eSports
Virtus.pro Dota 2 rosters storm Europe and CIS top-3 leaderboards
During the quarantine, Virtus.pro’s lineups in Dota 2 claimed top-3 in Europe and CIS in winnings, win ratio and trophies.
As the global pandemic geographically limited participation in all events, Europe and CIS have temporarily joined into a single region. Starting from March 1, 2020, Virtus.pro’s first lineup played in 9 series including charity events. After its inception on the 1st of April, VP.Prodigy played in 5.
During the lockdown, Virtus.pro’s first Dota 2 roster claimed $210 000 in winnings, taking the 2nd spot out of all CIS and European teams. The victory in ESL One Los Angeles 2020 — Online contributed the most to that figure — $60 000. As for VP.Prodigy, starting from April 2020, the cumulative winnings pool reached $149 000, securing the team the third place on the leaderboard. For VP.Prodigy, the biggest payout was the first place in Epic Prime League — $65 000.
Virtus.pro and VP.Prodigy are also among the leaders in claimed trophies. The main roster celebrated victories in ESL One LA and the recent triumph in Parimatch League Season 3. VP.Prodigy enjoyed victories in Gaming World, StayHome Challenge, and Epic Prime League Season 1.
When it comes to win rates, both Virtus.pro rosters are also leading. The main roster played 145 maps with 62% win rate, second — 93 maps with 69% win rate. Only Team Secret are ahead in this metric.
There is also one more obscure and interesting parameter that points to the main roster’s style of play — win rate in games lasting less than 20 minutes.
From 1st March onward, Virtus.pro played 7 such games, winning all of them. Some matches lasted less than 15 minutes. This figure tells us about the team’s aggressive style of play.
Sergey Glamazda, Virtus.pro General Manager: “The lockdown proved to be an interesting timeframe for the organization: we experienced changes inside one roster and simultaneously acquired another lineup where the players barely even met each other live.
Looking at the raw numbers, Virtus.pro’s overall results in Dota 2 seem to be more than enough. However, knowing the inside chemistry of the team, I can safely say that guys expected more and practiced for other results. There were brief moments of victories, but second and third places weren’t enough.
We have the uncertainty of LANs and DPC in general ahead of us, so we’ll have to do our best with what we have now. I’m thankful to all the fans for supporting our teams. Your support brings us energy and certainty, and your constructive criticism gives another point of view on the things we do.”
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eSports
Shaping the Future of Esports: ICE Esports Arena provides essential insights
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The ICE Esports Arena at ICE Barcelona 2025 plays a key role in educating people about esports and how to access, integrate and regulate this growing vertical, says Clarion Gamingâs leader in Emerging Technology and Esports.
âPart of the role of the Esports Arena and The Esports and Games Conference is explaining exactly what esports is,â said Will Harding. âThere is still work to be done in helping regulators to better understand esports. Thatâs why showcasing esports here at ICE is so important â weâre empowering people who are at the forefront of shaping regulatory policy.â
The ICE Esports Arena continues to grow year-on-year, with four world-ranked professional Counter-Strike 2 teams competing live at ICE 2025 for a US$25,000 prize pool. This yearâs winners were 500 (Bulgaria: World ranking: 47).
âIn terms of attendees, we have a whole spectrum of people here, from those that are still shocked that computer games have anything to do with sports betting to those that have built incredible businesses around esports,â Harding continued.
âThere are also a number of visitors who realise that esports is significant for their business in terms of revenue but donât necessarily know how to access this vertical, and weâre here to guide them toward unlocking its full potential.
âBut the one thing which is absolutely certain is that esports betting is here to stay and itâs going to continue to growâ
He also praised headline partners, esports betting experts Oddin.gg, for their contribution in helping explain why esports is such a commercially important vertical for operators.
âOddin.gg has been an excellent partner in realising the Esports Arena. Holding a professional esports tournament is a big endeavour. As our headline sponsor, Oddin.gg has played a key role in showcasing how the data and the odds work. They have helped complete the education journey,â he affirmed.
Commenting on ICEâs move to Barcelona, Harding highlighted that both the city and the showâs new venue Fira Barcelona Gran Via have extensive experience with esports, providing a perfect location for the ICE Esports Arenaâs continuing expansion.
âItâs very established here. You can walk around Barcelona and see large-scale internet cafes catering for esports fans,â he added. âThis represents an ideal foundation for the continued growth of the Esports Arena and The Esports and Games Conference in the years ahead.â
The post Shaping the Future of Esports: ICE Esports Arena provides essential insights appeared first on European Gaming Industry News.
eSports
The World of Esports Unites: 136 Nations Registered for 2025 Season
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The International Esports Federation (IESF) is thrilled to announce a major milestone as 136 nations have officially registered for the National Qualifiers of the 2025 esports season. This record-breaking level of participation underscores the remarkable growth and global appeal of esports, uniting athletes and fans from every corner of the world under one shared passion.
The National Qualifiers, which commenced on January 15, 2025, mark the start of an exciting journey for millions of athletes. Competing across a diverse range of PC, mobile, and console titles, these athletes are fighting for the opportunity to represent their nations on the largest stage of esports.
Highlighting the significance of this achievement, IESF General Secretary Boban Totovski stated:
âThe participation of 136 Member Federations in this yearâs National Qualifiers is an extraordinary accomplishment. It reflects the deep passion, dedication, and unity within the global esports community. We eagerly anticipate witnessing the emergence of this yearâs national champions and the incredible talent that will define the 2025 season.â
As IESF celebrates its 16-year legacy, the 2025 season is another step forward in showcasing esports as a powerful unifying force. The federation remains committed to supporting the growth of the esports ecosystem, encouraging the next generation of athletes, and celebrating the diversity within the global esports community.
The 2025 season will bring nations together to honor the competitive spirit and creativity of esports. With 136 nations involved, IESF reaffirms its dedication to fostering collaboration, inspiring excellence, and showcasing the exceptional talent of athletes from all over the world.
The journey to an unforgettable year in esports has begun, as IESF continues to bring the world closer through the shared passion for competitive gaming.
The post The World of Esports Unites: 136 Nations Registered for 2025 Season appeared first on European Gaming Industry News.
eSports
DATA.BET Reflects on 2024 Milestones, Growth, and Achievements
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With the start of the year behind, the company reflects on the key milestones.
Business Development
In 2024, the company experienced significant expansion, reflecting the increasing demand for progressive esports betting solutions. The total volume of bets processed grew by 74.2%, aided by the efficiency and dynamic scalability of the companyâs trading team, alongside new collaborations from partners and clients. Otto Bonning, Head of Sales, said: âOur new partnerships with companies such as Altenar, NuBet, Airhead Ventures, and TurboStars have significantly strengthened the portfolio. These collaborations demonstrate our expanding influence and commitment to delivering exceptional solutions in the esports betting industryâ. Clients also experienced an improvement in GGR, demonstrating the impact of the solutions on profitability.
The companyâs user engagement rates also reflected the sizable uplift seen in 2024, with active users rising by 97.3% and average bet size increasing by 7%. Meanwhile, DATA.BET continued to broaden its presence in key markets, including Canada, Brazil, Finland, and Poland, further strengthening its global reach.
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Esports Trading and Content Coverage
DATA.BET focused on strategic growth, enhancing its esports content to offer prosperous and dynamic opportunities for clients and their users.
Making focused improvements in popular markets resulted in growth. âWeâve expanded our offerings by adding 38 new markets, creating more opportunities for bettors and driving engagement,â said Thomas Donson, Head of Trading. âOur event coverage has also grown by 11%, adding over 10,000 events to ensure a more diverse and comprehensive experience. Ensuring 24/7 trading process, DATA.BET offers the highest quality market availability.â
The trust earned through high-quality product features, including the new Scoreboard and Pitch Tracker widgets, as well as the Bet Builder based on official data, all launched in 2024, has been instrumental in enhancing the customers betting experience. Scoreboards deliver detailed statistics, interactive visualizations, and comprehensive insights, helping users make informed decisions while boosting engagement through features like live betting, analysis, and availability for LoL, CS2, Valorant, and Dota 2.
Pitch Tracker, supporting our top tier titles, offers a 2D map as a visual representation with advanced tools for data analysis and in-game tracking, delivering detailed insights that enhance user engagement and decision-making. Additionally, the Bet Builder enables personalized betting by allowing users to combine multiple selections into a single wager, meeting the demand for tailored and dynamic betting experiences.
DATA.BET also broadened the scope of disciplines, adding 6 new games, such as Deadlock, Street Fighter 6, GeoGuessr, Teamfight Tactics, Hearthstone, Apex Legends, complementing client content with distinctive choices that amplified diversity and engagement.
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Customer Support & Risk Management
The company provides a seamless customer experience and robust Risk Management, continuing to deliver swift and practical assistance.
With an average response time of up to 5 minutes, the dedicated team remains extremely efficient, addressing client concerns promptly while maintaining the highest quality standards. Between Q2 and Q4, handled around 1,500 client requests and completed more than 150 technical tasks effectively and precisely, ensuring high-quality 24/7 support and maintaining consistent service standards.
This is due to our proprietary trading platform that enables the generation and customization of content â specifically, markets â to align precisely with each partnerâs distinctive requirements while accommodating their existing settlement rules. This approach ensures a seamless transition to the solution, eliminating the need for adjustments or reconfiguration after working with a previous data provider.
DATA.BETâs Risk Management team efficiently handled over 1,700 client requests. Over time, the number of requests from long-term clients noticeably decreased. The teamâs familiarity with clientsâ audiences and operations reduces risks through proactive measures. By identifying patterns early, the team prevents issues, ensures smooth operations, reduces reactive interventions, and builds client trust while improving system efficiency.
In 2024, DATA.BET strengthened its presence in the esports betting industry by showcasing its solutions and engaging with audiences at premier exhibitions, immersing attendees into the vibrant world of esports. Moving into 2025, DATA.BET remains focused on leveraging this momentum to drive further success and prospects for everyone involved in esports betting.
The post DATA.BET Reflects on 2024 Milestones, Growth, and Achievements appeared first on European Gaming Industry News.
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