Central Europe
“I, the Inquisitor” new fantasy title from The Dust polish game developer
It’s been a year of silence since the September 2019 press conference, now the gaming studio based in Wrocław, Poland, is releasing a bit more information on its flagship game “I, the Inquisitor.” Among other things, the Dust is sharing details on the game’s main protagonist.
“I, the Inquisitor” has been talked about within the gaming industry for over two years, since The Dust bought the rights to the popular Inquisitor Cycle book series by the famous Polish fantasy author Jacek Piekara. Up until now, little has been known about the project aside from the bits and pieces presented at a 2019 press conference.
At that time the gaming Studio announced that the game would be story-driven with an emphasis on an outstanding emotions-based dialogue system. Another important aspect of the production will be an elaborate closed world. Up to now, the studio has kept most of the details under lock and key because the game was still in early production and there are plans for a long-term marketing blitz. The main character, the city, and supporting characters were all kept secret.
The main character of the game will be Mordimer Madderdin.
The Studio has confirmed that the main character will be Mordimer Madderdin, who will be well-known to readers of the series as the Inquisitor of His Excellency Bishop Hez-Hezron. Mordimer works for the holy official who is responsible for the new world order after Jesus Christ came down from the Cross and punished the unfaithful. However, Mordimer’s appearance remains a secret.
“One of our key tasks is to ensure that the character of Mordimer is received well by both readers of the Inquisitor Cycle series and those who don’t know him at all. We need to properly balance the external and internal characteristics of the presentation so that he is recognizable for readers of Piekara’s series and enticing for newcomers. We want to thoroughly examine this element to meet players’ expectations.” – President of The Dust, Jakub Wolff
Story.
The Studio also confirmed that it is still working on supporting the dialogues through a unique emotions system. The Dust still hasn’t published detailed information about the plot, only saying that the main storyline was completed a few months ago. At this stage, the story design is mainly working on developing dialogue.
The Dust is satisfied with the current state of the game’s graphics.
The game’s designers have also published the first screenshots from the game’s current build. In these four screenshots, the Wrocław Studio shows off the diversity of the game’s world they are creating. It is gloomy, but sometimes strangely familiar. In these few images we can see the high level of detail and the way they are playing with light. The Dust points out that these graphics are not yet finished, and they’ll continue to work on them.
“From the very beginning, the graphics were an extremely important element of the game’s development. We looked for inspiration in the Flemish masters of the Renaissance. As a result of many trials and experiments we found that we have amazing graphic possibilities and started to get closer to realism. I think that we are at a stage where we can share the first images with the public.” – Art Director for “I, the Inquisitor,” Kacper Szwajka
A small team with big ambitions
The project is being coordinated by game producer Jakub Karólewski, who was formerly with Wrocław’s Techland.
We currently have around 25 people involved in the game’s development, as needed we can add more specialists to the team. This will allow us to efficiently coordinate tasks and focus on the most important elements of particular benchmarks. In this work system, we can make decisions relatively quickly and move towards their implementation without delay, which can be an issue with larger teams.
Jakub Karólewski, Producer
Recently, the studio has undergone fundamental personnel changes in two positions as Kacper Szwajka took over as Art Director and Damian Pawlak – formerly of CD Projekt RED (Cyberpunk 2077) and Techland – became the Lead Game Designer.
What’s next?
The Studio did not provide information about when it wants to start a wider communication campaign with players, what their collaboration with Juice looks like, when we’ll meet Mordimer, or when they’ll finally show us some gameplay.
“We are working hard and we’re very happy with how things are turning out after a year of development. That’s all I can say at the moment. All the rest will come out with time. We certainly won’t just be keeping it to ourselves on our own computers.” – said CEO of The Dust, Jakub Wolff.
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Central Europe
NOVOMATIC Once Again Recognised as an “Austrian Leading Company”
NOVOMATIC AG has been recognised as an “Austrian Leading Company” for 2026/2027 by the independent excellence platform Leitbetriebe Austria.
NOVOMATIC has been a certified leading company since 2013 and this prestigious status has now been confirmed once again following a comprehensive screening. The evaluation process, which takes place every two years, ensures that certified companies meet the highest quality standards. Decisive criteria include sustainable corporate goals such as innovation, growth and targeted employee development. As one of Lower Austria’s largest employers and a substantial taxpayer, the international gaming technology group makes a sustainable contribution to Austrian value creation. At the same time, NOVOMATIC is pursuing a long-term ESG strategy that combines economic performance with ecological responsibility and social sustainability.
“Long-term corporate success is based on stability, innovative strength, and a clear sense of responsibility towards employees, society, and the environment. This renewed recertification as a leading company confirms our strategic orientation and our commitment to combining economic strength with sustainable corporate management,” emphasised NOVOMATIC Executive Board Member Stefan Krenn as he received the certificate at the Group’s Lower Austrian headquarters alongside fellow Executive Board Members Ryszard Presch and Johannes Gratzl.
Monica Rintersbacher, Managing Director of Leitbetriebe Austria, also emphasised the significance of the award: “For many years, NOVOMATIC has been exemplary in the areas that define a leading company: international technological innovation on the one hand and a clear commitment to its location, employees, and society on the other. With this renewed award, the company is underscoring its role as a stable driving force for the economy and employment in Austria.”
This recertification confirms NOVOMATIC’s position as an economically reliable and responsible company both nationally and internationally.
The post NOVOMATIC Once Again Recognised as an “Austrian Leading Company” appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Central Europe
Gaming Realms expands into Switzerland through tie-up with Swiss Casinos
Gaming Realms, the inventor of the distinctive Slingo format, has strengthened its international standing by launching its market presence in Switzerland with top operator Swiss Casinos.
The provider’s renowned Slingo game is now accessible to local players for the first time, offering an engaging gaming experience that combines the thrill of slots with strategy.
Games with demonstrated worldwide success and a large fanbase, like Slingo Sweet Bonanza, Slingo Da Vinci Diamonds, and Slingo Gold Cash, are now accessible to patrons of Swiss Casinos, a top online casino brand in Switzerland.
The latest market entry represents another significant accomplishment for Gaming Realms, as the provider has recently broadened its presence to new areas in Europe.
Mariachiara Lagravinese, Regional Account Manager at Gaming Realms, said: “Entering the Swiss market for the first time marks another milestone in our global growth strategy across regulated markets.
“Swiss Casinos is a renowned operator with a deep understanding of the local landscape, making them the ideal partner to introduce our unique content to Swiss players.”
Patrick Mastai, Managing Director Online Casino at Swiss Casinos, said: “Partnering with Gaming Realms is a testament to our commitment to delivering world-class gaming content to our customers.
“Their Slingo titles have a proven track record of global success, and we are proud to be the first operator offering these games in Switzerland. Titles like Slingo Sweet Bonanza and Slingo Gold Cash provide exactly the kind of high-quality, engaging variety our players have come to expect from us, and we look forward to a successful partnership.”
The post Gaming Realms expands into Switzerland through tie-up with Swiss Casinos appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Central Europe
Hölle Games Partners with DAZN Bet
Hölle Games has expanded its footprint in the German online gaming market through a new partnership with DAZN Bet (daznbet.de), an innovative sports betting and entertainment platform.
This collaboration marks a significant milestone in Hölle Games’ ongoing growth within Germany. Having already established a strong presence in the regulated market, the addition of DAZN Bet as a distribution partner ensures that even more players will have access to Hölle Games’ portfolio of visually striking, character-driven slot titles.
Through daznbet.de, German players can now enjoy a broad selection of Hölle Games’ top-performing titles, which blend classic slot inspiration with contemporary visuals and smooth, intuitive gameplay. Developed in Germany, Hölle Games’ content is known for its attention to detail, local market resonance and commitment to player entertainment.
Robert Lenzhofer, CEO of Hölle Games, said: “We’re incredibly proud to see our games featured on DAZN Bet, a brand that is revolutionizing how fans engage with sports and entertainment. This partnership is another step in strengthening our local presence and making our uniquely German-crafted slots more accessible to players nationwide. At Hölle Games, we take great pride in combining creativity with compliance — building experiences that resonate with players while meeting the highest regulatory standards.”
Daniel Berthold, EVP Growth Markets at DAZN Bet, said: “We’re thrilled to enhance our offering with Hölle Games’ impressive portfolio. Their content is a perfect match for our mission to deliver high-quality, engaging, and locally relevant entertainment to the German market. We’re confident our players will enjoy the unique craftsmanship that Hölle Games brings to the table.”
The partnership underlines Hölle Games’ commitment to strengthening its relationships with key regulated operators in Europe and reinforces DAZN Bet’s reputation for delivering diverse, premium gaming content tailored to local preferences.
The post Hölle Games Partners with DAZN Bet appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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