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Worldwide Bowling Leader Bowlero Launches Innovative Mobile Esports Game Powered By Skillz

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Bowlero Corp, the worldwide leader in bowling entertainment, and Skillz, a leading mobile games platform for fair, fun, and meaningful competition, have launched Strike! By Bowlero, a first-of-its-kind mobile esports bowling game developed by Touch Mechanics using the Skillz platform.

Strike! By Bowlero extends the thrill of bowling from the lanes to your mobile device and is currently available for iOS and Android users through bowlero.com/download-strike.

Powered by the Skillz mobile gaming platform, Strike! By Bowlero will connect the 40 million registered Skillz players around the world with Bowlero’s 300 bowling centers and 28 million annual guests nationwide. Players will compete in live tournaments both inside Bowlero centers and at home in the Strike! By Bowlero mobile game for a chance to win real world prizes and rewards redeemable exclusively at Bowlero, AMF, and Bowlmor centers.

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“Bowlero and Skillz are teaming up to create the future of bowling through a new mobile interactive game that ties the fun of a physical Bowlero experience into bite sized entertainment that can be enjoyed at home or on the go,” said Andrew Paradise, CEO and founder of Skillz. “As the offline and online worlds are converging, new experiences like Strike! By Bowlero merge these worlds together.”

Touch Mechanics, a UK-based studio that has created Skillz-powered games since 2014, optimized the new bowling game to merge the physical and digital worlds of Bowlero. Game designers studied Bowlero Corp locations to build realistic touches to the mobile game, including a blacklight bowling gameplay mode specifically made to mirror the ambience of the popular offering.

“Providing a digital experience to connect with guests off the lanes was Bowlero’s vision even before COVID-19 restrictions,” said Lev Ekster, Senior Vice President of Business Development at Bowlero Corp and COO of the Professional Bowlers Association (PBA). “With Strike! By Bowlero, we’re able to offer more value to our guests when they’re not physically at our centers, while new players are introduced to the Bowlero experience through Skillz-powered competitions that reward them with prizes.”

Through partnering with Skillz, Bowlero Corp has become the first hospitality company to brand a dedicated esports game. The new title creates a fun and interactive experience for bowlers, seamlessly bridging physical hospitality and digital gameplay.

“We really wanted the mobile experience to reflect the outstanding design that guests have come to expect when visiting a Bowlero center,” said Natalie McMahon, Creative Director at Bowlero Corp. “We’ve captured that unique energy, the social competition, and made it all accessible from your personal device. It’s exciting!”

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eSports

Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.

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Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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