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Record turnover at Happy Valley for Hong Kong racing’s season finale

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Hong Kong’s “season like no other” ended at Happy Valley on Wednesday 15th July with turnover of HK$1.6 billion (£160 million), a record for a fixture at the iconic city-side venue.

The Hong Kong Jockey Club navigated the uncertainty of the ongoing global COVID-19 pandemic decisively, implementing measures that protected public and employee health, and enabled the sport to continue; and also managed issues related to demonstrations in the city, which caused significant traffic disruptions to customers and staff, and which had a significant impact on attendance.

Mr. Winfried Engelbrecht-Bresges, Chief Executive Officer at the Hong Kong Jockey Club, commented: “While we recognise that the Coronavirus situation is an ongoing battle, and we must remain vigilant, I can say that it has been heartening to see the Hong Kong community pull together and play a crucial part in combatting its effects; the Hong Kong Jockey Club has been quick to reflect and enact those safeguarding measures and policies while continuing to race.

“We are pleased to have been able to complete a full season but of course our prime focus throughout, and a real challenge, was to act responsibly to protect the public health and safety of our staff, customers and the wider community, at every turn, while at the same time balancing that with the desire for our sport to continue.”

 

Turnover and contributions

Hong Kong’s total racing turnover in the 2019/20 season was HK$121.6 billion (£12.2 billion) which was down only 2.6 percent on the previous season and was still the third-highest ever despite COVID-19 placing severe pressure on domestic wagering in Hong Kong.

The turnover on Hong Kong racing by Hong Kong customers understandably declined by 8.3 percent due to the effects of the Club’s 100 OCCBs (off-course betting branches) being closed or operating on reduced opening from early February, and fans unable to attend the racecourse for almost half the season.

Turnover dipped by almost 26 percent in early February but wagering rallied through the later part of the season and climaxed with Happy Valley’s record turnover at the finale fixture. The impacts on OCBBs necessitated a change and resulted in the Club helping customers migrate online.

There were further positives as total commingling turnover increased to a record HK$23.58 billion (£2.36 billion), up 25.3 percent on last season; and Hong Kong racing fans continued to show a growing interest in the sport overseas, as evidenced in the 12.9 percent increase in the Club’s simulcast turnover.

Mr. Engelbrecht-Bresges said: “Our overall season’s racing turnover of more than HK$121 billion is pleasing in light of the significant challenges as it only reduced by 2.6 percent. Commingling continues to be a huge growth area for the Club.”

Mr. Engelbrecht-Bresges noted the “strategic value of commingling,” in which people from around the world participate and bet on Hong Kong racing, and observed that the figures show the global appeal and growing interest in Hong Kong racing around the world.

“We are pleased with how popular our simulcasts are with Hong Kong customers and we are keen to do more,” he said.

“Furthermore, we are pleased with how much interest our customers have in our simulcast programmes from the leading race meetings around the world. We saw this even more in the second World Pool at Royal Ascot, which proved a huge success – with individual race turnover up by more than 49 percent on 2019 – and we look forward to expanding the World Pool concept next season, with Hong Kong as a vital hub for global wagering.”

The Hong Kong Jockey Club runs racing with a core purpose being the betterment of society as a whole; the Club is the city’s largest tax payer and this racing season alone has paid HK$12.113 billion (£1.21 billion) to the Hong Kong government, while a significant contribution, including special emergency COVID-19 funding support, has been paid in charitable contributions to a wide range of causes.

Mr. Engelbrecht-Bresges said: “There was a compelling public interest element to our desire to continue racing through COVID-19, from Chinese New Year to the end of the season, during which time our tax contribution from racing was more than HK$6.2 billion (£620 million). This has enabled us to not only keep donations at last year’s level but also increase it due to our contributions via the COVID-19 Emergency Fund.

“We are incredibly proud that the Club could continue to make such a contribution and, the benefits of completing a full season will be felt by millions of people across Hong Kong over the coming months.”

The CEO praised the resilience of the Hong Kong community and thanked racing fans, owners, Club members, horsemen, the media, and Club staff in particular, for their patience, dedication and efforts in ensuring the 2019/20 racing season was able to continue in safety.

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Aquisitions/Mergers

Gregorio Araneta to Sell its Entire 57% Stake in PhilWeb to Nexora Holdings and Velora Holdings

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Philippine eGames provider PhilWeb’s principal shareholder Gregorio Araneta Inc (GAINC) is going to sell its entire 57% stake in PhilWeb to Nexora Holdings Inc and Velora Holdings Inc for a total consideration of Php1.8 billion (US$30.8 million), representing 829,574,354 common shares.

GAINC is owned by Gregorio “Greggy” Araneta III, a member of the powerful Araneta family and the brother-in-law of Philippines President Ferdinand Marcos Jr.

Given that the transaction would involve control of more than 35% of the outstanding voting shares of PhilWeb, the buyers will be required to conduct a mandatory tender offer to remaining shareholders to acquire full control of the company as per local laws.

PhilWeb noted that the buyers are closely linked to the company, with current PhilWeb President & Director Edgar Brian K. Ng also serving as President, Chairman & a Director of Nexora, while current PhilWeb Vice Chairman and Director Crisanto Roy B. Alcid is a Director and the Treasurer of Nexora.

The post Gregorio Araneta to Sell its Entire 57% Stake in PhilWeb to Nexora Holdings and Velora Holdings appeared first on European Gaming Industry News.

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ArenaPlus

DigiPlus Announces Partnership with Bayad

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DigiPlus Interactive Corp. (DigiPlus), the pioneer in digital entertainment in the Philippines, announced an exclusive partnership with Bayad, a trusted authority in bills payment services, to expand over-the-counter (OTC) or physical payment options for players of BingoPlus, ArenaPlus and GameZone.

The partnership was formally signed on October 8, 2025, led by top executives from both companies: Eusebio H. Tanco, Chairman of DigiPlus; Jasper Vicencio, President of AB Leisure Exponent Inc., a subsidiary of DigiPlus; Ray C. Espinosa, Chairman of Bayad; and Lawrence Y. Ferrer, President and CEO of Bayad. The agreement is effective immediately, making DigiPlus Bayad’s only gaming partner for OTC cash transactions.

Through this collaboration, DigiPlus customers gain access to Bayad’s extensive network of payment touchpoints, present across 800+ Bayad Center branches and Bayad Partners in malls, supermarkets and convenience stores nationwide.

Bayad is accredited by the Bangko Sentral ng Pilipinas (BSP) as an Electronic Money Issuer (EMI). DigiPlus partners only with BSP-accredited payment channels in accordance with the requirements of the Philippine Amusement and Gaming Corporation (PAGCOR), ensuring that all player wallet transactions are processed through secure and compliant payment platforms.

BingoPlus, ArenaPlus and GameZone players can now make cash-ins or deposits through Bayad. Additional features including cash-outs or withdrawals and access through the Bayad App will be rolled out in next phases, providing DigiPlus customers with more options to manage their funds conveniently and safely.

“At DigiPlus, our priority is to deliver engaging entertainment while ensuring safe and reliable services for our players. This partnership with Bayad provides customers with more secure and convenient ways to manage their transactions, reinforcing our commitment to player protection and dependable service at every touchpoint,” said Eusebio H. Tanco, Chairman of DigiPlus Interactive Corp.

“Today, we take another meaningful step forward through our partnership with DigiPlus. Together, we’re expanding access to digital channels and offering new, engaging, and responsible ways for Filipinos to experience convenience and entertainment made possible by accessible and inclusive financial services,” said Atty. Ray C. Espinosa, Chairman of the Board at Bayad.

The Bayad payment channels partnership adds to DigiPlus’ growing customer service network and player support, which already includes its in-house 24/7 customer support, 130+ physical BingoPlus stores nationwide and a surety bond for player wallets. These expanding service touchpoints reflect DigiPlus’ continued commitment to delivering digital entertainment with safe, reliable and accessible service for Filipinos.

The post DigiPlus Announces Partnership with Bayad appeared first on European Gaming Industry News.

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Akshat Rathee

PlayStation and NODWIN Gaming Announce the Fourth Edition of the PlayStation India Cup Featuring EA SPORTS FC 26

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NODWIN Gaming, a leader in new-age youth entertainment, gaming and esports, has announced the fourth edition of the PlayStation India Cup, featuring EA SPORTS FC 26, exclusively on PS5 console.

The tournament marks the return of India’s only official console esports tournament, and features daily online qualifiers, followed by an online playoffs. The top 8 players will progress to the grand finale, which will take place during Delhi Comic Con at NSIC Grounds, Okhla, New Delhi, from 5th December to 7th December 2025. Fans will witness the country’s top EA FC 26 players competing for a total prize pool of ₹4,00,000. With the rise of football fandom in India and the ever-growing EA SPORTS FC community, this year’s championship promises bigger competition and unmatched excitement.

The previous edition of the India Cup Finals at Delhi Comic Con 2024 also featured an immersive PlayStation gaming pavilion with hands-on demos and live commentary, which saw strong engagement from Comic Con attendees.

This year, in addition to the sizable prize pool, all finalists will receive official PlayStation merchandise, making the competition even more rewarding for players who make it to the big stage.

How to Register

Registrations for the PlayStation India Cup started on October 08, 2025. Players across India can participate in the daily online qualifiers through the following steps:

Step-by-Step Registration Process

Step 1: Boot up the PlayStation 5 and ensure it is connected to the internet.

Step 2: Navigate to the “Events” or “Tournaments” section on the PS5 dashboard.

Step 3: Look for the “PlayStation India Cup FC 26” (EA SPORTS FC 26) tournament listing.

Step 4: Select the tournament and follow the on-screen prompts to complete registration.

Step 5: Confirm participation and monitor notifications for match schedules or additional requirements.

The Daily Cups conclude on November 10, 2025. Players are encouraged to register early to secure their spot in the daily qualifiers.

Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming, said: “The console esports scene in India is a premium niche, and the PlayStation India Cup with EA FC captures that perfectly. Delhi Comic Con, where our journey began over a decade ago, provides the ideal stage, bringing together fans who love both pop culture and competitive gaming. Hosting the tournament in our 40,000 sq. ft. Gaming Arena adds to the festive spirit of Comic Con, where football fans can compete, cheer, and experience EA FC like never before. It’s a true celebration of Delhi’s vibrant fandom and the growing console esports community in India.”

The tournament will be amplified with influencer-led content, live streams and weekly updates, ensuring both players and fans remain engaged throughout the journey.

The post PlayStation and NODWIN Gaming Announce the Fourth Edition of the PlayStation India Cup Featuring EA SPORTS FC 26 appeared first on European Gaming Industry News.

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