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F1 Esports Series presented by Aramco returns remotely for fourth season with record prize fund

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Formula 1® has announced the F1 Esports Series presented by Aramco will return for a fourth season, with one of the biggest cash prize funds in sports simulation esports on offer at $750,000. The action gets underway with the “Pro Draft Reveal Show” on 27 August 2020, where the official F1 teams will reveal their selected roster of talented drivers. A record breaking number of participants of over 237,000 attempted to qualify for this year’s competition as F1 Esports continues to enjoy its most exciting year yet.

As with other major sporting events, the F1 Esports Pro Series, which will take place this autumn, has adapted to the ongoing coronavirus pandemic and will therefore be operating remotely in 2020, with competitors racing from their own homes and team factories to ensure the safety of all the teams and drivers involved.

The F1 Esports Series has been more anticipated than ever before following the success of the Virtual Grand Prix series, which featured a host of sports and music stars and achieved over 30m views globally across eight events between March and June this year. The 2019 F1 Esports Series saw Ferrari’s David Tonizza crowned drivers’ champion alongside Red Bull, who took home the constructor’s championship, with over 8.7m viewers across digital platforms and TV, and 169m social media impressions, making it the most successful season to date.

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MAKING THE CUT AT THE “PRO DRAFT REVEAL SHOW”

This season’s “Pro Draft Reveal Show” will air on 27 August, where teams will announce their line-ups for the 2020 season for the first time, with each team required to add at least one qualifying draft member to their three-driver roster from a group of 45 qualifiers. The 2020 qualfication routes saw record participation of over 237,000 entrants, a growth of +118% from 109,000 in 2019, with players competing on traditional consoles and also mobile for the first time.

All Pro Draft qualifying drivers are available for selection, with no knockout racing qualification as the series adapts to a shorter process due to the coronavirus pandemic, and the online draft and team picks will take place online in advance.

For the first time, the two winners of the highly successful inaugural season of the F1 Esports Series China Championship (organised by licensed partner Juss Intellisports), Tang Tianyu and Yuan Yifan, will also be available for team selection after their success in last year’s regional campaign, where they came out on top as the fastest two drivers in the competition.

A BIGGER AND BETTER PRO SERIES

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The Pro Series will run between October – December, following the same format as last season with a 12-round championship made up of four online events featuring three races, but races will now be run at an increased distance of 35%. There will also be a new full qualifying format for the 2020 season in line with real-life F1 World Championship.

F1 Esports Pro Series drivers will be racing on a bespoke version of the recently released F1 2020 official video game developed by Codemasters, with equipment provided by official supplier Fanatec, the world leader in professional simulator hardware, for a third season. Points scoring will once again follow real-life World Championship rules, with F1’s Official Logistics Partner DHL rewarding an extra point to the driver with the fastest lap.

MORE CONTENT THAN EVER BEFORE

This year’s Pro Series will provide fans with more content than ever before with eight live broadcasts, doubling last season’s offering. There will be live racing on Wednesday and Thursday across an event week, and this season will also see the introduction of supplementary livestreamed qualifying sessions on both days further adding to the content proposition for fans across the globe.

The F1 Esports Pro Series 2020 will be broadcast on F1’s social channels (Facebook, YouTube, Twitch and Huya), as well as select TV broadcast partners, with two live shows per event from the Gfinity Arena.

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Julian Tan, Head of Digital Business Initiatives and Esports said:

“F1 Esports has had a huge year with the massive success of the Virtual Grand Prix series that we ran through lockdown. This has set us up well for the launch of the 2020 F1 Esports Series which will be our biggest and most innovative season yet. With over 237,000 participants this year, up from 109,000 participants in 2019, we are seeing incredible growth. We also continue to push boundaries by offering our largest ever cash prize fund of $750,000 which is industry-leading as well as continue to innovate by adapting quickly in the current landscape and operating the series entirely remotely as we look to ensure an enjoyable, but safe, Pro Series this year – we can’t wait to get started!”

Frank Sagnier, Codemasters CEO said:

“The appetite for F1® content has never been greater. We saw tremendous success from the Virtual Grand Prix Series, and that momentum has carried through to the launch of F1® 2020. It’s now time for the esports professionals to rise to the challenge. The 2020 F1 Esports Series presented by Aramco promises to be the most exciting and competitive to date. We can’t wait for the virtual racing to begin.”

John Clarke, Gfinity Chief Executive Officer said:

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“The F1 Esports Series goes from strength to strength. Formula 1 has benefited from being an early adopter in the gaming space, with millions of young fans now engaging with the series. It is hitting the right notes in terms of driver performance, competitive racing and all round entertaining content. This year is going to raise the bar even higher. Expect high octane racing with lots of tension. Gfinity is proud to be a long-term esports operator for F1 and be at the heart of the design and delivery of this industry-leading competition”.

 

2020 F1 Esports Series presented by Aramco:

Teams
Alfa Romeo Racing ORLEN F1 Esports Mercedes-AMG Petronas Esports Team
BWT Racing Point F1 Esports Team Red Bull Racing Esports
FDA Hublot Esports Team Renault Vitality
Haas F1 Team Esports Scuderia AlphaTauri Esports Team
McLaren Shadow Williams Esports

 

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eSports

Tundra Esports Announces New Official Supplier Partnership with Gladiator PC

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Tundra Esports, The International 11 Champions and a leading competitive esports team playing in Dota 2, proudly announces a game-changing collaboration with Gladiator PC, a pioneer in high-performance gaming technology as their Official Supplier.

As Tundra Esports continues its competitive success with its Dota 2 team on the road to the Esports World Cup, this alliance will provide top-of-the-line gaming hardware and solutions tailored to the players for the rigorous demands of the competitive scene.
This strategic partnership is a significant milestone for both as they join forces to elevate the team’s gaming experience on and off the stage. Both Tundra and Gladiator PC will combine their efforts in empowering the Dota 2 roster with their top of the range PC’s available. Through this collaboration, Tundra’s players and team members will benefit and showcase the award-winning systems to the next generation of avid gamers.
Together, Tundra and Gladiator PC aim to redefine what it means to compete at the highest level.
Maxim Demin Jr, Owner & Managing Director at Tundra Esports: “We are thrilled to embark on this journey with Gladiator PC. Their commitment to pushing the boundaries of gaming hardware aligns perfectly with our strategic vision of competitive excellence in esports.”
Gladiator PC shares Tundra Esports enthusiasm for this partnership. “Joining forces with Tundra Esports and their fighting spirit represents a commonality of shared goals. We strive to deliver unprecedented quality at the very best competitive pricing”, said Ian Fraser, Managing Director of Gladiator PC. “We are confident that our cutting-edge technology will enable Tundra’s players to unleash their full potential and dominate the competition.”
The collaboration between Tundra Esports’ and Gladiator PC promises to deliver groundbreaking advancements in gaming performance, setting a new standard for the esports industry. Fans and competitors alike can look forward to witnessing the impressive results of this dynamic partnership.

The post Tundra Esports Announces New Official Supplier Partnership with Gladiator PC appeared first on European Gaming Industry News.

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Arnold Hur

Gen.G Acquires League of Legends Data Analytics Platform YOUR.GG

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Global esports organization Gen.G announced their acquisition of YOUR.GG, a data analysis and networking platform for League of Legends players. This partnership comes as a new method for Gen.G to enhance the Gen.G Global Academy experience for students in the program. Gen.G is the first global esports academy equipped with such advanced analytical tools to help expand their offering to players looking to improve their game to a professional level.

“Over the last few years, we’ve been hard at work pioneering what is now the world’s largest esports academy. With over 10,000 students having gone through our curriculum, we see the clear need to develop better tools that gamers, coaches, and parents need to create the best gamers possible. YOUR.GG’s best-in-class data, technology and analytics combined with millions of hours of our professional and academy student coaching will be able to unlock the next generations of esports tools that can help realize the true potential of every student and pro in our program,” Arnold Hur, CEO of Gen.G, said.

This acquisition underscores the importance of data and analytics in developing and refining esports talent, a core principle at Gen.G. YOUR.GG will power both its pro team players and its academy students with data-driven tools and reports to foster growth and provide better insight into scouting for new talent.

“We plan to pioneer a shift in how talent is developed and measured in esports. By developing a tool that will bring a level of analysis and precision to esports that mirrors the most sophisticated training environments in traditional sports. We want to take a holistic approach to measure not just the data within the game, but how a student responds to coaching and feedback,” Min Chang Cha, Founder of YOUR.GG and current VP of Technology at Gen.G, said.

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Dave Perel

Motorsport Games Launches RaceControl.gg and Announces Partnership with Coach Dave Academy

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Motorsport Games Inc., a racing game developer and esports ecosystem provider, announced the launch of RaceControl.gg, a new dedicated platform designed to enhance player engagement with the latest news, updates, tips, and tricks its most recent game, Le Mans Ultimate. As part of this exciting initiative, Motorsport Games has partnered with Coach Dave Academy (Speed Capital Ltd) to manage the content and development of RaceControl.gg.

Under this partnership, Coach Dave Academy (CDA), renowned for their expertise in creating car setups in racing simulations, will curate and manage the content on RaceControl.gg, ensuring fans and players have access to the most relevant and useful information. CDA will further contribute to the Le Mans Ultimate gaming experience by providing new and optimized car setups directly in the game in a future update – allowing players to enhance their performance on the track.

Stephen Hood, CEO of Motorsport Games, commented on the launch and partnership: “We are excited to unveil RaceControl.gg as a brand-new destination for Le Mans Ultimate lovers, in collaboration with Coach Dave Academy. This platform is not just a news site; it’s a comprehensive resource that will grow, with time, to include live schedules and account functionalities to boost game engagement even when players are not logged into the app. Our partnership with Coach Dave Academy ensures that the site will be managed by the best in the business, enhancing the game experience with top-tier content and cutting-edge racing setups.”

Dave Perel, Founder of Coach Dave Academy, said: “We are thrilled to announce our collaboration with Motorsport Games on RaceControl.gg and our contribution of setups for Le Mans Ultimate. This partnership marks a significant milestone for us, underscoring our broad expertise in the sim racing domain. We’ve built our reputation on delivering first-class setups and tutorials. We’re excited to bring this proven formula to the Le Mans Ultimate player base, enhancing their gaming experience with the same dedication and quality that have been key to our success. Together with Motorsport Games, we are committed to enhancing the user experience, providing both novices and seasoned players with the tools they need to succeed on the track.”

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The launch of RaceControl.gg and partnership with CDA marks a significant step forward in Motorsport Games’ strategy to expand the accessibility and visibility of Le Mans Ultimate and its RaceControl service beyond the traditional game environment. This initiative is designed and expected to create a more connected and engaged community around the game, providing a dynamic platform that evolves with the needs of its users.

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