eSports
World’s most renowned motorcycle event – Isle of Man TT – goes digital

The Department for Enterprise, promoters of the Isle of Man TT Races, has announced a ‘TT Lock-In’, including a virtual race between elite riders and international gamers.
Whilst the physical races are not going ahead this year, fans will be able to enjoy TT racing not seen in its 100-year history, the ‘Virtual TT powered by Motul’. Eight TT stars will be getting to grips with a new challenge by tackling the familiar course remotely via the newly released game, ‘Isle of Man TT: Ride on the Edge 2’. To add further excitement, the riders will be paired with experienced gamers from around the globe battling it out to achieve the best aggregate time to see who will be crowned this year’s ‘Virtual TT 2020 Champions’.
Among the line-up is Isle of Man local, Conor Cummins, who will be taking part alongside other TT Races regulars, Peter Hickman and Davey Todd. Their teammates, leading international gamers, hail from Russia, USA, and the UK, plus racing legend Steve Hislop’s son Aaron.
As part of an eight-day digital TT entertainment programme starting June 6th, viewable via the Official TT website iomttraces.com, Facebook page and YouTube channel, ‘TT Lock-In’ will blend some of the greatest solo and sidecar moments from the track in the TT’s long illustrious history with live interviews, personal insights and revelations from the TT Races’ biggest stars.
TT fans can look forward to a week of exclusive TT themed entertainment from the past, present and future, hosted by Vlogger Chris Pritchard and double TT Race winner Steve Plater.
Broadcast live via the ‘TT Lock-In’ virtual studio, Chris and Steve will be joined by a ‘who’s-who’ of TT racing to provide their own unique views and personal insights to the series. Fans will have the chance to submit their own questions and messages for John McGuinness, Dean Harrison, Carl Fogarty, Phillip McCallen, Rob McElnea, Peter Hickman, Brian Reid and Cameron Donald as well as multi-sidecar TT race winners Ben Birchall and Dave Molyneux.
Lyle Wraxall, CEO of Digital Isle of Man, added:
‘The ‘Virtual TT powered by Motul’ is an exciting project that provides us with the chance to engage with new and different fans around the world. It will open doors to explore digital channels and opportunities for the island such as our new esports initiative.
Thanks to our network, our technical excellence, collaboration with gamers, motorsport and developers, and world-leading infrastructure, we have been able to produce an event that I’m sure will cement our position as a forward-thinking and adaptable home for digital innovations and businesses.’
A complete schedule for the free ‘TT Lock-In’ can be viewed on the IOM TT website, and fans can watch via iomttraces.com and the TT Races Official Facebook page and Isle of Man TT Races Official YouTube channel.
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eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent

Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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