eSports
Alfa Romeo and Jarno Opmeer lead F1 Esports Pro Series after races in Bahrain, Vietnam & China
The first round of the F1 Esports Series presented by Aramco got underway with three thrilling races in Bahrain, Vietnam and China, as drivers set their sights on the huge $750,000 prize pot, in what is poised to be the biggest and best season yet.
Due to the COVID-19 pandemic drivers are racing remotely for the first time this year, but the popular live shows continue to be broadcast from the Gfinity Esports Arena in London, as we ensure fans don’t miss a moment of the action.
On Wednesday evening drivers took to the Bahrain International Circuit for the season opener, competing at the increased 35% race-length for the first time this year. Alfa Romeo dominated in the only ‘night race’ on the calendar, with Jarno Opmeer and Daniel Bereznay finishing P1 and P2 ahead of Red Bull’s Marcel Kiefer, who joined them on the podium for the first time this season.
Wednesday’s double-header continued with an F1 first as the drivers became the first to race competitively on the brand-new Hanoi Street Circuit in Vietnam, albeit on the F1 2020 official video game developed by Codemasters, rather than the real thing. The multiple long straights and sharp turns made for dramatic racing, which saw last year’s champion David Tonizza come out on top for Ferrari in a tense battle with Renault’s Nicolas Longuet for the win; Jarno Opmeer rounded off the top three.
This year’s first event ended in style with a third and final race in China on Thursday evening, as Jarno Opmeer raced home at the Shanghai International Circuit for his second win of the season. Marcel Kiefer and Daniel Bereznay finished P2 and P3 respectively to crown a successful first round.
This week’s results mean Jarno Opmeer leads the way in the driver standings, whilst Alfa Romeo top the team’s championship.
Attention now turns to the second event, on 4-5 November, as we get set to race for the first time at the Zandvoort Circuit and visit a fan favourite in Canada, the Circuit Gilles Villeneuve, before finishing at the Red Bull Ring in Austria, where this year’s revised F1 2020 schedule began with an entertaining double-header.
Following the first round of action, the overall standings are as follows:
| DRIVER STANDINGS | |||
| Position | Driver | Team | Points |
| 1 | Jarno Opmeer | Alfa Romeo Racing ORLEN F1 Esports | 65 |
| 2 | Marcel Kiefer | Red Bull Racing Esports | 41 |
| 3 | Daniel Bereznay | Alfa Romeo Racing ORLEN F1 Esports | 33 |
| 4 | Nicolas Longuet | Renault Vitality | 28 |
| 5 | Frederik Rasmussen | Red Bull Racing Esports | 28 |
| 6 | David Tonizza | FDA Hublot Esports | 25 |
| 7 | Joni Törmälä | Scuderia AlphaTauri Esports | 20 |
| 8 | Brendon Leigh | Mercedes-AMG Petronas Esports | 18 |
| 9 | Álvaro Carretón | Williams Esports | 14 |
| 10 | Lucas Blakeley | BWT Racing Point F1 Esports | 9 |
| 11 | Enzo Bonito | FDA Hublot Esports | 6 |
| 12 | Daniel Moreno | McLaren Shadow | 6 |
| 13 | Fabrizio Donoso | Renault Vitality | 5 |
| 14 | Cedric Thomé | Haas F1 Team Esports | 4 |
| 15 | Daniele Haddad | BWT Racing Point F1 Esports | 1 |
| 16 | Bono Huis | Mercedes-AMG Petronas Esports | 0 |
| 17 | Bardia Boroumand | Mercedes-AMG Petronas Esports | 0 |
| 18 | Michael Romanidis | Williams Esports | 0 |
| 19 | James Baldwin | McLaren Shadow | 0 |
| 20 | Salih Saltunç | Williams Esports | 0 |
| 21 | Manuel Biancolilla | Scuderia AlphaTauri Esports | 0 |
| 22 | Simon Weigang | Haas F1 Team Esports | 0 |
| TEAM STANDINGS | ||
| Position | Team | Points |
| 1 | Alfa Romeo Racing ORLEN F1 Esports | 98 |
| 2 | Red Bull Racing Esports | 69 |
| 3 | Renault Vitality | 33 |
| 4 | FDA Hublot Esports Team | 31 |
| 5 | Scuderia AlphaTauri Esports Team | 20 |
| 6 | Mercedes-AMG Petronas Esports Team | 18 |
| 7 | Team Williams Esports | 14 |
| 8 | BWT Racing Point F1 Esports | 10 |
| 9 | McLaren Shadow | 6 |
| 10 | Haas F1 Team Esports | 4 |
The live show was streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
Following a huge year for F1 Esports, which saw over 30 million people tune in to the Virtual Grand Prix Series, more people than ever want to get involved. The first qualifying event for the 2021 F1 Esports Series is now open until the end of October on F1 2020, the newly-released official videogame developed by Codemasters. For more information visit www.f1esports.com.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:
“We’re thrilled to see the Pro Series back underway and to do it safely and remotely as the world continues to navigate the global pandemic. The first event has shown exhilarating racing with three fantastic races giving us five different podium finishers. We’re definitely in for a thrilling season with it all to play for as the F1 teams battle it out for our huge $750,000 prize pot. We can’t wait to see what the rest of the championship has in store for us!”
Frank Sagnier, CEO at Codemasters said:
“The F1 Esports Series presented by Aramco is back with the bang. We have our most competitive line-up to date, and the drivers didn’t disappoint for the opening series of races. Time will tell if a new rival will emerge to break the dominance we’ve seen from the likes of David Tonizza, Frede Rasmussen & Daniel Bereznay last year, or if Brendon Leigh can roar back and reclaim his crown. We’re off to an incredible start, and we can’t wait for the next round of races.”
John Clarke, CEO at Gfinity said:
“What a start to our biggest season so far, we’ve got a great new game, amazing drivers, thrilling racing, all delivered live and remotely. F1 is once again leading the way in delivering great entertainment for fans from around the world who love gaming and motorsport. Everyone involved has risen to the challenge of having the drivers spread across the globe. Get ready for the best season of racing yet.”
For more information on the F1 Esports Series presented by Aramco visit www.f1esports.com.
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Asia
Insurgence Gaming Company Expands Grassroots Vision with MOBA Legends 5v5 Discord Play-Ins
Following the launch of its inaugural women-focused VALORANT tournament La Imperia, the Insurgence Gaming Company has announced its second competitive initiative, MOBA Legends 5v5 Discord Play-Ins, a series of open community tournaments created to make organised competition more accessible to emerging players.
While La Imperia introduced a visibility-led invitational format, the MOBA Legends 5v5 Discord Play-Ins take a different approach. The series is built around open participation and will be hosted entirely online, with all tournament operations managed through Discord. This allows teams from across India to compete in a structured setting without the restrictions often associated with invite-only events.
The Play-Ins are designed as a starting point for players and teams who want to experience organised competition. Matches will be played in a 5v5 MOBA Draft Pick format, with scheduling, match reporting, and communication handled through dedicated Discord channels.
The announcement continues Insurgence Gaming Company’s early focus on grassroots esports. The company was created to address gaps in India’s competitive ecosystem, particularly at the amateur and semi-professional level where consistent tournament opportunities are still limited.
Speaking on the launch, Jasper Shabin, Founder of the Insurgence Gaming Company, said: “With La Imperia, we focused on visibility. With the Discord Play-Ins, the focus shifts to access. Competitive players need regular places to play, improve, and test themselves, not just one-off tournaments. MOBA Legends 5v5 is one of the most accessible competitive titles on mobile, which makes it a strong fit for an open, community-driven format.”
Beyond competition, the Discord Play-Ins are also intended to build a sense of continuity. Players will have access to channels dedicated to match coordination, tournament updates, and post-game discussion, helping teams stay connected beyond a single tournament run.
With the MOBA Legends 5v5 Discord Play-Ins, the Insurgence Gaming Company continues to shape its identity around community-first formats, pairing visibility-led initiatives like La Imperia with open competitive pathways that support long-term grassroots growth in Indian esports.
The post Insurgence Gaming Company Expands Grassroots Vision with MOBA Legends 5v5 Discord Play-Ins appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
EMEA ESPORTS
MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS
TLDR:
- Movember is partnering with the League of Legends EMEA Championship (LEC), VALORANT Champions Tour (VCT) EMEA, and Game Changers EMEA Championship as the Official Mental Health Partner, supporting players, team staff and the wider community for the 2026 and 2027 seasons.
Date: January 20, 2026 [London]
What you need to know:
- Riot Games and Movember announce a multi-year partnership focused on embedding mental health and wellbeing into the EMEA esports ecosystem.
- The partnership will integrate mental health and wellbeing frameworks, support systems, and initiatives across the leagues.
- Movember will provide tools and resources to better manage competitive pressure, build healthier habits, and be encouraged to discuss mental health openly.
- Planned initiatives for the upcoming year include mental health training for players and staff, and player-only roundtables on stress and coping strategies, with a view to use this to cascade content and guidance to the wider esports community.
- Movember will share messaging on the broadcasts and on-site during events that highlight the importance of mental health and help reduce the stigma around honest discussions and seeking help when needed.
- Together, Movember and Riot Games aim to make the gaming environment a healthier environment for all.
Quote from Daniel Ringland, Head of VALORANT Esports, EMEA:
“Supporting the wellbeing of the VCT EMEA community, our players, and team staff is something we are committed to strengthening, so we’re thrilled to welcome Movember as a partner. While supporting open conversations and ensuring our players know trusted resources are available is a priority, this partnership also helps raise awareness around mental health and wellbeing across the wider VCT EMEA community. Movember’s expertise will help normalize these discussions beyond the competitive stage, and provide the tools so everyone connected to our ecosystem feels supported by professionals committed to making a positive impact.”
Quote from Maximilian Peter Schmidt, Director of League of Legends Esports, EMEA
“Partnering with Movember allows us to take our commitment to supporting the wellbeing of our players and teams to the next level. We want our community to feel empowered to speak openly about the challenges they face and know resources are available if needed. Gaming should be a safe and healthy space for everyone, and this partnership will help us ensure that the environment is maintained and strengthened.”
Quote from Dan Cooper, Global Director, Innovations at Movember:
“Movember is committed to bring community first solutions to today’s most urgent mental health challenges. Esports is a focus area for our work in mental health, and by working with Riot Games we aim to have a real impact and drive positive change in esports.”
The post MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Razer Enters into Multiyear Deal with VALORANT Esports EMEA
Razer has entered into a multiyear deal to become the Official Gaming Chair Partner for VCT EMEA and Game Changers EMEA.
For the 2026 and 2027 seasons, Razer’s Iskur V2 gaming chair will be used by all teams on stage and in the coach and co-streaming rooms backstage. Designed with advanced ergonomic features for extended gaming sessions, the Iskur V2 provides support and comfort, during long, high-pressure games, helping players stay focused. In a game like VALORANT, precision, speed and consistency can decide the outcome.
Razer’s flagship gaming chairs are known for their ergonomic design, featuring adaptive lumbar support system that dynamically adjusts to every movement, helping players maintain proper posture through every high-stakes moment during the season.
Razer has consistently developed gear trusted by both professional and aspiring players and now, their equipment has earned the trust of others in the VALORANT scene. Recently, VCT EMEA’s Karmine Corp also announced Razer as their Official Partner including Gaming Chairs for the upcoming year – further proof of Razer’s commitment to elevating the competitive experience.
The post Razer Enters into Multiyear Deal with VALORANT Esports EMEA appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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