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RAPTORS UPRISING CROWNED CHAMPIONS OF THE TURN TOURNAMENT POWERED BY AT&T

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Raptors Uprising GC, NBA 2K League affiliate of the 2019 NBA champion Toronto Raptors, defeated Wizards District Gaming, NBA 2K League affiliate of the Washington Wizards, in a 2-0 series (56-51 and 54-51) to win the NBA 2K League’s THE TURN Tournament powered by AT&T. Raptors Uprising GC become the first team in NBA 2K League history to win the first two tournaments of the year after capturing THE TIPOFF Tournament powered by AT&T in June.

Undefeated in regular season action, Raptors Uprising (13-0) entered the second in-season tournament with a bye into the Round Of 16 as the first-placed seed. On Thursday, Raptors Uprising cruised to a 2-0 series sweep (91-69 and 81-52) over Gen.G Tigers of Shanghai, winning each game by an average margin of 25.5 points, before eliminating 2019 NBA 2K League champions T-Wolves Gaming in a 2-0 quarterfinal series (77-50 and 62-58) on Friday. Earlier this afternoon, Raptors Uprising defeated THE TIPOFF losing finalist Kings Guard Gaming in a 2-1 semifinal series (72-60, 58-73 and 63-56) to book the team’s second Finals appearance in franchise history.

Kenneth “Kenny Got Work” Hailey, the franchise’s first-ever draft pick, was named the tournament’s Most Valuable Player, averaging 28.8 points and 8.6 assists through 9 tournament games including averaging 26.0 points per game in THE TURN Finals. With the accolade, the 30-year-old point guard becomes the first multi-tournament Most Valuable Player award winner in NBA 2K League history after winning THE TIPOFF MVP last month.

For the second consecutive year of THE TURN, the NBA 2K League implemented an “Archetype Ban,” introducing an added layer of team strategy as specific player archetypes were limited based on the selection of the opposing team. This year, up to six archetypes were banned in a three-game series with each ban impacting both teams.

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All teams participated remotely from their respective local markets for a total prize pool of $260,000 USD, the league’s biggest prize pool ever. All five Raptors Uprising players that featured in THE TURN competed from the team’s residence and state-of-the-art training facility known as the Bell Fibe House, located in Toronto. After winning 8 of the team’s 9 games at THE TURN, Raptors Uprising take home $117,000 USD in prize money, with losing finalist Wizards District Gaming receiving $52,000 USD while Kings Guard Gaming and Jazz Gaming each receive $22,100 USD after finishing third and fourth in the tournament. Raptors Uprising will also receive THE TURN championship plaque, one of three plaques awarded to the three in-season tournament champions that altogether form THE BANNER CHAIN powered by AT&T.

With the conclusion of THE TURN, the NBA 2K League’s regular season will resume on Tuesday, July 28. League teams will continue participating in regular season gameplay remotely through the end of the regular season in Week 14 (August 4-7). Games will continue to be broadcasted live on the NBA 2K League’s Twitch and YouTube channels starting 7 p.m. ET every Tuesday, Wednesday, Thursday and Friday with a minimum of four distinct matchups each night.

Raptors Uprising (13-0) return to regular season action in Week 13 when they face Kings Guard Gaming (9-4) on Wednesday, July 29.

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Canada

Greo and CCSA Release New Report Named “Gambling Availability and Advertising in Canada: A Call to Action”

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Recent gambling policy changes in Canada have led to increased opportunities to legally bet on sports and gamble online, 24 hours a day, seven days a week. The report “Gambling Availability and Advertising in Canada: A Call to Action” looks at the impacts of legal gambling in Canada since the approval of the Safe and Regulated Sports Betting Act in 2021. The report recommends developing a pan-Canadian strategy to address gambling-related harms. This is a new report by Greo Evidence Insights (Greo) and the Canadian Centre on Substance Use and Addiction (CCSA).

This call to action is in response to the significant increase in gambling advertising on billboards, social media, at commercial breaks during sports broadcasts and during sporting events. Increased gambling availability and advertising are expected to contribute to increased gambling in Canada, thereby posing a significant risk of harms among the general population, particularly for youth, young adults and other vulnerable populations.

The report also describes how the increased availability of gambling and in gambling advertising are of great concern because:

  • The types of gambling being made available and promoted (single-event sports betting and live or in-play betting) are associated with a greater risk of harm. For example, single-event sports betting increases gambling intensity and gives an illusion of control over the outcome as people believe their knowledge of the game gives them a competitive edge.
  • The volume of gambling advertisements repeatedly pairing sports with betting normalizes gambling, leading people to think of betting as an integral part of being a sports fan.
  • Increased availability of gambling and in gambling advertising are happening at a time when many people in Canada are more vulnerable to problematic gambling and gambling-related harms because of the lingering health impacts of COVID-19 and a rise in the cost of living.

“Over the last few years, we have witnessed some of the most significant changes in gambling policy since the 1970s. We have seen a massive increase in gambling advertising and opportunities to gamble. We can no longer watch sports with our kids or go online without being subjected to an overwhelming amount of gambling advertising. Canada is at a critical moment in how it manages gambling. A national strategy or framework — similar to what we have for alcohol, tobacco and cannabis — is critical to manage the expected increase in gambling harm, especially among youth and other vulnerable people,” explained Dr. Matthew Young, Chief Research Officer at Greo, Senior Research Associate at the CCSA and Adjunct Professor at Carleton University.

The report recommends developing a national strategy that will:

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  • Develop national standards governing the promotion and availability of gambling;
  • Manage conflicts of interest among gambling stakeholders;
  • Address inadequate funding for gambling harm prevention and reduction initiatives and research;
  • Monitor systematic changes in gambling-related harm, including any assessments of the social and economic costs of gambling; and
  • Increase awareness of gambling-related harms among health and social service professionals and the public.

“Increased gambling among people living in Canada will undoubtebly result in increased harms and therefore increased societal costs. These include healthcare costs, criminal-justice costs, child welfare costs, increased unemployment and lost productivity costs because of gambling-related suicide. We need to think about our approach and ensure that it considers not only short-term government revenue and economic activity but also the longer-term societal costs. That’s why we need a national strategy,” Dr. Pam Kent, Director of Research and Emerging Trends at CCSA, said.

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Canada

Call for a National Strategy to Address Gambling-Related Harms in Wake of Sports Betting Boom

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Recent gambling policy changes in Canada have led to increased opportunities to legally bet on sports and gamble online, 24 hours a day, seven days a week. Released today, Gambling Availability and Advertising in Canada: A Call to Action looks at the impacts of legal gambling in Canada since the approval of the Safe and Regulated Sports Betting Act in 2021. The report recommends developing a pan-Canadian strategy to address gambling-related harms. This is a new report by Greo Evidence Insights (Greo) and the Canadian Centre on Substance Use and Addiction (CCSA).

This call to action is in response to the significant increase in gambling advertising on billboards, social media, at commercial breaks during sports broadcasts and during sporting events. Increased gambling availability and advertising are expected to contribute to increased gambling in Canada, thereby posing a significant risk of harms among the general population, particularly for youth, young adults and other vulnerable populations.

The report also describes how the increased availability of gambling and in gambling advertising are of great concern because:

  • The types of gambling being made available and promoted (single-event sports betting and live or in-play betting) are associated with a greater risk of harm. For example, single-event sports betting increases gambling intensity and gives an illusion of control over the outcome as people believe their knowledge of the game gives them a competitive edge.
  • The volume of gambling advertisements repeatedly pairing sports with betting normalizes gambling, leading people to think of betting as an integral part of being a sports fan.
  • Increased availability of gambling and in gambling advertising are happening at a time when many people in Canada are more vulnerable to problematic gambling and gambling-related harms because of the lingering health impacts of COVID-19 and a rise in the cost of living.

“Over the last few years, we have witnessed some of the most significant changes in gambling policy since the 1970s,” explained Dr. Matthew Young, Chief Research Officer at Greo, Senior Research Associate at the CCSA and Adjunct Professor at Carleton University. “We have seen a massive increase in gambling advertising and opportunities to gamble. We can no longer watch sports with our kids or go online without being subjected to an overwhelming amount of gambling advertising. Canada is at a critical moment in how it manages gambling. A national strategy or framework — similar to what we have for alcohol, tobacco and cannabis — is critical to manage the expected increased in gambling harm, especially among youth and other vulnerable people.”

The report recommends developing a national strategy that will:

  • Develop national standards governing the promotion and availability of gambling;
  • Manage conflicts of interest among gambling stakeholders;
  • Address inadequate funding for gambling harm prevention and reduction initiatives and research;
  • Monitor systematic changes in gambling-related harm, including any assessments of the social and economic costs of gambling; and
  • Increase awareness of gambling-related harms among health and social service professionals and the public.

“Increased gambling among people living in Canada will undoubtebly result in increased harms and therefore increased societal costs. These include healthcare costs, criminal-justice costs, child welfare costs, increased unemployment and lost productivity costs because of gambling-related suicide,” says Dr. Pam Kent, Director of Research and Emerging Trends at CCSA. “We need to think about our approach and ensure that it considers not only short-term government revenue and economic activity but also the longer-term societal costs. That’s why we need a national strategy.”

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AGCO

Edict Egaming Secures Approval for Ontario Licence

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Edict egaming has received approval from the Alcohol and Gaming Commission of Ontario (AGCO) to provide its games for the online casino market in the Canadian province. This applies to both the German edict egaming GmbH and Edict Malta Limited. From now on, the Merkur Group subsidiary will be able to offer its popular Merkur slots in one of the largest North American markets.

“We are delighted to have received AGCO approval for our Merkur games in Ontario. This is definitely a big step for edict and we are very excited to showcase ourselves to new audiences on the global stage in this dynamic market,” Dominic-Daniel Liénard, CEO of edict egaming GmbH, said.

The AGCO is working with the Government of Ontario and iGaming Ontario (iGO) to establish a new online gaming market that helps protect consumers gambling through private gaming companies. This license certifies that edict operates within the framework of strict laws and meets the requirements for responsible gaming.

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