Canada
Tapinator Announces Q1 2020 Financial Results

Tapinator, Inc., a developer and publisher of category leading apps for mobile platforms, today announced unaudited financial results for the three months ended March 31, 2020, and the filing of its quarterly report for the periods ended March 31, 2020 and 2019. The quarterly report and financial statements may be found at http://www.otcmarkets.com/stock/TAPM/disclosure. The results provided below replace, in its entirety, any guidance or projections previously issued by the Company.
For the quarter ended March 31, 2020, Tapinator achieved revenue of approximately $914,000, bookings* of approximately $977,000, net loss of approximately $267,000, and adjusted EBITDA* of approximately $90,000. The Company’s revenue and bookings* represent year-over-year improvements of 12% and 1%, respectively.
*A table has been included in this press release with non-GAAP adjustments to the Company’s revenue resulting in bookings (a non-GAAP measure) and non-GAAP adjustments to the Company’s net loss, resulting in positive adjusted EBITDA (a non-GAAP measure) for the relevant periods.
Financial Highlights |
||||
Quarter Ended |
||||
March 31 |
Change |
|||
2020 |
2019 |
(%) |
||
GAAP Results: |
||||
Revenue |
$913,855 |
$813,055 |
12% |
|
Net Loss |
$(267,203) |
$(659,703) |
NM(1) |
|
Diluted Net Loss Per Share |
$(0.48) |
$(1.20) |
NM(1) |
|
Non-GAAP Results: |
||||
Adjusted EBITDA |
$90,220 |
$(67,067) |
NM(1) |
|
Bookings: |
||||
Category Leading Apps |
$714,658 |
$644,278 |
11% |
|
Rapid-Launch Games |
$262,650 |
$322,397 |
-19% |
|
Total Bookings |
$977,308 |
$966,675 |
1% |
|
1 Percentage change not meaningful |
Ilya Nikolayev, CEO of Tapinator commented, “During the first quarter of 2020, we continued to grow our Category Leading Apps business and, in particular, we are proud of the additional strides that we have made with our Live Operations (or “Live Ops”) capabilities. These LiveOps initiatives have resulted in strong improvements to the monetization of our daily active users and increases to our average revenue per daily active user. We are continuing to invest in LiveOps in 2020 with daily goals and customized stats that will soon launch in Video Poker Classic as well as new upcoming limited time events including Cinco de Mayo, Mothers’ Day and Memorial Day Offers and Jackpots.
With regards to new launches, we are very excited about the recent global launch of our new game, SPEED – Heads Up Solitaire. SPEED is a synchronous, heads-up card game where users compete with real players around the globe, in real time. The gameplay is based on a game that is proven in the real world and we believe that the metagame, social functionality, and virtual currency system that we have built will translate into strong retention and monetization metrics. We are also very excited that SPEED is currently featured by Apple, within a number of countries, in its “New Games We Love” category.
Given the continued uncertainty surrounding the current coronavirus situation, we believe that people are increasingly seeking entertainment that they can experience from the safety of their home. Our mobile game offerings fill this need. In fact, our mission is to offer players social casino entertainment anytime, anywhere. We believe that “social” play from the user’s mobile device will become increasingly compelling given the current climate. Our upcoming game, SPEED, is a great example of a product that is traditionally played between friends and family in the real world yet can now be played anytime, anywhere as a truly heads-up, social game.”
Andrew Merkatz, President & CFO of Tapinator, also commented on the Company’s results, “We are pleased with the following accomplishments during the first quarter of 2020:
- We achieved quarterly revenue of approximately $914,000 representing year-over-year growth of 12%
- We reported quarterly Bookings* of approximately $715,000 within our core Category Leading Apps business, representing year-over-year growth of 11%
- We implemented significant cost containment measures during the most recent quarter. These measures contributed to quarterly adjusted EBITDA* of approximately $90,000, which compares to an adjusted EBITDA* loss of approximately ($67,000) recorded in Q1 2019. These measures also contributed to a significant reduction in our net loss which narrowed to approximately ($267,000) in the first quarter of 2020 which compares to a net loss of approximately ($660,000) recorded in Q1 2019.
- We made continued investment in our LiveOps capability yielding further monetization improvements in certain core games, an investment we believe crucial to the long-term success of our Category Leading Apps strategy.
The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. Based on the report, games are now 72% of all spending in the app stores. Mobile games saw 25% more spending than all other games combined in 2019. Mobile game spending was 2.4 times the spending for PC and Mac games, and 2.9 times spending for home game consoles in 2019. Tapinator has become a seasoned operator in this massive and lucrative market, and we believe we are well positioned to continue to deliver strong growth and product leadership in the coming years.”
Current Outlook
It is too early to quantify and distinguish the impact of the coronavirus pandemic for our business. In our games, we have seen an increase in the number of downloads as well as user engagement and also some uptick in revenues in March and April. Despite this uptick, we believe the pandemic creates significant uncertainty regarding the longer term impact on consumer and advertising spending within mobile apps. Despite this uncertainty, we continue to have strong conviction regarding our Category Leading Apps business, and specifically our focus on social casino games. The strategic changes we implemented in 2017-2018, shifting from Rapid-Launch Games to Category Leading Apps, and the initiatives we began in 2019 to focus on LiveOps both continue to pay off. We have also seen positive early results from cost containment measures that we undertook during the first quarter of 2020 that we believe will continue to yield improved operating results moving forward.
While we are not providing financial guidance at this time, we continue to believe we are well positioned to again deliver strong company-wide revenue and adjusted bookings growth in 2020. This growth is expected to be derived from our seasoned franchises such as Video Poker Classic and Solitaire Derby, combined with recent game launches such as SPEED. We also anticipate significantly improved adjusted EBITDA and significantly narrowed net loss in 2020. Based on the Company’s strong financial performance over the past twelve months, the repeatable nature of the Company’s Category-Leading App revenues, its strong product portfolio, its significant operating leverage, and its attractive market positioning at the intersection of mobile entertainment and online casino style gaming, we continue to believe Tapinator is currently fundamentally and deeply undervalued. The Company’s management and independent board of directors remain committed to working diligently and prudently on behalf of all of its shareholders to both grow and unlock this value in 2020 and beyond.
*Non-GAAP Financial Measures
We have provided in this release the non-GAAP financial measures of Bookings and adjusted EBITDA, as a supplement to the measures of Revenue and Operating Income, which are prepared in accordance with United States generally accepted accounting principles (“GAAP”). Management uses Bookings and adjusted EBITDA internally in analyzing our financial results to assess operational performance and liquidity. The presentation of Bookings and adjusted EBITDA is not intended to be considered in isolation or as a substitute for the financial information prepared in accordance with GAAP. We believe that both management and investors benefit from referring to Bookings and adjusted EBITDA in assessing our performance and when planning, forecasting and analyzing future periods. We believe Bookings and adjusted EBITDA are useful to investors because it allows for greater transparency with respect to key financial metrics we use in making operating decisions and because our investors and analysts use them to help assess the health of our business. Below, we have provided reconciliations between our historical and projected Bookings and adjusted EBITDA to the most directly comparable GAAP financial measures below. Some limitations of Bookings and adjusted EBITDA are as follows:
- Bookings does not reflect that we defer and recognize online game revenue over the estimated life of durable virtual goods;
- Adjusted EBITDA does not include the impact of stock-based expense, impairment of previously capitalized software or intangible assets previously acquired, acquisition-related transaction expenses, one-time financing expenses, contingent consideration fair value adjustments and restructuring expense;
- Adjusted EBITDA does not reflect income tax expense;
- Adjusted EBITDA does not include other income or expense, which includes foreign exchange gains and losses and interest income or expense;
- Adjusted EBITDA excludes depreciation and amortization of intangible assets and impairment of capitalized software. Although depreciation and amortization and impairment of capitalized software are non-cash charges, the assets being depreciated and amortized or impaired may have to be replaced in the future; and
- Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, which will reduce their usefulness as a comparative measure.
Because of these limitations, you should consider Bookings and adjusted EBITDA along with other financial performance measures, including Revenue, Net Income (Loss), Diluted Net Income (Loss) Per Share, Cash Flow from Operations, Operating Income (Loss) and our other financial results presented in accordance with GAAP.
Reconciliation of GAAP to Non-GAAP Results |
||
Quarter Ended |
||
March 31 |
||
2020 |
2019 |
|
Reconciliation of Net Loss to Adjusted EBITDA: |
||
Net loss |
$(267,203) |
$(659,703) |
Interest expense, net |
13,423 |
1,773 |
Tax expenses |
– |
– |
Amortization of capitalized software development |
116,080 |
184,699 |
Depreciation and amortization of other assets |
925 |
1,790 |
Stock-based expense |
130,602 |
404,375 |
One-time financing costs |
96,393 |
– |
Adjusted EBITDA |
$90,220 |
$(67,067) |
Reconciliation of Revenue to Bookings: |
||
Revenue |
$913,855 |
$813,055 |
Change in deferred revenue |
63,453 |
153,620 |
Bookings |
$977,308 |
$966,675 |
About Tapinator
Tapinator Inc. (OTC: TAPM) develops and publishes category leading apps for mobile platforms, with a focus on social casino games. Tapinator’s library includes more than 300 titles that, collectively, have achieved over 500 million mobile downloads, including notable properties such as Video Poker Classic and Solitaire Derby. Tapinator generates revenues through the sale of branded advertising and via consumer transactions, including in-app purchases and subscriptions. Founded in 2013, Tapinator is headquartered in New York, with product development and marketing teams located in North America, Europe and Asia. Consumers can find high-quality mobile entertainment wherever they see the ‘T’ character logo, or at http://tapinator.com.
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Alex Malchenko Head of Sales at Evoplay
Evoplay strengthens Ontario presence in partnership with Caesars Entertainment

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Evoplay, the award-winning game development studio, has partnered with Caesars Entertainment to expand its footprint in the Canadian market, following its initial entry earlier this year. The partnership integrates 20 of the studio’s top-performing titles onto Caesars Palace Online Casino, Horseshoe Online Casino and Caesars Sportsbook & Casino in Ontario, including fan-favourites such as Hot Triple Sevens, Triple Chili, and The Greatest Catch Bonus Buy.
Having announced its official entrance into Ontario in March, the collaboration with Caesars marks a significant step in Evoplay’s local strategy. Further standout releases, such as Inner Fire Bonus Buy and Hot Volcano, also launched as part of the initial package, with additional player favourites, including Fruit Nova and Ice Mania.
The collaboration underlines Evoplay’s commitment to working with leading operators to deliver high-quality content tailored to regional audiences.
Alex Malchenko, Head of Sales at Evoplay, said: “Launching with Caesars in Ontario marks a key milestone in our North American strategy.
“It reflects both the strength of our portfolio and our commitment to providing innovative, high-performing content to operators of the highest caliber.”
Ricardo Cornejo Rivas, Vice President of Online Gaming at Caesars Digital, said: “Evoplay brings a fresh and dynamic approach to online gaming, which we’re excited to offer to our players in Ontario. This portfolio of standout titles adds to our growing content library and furthering our ongoing goal of delivering top-tier entertainment experiences to our players.”
The post Evoplay strengthens Ontario presence in partnership with Caesars Entertainment appeared first on Gaming and Gambling Industry in the Americas.
Canada
iGaming Ontario Appoints Joseph Hillier as its New President and CEO

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The iGaming Ontario Board of Directors has announced Joseph Hillier as the organization’s new President and Chief Executive Officer, effective September 8, 2025. Joseph’s depth in the Ontario igaming market combined with successful public and private sector careers make him the ideal President and CEO at this critical point in iGaming Ontario’s growth.
Joseph was most recently Chief Strategy Officer and Corporate Secretary at the Alcohol and Gaming Commission of Ontario (AGCO), where he delivered significant strategic and regulatory initiatives across the province’s alcohol, cannabis, gaming, and horse racing sectors. Prior to the AGCO, he served as Chief of Staff to Ontario Attorney General Hon. Doug Downey and led the development, launch and implementation of Canada’s first private sector-driven igaming market and the creation of iGaming Ontario. Joseph also spent more than a decade working in the financial and legal services sectors.
The Board expressed its sincere thanks to David Smith for serving as Interim President and Chief Executive Officer since Martha Otton’s retirement.
The post iGaming Ontario Appoints Joseph Hillier as its New President and CEO appeared first on Gaming and Gambling Industry in the Americas.
Blanka Homor Sales Director at Playson
Playson strengthens Ontario foothold with Casino Time integration

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Partnership accelerates supplier’s continued expansion across North America
 Playson, the accomplished digital entertainment supplier, has bolstered its presence in Canada after securing a new partnership with Casino Time, one of Ontario’s fastest growing regulated operators.
Casino Time will benefit from Playson’s comprehensive Hold and Win portfolio, which consistently features among the supplier’s top-performing titles released to market.
Coin Strike: Hold and Win, Thunder Coins: Hold and Win, and Diamonds Power: Hold and Win are among the releases now available to the Casino Time player base, courtesy of a seamless integration via Light & Wonder’s aggregation platform.
Renowned for its retail presence across Ontario, Casino Time has successfully bridged the gap between physical and digital gaming since entering the province’s regulated iGaming market in 2024. Its online offering is set to reach new heights with the addition of Playson’s titles, which offer immersive gameplay and captivating visuals that are proven to increase player retention and satisfaction.
The latest agreement coincides with a significant period of growth in North America for Playson, underlining its long-term vision of expanding its market share in regulated territories with key operators.
Blanka Homor, Sales Director at Playson, said: “Ontario is a market of major significance for us in North America and so it is great to join ties with such a household name.
“Casino Time’s online expansion continues to soar and we are confident our Hold and Win collection will resonate with local players, offering them alternative ways of engaging in captivating slot experiences.”
Jeffrey Holmes, Chief Operating Officer at Casino Time, said: “Partnering with Playson is an exciting step in our mission to deliver the very best in online casino entertainment. Their Hold and Win titles are a proven hit in multiple markets, and we are certain these will add a unique dynamic to our slot library.
“This collaboration strengthens our ability to bridge the gap between retail and digital gaming, while giving our players fresh, immersive experiences.”
The post Playson strengthens Ontario foothold with Casino Time integration appeared first on Gaming and Gambling Industry in the Americas.
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