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Hawks Talon GC Beats Grizz Gaming To Earn Second Win of Season

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KEL (Mykel Wilson) Leads Team To Victory Against His Former Team Grizz Gaming

 In front of an international viewing audience, Hawks Talon Gaming Club, the official NBA 2K League affiliate of the Atlanta Hawks, beat Grizz Gaming twice in a best-of-three series. As a result, Hawks Talon earned their second victory of the 2020 NBA 2K League regular season. The outcome of each game was 74-63, 54-60 and 75-57.

“Our team showed their resilience in each of our games against Grizz Gaming,” Hawks Talon GC’s Team Manager and Head Coach Wesley Acuff said. “In this series against KEL’s former team, our team rallied behind his composure and leadership, and we are proud of everyone’s contributions which helped us come away with a win.”

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In the first game, Atlanta’s own KEL (Mykel Wilson) led the team with a personal season-best 27 points, highlighted by shooting 11-for-14, to go along with three assists and one steal. After playing for Grizz Gaming last season, Hawks Talon drafted KEL in the second round of the 2020 NBA 2K League Draft. Hawks Talon’s BP (Michael Diaz-Cruz) finished with 17 points, one rebound and three assists while MRSTYLEZ (Andrew Valle) tied his season-best with 12 points to go along with two steals. LEE (Lee Lamb) contributed with nine points and 12 rebounds and a game-high five blocks while FOLLOWTHEGOD (Kwan Larry Niblack Jr.) also added nine points shooting three-for-three from three-point range and added two rebounds, one assist and one steal.

In the second game, Hawks Talon’s BP totaled a team-high 17 points to go along with seven assists and three rebounds. LEE, the team’s 2020 first-round pick, added 11 points and 12 rebounds to record his third double-double of the season. He also added a career-high four blocks and two steals. Hawks Talon’s FOLLOWTHEGOD added nine points and four rebounds while KEL added nine points and two steals. Rounding out the group was MRSTLYEZ who added eight points, four rebounds, four assists and one block.

In the third game, Hawks Talon’s BP totaled a game-high 34 points to go along with a season-high six steals and five assists. With this performance, BP has hit the 30-point scoring mark in each match-up this season. KEL added 22 points and two assists while LEE scored eight points to go along with 11 rebounds, four assists and three blocks. MRSTYLEZ finished with a career-high seven steals, five points, three rebounds and two assists. Hawks Talon’s FOLLOWTHEGOD totaled four points, two assists and a season-high two blocks.

Hawks Talon will continue its regular season competition as part of six weeks of remote gameplay. The club’s next match will take place at 7 p.m. on Friday, May 15 against Pacers Gaming. These games will be livestreamed on the league’s Twitch and YouTube channels.

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eSports

Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.

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Asia

Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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