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OMEGA LEAGUE announcement

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The leading European teams, WePlay! Esports, and Epic Esports Events decided to build something special for the fans.

Dota 2 fans are used to summer being the time when all of the teams compete for the title of being the best. This year, however, due to the global pandemic, we saw our summers deprived from this yearly joyful experience.

The leading European teams, WePlay! Esports, and Epic Esports Events decided to build something special for the fans. To bring the Dota 2 community an event that would provide the top level of competition, production, and content.

We are very happy to announce OMEGA League.

OMEGA League is an online tournament with a massive prize pool of $600,000 that will run from July 20th, 2020 (the beginning of the Open Qualifiers) until September 6th.It will include multiple competitive regions and divisions.

The English broadcast will be handled by WePlay! Esports, and RuHub will be in charge of its Russian counterpart. The teams will bring the best level of competition possible, alongside massive amounts of unique content to create a truly unforgettable experience.

WePlay! Pushka League Season 2 is postponed.

The suspension of the DPC has thrown our competitive scene into a sort of twilight zone populated by an array of small tournaments making it very taxing on players, and hard for fans to engage emotionally.
We decided to work together as a coalition of organizations, driven by our commitment to the fans, our love for this game, and the will to create a more sustainable competitive ecosystem around Dota 2. OMEGA LEAGUE is the first tournament coming from this partnership and everyone involved has poured their hearts into making it worthy of those mythical weeks in August.
We’ve found fantastic partners in Epic Esports Events and WePlay! Esports, both willing to commit to the higher level of integration that’s required to reach the quality fans have come to expect from Major-level tournaments. OMEGA League is our first large-scale initiative towards a more sustainable Dota 2 scene. Together we hope to breathe new life into the highest tiers of Dota 2 competition, and we can’t wait to show the world what we’ve been building.
We are excited about the future of the DPC, and we’re committed to supporting Valve and the rest of the ecosystem in their efforts to make competitive DotA better for fans, players, and partners alike.” – Alliance, Liquid, NAVI, Nigma, NIP, OG, Secret, and VP

“We are excited about the opportunity to work on interesting ideas and very curious about the reaction of the community. Our team and colleagues from Epic Esports Events are giving this event everything that we have. I really hope the audience will enjoy the results. The event takes place on the dates when we are used to seeing The International, and that impacts the level of responsibility we feel about OMEGA LEAGUE.” – Vitaliy “Nexius” Bozhko, Lead Esports Manager at WePlay! Esports.

“OMEGA League is a unique product. We are extremely thankful to the teams and our partners at WePlay! for working together on the vision of what an online event can and should be. We hope that this event will set the benchmark on the level of production and provide the fans many hours of premium content.” – Mark Averbukh, representative of Epic Esports Events.

League structure

The league is divided into two regions:

  • Europe (includes CIS)
  • Americas (North America and South America)

Europe format and prize pool

Immortal Division ($500,000)

Twelve teams will participate in the group stage of Immortal Division. They will be divided into two groups of six. Each group will see teams play each other in a BO3 series.

The two best teams from each group advance to Immortal Playoffs Upper-Bracket Round 1. The teams that take third place in their groups advance to Immortal Playoffs Lower-Bracket Round 1. The fourth and fifth place teams will enter the Play-in Stage to fight for two more Immortal Playoffs Lower-Bracket Round 1 seeds.

Immortal Playoffs is a double-elimination bracket. All matches are BO3, and Grand Finals are BO5.

Teams that lose in the Play-in Stage advance to Divine Playoffs Upper-Bracket Round 2.

The teams that take sixth place in their group advance to Divine Playoffs Upper-Bracket Round 1.

Divine Division ($50,000)

Divine Division starts with two groups of six squads. Each group will see teams play each other in a BO3 series.

The teams that take first place in their group advance to Divine Playoffs Upper-Bracket Round 1. The teams that take second and third place in their group advance to Divine Playoffs Lower-Bracket Round 1.

Divine Playoffs is a double-elimination bracket. All matches are BO3, and Grand Finals are BO5.

The rest of the teams are eliminated from the tournament.

The group stage for the European region will take place on August 10 – 26. The Playoffs will be held on September 31 – August 5.

Americas format and prize pool

Divine Division ($31,500)

Ten teams will participate in the group stage of Divine Division. They will be divided into two groups of five. Each group will see teams play each other in a BO3 series.

The two best teams from each group advance to Divine Playoffs Upper-Bracket Round 1. The teams that take third and fourth place will enter the Play-in Stage to fight for two Divine Playoffs Lower-Bracket Round 1 seeds.

Divine Playoffs is a double-elimination bracket. All matches are BO3, and Grand Finals are BO5.

Teams that lose in the Play-in Stage advance to Ancient Playoffs Upper-Bracket Round 1.

The teams that take fifth place in their group advance to Ancient Playoffs Upper-Bracket Round 1.

The group stage for the Americas region will take place on August 17 – 26. The Playoffs will be held on August 28 – September 5.

Ancient Division (8,500)

Eight teams will participate in the group stage of Ancient Division. They will be divided into two groups of four. Each group will see teams play each other in a BO3 series. The two best teams from each group advance to Divine Playoffs Upper-Bracket Round 1.

Ancient Playoffs is a double-elimination bracket. All matches are BO3, and Grand Finals are BO5.

The rest of the teams are eliminated from the tournament.

OMEGA League Participants (Europe, Immortal Division)

  • Team Secret
  • Team Liquid
  • Team Nigma
  • Alliance
  • OG
  • Ninjas in Pyjamas
  • NAVI
  • Virtus.pro
  • Evil Geniuses
  • FlytoMoon

Closed Qualifier participants (Europe)

  • HellRaisers
  • Vikin.gg
  • B8
  • Team Empire
  • Team Unique
  • CyberLegacy

Details regarding the qualifiers will be announced soon.

Prize Pool Distribution

Europe Immortal Division:

  • 1st – $200,000
  • 2nd – $125,000
  • 3rd – $60,000
  • 4th – $30,000
  • 5th – $20,000
  • 6th – $20,000
  • 7th – $15,000
  • 8th – $15,000
  • 9th – $5,000 + a chance to win up to $10,000 in Divine Division
  • 10th – $5,000 + a chance to win up to $10,000 in Divine Division
  • 11th – $2,500 + a chance to win up to $10,000 in Divine Division
  • 12th – $2,500 + a chance to win up to $10,000 in Divine Division

Europe Divine Division:

  • 1st – $10,000
  • 2nd – $7,000
  • 3rd – $6,000
  • 4th – $5,000
  • 5th – $3,500
  • 6th – $3,500
  • 7th – $2,500
  • 8th – $2,500
  • 9th – $2,000
  • 10th – $2,000
  • 11th – $1,500
  • 12th – $1,500
  • 13th – $1 000
  • 14th – $1 000
  • 15th – $500
  • 16th – $500

Americas Divine Division:

  • 1st – $12,000
  • 2nd – $6,500
  • 3rd – $4,500
  • 4th – $3,500
  • 5th – $2,500
  • 6th – $2,500

Americas Ancient Division:

  • 1st – $2,200
  • 2nd – $1,600
  • 3rd – $1,200
  • 4th – $1,000
  • 5th – $750
  • 6th – $750
  • 7th – $500
  • 8th – $500

An additional $10,000 will be allocated in the form of gaming gear to Open Qualifier participants.

 

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G2 launches Performance Lab research unit backed by Red Bull

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Berlin-based initiative will embed researchers with teams and publish findings with partners including German Sport University Cologne.

G2 on 5 June 2026 announced the G2 Performance Lab, an applied research and innovation platform focused on performance development for its competitive rosters. The initiative is based in Berlin and has a dedicated site at.

The lab is launching with support from Red Bull and is designed to combine scientific research with day-to-day performance work across G2 teams. G2 said it intends to share outputs beyond the organisation through scientific publications and academic work with institutions including the German Sport University Cologne.

Launched earlier this year, the Performance Lab is led by PhD candidate and G2 Performance Coach Ismael Pedraza-Ramirez. Its first project, “A Space for Leaders”, focuses on leadership development across G2 staff and sits under one of four stated pillars: coaching and coach development. The other pillars are training design & delivery, player development, and performance health & support systems, with projects planned for 2026 involving academic contributors including German Sport University Cologne and Vrije Universiteit Brussel.

“As a long-standing partner of G2, Red Bull has played a central role in supporting the vision behind the G2 Performance Lab,” said Alban Dechelotte, G2 CEO. “Red Bull’s track record of investing in athlete performance and high-performance environments speaks for itself. Across traditional sports and esports alike, they share our ambition to build something truly impactful. When you have partners around the table who have that same mindset, it pushes ideas further, raises the standard, and helps challenge what’s possible.”

”The work we’re doing at the G2 Performance Lab is truly innovative for esports and sports, and is going to revolutionise how we approach performance improvement at G2 and beyond,” said Ismael Pedraza, Performance Lab Director and Performance Coach at G2. ”Elite esports competitors are incredible at what they do, yet they have the potential to go even further. Little is still known about how to properly develop them into world-class competitors, and we’re taking steps to change that with Red Bull’s support. Through robust scientific research and practical work, we’re designing the tools and building the infrastructure to bring out the best in our competitors, while also sharing our findings with the world to support the entire esports scene.”

The post G2 launches Performance Lab research unit backed by Red Bull appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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B2B Suppliers

BETER wins Esports Betting Supplier at EGR B2B Awards for second year

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BETER has won the Esports Betting Supplier award at the EGR B2B Awards 2026, securing the category for the second consecutive year.

The company said the win is its fifth industry accolade of 2026. The EGR B2B Awards recognise suppliers serving the global iGaming sector across product quality, innovation, reliability and service.

BETER’s esports offering includes its exclusive ESportsBattle content, which it says delivers more than 550,000 events annually across eFootball, eBasketball, eHockey and eTennis, with up to 50 markets per event and an average operator margin of 7.5%+. The company also said ESportsBattle received ESIC Gold Standard Accreditation in 2025 and is now available in several US states, including Kentucky, New Jersey, Arizona, Florida and Colorado.

Separately, BETER said it has expanded its eFootball schedule with more than 4,200 monthly events “tailored to key US betting hours”. It also highlighted its Esports Odds Feed, which it says covers more than 450 tournaments globally and more than 40,000 pre-match and live events annually across titles including CS2, Dota 2, League of Legends and Valorant.

Adam Conway, General Manager of the Esports Business Unit at BETER, said: “Winning this award for the second year in a row is a proud moment for our team and a strong sign that operators continue to see the value of our esports products.

“Our products are built to give operators fast, reliable content that performs around the clock, not only during peak betting hours, while complementing traditional sports. That consistency is what makes the product so important in today’s sportsbook environment.

“We have continued to expand the portfolio, strengthen our US presence, and enhance our eFootball offering. Winning this category again reflects the trust that operators, partners, and the wider industry place in our products and people.

“This recognition reflects the dedication and expertise of teams across the business, including product development, trading, technology, integrity, operations, legal, commercial, marketing, and many others who contribute to our success every day. While we are proud of this achievement, it also motivates us to keep raising the bar, expanding further in regulated markets, and maintaining the high standards that have made BETER one of the industry’s leading providers of fast-paced betting content.”

The post BETER wins Esports Betting Supplier at EGR B2B Awards for second year appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Esportes Gaming Brasil exec calls for ‘responsible sponsorship’ at BiS Brasília

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Esportes Gaming Brasil director Hugo Baungartner used a panel appearance at BiS Brasília (Brazilian iGaming Summit) to argue that sports and cultural sponsorships should be measured by their long-term impact, not just brand visibility. Baungartner spoke during the session “A Importância dos Patrocínios e das Leis de Incentivo para a Sustentabilidade do Esporte e da Cultura.”

During the debate, Baungartner said sector maturity requires a long-term approach that turns sponsorships into platforms for relationship-building and local ecosystem development, connecting with fans, consumers and communities.

He highlighted the group’s sports partnerships with Corinthians, Ceará, Náutico and Ferroviária, as well as support for Brazilian cultural events including Carnaval, São João and the Festival de Parintins. Baungartner said major events can move entire supply chains by boosting tourism, commerce and job opportunities, and pointed to the importance of working with local suppliers and professionals in Parintins to expand the positive impacts of sponsorship spending.

Baungartner also addressed challenges in Brazil’s regulated betting market, saying consolidation depends on governance, integrity and consumer protection, alongside efforts to combat illegal operators. He said advances in provider regulation and stronger financial traceability mechanisms are important steps to limit unauthorized activity and improve user security.

“Patrocínio responsável é aquele que cria conexão real com o público e deixa legado no território. No esporte e na cultura, isso significa investir com governança, transparência e propósito, fortalecendo um ecossistema que gera renda, emprego e oportunidades”, afirmou.

The post Esportes Gaming Brasil exec calls for ‘responsible sponsorship’ at BiS Brasília appeared first on Americas iGaming & Sports Betting News.

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