Industry News
Online Casinos Market is Expected to Reach US$ 18882.85 Million by 2027, Growing at a CAGR of 10.2% Over the Forecast Period, Owing to Growing Adoption of Online Gaming Services Across the World in Lockdown Conditions, says Absolute Markets Insights
Some of the players operating in the online casinos market are BeSoftware N.V. (Lucky Red Casinos), BetFair, Betway Limited, BoVegas.com, Cherry Gold Casinos, GVC Holdings PLC, Infinite Visions (Casiplay.com)
The outbreak of COVID-19 has led various countries to inculcate situations of lockdowns and social distancing for preventing the growth in patients. In such initiatives, people have been instructed to stay in their homes as long as possible. This has provided industries such as retail, which may be traditional or online, healthcare as well as media and entertainment with increased demand. The gaming sector has seen a radical spike in player figures across the globe. In regions, wherein online gambling and online casino games have been deployed, the figures for players and their earnings have been observed to be growing at a significant pace.
Online casino games provide users with a unique experience through the variety of games in the respective catalogues of the market participants. Players can choose from skill-based games from card-based games or more casual games such as slots and roulette. These characteristics of the market offerings are providing the market with an opportunity to cater to the gaming requirements of the overall target audience. As a measure to make the offerings gamer-focused, companies have been investing towards integrating anti-cheat technologies. This is expected to improve the player experience and lead towards longer player-provider relationships. These factors are expected to aid the growth of the global online casinos market over the forecast period.
The detailed research study provides qualitative and quantitative analysis of online casinos market. The market has been analyzed from demand as well as supply side. The demand side analysis covers market revenue across regions and further across all the major countries. The supply side analysis covers the major market players and their regional and global presence and strategies. The geographical analysis done emphasizes on each of the major countries across North America, Europe, Asia Pacific, Middle East & Africa and Latin America.
Key Findings of the Report:
The card-based games are expected to hold a major share of the market as compared to the other types of games in the market. The significant demand for skill as well as the overall rewards system are expected to aid the growth of the segment in the market.
On the basis of device type, mobile devices are expected to be the major segment over the forecast period. This is primarily due to growing adoption of mobile devices for gaming purposes as well as the location independence offered by the devices which leads to more time elapsed in playing online casino games.
As far as geography is concerned, Asia Pacific is expected to hold maximum share in the global online casinos market over the forecast period. This can be attributed to the changes in regulations on online gambling across the countries in the region. These changes in regulations are expected to provide the market with a wider customer reach which would help in enhancing the revenue figures for the overall market.
Some of the players operating in the online casinos market are BeSoftware N.V. (Lucky Red Casinos), BetFair, Betway Limited, BoVegas.com, Cherry Gold Casinos, GVC Holdings PLC, Infinite Visions (Casiplay.com), Kindred Group plc, LeoVegas Gaming plc, MansionCasinos, Royal Panda Limited, the 888 Group, WHG (International) Ltd, White Hat Gaming (The Grand Ivy Casinos), amongst others.
Get Full Information of this premium report@ https://www.absolutemarketsinsights.com/reports/Online-Casinos-Market-2019-2027-542
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ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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