Press Releases
AML IN GAMING: A MANUAL AGAINST CRIMINAL INFILTRATION IN THE INDUSTRY
Written by Antonio Arrotino, AML Manager and MLRO of SKS365, and Prof. Ranieri Razzante, President of the Ass. Italian Anti-Money Laundering Officers, the book photographs the current legal system and measures to prevent and combat organized crime incursions in offline and online markets
Il GAMING – Prevenzione e contrasto alle infiltrazioni mafiose (GAMING – Prevention and fight against mafia infiltrations) is the title of the guide written by Antonio Arrotino, lawyer, AML Manager and MLRO of SKS365, together with Professor Ranieri Razzante, President of the Italian Anti-Money Laundering Association, professor of Anti-Money Laundering Legislation at the University of Bologna and vice-president of the supervisory body of SKS365. With a further contribution that always comes from SKS365, or that of Luca Grisci, Director of Retail.
A guide for operators and all professionals who make up the gaming industry in Italy, to gather in a single volume what concerns the subjects involved, the current legislation, the types of risk and the measures to be taken to prevent potential inferences by crime within such a delicate and changing system and, therefore, particularly exposed to illicit interests.
“The purpose of money laundering deriving from criminal activity, as is known, is to reintroduce into the legal economic circuit those resources which have been drained from it through criminal activities, and which return to it in different forms and features, to allow reinvestment in lawful activities – is written in the Preface signed by Roberto Fanelli, head of the Central Legal and Litigation Department of ADM, italian gaming authority – The volume of Razzante, a well-known expert on this subject, and Arrotino, expert and operator in the sector, systematically deals with these issues, providing a complete picture and flanking the necessary legal framework profiles with those who preside over concrete operations.”
The objective that Arrotino and Razzante aim in making the guide stems from two considerations: the size of the damage that the crime of money laundering entails for the Italian economic system – almost 120 billion a year – and the evidence that infiltrations criminals in the gaming chain occur to the detriment of the concessionaires themselves and almost never, however, with their complicity. Nonetheless, the false myth has been created that associates the game with the crime on several levels (political, journalistic and social). This has led to see the gaming sector as an enemy rather than as an ally of Authorities and Institutions.
“The gaming sector, like other sectors that generate high money movements, is of very high interest in crime. Only in Italy the illegal game is worth a fifth of the legal collection – commented Antonio Arrotino – However, more and more in recent years, a fundamental contribution in the fight against crime has come precisely from the operators of the sector, primarily from the concessionaires themselves, who are become authentic sentinels of illegal or potentially such behavior, as evidenced by the significant increase in reports of suspicious transactions, to the police. This is a twofold commitment: on one hand the State Authority, on the other the operators and dealers, in a relationship based on trust, involvement and above all awareness of the tools to defend the clean system.”
“We wish that this book will help to dismantle some prejudices, in the Authorities and Institutions, according to which the gaming sector is dominated by crime where, on the contrary, crime would find easy way in a market that is not sufficiently manned – added Prof Ranieri Razzante – For a long time I’ve been supporting the need to issue a Single Text on the Game, which collect all regulatory sources, now dispersed in a thousand streams, and which allows operators and the police themself to follow their technical and legal evolution.”
This book reconstructs the entire ecosystem around the game in Italy, institutional actors, entrepreneurial subjects, typology of existing products and services, deepening the business circuits to identify the potential vulnerabilities of the industry, i.e. the areas in shadow where the concrete risk of criminal infiltration lurks. To conclude with a detailed regulatory overview of the obligations of dealers and operators, together with reporting methods and authorities in charge of surveillance and intervention.
The volume is published by Pacini Giuridica, specialized in the publication of manuals in the artistic-cultural field and in-depth scientific, academic and regulatory study.
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eSports
PUBG MOBILE confirms 31 teams for Esports Nations Cup 2026 in Riyadh
124 countries and territories registered for selection; the 32nd “Solidarity” Wildcard slot is still to be confirmed.
PUBG MOBILE has confirmed 31 of the 32 national teams for PUBG MOBILE at the Esports Nations Cup 2026, scheduled for November 3-8 in Riyadh. The publisher said 124 countries and territories registered and submitted official rosters for the selection process. The event will play for a $1.32 million USD prize pool.
The confirmed lineup includes 14 teams advancing from nine regional qualifiers: Indonesia, Cambodia, Hong Kong, Kyrgyzstan, Uzbekistan, Jordan, KSA, France, Italy, Mexico, Colombia, Chile, Mauritania and Madagascar.
A further 12 teams are invited via ENC Rankings: Türkiye, Mongolia, Brazil, Pakistan, Myanmar, Vietnam, Thailand, Nepal, South Africa, United States, Ukraine and Argentina. Four Special Invite teams—China, South Korea, India and Japan—also join the Group Stage.
Two Wildcard slots are listed: Kuwait as the Host Region representative, and one “TBD (Solidarity)” team still to be confirmed. From November 3, teams will be split into four groups of eight for a round-robin Group Stage, with the top four from each group advancing to the Grand Finals.
The Esports Nations Cup was announced in August 2025 as a multi-title national-team competition, with future international iterations planned, according to the company. PUBG MOBILE also claimed it is the “#1 game title at the Esports Nations Cup in terms of participating countries and territories,” citing the 124 registered countries and territories for its selection process.
The post PUBG MOBILE confirms 31 teams for Esports Nations Cup 2026 in Riyadh appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Canada
Tonybet player in Canada claims $20,000 CAD golden World Cup card prize
Tonybet says a player in Laurier-Station, Canada has claimed the “golden card” prize worth $20,000 CAD in the operator’s World Cup Card Collection. The announcement was made Tuesday 21st July 2026.
The World Cup collection featured 51 cards in total, including 48 digital cards representing participating World Cup nations, plus three unique prize cards in bronze, silver and gold. Tonybet said the bronze card—available during the group stage—was previously found by a customer in Saint-Colomban, Canada, while the silver card—available during the knockout rounds up to the quarter-finals—was won by a player in County Kildare, Ireland.
The golden card became available for the semi-final, third-place play-off and final, and has now been claimed, Tonybet said.
Tonybet Head of Product Kiryl Liudvikevich said: “You can plan a campaign down to the last detail, but you can’t plan what the World Cup brings.
“We designed the collection to evolve with the tournament, and every knockout round created new stories we couldn’t have predicted. Seeing players complete their collections and discovering who would uncover each prize was the most rewarding part of the campaign.
“I hope everyone enjoyed the experience for what it was meant to be: a fun addition to the tournament, played responsibly and always within their limits.”
Tonybet said the collection will remain open until 31 July for players who are still completing sets and spending coins, although all grand prizes have been awarded.
The post Tonybet player in Canada claims $20,000 CAD golden World Cup card prize appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Canada
Tonybet player in Canada claims $20,000 CAD golden World Cup card prize
Tonybet says a player in Laurier-Station, Canada has claimed the “golden card” prize worth $20,000 CAD in the operator’s World Cup Card Collection. The announcement was made Tuesday 21st July 2026.
The World Cup collection featured 51 cards in total, including 48 digital cards representing participating World Cup nations, plus three unique prize cards in bronze, silver and gold. Tonybet said the bronze card—available during the group stage—was previously found by a customer in Saint-Colomban, Canada, while the silver card—available during the knockout rounds up to the quarter-finals—was won by a player in County Kildare, Ireland.
The golden card became available for the semi-final, third-place play-off and final, and has now been claimed, Tonybet said.
Tonybet Head of Product Kiryl Liudvikevich said: “You can plan a campaign down to the last detail, but you can’t plan what the World Cup brings.
“We designed the collection to evolve with the tournament, and every knockout round created new stories we couldn’t have predicted. Seeing players complete their collections and discovering who would uncover each prize was the most rewarding part of the campaign.
“I hope everyone enjoyed the experience for what it was meant to be: a fun addition to the tournament, played responsibly and always within their limits.”
Tonybet said the collection will remain open until 31 July for players who are still completing sets and spending coins, although all grand prizes have been awarded.
The post Tonybet player in Canada claims $20,000 CAD golden World Cup card prize appeared first on Americas iGaming & Sports Betting News.
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