Latest News
Amid the COVID-19 crisis and the looming economic recession, the Gambling market worldwide will grow by a projected US$204.7 Billion, during the analysis period
Reportlinker.com announces the release of the report “Global Gambling Industry”
An unusual period in history, the coronavirus pandemic has unleashed a series of unprecedented events affecting every industry. The Lottery market will be reset to a new normal which going forwards in a post COVID-19 era will be continuously redefined and redesigned. Staying on top of trends and accurate analysis is paramount now more than ever to manage uncertainty, change and continuously adapt to new and evolving market conditions.
As part of the new emerging geographic scenario, the United States is forecast to readjust to a 4.6% CAGR. Within Europe, the region worst hit by the pandemic, Germany will add over US$5 Billion to the region’s size over the next 7 to 8 years. In addition, over US$4.3 Billion worth of projected demand in the region will come from Rest of European markets. In Japan, the Lottery segment will reach a market size of US$5.2 Billion by the close of the analysis period. Blamed for the pandemic, significant political and economic challenges confront China. Amid the growing push for decoupling and economic distancing, the changing relationship between China and the rest of the world will influence competition and opportunities in the Gambling market. Against this backdrop and the changing geopolitical, business and consumer sentiments, the world’s second largest economy will grow at 10.6% over the next couple of years and add approximately US$65.4 Billion in terms of addressable market opportunity. Continuous monitoring for emerging signs of a possible new world order post-COVID-19 crisis is a must for aspiring businesses and their astute leaders seeking to find success in the now changing Gambling market landscape. All research viewpoints presented are based on validated engagements from influencers in the market, whose opinions supersede all other research methodologies.
Competitors identified in this market include, among others, 1xbet (Exinvest Limited); Holdings PLC; AsianLogic Limited; Bet365 Group; bet-at-home.com AG; Betsson AB; Betway Limited; BML Group Ltd. (Casinoeuro); Caesars Interactive Entertainment, Inc.; Camelot Group; Casino Cosmopol; Casumo Services Limited; Co-Gaming Ltd. (Casinostugan); Co-Gaming Ltd. (Comeon); Folkeautomaten; Funstage Spielewebseitenbetriebsges.m.b.H; Galaxy Entertainment Group Ltd.; Genting Berhad; GVC Holdings PLC (Isle of Man); Jackpotjoy Plc; Kindred Group plc; Las Vegas Sands Corporation; LeoVegas AB; MGM Resorts International; Mobilbet; Mr Green Limited; mybet Holding SE; NorgesAutomaten; Norsk Tipping AS; OnlineCasino Deutschland AG; Osterreichische Lotterien Gesellschaft mbH (Win2day); Paddy Power Betfair; Pinnacle (Curacao); Playtech PLC (Isle of Man); Rank Group Plc; SJM Holdings Ltd.; Sportech PLC; Svenska Spel AB; The Stars Group; Vera & John; William Hill PLC; Wynn Resorts Limited
Read the full report: https://www.reportlinker.com/p05899560/?utm_source=GNW
Powered by WPeMatico
Central Europe
game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten
Reading Time: 2 minutes
The post game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten appeared first on European Gaming Industry News.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
Reading Time: < 1 minute
The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
Aquisitions/Mergers
Merkur Group Strengthens its Market Presence in Spain
Reading Time: < 1 minute
Merkur Slots Spain has completed the acquisition of a total of eleven arcades operated by arcade operator Operjoku S.L.U. in the Basque Country. In addition, the subsidiary of Merkur Group, headquartered in Palma de Mallorca, will take over the operation of gaming machines in 108 bars previously serviced by Operkale S.L.U., a specialist in the placement of gaming machines in gastronomy in the autonomous region of northern Spain. Implemented in cooperation with the Spanish distributor Merkur Dosniha, the acquisition marks a significant milestone in the expansion of the company’s brand presence, representing its first entry into Spain’s highly profitable hospitality installation segment.
With this step, the East Westphalian corporate group continues its international growth trajectory. Meik Sellenriek, Management Board Member, Merkur Operations at Merkur.com AG, welcomed the development: “Spain is a market of great importance and long-term potential for the Merkur Group. This acquisition clearly underlines that. We are proud to welcome around 50 new employees to the company and look forward with confidence to strengthening our market position.”
Dominik Raasch, Management Board Member, Merkur Games at Merkur.com AG, said: “There are strong synergies between the Merkur Group’s business divisions. The successful acquisition of Operjoku and Operkale demonstrates how effectively we leverage these synergies to support our sustainable growth. We are particularly pleased to now offer our innovative gaming machines and games in our own arcades and bars in the Basque Country – one of Spain’s most economically powerful regions.”
The post Merkur Group Strengthens its Market Presence in Spain appeared first on European Gaming Industry News.
-
Balkans7 days agoEGT Digital Wins “Online Platform of the Year” for the Second Consecutive Year at the Golden Spade’s Awards 2025
-
ELA Games6 days agoGlory & Honour Await the Strongest Gladiators in ELA Games’ Newest Game, Roman Fortune
-
Amusnet5 days agoAmusnet Celebrates Double Victory at the Golden Spades Awards 2025
-
Helge Løken6 days agoHelge Løken Resigns as CTO of Norsk Tipping
-
Asia6 days agoStricter rules help shape a more responsible E-Games sector – PAGCOR
-
Asia6 days agoBetConstruct AI to Participate in SiGMA South Asia 2025
-
Asia6 days agoS8UL Esports Secures iQOO as Title Sponsor for its Pokémon UNITE and MOBA Legends 5v5 Rosters
-
Latest News6 days agoTom Horn Gaming Unwraps a Frosty Treat with Santa Yetti



