Latest News
Tecnalis lands virtual sports deal with GoldenRace
Tecnalis finishes integrating the supplier GoldenRace into their platform, increasing what they can offer to Spanish and Latin American operators.
Alira, the platform created by Tecnalis, expands its content catalog by offering a brand new vertical, virtual sports. Tecnalis continues to consolidate its position as the leading gaming management platform in the Spanish-speaking market and this collaboration will give GoldenRace the visibility it deserves in countries such as Colombia, Peru, Paraguay, as well as in Spain.
The GoldenRace brand offers players a variety of sports and virtual games. With highly realistic 3D graphic design, this supplier has cutting-edge technical resources that offer horse racing, virtual soccer games and harness racing, amongst others. Virtual sports are growing every year, gaining millions of followers from all over the world and this opportunity gives GoldenRace their chance to triumph in Spain and South America, thanks to Tecnalis.
Alejandro Serrano Zaera, COO of Tecnalis has shown his optimism with this new collaboration: “This partnership with GoldenRace is a big step forward for Tecnalis. Offering virtual sports is something we consider vital for the future and this integration allows our clients to enjoy the best supplier of virtual sports in the industry. This project is very intriguing for both companies and we are sure that it will bring a lot of value to all of our partners in Spain and Latin America, and furthermore, it will increase Tecnalis’ leadership in all Spanish-speaking markets.”
Martin Wachter, CEO & Founder of GoldenRace, celebrated the sign of the deal:
“It is great to have this deal with Tecnalis and be able to offer our product to a new group of players in Latin America, where we are market leader with our virtual football, and Spain, where we have strongly entered the market at the beginning of the present year and we are more than happy to keep growing. We are very thankful with Tecnalis and I am sure we will achieve amazing things thanks to this partnership.”
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Central Europe
game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten
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Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
Aquisitions/Mergers
Merkur Group Strengthens its Market Presence in Spain
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Merkur Slots Spain has completed the acquisition of a total of eleven arcades operated by arcade operator Operjoku S.L.U. in the Basque Country. In addition, the subsidiary of Merkur Group, headquartered in Palma de Mallorca, will take over the operation of gaming machines in 108 bars previously serviced by Operkale S.L.U., a specialist in the placement of gaming machines in gastronomy in the autonomous region of northern Spain. Implemented in cooperation with the Spanish distributor Merkur Dosniha, the acquisition marks a significant milestone in the expansion of the company’s brand presence, representing its first entry into Spain’s highly profitable hospitality installation segment.
With this step, the East Westphalian corporate group continues its international growth trajectory. Meik Sellenriek, Management Board Member, Merkur Operations at Merkur.com AG, welcomed the development: “Spain is a market of great importance and long-term potential for the Merkur Group. This acquisition clearly underlines that. We are proud to welcome around 50 new employees to the company and look forward with confidence to strengthening our market position.”
Dominik Raasch, Management Board Member, Merkur Games at Merkur.com AG, said: “There are strong synergies between the Merkur Group’s business divisions. The successful acquisition of Operjoku and Operkale demonstrates how effectively we leverage these synergies to support our sustainable growth. We are particularly pleased to now offer our innovative gaming machines and games in our own arcades and bars in the Basque Country – one of Spain’s most economically powerful regions.”
The post Merkur Group Strengthens its Market Presence in Spain appeared first on European Gaming Industry News.
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