eSports
25 Most Successful Esports Countries by Prize Money so far in 2020
– United States leads the way winning $7.2m
– Brazilian players most in form this year
– Bulgarian and Danish players win the most prize money per person on average
– Only 60% of tournaments played compared to this time last year
New Unikrn research shows players are winning MORE on average so far in 2020 than 2019 – despite pandemic
Esports players from the top 25 countries are earning more average prize money in 2020 so far than at the same point in 2019, new research shows.
Despite a number of tournaments being cancelled, professional gaming is still thriving during a global pandemic.
So much that despite playing 40% less tournaments than at this point last year, players are earning more money on average per tournament.
World-leading esports bookmakers Unikrn have revealed the finding after analysing the top 25 countries for prize money so far this year.
By the end of June last year, $67million had been won by more than 26,000 players from 2,715 tournaments across the esports circuit.
Whereas by the same time this year, only $38.8m was won by almost 11,000 players in 1,622 tournaments.
The average tournament prize pool was very similar each year – in 2019 it sat at $23,988, compared to $23,920 in 2020.
However, in the first half of 2019, players were only winning on average $2,492 compared to individuals taking home $3,652 in 2020.
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The research also found that like last year the United States leads the way at the halfway point of 2020 with players winning a massive $7.2m in prize money.
Identical to the first six months of 2019, China and Korea make up the top three.
Brazil are the biggest movers in 2020 rising from 9th to 4th in the rankings helped by Magic World Championship XXVI champion PVDDR’s $300k victory.
The highest prize money to player ratio sits with Bulgaria, maybe surprisingly. Their top 5 players including Complexity’s poiz0n are spread across CS:GO, DOTA2 and League of Legends.
The Danish also have a high turnover on prize money with 173 players averaging $9,564.
In 2019, the prize money across esports increased heavily from huge tournaments such as DOTA2’s The International setting a prize pot of $35million and the Fortnite World Cup Finals.
But with both of these tournaments cancelled and many others postponed, total prize money for 2020 is estimated to be considerably lower than 2019.
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Most Successful Countries By Prize Money Won (All Esports)
| 2019 (Jan-July) | 2020 (Jan-July) | |||||||||
| Country | Total Prize Money | Players | Average prize money | Country | Total Prize Money | Players | Average prize money | |||
| 1 | United States | $10,079,707.15 | 5902 | $1,707.85 | 1 | United States | $7,280,222.31 | 1999 | $3,641.93 | |
| 2 | Korea | $5,438,336.48 | 1377 | $3,949.41 | 2 | China | $3,093,705.23 | 379 | $8,162.81 | |
| 3 | China | $4,876,979.55 | 1027 | $4,748.76 | 3 | Korea | $2,356,078.82 | 573 | $4,111.83 | |
| 4 | France | $2,290,981.17 | 1378 | $1,662.54 | 4 | Brazil | $2,284,006.59 | 420 | $5,438.11 | |
| 5 | Denmark | $2,234,162.91 | 652 | $3,426.63 | 5 | Russian Federation | $1,718,361.31 | 454 | $3,784.94 | |
| 6 | Russia | $2,179,829.93 | 855 | $2,549.51 | 6 | France | $1,703,512.13 | 441 | $3,862.84 | |
| 7 | Canada | $2,011,038.76 | 884 | $2,274.93 | 7 | Denmark | $1,654,614.71 | 173 | $9,564.25 | |
| 8 | Sweden | $1,933,771.15 | 712 | $2,715.97 | 8 | United Kingdom | $1,327,882.15 | 348 | $3,815.75 | |
| 9 | Brazil | $1,861,949.00 | 989 | $1,882.66 | 9 | Canada | $1,307,092.60 | 319 | $4,097.47 | |
| 10 | Germany | $1,824,623.63 | 1032 | $1,768.05 | 10 | Germany | $1,304,784.38 | 500 | $2,609.57 | |
| 11 | Finland | $1,672,037.47 | 405 | $4,128.49 | 11 | Sweden | $1,176,960.10 | 215 | $5,474.23 | |
| 12 | United Kingdom | $1,438,156.76 | 915 | $1,571.76 | 12 | Australia | $891,602.63 | 359 | $2,483.57 | |
| 13 | Australia | $1,278,719.22 | 838 | $1,525.92 | 13 | Thailand | $826,835.23 | 314 | $2,633.23 | |
| 14 | Poland | $1,158,065.87 | 624 | $1,855.87 | 14 | Finland | $792,457.03 | 96 | $8,254.76 | |
| 15 | Philippines | $1,106,753.39 | 200 | $5,533.77 | 15 | Poland | $596,336.18 | 221 | $2,698.35 | |
| 16 | Japan | $973,735.09 | 406 | $2,398.36 | 16 | Ukraine | $574,589.16 | 112 | $5,130.26 | |
| 17 | Thailand | $882,805.98 | 350 | $2,522.30 | 17 | Norway | $439,630.18 | 67 | $6,561.64 | |
| 18 | Bulgaria | $860,229.50 | 118 | $7,290.08 | 18 | Netherlands | $399,067.54 | 150 | $2,660.45 | |
| 19 | Norway | $714,775.28 | 225 | $3,176.78 | 19 | Japan | $325,085.28 | 223 | $1,457.78 | |
| 20 | Spain | $625,412.64 | 392 | $1,595.44 | 20 | Bulgaria | $310,401.72 | 24 | $12,933.41 | |
| 21 | Ukraine | $623,458.01 | 278 | $2,242.65 | 21 | Philippines | $290,771.52 | 71 | $4,095.37 | |
| 22 | Taiwan | $600,532.10 | 211 | $2,846.12 | 22 | Turkey | $281,767.76 | 128 | $2,201.31 | |
| 23 | Netherlands | $519,272.80 | 451 | $1,151.38 | 23 | Malaysia | $252,612.81 | 43 | $5,874.72 | |
| 24 | Italy | $490,560.54 | 137 | $3,580.73 | 24 | Argentina | $251,784.40 | 79 | $3,187.14 | |
| 25 | Malaysia | $463,826.66 | 175 | $2,650.44 | 25 | Estonia | $240,863.04 | 37 | $6,509.81 |
Total Prize Money, Tournaments and Players (All Esports)
| 2019 (Jan-July) | 2020 (Jan – July) | |||
| Total Prize Money | $66,992,940.50 | Total Prize Money | $38,798,059.63 | |
| Total Tournaments | 2715 | Total Tournaments | 1622 | |
| Total Players | 26141 | Total Players | 10625 | |
| Average tournament prize pool | $23,987.94 | Average tournament prize pool | $23,919.89 | |
| Average player prize money | $2,492.18 | Average player prize money | $3,651.58 |
Best Countries By Average Player Prize Money
| Country | Average prize money per player |
| Bulgaria | $12,933.41 |
| Denmark | $9,564.25 |
| Finland | $8,254.76 |
| China | $8,162.81 |
| Norway | $6,561.64 |
| Estonia | $6,509.81 |
| Malaysia | $5,874.72 |
| Sweden | $5,474.23 |
| Brazil | $5,438.11 |
| Ukraine | $5,130.26 |
**Stats from www.esportsearnings.com – does not include information about salaries, bonuses or sponsorships
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Dota 2
Global Esports Prize Pools Exceed $270M in 2025
Global esports prize pools exceeded $270 million in 2025, a 15.5% increase year-over-year, according to new research from eSportRanker. Despite this growth, prize money remains concentrated. Saudi Arabia, China and the US together hosted roughly half of all prize money across the world’s top ten esports nations, highlighting how a few markets dominate major tournament hosting.
The analysis draws on Esports Charts host-country data covering more than 10,500 tournaments across 100+ esports titles worldwide. The research examines not only how much prize money was distributed, but where tournaments were hosted and what structural factors allowed certain countries to rise to the top.
Saudi Arabia ranked first globally with $39.66 million in hosted prize pools, driven largely by the Esports World Cup circuit in Riyadh, which staged tournaments across titles including Dota 2, PUBG Mobile, Mobile Legends: Bang Bang and Honor of Kings.
China ranked second with $34.82 million, supported by its publisher-controlled domestic league system, including Tencent’s King Pro League Grand Finals 2025, which alone carried a prize pool of nearly $10 million.
The US placed third with $23.12 million, reflecting a diversified esports ecosystem with tournaments across multiple publishers and game genres.
The top ten countries by hosted esports prize pools in 2025 were:
Saudi Arabia — $39.66M
China — $34.82M
United States — $23.12M
Romania — $7.79M
France — $7.57M
Thailand — $7.11M
Canada — $5.28M
Germany — $5.22M
South Korea — $5.03M
Japan — $4.28M
Beyond the leading three markets, prize money drops sharply. The remaining seven countries together accounted for just over $47 million, illustrating the concentration at the top of the global esports hosting landscape.
The research also highlights several structural patterns behind these rankings. Sovereign investment programmes, such as those in Saudi Arabia, can rapidly elevate a country’s esports position. Publisher-controlled ecosystems, as seen in China, generate recurring prize pools. Meanwhile, countries like Romania and Germany reached the top ten by consistently hosting international events rather than relying on single flagship tournaments.
The post Global Esports Prize Pools Exceed $270M in 2025 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
BETBY
BETBY Expands E-Sim Portfolio with Three Industry-First Titles: eHockey, eMMA and eTeqball
Tier 1 sportsbook supplier BETBY has expanded its proprietary esports feed, Betby.Games, with the launch of three industry-first e-sim titles: eHockey, eMMA and eTeqball. The new releases further strengthen BETBY’s high-frequency betting content portfolio, introducing new sports verticals while continuing to deliver fast-paced, always-on content designed to maximise engagement for operators and players worldwide.
Each of the new titles debuts as a first-of-its-kind esports simulation in the betting industry, reinforcing BETBY’s reputation as a pioneer in developing original betting content.
eHockey launches with four tournaments representing the NHL’s divisions: Atlantic, Metropolitan, Central, and Pacific. Each match follows a format of three periods lasting three minutes each, delivering uninterrupted action with no stoppages. Designed to replicate the intensity of real hockey, the title offers 15+ betting markets and is expected to generate over 11,000 matches per month, ensuring a constant flow of high-frequency betting opportunities. Arriving just ahead of the Stanley Cup playoffs next month, the new title allows hockey fans to stay immersed in the sport 24/7, extending engagement beyond real-world fixtures.
eMMA introduces a fast-paced combat sports experience featuring two tournaments: UFC Legends and UFC Women Legends, where some of the sport’s most iconic fighters face off in simulated matchups. By bringing together well-known names from MMA history, the title creates an instantly familiar environment for fans and bettors alike. The format focuses on quick fights, with each matchup consisting of a single round lasting around one to two minutes on average. Events begin every five minutes, ensuring continuous action throughout the day. Betting markets focus on the fight winner, creating a simple yet highly engaging wagering experience. Combined, the two tournaments are expected to deliver around 15,000 events per month.
Completing the trio is eTeqball, which introduces a brand-new sport to the Betby.Games portfolio. Combining elements of football and table tennis, the rapidly growing discipline brings a unique dynamic to esports simulations. The title launches with the TQX Cup Hungary – Double Mixed tournament, generating around 1800 matches per month. Each match consists of two games played up to 12 points, with over 20 betting markets available.
Kirill Nekrasov, Head of Innovation & R&D at BETBY, said: “Creating original content has always been at the core of the Betby.Games vision. With Hockey, MMA, and Teqball, we’re introducing three industry-first titles that further diversify our portfolio and bring new experiences to esports betting. Each of these games offers fast gameplay, clear betting mechanics, and a constant stream of events, helping operators keep players engaged 24/7.”
The post BETBY Expands E-Sim Portfolio with Three Industry-First Titles: eHockey, eMMA and eTeqball appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
B2B iGaming
Logifuture Joins Forces with BetConstruct AI to Expand Virtual Sports
Logifuture, a leading B2B provider of virtual sports and instant gaming solutions, has announced a strategic partnership with BetConstruct AI, a global iGaming platform powering hundreds of operators worldwide. This collaboration integrates Logifuture’s flagship products, Zoom Sports and Simulate, into BetConstruct AI’s platform, significantly expanding access to innovative engagement tools for operators.
Expanding Global Reach
The partnership enables operators to offer next-generation virtual sports and instant betting solutions, enhancing player activity and generating incremental revenue.
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Zoom Sports delivers ultra-realistic virtual football and tennis events in both full-length and turbo formats, offering thousands of daily betting opportunities.
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Simulate allows players to instantly simulate the outcome of betslips, removing waiting times and creating immediate engagement.
These tools extend player retention, increase betting activity beyond live events, and create cross-sell opportunities across the BetConstruct AI network.
Innovation at the Core
Both Logifuture and BetConstruct AI prioritize innovation and product differentiation, helping operators stand out in a highly competitive market.
Niccolò Cassettari, Chief Business Development Officer at Logifuture, commented:
“Partnering with BetConstruct AI is a major step forward. Their global reach makes them the ideal partner to scale Zoom Sports and Simulate worldwide. This collaboration is just the beginning of a long-term partnership to deliver new experiences and stronger operator performance.”
Looking Ahead
The partnership will focus on expanding distribution, delivering new gaming experiences, and introducing innovative products to keep players engaged while helping operators grow revenue worldwide.
The post Logifuture Joins Forces with BetConstruct AI to Expand Virtual Sports appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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