eSports
25 Most Successful Esports Countries by Prize Money so far in 2020
– United States leads the way winning $7.2m
– Brazilian players most in form this year
– Bulgarian and Danish players win the most prize money per person on average
– Only 60% of tournaments played compared to this time last year
New Unikrn research shows players are winning MORE on average so far in 2020 than 2019 – despite pandemic
Esports players from the top 25 countries are earning more average prize money in 2020 so far than at the same point in 2019, new research shows.
Despite a number of tournaments being cancelled, professional gaming is still thriving during a global pandemic.
So much that despite playing 40% less tournaments than at this point last year, players are earning more money on average per tournament.
World-leading esports bookmakers Unikrn have revealed the finding after analysing the top 25 countries for prize money so far this year.
By the end of June last year, $67million had been won by more than 26,000 players from 2,715 tournaments across the esports circuit.
Whereas by the same time this year, only $38.8m was won by almost 11,000 players in 1,622 tournaments.
The average tournament prize pool was very similar each year – in 2019 it sat at $23,988, compared to $23,920 in 2020.
However, in the first half of 2019, players were only winning on average $2,492 compared to individuals taking home $3,652 in 2020.
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The research also found that like last year the United States leads the way at the halfway point of 2020 with players winning a massive $7.2m in prize money.
Identical to the first six months of 2019, China and Korea make up the top three.
Brazil are the biggest movers in 2020 rising from 9th to 4th in the rankings helped by Magic World Championship XXVI champion PVDDR’s $300k victory.
The highest prize money to player ratio sits with Bulgaria, maybe surprisingly. Their top 5 players including Complexity’s poiz0n are spread across CS:GO, DOTA2 and League of Legends.
The Danish also have a high turnover on prize money with 173 players averaging $9,564.
In 2019, the prize money across esports increased heavily from huge tournaments such as DOTA2’s The International setting a prize pot of $35million and the Fortnite World Cup Finals.
But with both of these tournaments cancelled and many others postponed, total prize money for 2020 is estimated to be considerably lower than 2019.
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Most Successful Countries By Prize Money Won (All Esports)
| 2019 (Jan-July) | 2020 (Jan-July) | |||||||||
| Country | Total Prize Money | Players | Average prize money | Country | Total Prize Money | Players | Average prize money | |||
| 1 | United States | $10,079,707.15 | 5902 | $1,707.85 | 1 | United States | $7,280,222.31 | 1999 | $3,641.93 | |
| 2 | Korea | $5,438,336.48 | 1377 | $3,949.41 | 2 | China | $3,093,705.23 | 379 | $8,162.81 | |
| 3 | China | $4,876,979.55 | 1027 | $4,748.76 | 3 | Korea | $2,356,078.82 | 573 | $4,111.83 | |
| 4 | France | $2,290,981.17 | 1378 | $1,662.54 | 4 | Brazil | $2,284,006.59 | 420 | $5,438.11 | |
| 5 | Denmark | $2,234,162.91 | 652 | $3,426.63 | 5 | Russian Federation | $1,718,361.31 | 454 | $3,784.94 | |
| 6 | Russia | $2,179,829.93 | 855 | $2,549.51 | 6 | France | $1,703,512.13 | 441 | $3,862.84 | |
| 7 | Canada | $2,011,038.76 | 884 | $2,274.93 | 7 | Denmark | $1,654,614.71 | 173 | $9,564.25 | |
| 8 | Sweden | $1,933,771.15 | 712 | $2,715.97 | 8 | United Kingdom | $1,327,882.15 | 348 | $3,815.75 | |
| 9 | Brazil | $1,861,949.00 | 989 | $1,882.66 | 9 | Canada | $1,307,092.60 | 319 | $4,097.47 | |
| 10 | Germany | $1,824,623.63 | 1032 | $1,768.05 | 10 | Germany | $1,304,784.38 | 500 | $2,609.57 | |
| 11 | Finland | $1,672,037.47 | 405 | $4,128.49 | 11 | Sweden | $1,176,960.10 | 215 | $5,474.23 | |
| 12 | United Kingdom | $1,438,156.76 | 915 | $1,571.76 | 12 | Australia | $891,602.63 | 359 | $2,483.57 | |
| 13 | Australia | $1,278,719.22 | 838 | $1,525.92 | 13 | Thailand | $826,835.23 | 314 | $2,633.23 | |
| 14 | Poland | $1,158,065.87 | 624 | $1,855.87 | 14 | Finland | $792,457.03 | 96 | $8,254.76 | |
| 15 | Philippines | $1,106,753.39 | 200 | $5,533.77 | 15 | Poland | $596,336.18 | 221 | $2,698.35 | |
| 16 | Japan | $973,735.09 | 406 | $2,398.36 | 16 | Ukraine | $574,589.16 | 112 | $5,130.26 | |
| 17 | Thailand | $882,805.98 | 350 | $2,522.30 | 17 | Norway | $439,630.18 | 67 | $6,561.64 | |
| 18 | Bulgaria | $860,229.50 | 118 | $7,290.08 | 18 | Netherlands | $399,067.54 | 150 | $2,660.45 | |
| 19 | Norway | $714,775.28 | 225 | $3,176.78 | 19 | Japan | $325,085.28 | 223 | $1,457.78 | |
| 20 | Spain | $625,412.64 | 392 | $1,595.44 | 20 | Bulgaria | $310,401.72 | 24 | $12,933.41 | |
| 21 | Ukraine | $623,458.01 | 278 | $2,242.65 | 21 | Philippines | $290,771.52 | 71 | $4,095.37 | |
| 22 | Taiwan | $600,532.10 | 211 | $2,846.12 | 22 | Turkey | $281,767.76 | 128 | $2,201.31 | |
| 23 | Netherlands | $519,272.80 | 451 | $1,151.38 | 23 | Malaysia | $252,612.81 | 43 | $5,874.72 | |
| 24 | Italy | $490,560.54 | 137 | $3,580.73 | 24 | Argentina | $251,784.40 | 79 | $3,187.14 | |
| 25 | Malaysia | $463,826.66 | 175 | $2,650.44 | 25 | Estonia | $240,863.04 | 37 | $6,509.81 |
Total Prize Money, Tournaments and Players (All Esports)
| 2019 (Jan-July) | 2020 (Jan – July) | |||
| Total Prize Money | $66,992,940.50 | Total Prize Money | $38,798,059.63 | |
| Total Tournaments | 2715 | Total Tournaments | 1622 | |
| Total Players | 26141 | Total Players | 10625 | |
| Average tournament prize pool | $23,987.94 | Average tournament prize pool | $23,919.89 | |
| Average player prize money | $2,492.18 | Average player prize money | $3,651.58 |
Best Countries By Average Player Prize Money
| Country | Average prize money per player |
| Bulgaria | $12,933.41 |
| Denmark | $9,564.25 |
| Finland | $8,254.76 |
| China | $8,162.81 |
| Norway | $6,561.64 |
| Estonia | $6,509.81 |
| Malaysia | $5,874.72 |
| Sweden | $5,474.23 |
| Brazil | $5,438.11 |
| Ukraine | $5,130.26 |
**Stats from www.esportsearnings.com – does not include information about salaries, bonuses or sponsorships
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“90s”
BETBY launches “90s”, a new retro-inspired genre within BETBY Games
BETBY, the leading sportsbook supplier, has announced the launch of “90s”, a new genre within its proprietary esports feed, BETBY Games, bringing exclusive retro-inspired content to operators and players.
Designed around the look and feel of classic 90s video games, the new genre introduces a lineup of e-sims that take players back to the pixel era, combining retro-inspired visuals with the simplicity and high-frequency betting mechanics that define BETBY Games. While many modern esports products focus on realism and
advanced graphics, 90s takes a different approach by returning to the roots of gaming, transforming familiar retro aesthetics into a fully optimised betting experience.
The launch responds to a growing demand for greater content variety within sportsbook environments, particularly products that can deliver constant engagement beyond traditional live sports schedules.
With 1-minute match formats, 24/7 availability, and quick settlements, “90s” is designed to offer operators a new layer of always-on entertainment while maintaining the speed and betting intensity that define BETBY.Games.
One of the key strengths of “90s” lies in its distinctive positioning within the modern iGaming market.
By bringing retro-inspired game formats into a fully betting-ready environment, BETBY is offering operators access to a type of content that is rarely available today, creating a differentiated experience inspired by the iconic titles and visual style that shaped a generation of players.
The first wave of titles includes eBasketball’98, eBaseball’95, eTennis’89, and eFighting’93, each bringing its own distinctive retro identity while being fully integrated with modern betting mechanics.
The collection covers a mix of major sports and fighting content, combining familiar retro gaming cues with formats built specifically for sportsbook performance.
eFighting’93 introduces a format that complements BETBY Games’ existing eFighting portfolio, offering fast-paced matchups and simple winner markets across 6,000 monthly matches.
eBasketball’98 delivers a dynamic format featuring a high-speed 1v1 shootout between two players at a single hoop.
Bettors can place wagers on the top scorer, point handicaps, total points, and individual point counts, with the title delivering 6,000 matches per month. eBaseball’95 condenses baseball into a
high-intensity 1-inning format, offering 5,000 monthly events across 1×2, handicap, and totals markets. Completing the lineup, eTennis’89 brings an ultra-fast tennis format focused on single-game action, with 6,000 monthly matches and winner markets.
Inspired by the visual identity of the 8-bit and 16-bit eras, “90s” creates a product that feels instantly recognisable to players who grew up with this style of gaming, while also offering younger audiences a distinctive and visually engaging alternative to conventional esports content.
“90s is an exciting new direction for BETBY Games because it brings something completely different to sportsbooks,” said Kirill Nekrasov, Head of Innovation & R&D at BETBY.
“There is still a very strong emotional connection around retro games, from the pixel art to the sounds and the simplicity of the gameplay.
We wanted to take that nostalgia and transform it into a product that works for modern betting: fast, clear, engaging, and available around the clock.”
“Our goal was to increase content diversity for our partners. Operators need engagement tools that work 24/7, and the “90s” genre provides a unique, fast-paced solution.
This initial launch is just the start, as we will continue to expand the portfolio with a wider mix of 90s-themed sports and casual titles,” he added.
The launch of 90s further strengthens BETBY.Games’ position as one of the most innovative proprietary esports feeds in the market, offering operators a broad portfolio of fast-betting content designed to drive engagement, increase event volume, and deliver a differentiated sportsbook experience.
BETBY
BETBY is a leading B2B provider of top-tier sports betting services, renowned for its groundbreaking technology and dedication to excellence.
BETBY’s team of industry veterans tap into their knowledge and expertise to deliver a premium, adaptable, and scalable sportsbook platform tailored to meet the varied demands of operators across the globe.
From dynamic in-play betting options to robust risk management tools and ground-breaking AI tools, BETBY is committed to propelling the success of its partners in the rapidly evolving landscape of online sports betting.
The post BETBY launches “90s”, a new retro-inspired genre within BETBY Games appeared first on Americas iGaming & Sports Betting News.
Canada
RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026
RESPWNED and LOTUS 8 have signed a partnership to launch the GIRLGAMER Winnipeg Festival in 2026, marking the GIRLGAMER Esports Festival brand’s expansion into Canada.
RESPWNED manages the GIRLGAMER Esports Festival brand, while LOTUS 8 is a Canada-based company focused on event development and partnerships. The companies said they will jointly develop and deliver the Winnipeg event, combining global esports IP management, event production, commercial partnerships, and local execution.
“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED. “Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”
Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada. This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value. Together, we are laying the foundation for a standout event in 2026.”
The GIRLGAMER Winnipeg Festival is planned as a family-oriented event with business networking, brand activations, and community programming, and is expected to include international and local talent. Additional details, including dates, venue, and participating partners, will be announced in the coming months.
The post RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Canada
RESPWNED and LOTUS 8 to launch GIRLGAMER Winnipeg Festival in 2026
RESPWNED, the company that manages the GIRLGAMER Esports Festival brand, and LOTUS 8, a Canada-based company focused on event development and partnerships, today announced their partnership to the launch of the GIRLGAMER Winnipeg Festival.
The strategic partnership marks a significant step in expanding the GIRLGAMER Esports Festival brand into Canada.
This brings its globally recognized platform for competitive gaming, inclusivity, and industry engagement to a new market.
The GIRLGAMER Winnipeg Festival is envisioned as a family-oriented event, with business networking, brand activations, and community-driven experiences.
Under the terms of the agreement, RESPWNED and LOTUS 8 will work collaboratively to develop and deliver the event, combining their respective expertise in global esports IP management, event production, commercial partnerships, and local market execution.
“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED.
“Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”
Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada.
This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value.
Together, we are laying the foundation for a standout event in 2026.”
The GIRLGAMER Winnipeg Festival will feature a combination of international and local talent, brand partnerships, and programming designed to foster diversity, inclusion, and innovation within the gaming and esports ecosystem.
Further details, including dates, venue, and participating partners, will be announced in the coming months.
RESPWNED LTD
RESPWNED is a United Kingdom-based company specializing in esports IP management, event production, and industry consultancy.
The company manages the GIRLGAMER Esports Festival brand, a global platform dedicated to creating opportunities and visibility for women in gaming and esports.
LOTUS 8
LOTUS 8 is a Canada-based premier esports organization based in Winnipeg, Manitoba. Dedicated to building championship-calibre teams across North America, they are at the forefront of innovation in competitive gaming.
As pioneers in the industry, they have developed the Performance Mindset Mindfulness, a system designed to support mental health in esports.
This holistic approach blends mental wellness practices, meditation, nutrition, fitness, and proper sleep hygiene into their competitive strategy.
The post RESPWNED and LOTUS 8 to launch GIRLGAMER Winnipeg Festival in 2026 appeared first on Americas iGaming & Sports Betting News.
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