at the Zandvoort Circuit and visit a fan favourite in Canada, the Circuit Gilles Villeneuve, before finishing at the Red Bull Ring in Austria, where this year’s revised F1 2020 schedule began with an entertaining double-header.
Following the first round of action, the overall standings are as follows:
| DRIVER STANDINGS | |||
| Position | Driver | Team | Points |
| 1 | Jarno Opmeer | Alfa Romeo Racing ORLEN F1 Esports | 65 |
| 2 | Marcel Kiefer | Red Bull Racing Esports | 41 |
| 3 | Daniel Bereznay | Alfa Romeo Racing ORLEN F1 Esports | 33 |
| 4 | Nicolas Longuet | Renault Vitality | 28 |
| 5 | Frederik Rasmussen | Red Bull Racing Esports | 28 |
| 6 | David Tonizza | FDA Hublot Esports | 25 |
| 7 | Joni Törmälä | Scuderia AlphaTauri Esports | 20 |
| 8 | Brendon Leigh | Mercedes-AMG Petronas Esports | 18 |
| 9 | Álvaro Carretón | Williams Esports | 14 |
| 10 | Lucas Blakeley | BWT Racing Point F1 Esports | 9 |
| 11 | Enzo Bonito | FDA Hublot Esports | 6 |
| 12 | Daniel Moreno | McLaren Shadow | 6 |
| 13 | Fabrizio Donoso | Renault Vitality | 5 |
| 14 | Cedric Thomé | Haas F1 Team Esports | 4 |
| 15 | Daniele Haddad | BWT Racing Point F1 Esports | 1 |
| 16 | Bono Huis | Mercedes-AMG Petronas Esports | 0 |
| 17 | Bardia Boroumand | Mercedes-AMG Petronas Esports | 0 |
| 18 | Michael Romanidis | Williams Esports | 0 |
| 19 | James Baldwin | McLaren Shadow | 0 |
| 20 | Salih Saltunç | Williams Esports | 0 |
| 21 | Manuel Biancolilla | Scuderia AlphaTauri Esports | 0 |
| 22 | Simon Weigang | Haas F1 Team Esports | 0 |
| TEAM STANDINGS | ||
| Position | Team | Points |
| 1 | Alfa Romeo Racing ORLEN F1 Esports | 98 |
| 2 | Red Bull Racing Esports | 69 |
| 3 | Renault Vitality | 33 |
| 4 | FDA Hublot Esports Team | 31 |
| 5 | Scuderia AlphaTauri Esports Team | 20 |
| 6 | Mercedes-AMG Petronas Esports Team | 18 |
| 7 | Team Williams Esports | 14 |
| 8 | BWT Racing Point F1 Esports | 10 |
| 9 | McLaren Shadow | 6 |
| 10 | Haas F1 Team Esports | 4 |
The live show was streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
Following a huge year for F1 Esports, which saw over 30 million people tune in to the Virtual Grand Prix Series, more people than ever want to get involved. The first qualifying event for the 2021 F1 Esports Series is now open until the end of October on F1 2020, the newly-released official videogame developed by Codemasters. For more information visit www.f1esports.com.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:
“We’re thrilled to see the Pro Series back underway and to do it safely and remotely as the world continues to navigate the global pandemic. The first event has shown exhilarating racing with three fantastic races giving us five different podium finishers. We’re definitely in for a thrilling season with it all to play for as the F1 teams battle it out for our huge $750,000 prize pot. We can’t wait to see what the rest of the championship has in store for us!”
Frank Sagnier, CEO at Codemasters said:
“The F1 Esports Series presented by Aramco is back with the bang. We have our most competitive line-up to date, and the drivers didn’t disappoint for the opening series of races. Time will tell if a new rival will emerge to break the dominance we’ve seen from the likes of David Tonizza, Frede Rasmussen & Daniel Bereznay last year, or if Brendon Leigh can roar back and reclaim his crown. We’re off to an incredible start, and we can’t wait for the next round of races.”
John Clarke, CEO at Gfinity said:
“What a start to our biggest season so far, we’ve got a great new game, amazing drivers, thrilling racing, all delivered live and remotely. F1 is once again leading the way in delivering great entertainment for fans from around the world who love gaming and motorsport. Everyone involved has risen to the challenge of having the drivers spread across the globe. Get ready for the best season of racing yet.”
For more information on the F1 Esports Series presented by Aramco visit www.f1esports.com.
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Brazilian Carnival
Esportes da Sorte transforms Carnival 2026 into a nationwide immersive experience
Leading Brazilian iGaming company Esportes da Sorte has transformed Carnival 2026 into a nationwide immersive experience, activating urban art installations, hydration stations and large‑scale attractions across nine cities in Brazil. As part of its expanded cultural engagement strategy, the brand is serving as an official sponsor in key Carnival locations and delivering experiential initiatives designed for revelers in the streets and major public spaces.
Esportes da Sorte’s nationwide platform builds on its history of investing in popular culture and public events, moving beyond traditional branding to create meaningful on‑site activations that enhance the urban environment and respond to the unique character of each city’s Carnival celebrations.
In Rio de Janeiro, the company’s efforts focus on the street Carnival experience with hydration points, cool zones and shaded areas in high‑traffic celebration routes. São Paulo’s megabloc circuits feature water trucks, hydration stations and on‑site urban support.
In Recife Antigo, one of Carnival’s cultural centers, Esportes da Sorte installed a standout Ferris wheel at Marco Zero, offering panoramic views of the festivities and historic landscape. Urban transformations like video mapping on iconic buildings and aerial installations along Rua Marquês de Olinda further blend public space with the Carnival experience.
Other cities such as Olinda and Salvador also feature tailored activations, including sensory design, refreshment tunnels and themed artistic displays that align with local traditions and festival dynamics.
In addition to physical structures, the initiative includes a robust communications strategy, sensory activations, public well‑being supports and content campaigns that amplify the carnival‑street experience across digital and traditional media.
According to Germana Casal, Production Coordinator at the Esportes Gaming Brasil Group, the goal is to “be present in a meaningful way at the country’s biggest popular celebration,” respecting each city’s identity and delivering initiatives that improve the Carnival experience for participants.
Esportes da Sorte’s Carnival 2026 project builds on the brand’s presence at more than 100 Carnival parties and street blocos in 2025, reinforcing its leadership role in Brazil’s largest cultural event and deepening its connection with urban celebration culture nationwide.
The post Esportes da Sorte transforms Carnival 2026 into a nationwide immersive experience appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
chess esports
Team Vitality announces E.Leclerc as new Main Partner
Team Vitality, one of France’s leading esports organizations, has announced a strategic new partnership with French retail giant E.Leclerc, naming the supermarket chain as the club’s Main Partner for 2026.
Under the agreement, E.Leclerc’s logo will feature prominently on Team Vitality’s international team jerseys, including rosters for League of Legends (LEC and LFL), Valorant (VCT EMEA), Rocket League, Rising Bees and Chess.
Shared Values and Fan Initiatives
The partnership aims to promote accessibility, wellness, and nutrition within the esports community, while bringing gaming culture into E.Leclerc retail spaces through immersive experiences, tournaments and activations designed to engage fans across France.
Team Vitality’s holistic wellbeing program, KARE, which supports performance, nutrition and mental health, aligns closely with E.Leclerc’s focus on responsible lifestyle initiatives. Together, they plan to champion inclusivity, provide unique gaming opportunities, and celebrate esports culture in both digital and physical environments.
With a global audience exceeding 10 million followers, Team Vitality’s influence in competitive gaming makes this partnership a landmark moment for both brands. E.Leclerc’s commitment to youth engagement and cultural connection positions the retailer as a significant non‑endemic supporter of the growing esports ecosystem.
Nicolas Maurer, CEO and Co‑Founder of Team Vitality, described the alliance as a historic milestone that will broaden esports’ reach across everyday life in France and reinforce its cultural legitimacy.
The post Team Vitality announces E.Leclerc as new Main Partner appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
AI chatbot esports
G2 Esports and Theta Labs Launch AI Agent Sami
G2 Esports has partnered with Theta Labs to launch “Sami,” a next-generation AI agent designed to enhance fan engagement across multiple competitive esports titles.
The AI-powered assistant will provide G2’s global fanbase with instant access to match schedules, player stats, team rosters, tournament standings, and real-time competitive updates. Sami supports major titles including League of Legends, Counter-Strike 2, VALORANT, Tom Clancy’s Rainbow Six Siege, and Call of Duty.
Accessible via the official G2 website and Discord starting February 17, Sami is built to deliver accurate, always-on responses to fan queries in natural language. From tournament updates to player performance metrics and G2-specific trivia, the AI agent reflects the organization’s unique brand voice and competitive culture.
AI-Powered Fan Engagement at Scale
Sami is trained and deployed using Theta EdgeCloud’s hybrid cloud-edge infrastructure, which integrates over 30,000 distributed edge nodes with cloud services from Google Cloud and Amazon Web Services. The system delivers approximately 80 PetaFLOPS of GPU compute power, enabling real-time processing and analysis at significantly reduced costs compared to traditional centralized cloud platforms.
The AI infrastructure dynamically assigns workloads to high-performance GPUs, including NVIDIA A100 and H100 cloud GPUs, as well as RTX 3090 and 4090 desktop GPUs, optimizing performance and cost efficiency. This decentralized architecture allows G2 to scale fan engagement globally while maintaining low latency and high reliability.
Strengthening Esports AI Innovation
Theta Labs has rapidly expanded its presence in the esports industry, powering AI-driven fan experiences for organizations such as Cloud9, FlyQuest, Evil Geniuses, NRG, Gen.G, Dignitas, 100 Thieves, Method, and Team Heretics.
According to Mitch Liu, CEO of Theta Labs, esports fans increasingly demand instant access to team data and competitive updates. AI agents like Sami enable organizations to provide 24/7 automated engagement while maintaining a unique community personality.
Sabrina Ratih, COO of G2 Esports, emphasized that Sami is more than a standard chatbot. Built to reflect G2’s playful and competitive tone, the AI assistant combines advanced machine learning with brand-driven communication to deliver both entertainment and functionality.
The Future of AI in Esports
The launch of Sami positions G2 Esports at the forefront of AI-driven fan engagement in competitive gaming. By leveraging decentralized GPU infrastructure and blockchain-powered cloud computing, the partnership with Theta Labs signals a broader industry shift toward scalable, cost-efficient AI solutions for esports organizations.
As AI integration becomes a competitive differentiator in esports, solutions like Sami are expected to redefine how teams interact with their global communities in real time.
The post G2 Esports and Theta Labs Launch AI Agent Sami appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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