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Revolver Gaming slots launch with White Hat Gaming

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White Hat Gaming, the leading regulated markets platform and content partner, has partnered with Revolver Gaming to add its online slots to its growing software platform.

The agreement will see Revolver’s games going live on the company’s full-service platform.

Revolver Gaming currently holds a UK license with recognition notice by the MGA and has made expansion into regulated markets a cornerstone of their business plan moving forward. This has maximised the potential relationship with White Hat Gaming which holds licenses from both the Gambling Commission of Great Britain and the Malta Gaming Authority.

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Revolver Gaming has built a name for itself for their quality slot machines, designing games with attractive visuals and compelling features that draw punters in. Revolver’s slots are all developed in HTML5 and can be played on mobile, tablet, and desktop. The studio has put out a dozen games thus far, with recent slots Dragon Spins have proven to be popular. Revolver’s next game Neon Blaze is set for release soon, packing in neon graphics and a sky high jackpot feature making for a 97.82% RTP (return to player percentage).

“White Hat Gaming is an outstanding full-service betting group, and we’re so excited to be working with them,” said Revolver Gaming CEO Ryan Lazarus. “Over the years, they’ve built an epic gaming platform with some of the biggest names in the industry featured. Getting to be a part of this platform is a great opportunity for us and we can’t wait to develop our relationship with White Hat.”

Mike Dearling, Head of Games at White Hat Gaming added: “We are thrilled to add the high-quality games from Revolver to our growing portfolio. White Hat Gaming has a strong legacy and proven reputation in offering high quality games and we continue to provide our players with the best and newest slots on the market.”

 

About White Hat Gaming:

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White Hat Gaming is a state-of-the-art platform, providing a secure, scalable and flexible online gaming solution. Their proprietary product includes Player Account Management (PAM) and a digital wallet via a fully centralised back office, fraud detection/prevention tools, CRM integration and Content Management System. They offer both a direct hosting platform for existing operators as well as a full white-label solution. White Hat’s modular service provision offers flexibility to operators to bring ancillary services in-house as they grow, with Build, Operate, Transfer (BOT) options available. As an aggregator of third-party providers, White Hat Gaming provides market-leading content, including over 1,000 casino games from a wide array of publishers.

About Revolver Gaming:

Revolver Gaming is a London-based games studio providing premium-quality gaming content for a license to the online gaming industry. The creation of carefully crafted and entertaining cross-platform games is the focus. Distribution is supported by the Revolver RGS, a cutting-edge, proprietary platform which is loaded with features and allows partners one of the fastest and most effortless integrations on the market. Through its Game Aggregation Platform, Revolver offers 3rd party game providers a friction-less integration and distribution to its growing network of operator customers. Revolver also provides a turnkey Custom Game Development service, helping operators and software suppliers differentiate their product offering with the inclusion of bespoke or exclusive content. Licensed in the UK and Malta with platform and games certified across multiple jurisdictions, Revolver’s mission is to become the leading content provider in the online gaming space.

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Ruud Bergervoet Reappointed as CFO of Holland Casino

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Ruud Bergervoet has been reappointed as CFO of Holland Casino. He will remain financially responsible for the gambling provider for another two years. Bergervoet has already been CFO for two terms of four years, but due to the special circumstances of the company, he has been asked to remain as a director.

CEO Petra de Ruiter said: “I am very happy that Ruud is prepared to stay with us. With his experience and knowledge of the company, he is indispensable at this moment. We have to work very hard in the coming years to keep Holland Casino financially healthy. And I am certain that this is in good hands with Ruud.”

Ruud Bergervoet has been working at Holland Casino since 2017. Before that, he worked as CFO at FD Mediagroep and Sdu Uitgevers, among others.

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During the shareholders’ meeting of April 16, Bergervoet was nominated by the Supervisory Board and his nomination was confirmed.

The post Ruud Bergervoet Reappointed as CFO of Holland Casino appeared first on European Gaming Industry News.

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The 8th AskGamblers Awards Officially Enters the Voting Stage

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AskGamblers has announced that the final voting stage of the 8th annual AskGamblers Awards has started.

The voting phase kicked off on 28 April, and will last until the award ceremony scheduled for 12 June.

As in previous editions of the Awards, players can cast their votes for one of the top 10 finalists in the following categories: Best Casino, Best New Casino, Best Sportsbook, Best New Slot and Best Software Provider.

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The Best Crypto Casino, Best Partner and Best Manager categories will traditionally be chosen by the AskGamblers team. This year’s edition introduces a new category, the Superstar Award, a crown achievement handed out to one operator that best represents the values of brands, whose laureate will also be chosen solely by AskGamblers.

Another novelty in this year’s Awards cycle is the Forum vote: the votes from the members of AskGamblers Forum will be counted towards the final tally of votes as a separate voting tier.

Commenting on the launch of the 8th AskGamblers Awards voting stage, Dijana Radunović, General Manager at AskGamblers, said: “Now that we have the finalists, we are entering the final stages of preparation for our biggest night of the year. To say that we are excited about the 8th edition of the AskGamblers Award would be an understatement.”

“As everybody in the team is working tirelessly to make the gala ceremony a night to remember, we invite our players to do their bidding: to give a vote to their favourite contestants and help us choose the rightful winners in the five categories that are open to public vote,” Radunović added.

Before the award ceremony on 12 June, AskGamblers will host the traditional Charity Night on 11 June, where the partners will bid for positions on the website, with the money raised allocated to a humanitarian cause.

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The post The 8th AskGamblers Awards Officially Enters the Voting Stage appeared first on European Gaming Industry News.

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Flexion Reports Revenue Increase of 9% for 2024

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Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.

Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.

“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.

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Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.

In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.

“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.

“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.

The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.

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