Canada
NHL postponement has prevented 200 tonnes of CO2 in carbon emissions

- Damage done to the environment by the NHL has declined
- Lockdown results in 200t CO2 saved from being released
- 31 NHL teams produced 1,430 tonnes CO2 emissions in 2019 through flights alone
- Each team produced an average of 46t CO2 emissions per player travelling to and from matches in 2019
The postponement of the NHL has already saved more than 200 tonnes of CO2 in carbon emissions, a new study has found.
The NHL season, like most other sporting events, has been put on hold following the global outbreak of the coronavirus, resulting in a large proportion of the campaign remaining up in the air – while keeping every side grounded.
The NHL features one of the biggest carbon footprint in world sport, with the NHL Emissions Report revealing that it produced more than 1,430 tonnes CO2 in carbon emissions in 2019 in travel to and from away fixtures, but recent development show just how the global lockdown has had a positive effect on the environment.
Latest research shows that due to the games postponed by the league – which started on March 12 – means that 206t CO2 has been saved from being spread into the environment by the 31 teams in the NHL, after calculating the average CO2 produced by each side in their remaining fixtures.
That 206t CO2 saved is the equivalent to driving 463,722 miles in a car, or 22 homes’ energy use for one entire year.
NHL Emissions Report, produced by SpinSports, looks into the amount of travelling done by each team in the NHL to expose how the league is producing far more in terms of emissions than is normal, and the damage the regular league season is doing to the environment.
Last year saw a total of 1,430t CO2 produced with the LA Kings the worst offenders, covering 210,600km and producing 67.7t CO2. The average amount produced by the average person in the world stands at just 8.4t CO2, making NHL players on average eight times worse than the average person in 2019.
Commenting on the results of the study, Andrew Welfle from the Tyndall Centre for Climate Change Research at the University of Manchester told the NHL Emissions Report: “The carbon footprint of all major sports teams and its players is often several magnitudes higher than that of other people. In the majority of cases, the majority of the blame cannot be justified by the focus on specific teams and players – they have to travel to attend fixtures and keep to schedule.
“It is the wider sports organisations that need to rethink the design of leagues and schedules, as this will be the only way to reduce the emissions of sports from an aviation perspective.
At the minute sports teams do get away with the amount of travel they do both nationally and internationally. However with climate change and emissions rapidly rising up the agenda and with many countries developing tough emission reduction targets, the time rapidly coming when sport has to do its bit.
“Sport is still coming to terms with what needs to be done and have not yet grasped that they may need to make some hard decisions to decarbonise once all the ‘low hanging’ actions have been achieved.”
For more information and quotes from Andrew Welfle, view the full study here: https://www.spinsports.com/blog/nhl-emissions/
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Canada
ELK Studios Expands Partnership with SkillOnNet to Ontario Market

PlayOJO, SlotsMagic and SpinGenie to carry ELK Studios’ games in Ontario
Global entertainment brand SkillOnNet and innovative Swedish game creator Elk Studios have cemented their longstanding partnership with the launch of ELK’s groundbreaking portfolio in the Ontario market.
ELK Studios is responsible for some of the industry’s most innovative and engaging online casino games. Now, players at SkillOnNet’s Ontario-licensed casinos, PlayOJO, SlotsMagic and SpinGenie, will be able to experience the feature-packed delights of hit titles like Nitropolis, Tinkerbot and Pirot, as well as new release Orbitfall, and the studio’s signature X-iter and CollectR mechanics.
The expansion marks a milestone for ELK Studios as it continues to grow its footprint in regulated markets worldwide. SkillOnNet recently successfully launched the studio’s portfolio in the Spanish and Mexican markets through its Spanish-language brands and expects the studio’s games to make a similarly immediate impact with Ontario players.
Ontario has become a hugely important growth market since the province launched regulated online gaming in 2022. It was worth $2.4 billion in 2024, with $63 billion in wagering, the lion’s share coming from online casinos.
Jani Kontturi, Head of Games at SkillOnNet said: “ELK Studios is known for its high-quality games that blend unique storytelling and humour with high levels of engagement and playability, which is why we’re delighted to introduce them to Ontario. We believe they will perform successfully, as they have in other markets around the world.”
Vaida Cirtautaite, CCO at ELK Studios said: “SkillOnNet has been an invaluable partner in our growth journey, and we are thrilled to expand our collaboration into Ontario. We’re excited to bring our innovative games to a new wave of players in this dynamic market.”
The post ELK Studios Expands Partnership with SkillOnNet to Ontario Market appeared first on Gaming and Gambling Industry in the Americas.
AGCO
Playnetic granted Ontario supplier license

Global B2B iGaming content provider secures first Canadian market entry following the successful submission and approval of its gaming-related supplier application
Playnetic, the in-demand global B2B iGaming content provider known for its quality games, reliable delivery and outstanding customer service, has announced the approval of its gaming-related supplier application by the Alcohol and Gaming Commission of Ontario (AGCO).
With the AGCO licensing process being recognised in the industry for its rigorous standards and thorough due diligence, the new certification confirms Playnetic was able to meet the high levels of integrity and regulatory compliance needed to legally distribute its content within the province.
As a result of the approval, Playnetic has now secured its first Canadian market entry and will be able to provide its library of innovative games to licensed operators in the Ontario region – with this starting point paving the way for further expansion into other regulated provinces in future.
Given signs of change emerging within the Canadian market and Alberta making progress toward a regulated online model – likely drawing from Ontario’s framework – this license positions Playnetic strongly to expand its footprint in the country and further solidifies the company’s ambitious growth plans.
In the meantime, Playnetic has already begun making groundwork with key operators in the Ontario region and is looking forward to going live with some exciting brands over the coming months. The company will also be attending SBC’s Canadian Gaming Summit from June 17-19, where both existing and new potential partners alike are welcome to stop by and meet the team.
Dan Phillips, Chief Executive Officer at Playnetic, said: “Acquiring AGCO approval for our gaming-related supplier application is undoubtedly a big step for Playnetic. The new license not only secures our first Canadian market entry, but also reaffirms Playnetic’s position as a trusted provider in iGaming and underlines our commitment to compliance and operational excellence.”
Julian Borg-Barthet, Chief Commercial Officer at Playnetic, said: “We’re very excited to now be in a position to offer our library of innovative gaming content in Ontario, and the groundwork to do that with some of the region’s biggest licensed operators is already underway. Over time, we’re confident this license will also help us expand further into current markets and emerging regulated provinces, such as Alberta.”
The post Playnetic granted Ontario supplier license appeared first on Gaming and Gambling Industry in the Americas.
BetVictor
BetVictor Canada launches Tracy McGrady Safer Gambling campaign

BetVictor Canada has launched its new out-of-home advertising campaign across the streets of Toronto to promote NBA legend Tracy McGrady as its Safer Gambling Ambassador.
Two mobile digital trucks strategically targeting high-traffic areas near Scotiabank Arena, Rogers Centre, and major sporting events will provide prime audience exposure for the campaign, scheduled around Toronto Maple Leafs, Toronto Raptors, and Toronto Blue Jays home games.
To further enhance the campaign’s reach, BetVictor Canada has partnered with Clear Media Group to leverage digital taxi tops across Toronto, providing city-wide exposure with 100 taxis displaying key brand messaging. These digital taxi tops will run during peak evening hours (5:00pm – 9:00pm) on select dates until April 5th, 2025.
The campaign coincides with Problem Gambling Awareness Month, a nationwide grassroots campaign held each March that seeks to increase public awareness of problem gambling and promote prevention, treatment, and recovery services.
BetVictor Canada offers an array of tools and services to help its Canadian customers bet and play safely and responsibly, across a host of sports betting markets and online casino games.
Mark Harper, Head of Emerging Markets at BV Group, said: “BetVictor is delighted to be participating in the National Council of Problem Gambling campaign in March, to help increase public awareness of problem gambling and the need to promote prevention, treatment and recovery services.
“In using our Safer Gambling Ambassador, Tracy McGrady, to raise awareness about BetVictor’s safer gambling tools such as loss limits, time alerts and product restrictions we are dedicated to ensuring all players have a safe gambling experience. #PGAM2025.”
The post BetVictor Canada launches Tracy McGrady Safer Gambling campaign appeared first on Gaming and Gambling Industry in the Americas.
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