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OMEGA LEAGUE announcement

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The leading European teams, WePlay! Esports, and Epic Esports Events decided to build something special for the fans.

Dota 2 fans are used to summer being the time when all of the teams compete for the title of being the best. This year, however, due to the global pandemic, we saw our summers deprived from this yearly joyful experience.

The leading European teams, WePlay! Esports, and Epic Esports Events decided to build something special for the fans. To bring the Dota 2 community an event that would provide the top level of competition, production, and content.

We are very happy to announce OMEGA League.

OMEGA League is an online tournament with a massive prize pool of $600,000 that will run from July 20th, 2020 (the beginning of the Open Qualifiers) until September 6th.It will include multiple competitive regions and divisions.

The English broadcast will be handled by WePlay! Esports, and RuHub will be in charge of its Russian counterpart. The teams will bring the best level of competition possible, alongside massive amounts of unique content to create a truly unforgettable experience.

WePlay! Pushka League Season 2 is postponed.

The suspension of the DPC has thrown our competitive scene into a sort of twilight zone populated by an array of small tournaments making it very taxing on players, and hard for fans to engage emotionally.
We decided to work together as a coalition of organizations, driven by our commitment to the fans, our love for this game, and the will to create a more sustainable competitive ecosystem around Dota 2. OMEGA LEAGUE is the first tournament coming from this partnership and everyone involved has poured their hearts into making it worthy of those mythical weeks in August.
We’ve found fantastic partners in Epic Esports Events and WePlay! Esports, both willing to commit to the higher level of integration that’s required to reach the quality fans have come to expect from Major-level tournaments. OMEGA League is our first large-scale initiative towards a more sustainable Dota 2 scene. Together we hope to breathe new life into the highest tiers of Dota 2 competition, and we can’t wait to show the world what we’ve been building.
We are excited about the future of the DPC, and we’re committed to supporting Valve and the rest of the ecosystem in their efforts to make competitive DotA better for fans, players, and partners alike.” – Alliance, Liquid, NAVI, Nigma, NIP, OG, Secret, and VP

“We are excited about the opportunity to work on interesting ideas and very curious about the reaction of the community. Our team and colleagues from Epic Esports Events are giving this event everything that we have. I really hope the audience will enjoy the results. The event takes place on the dates when we are used to seeing The International, and that impacts the level of responsibility we feel about OMEGA LEAGUE.” – Vitaliy “Nexius” Bozhko, Lead Esports Manager at WePlay! Esports.

“OMEGA League is a unique product. We are extremely thankful to the teams and our partners at WePlay! for working together on the vision of what an online event can and should be. We hope that this event will set the benchmark on the level of production and provide the fans many hours of premium content.” – Mark Averbukh, representative of Epic Esports Events.

League structure

The league is divided into two regions:

  • Europe (includes CIS)
  • Americas (North America and South America)

Europe format and prize pool

Immortal Division ($500,000)

Twelve teams will participate in the group stage of Immortal Division. They will be divided into two groups of six. Each group will see teams play each other in a BO3 series.

The two best teams from each group advance to Immortal Playoffs Upper-Bracket Round 1. The teams that take third place in their groups advance to Immortal Playoffs Lower-Bracket Round 1. The fourth and fifth place teams will enter the Play-in Stage to fight for two more Immortal Playoffs Lower-Bracket Round 1 seeds.

Immortal Playoffs is a double-elimination bracket. All matches are BO3, and Grand Finals are BO5.

Teams that lose in the Play-in Stage advance to Divine Playoffs Upper-Bracket Round 2.

The teams that take sixth place in their group advance to Divine Playoffs Upper-Bracket Round 1.

Divine Division ($50,000)

Divine Division starts with two groups of six squads. Each group will see teams play each other in a BO3 series.

The teams that take first place in their group advance to Divine Playoffs Upper-Bracket Round 1. The teams that take second and third place in their group advance to Divine Playoffs Lower-Bracket Round 1.

Divine Playoffs is a double-elimination bracket. All matches are BO3, and Grand Finals are BO5.

The rest of the teams are eliminated from the tournament.

The group stage for the European region will take place on August 10 – 26. The Playoffs will be held on September 31 – August 5.

Americas format and prize pool

Divine Division ($31,500)

Ten teams will participate in the group stage of Divine Division. They will be divided into two groups of five. Each group will see teams play each other in a BO3 series.

The two best teams from each group advance to Divine Playoffs Upper-Bracket Round 1. The teams that take third and fourth place will enter the Play-in Stage to fight for two Divine Playoffs Lower-Bracket Round 1 seeds.

Divine Playoffs is a double-elimination bracket. All matches are BO3, and Grand Finals are BO5.

Teams that lose in the Play-in Stage advance to Ancient Playoffs Upper-Bracket Round 1.

The teams that take fifth place in their group advance to Ancient Playoffs Upper-Bracket Round 1.

The group stage for the Americas region will take place on August 17 – 26. The Playoffs will be held on August 28 – September 5.

Ancient Division (8,500)

Eight teams will participate in the group stage of Ancient Division. They will be divided into two groups of four. Each group will see teams play each other in a BO3 series. The two best teams from each group advance to Divine Playoffs Upper-Bracket Round 1.

Ancient Playoffs is a double-elimination bracket. All matches are BO3, and Grand Finals are BO5.

The rest of the teams are eliminated from the tournament.

OMEGA League Participants (Europe, Immortal Division)

  • Team Secret
  • Team Liquid
  • Team Nigma
  • Alliance
  • OG
  • Ninjas in Pyjamas
  • NAVI
  • Virtus.pro
  • Evil Geniuses
  • FlytoMoon

Closed Qualifier participants (Europe)

  • HellRaisers
  • Vikin.gg
  • B8
  • Team Empire
  • Team Unique
  • CyberLegacy

Details regarding the qualifiers will be announced soon.

Prize Pool Distribution

Europe Immortal Division:

  • 1st – $200,000
  • 2nd – $125,000
  • 3rd – $60,000
  • 4th – $30,000
  • 5th – $20,000
  • 6th – $20,000
  • 7th – $15,000
  • 8th – $15,000
  • 9th – $5,000 + a chance to win up to $10,000 in Divine Division
  • 10th – $5,000 + a chance to win up to $10,000 in Divine Division
  • 11th – $2,500 + a chance to win up to $10,000 in Divine Division
  • 12th – $2,500 + a chance to win up to $10,000 in Divine Division

Europe Divine Division:

  • 1st – $10,000
  • 2nd – $7,000
  • 3rd – $6,000
  • 4th – $5,000
  • 5th – $3,500
  • 6th – $3,500
  • 7th – $2,500
  • 8th – $2,500
  • 9th – $2,000
  • 10th – $2,000
  • 11th – $1,500
  • 12th – $1,500
  • 13th – $1 000
  • 14th – $1 000
  • 15th – $500
  • 16th – $500

Americas Divine Division:

  • 1st – $12,000
  • 2nd – $6,500
  • 3rd – $4,500
  • 4th – $3,500
  • 5th – $2,500
  • 6th – $2,500

Americas Ancient Division:

  • 1st – $2,200
  • 2nd – $1,600
  • 3rd – $1,200
  • 4th – $1,000
  • 5th – $750
  • 6th – $750
  • 7th – $500
  • 8th – $500

An additional $10,000 will be allocated in the form of gaming gear to Open Qualifier participants.

 

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RLCS Boston Major Becomes Most Watched Event in Rocket League History

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The Rocket League Championship Series (RLCS) Boston Major 2026 has officially become the most-watched event in Rocket League esports history, setting a new benchmark for global engagement and competitive excellence.

Held at Agganis Arena in Boston, the Major concluded with a thrilling all-French Grand Final, where Gentlemates defeated tournament favourites Team Vitality 4:2 to claim the first Major title of the 2026 season.


Record-Breaking Viewership Milestone

The RLCS Boston Major 2026 delivered unprecedented audience numbers:

  • Peak Viewers: 624,316 concurrent viewers
  • Average Viewership: Over 270,000 viewers
  • First RLCS event ever to surpass 600,000 concurrent viewers

This milestone represents a 33.3% increase over the previous all-time peak recorded at the 2022–23 RLCS World Championship, highlighting sustained year-over-year growth and expanding global interest in Rocket League esports.

The event’s performance reinforces RLCS as one of the fastest-growing competitive circuits in modern esports.


A Grand Final Worthy of the Record

The Boston Major culminated in a high-stakes French showdown between Gentlemates and Team Vitality. The 4:2 victory secured Gentlemates’ first Major trophy of the season and signaled a shift in competitive power dynamics heading deeper into 2026.

The all-French final further amplified international audience engagement, particularly across European broadcast markets, contributing significantly to the event’s record-breaking concurrent viewership.


Global Broadcast Reach and Multi-Language Coverage

Beyond peak numbers, the Boston Major showcased:

  • Multi-language broadcast streams
  • Cross-platform digital distribution
  • Strong in-arena attendance
  • Expanded regional fan engagement

Hosted in front of thousands of live fans at Agganis Arena, the event combined traditional arena esports spectacle with robust online streaming performance — a formula that continues to fuel RLCS’s accelerating global momentum.


What This Means for Rocket League Esports

The 2026 Boston Major marks a defining moment for the RLCS ecosystem:

  1. Sustained Global Growth – The consistent upward trend in viewership confirms Rocket League’s staying power within the esports landscape.
  2. Mainstream Momentum – Breaking the 600K peak threshold positions RLCS among elite-tier esports events globally.
  3. Competitive Depth – The diversity and intensity of international competition continue to elevate the broadcast product.
  4. Commercial Validation – Record audience metrics strengthen sponsorship, media rights, and long-term circuit investment potential.

As the 2026 season progresses, the Boston Major sets a new performance benchmark that future Majors and the World Championship will aim to surpass.

The post RLCS Boston Major Becomes Most Watched Event in Rocket League History appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Esportes da Sorte transforms Carnival 2026 into a nationwide immersive experience

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Leading Brazilian iGaming company Esportes da Sorte has transformed Carnival 2026 into a nationwide immersive experience, activating urban art installations, hydration stations and large‑scale attractions across nine cities in Brazil. As part of its expanded cultural engagement strategy, the brand is serving as an official sponsor in key Carnival locations and delivering experiential initiatives designed for revelers in the streets and major public spaces.

Esportes da Sorte’s nationwide platform builds on its history of investing in popular culture and public events, moving beyond traditional branding to create meaningful on‑site activations that enhance the urban environment and respond to the unique character of each city’s Carnival celebrations.

In Rio de Janeiro, the company’s efforts focus on the street Carnival experience with hydration points, cool zones and shaded areas in high‑traffic celebration routes. São Paulo’s megabloc circuits feature water trucks, hydration stations and on‑site urban support.

In Recife Antigo, one of Carnival’s cultural centers, Esportes da Sorte installed a standout Ferris wheel at Marco Zero, offering panoramic views of the festivities and historic landscape. Urban transformations like video mapping on iconic buildings and aerial installations along Rua Marquês de Olinda further blend public space with the Carnival experience.

Other cities such as Olinda and Salvador also feature tailored activations, including sensory design, refreshment tunnels and themed artistic displays that align with local traditions and festival dynamics.

In addition to physical structures, the initiative includes a robust communications strategy, sensory activations, public well‑being supports and content campaigns that amplify the carnival‑street experience across digital and traditional media.

According to Germana Casal, Production Coordinator at the Esportes Gaming Brasil Group, the goal is to “be present in a meaningful way at the country’s biggest popular celebration,” respecting each city’s identity and delivering initiatives that improve the Carnival experience for participants.

Esportes da Sorte’s Carnival 2026 project builds on the brand’s presence at more than 100 Carnival parties and street blocos in 2025, reinforcing its leadership role in Brazil’s largest cultural event and deepening its connection with urban celebration culture nationwide.

The post Esportes da Sorte transforms Carnival 2026 into a nationwide immersive experience appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Team Vitality announces E.Leclerc as new Main Partner

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Team Vitality, one of France’s leading esports organizations, has announced a strategic new partnership with French retail giant E.Leclerc, naming the supermarket chain as the club’s Main Partner for 2026.

Under the agreement, E.Leclerc’s logo will feature prominently on Team Vitality’s international team jerseys, including rosters for League of Legends (LEC and LFL), Valorant (VCT EMEA), Rocket League, Rising Bees and Chess.

Shared Values and Fan Initiatives

The partnership aims to promote accessibility, wellness, and nutrition within the esports community, while bringing gaming culture into E.Leclerc retail spaces through immersive experiences, tournaments and activations designed to engage fans across France.

Team Vitality’s holistic wellbeing program, KARE, which supports performance, nutrition and mental health, aligns closely with E.Leclerc’s focus on responsible lifestyle initiatives. Together, they plan to champion inclusivity, provide unique gaming opportunities, and celebrate esports culture in both digital and physical environments.

With a global audience exceeding 10 million followers, Team Vitality’s influence in competitive gaming makes this partnership a landmark moment for both brands. E.Leclerc’s commitment to youth engagement and cultural connection positions the retailer as a significant non‑endemic supporter of the growing esports ecosystem.

Nicolas Maurer, CEO and Co‑Founder of Team Vitality, described the alliance as a historic milestone that will broaden esports’ reach across everyday life in France and reinforce its cultural legitimacy.

The post Team Vitality announces E.Leclerc as new Main Partner appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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