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Online Casinos Market is Expected to Reach US$ 18882.85 Million by 2027, Growing at a CAGR of 10.2% Over the Forecast Period, Owing to Growing Adoption of Online Gaming Services Across the World in Lockdown Conditions, says Absolute Markets Insights

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Some of the players operating in the online casinos market are BeSoftware N.V. (Lucky Red Casinos), BetFair, Betway Limited, BoVegas.com, Cherry Gold Casinos, GVC Holdings PLC, Infinite Visions (Casiplay.com)

The outbreak of COVID-19 has led various countries to inculcate situations of lockdowns and social distancing for preventing the growth in patients. In such initiatives, people have been instructed to stay in their homes as long as possible. This has provided industries such as retail, which may be traditional or online, healthcare as well as media and entertainment with increased demand. The gaming sector has seen a radical spike in player figures across the globe. In regions, wherein online gambling and online casino games have been deployed, the figures for players and their earnings have been observed to be growing at a significant pace.

Online casino games provide users with a unique experience through the variety of games in the respective catalogues of the market participants. Players can choose from skill-based games from card-based games or more casual games such as slots and roulette. These characteristics of the market offerings are providing the market with an opportunity to cater to the gaming requirements of the overall target audience. As a measure to make the offerings gamer-focused, companies have been investing towards integrating anti-cheat technologies. This is expected to improve the player experience and lead towards longer player-provider relationships. These factors are expected to aid the growth of the global online casinos market over the forecast period.

The detailed research study provides qualitative and quantitative analysis of online casinos market. The market has been analyzed from demand as well as supply side. The demand side analysis covers market revenue across regions and further across all the major countries. The supply side analysis covers the major market players and their regional and global presence and strategies. The geographical analysis done emphasizes on each of the major countries across North America, Europe, Asia Pacific, Middle East & Africa and Latin America.

Key Findings of the Report:

The card-based games are expected to hold a major share of the market as compared to the other types of games in the market. The significant demand for skill as well as the overall rewards system are expected to aid the growth of the segment in the market.
On the basis of device type, mobile devices are expected to be the major segment over the forecast period. This is primarily due to growing adoption of mobile devices for gaming purposes as well as the location independence offered by the devices which leads to more time elapsed in playing online casino games.
As far as geography is concerned, Asia Pacific is expected to hold maximum share in the global online casinos market over the forecast period. This can be attributed to the changes in regulations on online gambling across the countries in the region. These changes in regulations are expected to provide the market with a wider customer reach which would help in enhancing the revenue figures for the overall market.
Some of the players operating in the online casinos market are BeSoftware N.V. (Lucky Red Casinos), BetFair, Betway Limited, BoVegas.com, Cherry Gold Casinos, GVC Holdings PLC, Infinite Visions (Casiplay.com), Kindred Group plc, LeoVegas Gaming plc, MansionCasinos, Royal Panda Limited, the 888 Group, WHG (International) Ltd, White Hat Gaming (The Grand Ivy Casinos), amongst others.

Get Full Information of this premium report@ https://www.absolutemarketsinsights.com/reports/Online-Casinos-Market-2019-2027-542

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Eeze promotes Aarti Carl, Kurt Vella and Shaun Cini in leadership reshuffle

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Eeze has promoted three executives into senior leadership roles as the casino supplier scales its operations and reorganises key functions.

Aarti Carl has been appointed Chief People Officer to lead a newly repositioned People Function. Eeze said the function was previously HR and has been redefined to reflect a focus on culture, employee experience and organisational development.

Kurt Vella has been named Chief Legal Officer, responsible for overseeing Eeze’s global legal and compliance strategy.

Shaun Cini has been promoted to Vice President of Finance. Eeze said Cini will continue supporting strategic decision-making.

Lai Fatt Chiang, Chief Executive Officer at Eeze, said: “These appointments reflect both the strength of our internal talent and our commitment to building a leadership team that can support our continued growth.

“Aarti, Kurt, and Shaun have each made a significant impact on the business, and I am confident they will continue to play a key role in shaping our future.”

The post Eeze promotes Aarti Carl, Kurt Vella and Shaun Cini in leadership reshuffle appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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QTech Games names Iryna Alabuhina Head of Commercial for Europe

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Former Hub88 senior account manager joins as QTech targets expanded European operator partnerships.

QTech Games has appointed Iryna Alabuhina as Head of Commercial – Europe, tasking her with expanding the company’s commercial footprint across the region.

Alabuhina joins from Hub88, where she served as Senior Account Manager working with operators across multiple international markets. Before that, she held business development and platform-management roles at SOFTSWISS, and later joined Evolution, where she focused on managing CIS clients and platforms.

QTech Games CEO Philip Doftvik said: “We’re delighted to have secured Iryna’s broad expertise and sharp sales skills for this dedicated commercial-lead role at QTech, as we continue to strengthen and scale up our influence across Europe. Aside from her fantastic experience, Iryna is a great cultural fit with QTech and a person with the right mindset that will help us grow even faster.

“We’re thrilled with Iryna’s fast start as a team player and leader, especially as QTech crosses the threshold of our next growth cycle, consolidating our incumbent position as the dominant aggregator for emerging markets.”

Alabuhina said: “I’m excited to join QTech Games as Head of Commercial for Europe, focusing on strengthening existing partnerships and driving new business growth. QTech is an aggregator renowned for its team morale and collaborative ethos, not to mention some defining points of delineation in the aggregation space – whether that’s its raft of tech-led product developments, rapid-fire integrations, simple invoicing structure, or offset pricing. I was also struck by QTech’s unique commercial model, rich portfolio and enterprising mindset.

“I’m now looking forward to broadening our horizons and partner-base still further, as I head up a talented commercial team for Europe, assembling the best online games and taking them to market across some territories of great potential.”

QTech Games is the top game aggregator for developing markets and a vital industry leader in game exploration. Its remarkable selection of continually updated content is highlighted by 200+ suppliers, more than 5,000 casino games, and over 1,000 live tables – and still growing! Consequently, this is integrated with a continuously growing international presence, exclusive gaming tools and services, and cutting-edge AI technology to enhance its partners’ offerings and improve their customer experience.

The post QTech Games names Iryna Alabuhina Head of Commercial for Europe appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Play’n GO publishes 2025 Sustainability Report with emissions and governance updates

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Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.

On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.

The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.

On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.

The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.

The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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