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World’s most renowned motorcycle event – Isle of Man TT – goes digital

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The Department for Enterprise, promoters of the Isle of Man TT Races, has announced a ‘TT Lock-In’, including a virtual race between elite riders and international gamers.

Whilst the physical races are not going ahead this year, fans will be able to enjoy TT racing not seen in its 100-year history, the ‘Virtual TT powered by Motul’. Eight TT stars will be getting to grips with a new challenge by tackling the familiar course remotely via the newly released game, ‘Isle of Man TT: Ride on the Edge 2’. To add further excitement, the riders will be paired with experienced gamers from around the globe battling it out to achieve the best aggregate time to see who will be crowned this year’s ‘Virtual TT 2020 Champions’.

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Among the line-up is Isle of Man local, Conor Cummins, who will be taking part alongside other TT Races regulars, Peter Hickman and Davey Todd. Their teammates, leading international gamers, hail from Russia, USA, and the UK, plus racing legend Steve Hislop’s son Aaron.

As part of an eight-day digital TT entertainment programme starting June 6th, viewable via the Official TT website iomttraces.com, Facebook page and YouTube channel, ‘TT Lock-In’ will blend some of the greatest solo and sidecar moments from the track in the TT’s long illustrious history with live interviews, personal insights and revelations from the TT Races’ biggest stars.

TT fans can look forward to a week of exclusive TT themed entertainment from the past, present and future, hosted by Vlogger Chris Pritchard and double TT Race winner Steve Plater.

Broadcast live via the ‘TT Lock-In’ virtual studio, Chris and Steve will be joined by a ‘who’s-who’ of TT racing to provide their own unique views and personal insights to the series. Fans will have the chance to submit their own questions and messages for John McGuinness, Dean Harrison, Carl Fogarty, Phillip McCallen, Rob McElnea, Peter Hickman, Brian Reid and Cameron Donald as well as multi-sidecar TT race winners Ben Birchall and Dave Molyneux.

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Lyle Wraxall, CEO of Digital Isle of Man, added:

 ‘The ‘Virtual TT powered by Motul’ is an exciting project that provides us with the chance to engage with new and different fans around the world. It will open doors to explore digital channels and opportunities for the island such as our new esports initiative.

Thanks to our network, our technical excellence, collaboration with gamers, motorsport and developers, and world-leading infrastructure, we have been able to produce an event that I’m sure will cement our position as a forward-thinking and adaptable home for digital  innovations and businesses.’

A complete schedule for the free ‘TT Lock-In’ can be viewed on the IOM TT website, and fans can watch via iomttraces.com and the TT Races Official Facebook page and Isle of Man TT Races Official YouTube channel.

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GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments

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GRID, an in-game data infrastructure platform trusted by the leading game publishers and sportsbooks, has unveiled GRID Insights — a new AI-driven product delivering real-time, predictive context to live esports broadcasts and betting experiences.

GRID Insights transforms raw gameplay data into dynamic, predictive insights in milliseconds — surfacing real-time narratives like player streaks, weapon stats and record chases, all tailored to the stream’s brand and audience.

“With GRID Insights, we’re building the storytelling engine of live esports, powered entirely by official data. We use official in-game data and real-time pipelines to generate predictions, contextual stats, and behavioral patterns that previously required an analyst team. Now it’s automated and scalable, enabling our partners to create more immersive, informative, and engaging experiences that today’s digital-native audiences expect,” said Moritz Maurer, CEO of GRID.

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Thanks to GRID’s deep partnerships with top game publishers and tournament organisers, Insights is built on structured, official data, enhanced by large language models (LLMs) and available via plug-and-play SDKs or APIs. The product supports major esports titles including CS2, Dota 2, League of Legends and VALORANT, with full customisation across branding and output formats.

GRID Insights made its live debut during the Champion of Champions Tour Season 3 (CS2), with broader adoption already underway. Among early adopters is the European Pro League (EPL), now integrating GRID Insights into its tournament broadcasts.

“GRID Insights is a game-changer for how fans engage with the action. At EPL, we’re always looking for new ways to elevate the viewer experience—and with GRID Insights, the instant, story-driven context keeps fans both informed and immersed. Whether you’re a dedicated follower or a casual viewer, it makes every moment more exciting,” said Oleksii Krasnikov, CEO of EPL.

The post GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments appeared first on European Gaming Industry News.

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Ana Carolina Luna Maçães

Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment

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Esportes Gaming Brasil, the owner of Onabet and Esportes da Sorte, has unveiled Ana Carolina Luna Maçães as its new Compliance Manager. The hire reinforces the company’s commitment to transparency, integrity, and good governance in Brazil’s evolving betting market.

Esportes Gaming Brasil’s new Head of Compliance, Ana Carolina Luna Maçães, commented: “Esportes Gaming Brasil has set a high standard in Brazil’s betting market with its total commitment to integrity, governance, and responsible gaming. It’s a privilege to join this exceptional team as Compliance Manager. My role is to reinforce our culture of compliance, navigating us through complex regulatory frameworks across multiple jurisdictions with as little friction as possible. Our mission is to deliver secure, transparent, and competitive services for our partners and clients.”  

A seasoned legal and compliance professional who has spent time at NSX Brasil, Maçães joins with expertise in financial crime prevention, responsible gambling, and corporate ethics. She has earned a CPC-A certification from LEC (Legal, Ethics & Compliance), and she significantly strengthens the group’s in-house compliance work.

Esportes Gaming Brasil CEO Darwin Filho, added: “It’s more than just complying with and supporting regulations. Esportes Gaming Brasil has been actively leading the process of maturing the betting sector in the country. Our commitment to governance has been an essential part of our business model since the beginning. The arrival of Ana Carolina represents a strategic reinforcement, further strengthening the culture of compliance that has always guided the company.”

Esportes Gaming Brasil is proud to be one of the Brazilian-licensed operators under the SPA/MF framework and is renowned for impactful responsible gambling measures, including self-exclusion tools, behaviour monitoring, and an addiction support network.

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With deep relationships to national sport and culture through major football sponsorships and experiential collaborations, and a growing digital presence via Onabet, the group is committed to shaping a safe, sustainable, and responsible future for Brazil’s gaming sector.

The post Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment appeared first on Gaming and Gambling Industry in the Americas.

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Gamercraft Fully Adopts ESIC Integrity Codes and Joins Commission to Elevate Global Esports Standards

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The Esports Integrity Commission (ESIC) announced that Gamercraft has joined ESIC as a Platform Tournament Organiser Member, formally embedding ESIC’s Integrity Codes into its Terms & Conditions and Terms of Use.

As part of its membership, Gamercraft will:

• Integrate ESIC’s Anti-Corruption, Anti-Cheating and Player Conduct Codes directly into every user agreement.

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• Work hand-in-hand with ESIC to manage integrity-related complaints and appeals, including reviews of platform bans, to ensure transparent and independent resolution.

As an esports tournaments platform, Gamercraft delivers skill-based competitive experiences powered by proprietary tournament formats and performance-driven systems. With its integration into ESIC, Gamercraft solidifies its commitment to competitive integrity by adopting the ESIC Integrity Programme across all its operations.

Gamercraft joins a growing list of distinguished international tournament organisers and stakeholders who rely on ESIC’s Integrity Programme to form the foundation for competitive integrity within their operations.

Stephen Hanna, CEO of ESIC, said: “We are pleased to welcome Gamercraft, Inc. into ESIC membership. As a tournament organiser operating in the fast-evolving space of platform-based esports competition, their adoption of the ESIC Integrity Program is a meaningful step toward upholding fairness and ethical conduct across online tournaments. We look forward to supporting Gamercraft as they continue to scale their efforts with integrity at the core.”

JJ Garcia-Rovira, CEO of Gamercraft, said: “At Gamercraft, integrity forms the foundation of fair competition. Joining ESIC formalizes our commitment to maintaining the highest standards across our tournament ecosystem. As we pioneer new formats in skill-based competition and esports, this partnership ensures our community can compete with complete confidence in the fairness and transparency of our platform. We’re excited to work alongside ESIC in elevating integrity standards throughout the competitive gaming ecosystem.”

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The post Gamercraft Fully Adopts ESIC Integrity Codes and Joins Commission to Elevate Global Esports Standards appeared first on European Gaming Industry News.

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