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Online Casinos Market is Expected to Reach US$ 18882.85 Million by 2027, Growing at a CAGR of 10.2% Over the Forecast Period, Owing to Growing Adoption of Online Gaming Services Across the World in Lockdown Conditions, says Absolute Markets Insights

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Some of the players operating in the online casinos market are BeSoftware N.V. (Lucky Red Casinos), BetFair, Betway Limited, BoVegas.com, Cherry Gold Casinos, GVC Holdings PLC, Infinite Visions (Casiplay.com)

The outbreak of COVID-19 has led various countries to inculcate situations of lockdowns and social distancing for preventing the growth in patients. In such initiatives, people have been instructed to stay in their homes as long as possible. This has provided industries such as retail, which may be traditional or online, healthcare as well as media and entertainment with increased demand. The gaming sector has seen a radical spike in player figures across the globe. In regions, wherein online gambling and online casino games have been deployed, the figures for players and their earnings have been observed to be growing at a significant pace.

Online casino games provide users with a unique experience through the variety of games in the respective catalogues of the market participants. Players can choose from skill-based games from card-based games or more casual games such as slots and roulette. These characteristics of the market offerings are providing the market with an opportunity to cater to the gaming requirements of the overall target audience. As a measure to make the offerings gamer-focused, companies have been investing towards integrating anti-cheat technologies. This is expected to improve the player experience and lead towards longer player-provider relationships. These factors are expected to aid the growth of the global online casinos market over the forecast period.

The detailed research study provides qualitative and quantitative analysis of online casinos market. The market has been analyzed from demand as well as supply side. The demand side analysis covers market revenue across regions and further across all the major countries. The supply side analysis covers the major market players and their regional and global presence and strategies. The geographical analysis done emphasizes on each of the major countries across North America, Europe, Asia Pacific, Middle East & Africa and Latin America.

Key Findings of the Report:

The card-based games are expected to hold a major share of the market as compared to the other types of games in the market. The significant demand for skill as well as the overall rewards system are expected to aid the growth of the segment in the market.
On the basis of device type, mobile devices are expected to be the major segment over the forecast period. This is primarily due to growing adoption of mobile devices for gaming purposes as well as the location independence offered by the devices which leads to more time elapsed in playing online casino games.
As far as geography is concerned, Asia Pacific is expected to hold maximum share in the global online casinos market over the forecast period. This can be attributed to the changes in regulations on online gambling across the countries in the region. These changes in regulations are expected to provide the market with a wider customer reach which would help in enhancing the revenue figures for the overall market.
Some of the players operating in the online casinos market are BeSoftware N.V. (Lucky Red Casinos), BetFair, Betway Limited, BoVegas.com, Cherry Gold Casinos, GVC Holdings PLC, Infinite Visions (Casiplay.com), Kindred Group plc, LeoVegas Gaming plc, MansionCasinos, Royal Panda Limited, the 888 Group, WHG (International) Ltd, White Hat Gaming (The Grand Ivy Casinos), amongst others.

Get Full Information of this premium report@ https://www.absolutemarketsinsights.com/reports/Online-Casinos-Market-2019-2027-542

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Alex Pratt

Edge Marketing Institute launches G.A.M.E marketing leadership programme for B2B gaming

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Online, on-demand course targets CMOs and senior marketers, with WorldGaming signed as exclusive media partner.

Edge Marketing Institute has launched in the gaming sector with its flagship programme, G.A.M.E (Gaming Advancement in Marketing Excellence), positioned by the company as a dedicated marketing leadership course for B2B gaming.

The company said the programme is designed to help senior marketers develop commercial leadership skills as businesses push marketing teams to contribute more directly to revenue and growth.

Founded by Paul Rees and Gerhard Sagat, Edge Marketing Institute said G.A.M.E consists of 10 senior-level modules covering strategic marketing leadership, positioning, product marketing, sales alignment, go-to-market execution, marketing measurement, brand strategy, and organisational influence.

Paul Rees, Co-Founder of Edge Marketing Institute, said: “Gaming has talented marketers throughout the industry, but too many have been forced to learn senior leadership on the job without structured development or exposure to broader marketing best practice.

“This isn’t a talent problem; it’s a structural one.

“We created Edge Marketing Institute and G.A.M.E to help marketing leaders operate with greater commercial clarity, confidence and influence, so marketing becomes a genuine driver of growth rather than simply a delivery function.”

The programme has launched with the support of WorldGaming as its exclusive media partner. Alex Pratt, Managing Director at WorldGaming, said: “As gaming continues to evolve, the role of marketing is becoming increasingly commercial and strategically important.

“Helping marketing leaders better align marketing with business growth, commercial objectives and long-term industry development is positive for the wider gaming ecosystem, which is why we’re pleased to support the launch of Edge Marketing Institute and G.A.M.E.”

The post Edge Marketing Institute launches G.A.M.E marketing leadership programme for B2B gaming appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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BetBlocker

BetBlocker adds Syrian Arabic language support for gambling harm prevention

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The charity says the rollout targets displaced Syrian communities across Europe as it works toward a partnership with a European regulatory agency.

Gambling harm prevention charity BetBlocker said today it has expanded its service to include support for Syrian Arabic speakers, aiming to improve access for displaced Syrian communities living across Europe.

The organisation said years of conflict have led to large Syrian diaspora communities across neighbouring countries and many European nations. BetBlocker added that immigrant communities can face higher risk of gambling harm, with religious, social, cultural and linguistic barriers reducing engagement with support services.

BetBlocker said the Syrian Arabic rollout was prioritised as part of work towards a partnership with a European regulatory agency, positioning it to support diaspora Syrian communities across Europe.

Founder and Trustee for BetBlocker, Duncan Garvie, said: “I’m always really happy when BetBlocker can line-up priorities for where our work for mature markets also facilitates us extending protections to populations that are under served. Our project to deliver Ukrainian as apart of the Improving Outcomes for Minority Communities fund via GambleAware in the UK was a great example of a project that met the needs of the UK funding system, while concurrently extending the support we could offer to an entirely new project.

This project offers similar opportunities. Where extending our support to Syrian Arabic both allows us to submit a more competitive tender to an EU regulator, whilst simultaneously expanding our support to a country/population that currently has very limited options for people experiencing gambling harm.

BetBlocker’s uptake in Syria is climbing rapidly at the moment, and this new launch should ensure that far more people who need support can access it.”

The post BetBlocker adds Syrian Arabic language support for gambling harm prevention appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Tugi Tark whitepaper puts AI iGaming support at €0.15 per ticket

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Tugi Tark has released a 2026 whitepaper, The economics of AI-powered iGaming customer support, arguing that AI changes the unit economics of player support and can reduce costs compared with human-led operations.

The report cites “verified pricing” of EUR 0.15 per AI-handled ticket. It compares that with fully loaded employer costs for human support in Romania and Bulgaria of EUR 1.73 to EUR 1.88 per ticket. At a “realistic” 70% AI containment rate, the whitepaper claims a blended cost of about EUR 0.67 per ticket, which it describes as roughly a 64% reduction versus a human-only baseline of EUR 1.88.

Tugi Tark says its analysis draws on Eurostat 2024 labour cost data, published research on AI chatbot benchmarks, independent iGaming player behaviour research, and operational data from its own deployments. The company estimates operators can achieve a 55% to 75% reduction in total support expenditure, and argues AI can absorb volume spikes—such as during major sporting events—without additional hiring or training lag.

Harpo Lilja, founder and CEO of TUgi Tark, said: “In 2026, the ‘wait-and-see’ approach to AI is costing operators millions in unnecessary overhead. We aren’t just talking about chatbots; we’re talking about a fundamental shift in the unit economics of player retention.”

The whitepaper also frames customer support as a retention lever, stating that payment issues account for 52% of ticket volume and that slower response times drive churn. It claims a 0.5 percentage point churn reduction could retain an additional 500 players per month for a mid-sized operator, translating to €200,000 in annual revenue based on an assumed €400 Player Lifetime Value. Tugi Tark also claims AI agents average ~7 seconds for first response versus ~60 seconds for human agents, and outlines use cases across Responsible Gambling escalation, KYC/AML workflows, and GDPR-aligned data sovereignty.

The post Tugi Tark whitepaper puts AI iGaming support at €0.15 per ticket appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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