Industry News
Live casino pioneers take on streaming giants YouTube and Netflix
It’s fair to suggest that most ‘sane’ executives within the iGaming world set realistic and attainable goals for the coming year… For example, make X amount of money by this quarter, break into a new and emerging market or release several new games in time for the next big conference.
All straight forward goals, right? If you were to sit in on the AGM of any major online casino or iGaming software provider you’d hear the same goals repeated again and again, however, head over to Evolution Gaming’s Stockholm headquarters and you might hear something a little bit different.
Those amongst the upper-echelons of the corporate structure at Evolution Gaming are not prescribed to this realist mindset. They’re thinking on a much larger scale than many could have ever imagined. If we’re being honest, they might even be a little bit mad for it, but we love it!
Evolution Gaming Chief Exec makes bold statement on competition
In an interview with Gambing Insider last month Chief Executive of Evolution Gaming, Martin Carlesund told a reporter the following regarding his company’s overall ethos and mindset: “We are crazy, paranoid; we really want to be better every day. We want to be the best company in the world. How are we going to get there? If you lose that, you should quit.”
He then went on to explain that he feels the flourishing live casino game show genre has the right idea in attracting completely new players, and that entertainment today is driven by people looking at popular streaming and social sites and apps such as YouTube, TikTok and Twitter.
Carlesund echoed his Chief Product Officer Todd Haushalter words from a year earlier, when he boldly stated that these mainstream streaming providers are Evolution Gaming’s main competition now, not just other iGaming companies such as Playtech and NetEnt.
The Swedish Chief Exec then added: “We fight against the little time we have, where we actually do something we want to do. You, me and everyone else has a number of things we have to do: those things involve sleeping, eating and taking care of our families.
“You can go to the gym, you can watch a movie on Netflix, or you can just surf on your computer. That is the time we’re fighting for. We’re not only competing with each other; we’re competing to get a piece of that time.”
Are Evolution Gaming ahead of the industry with global trends?
The company as a whole seems to be looking at their growth on a significantly larger scale than others, which is unsurprising considering their numerous successes… Multiple Game of the Year awards, soaring share prices and most importantly, establishing themselves as the leading provider of live casino games in the last decade.
In 2019 research conducted by GlobalWebIndex found that ‘The opportunities for social engagement, at all times of the day and in various locations, have facilitated the evolution of social platforms into entertainment hubs’.
Evolution Gaming has taken this trend and turned it on its head, by releasing a number of interactive immersive game show style games such as Monopoly Live and Blackjack Party that heavily rely on their entertainment value, yet also have a unique social aspect to them.
This social aspect takes inspiration from services and sites such as Facebook Live, YouTube Live and Twitch. It’s this social feature that’s undoubtedly the driving force behind players’ decision to remain within these types of games, even when they’re not actively betting.
The Digital in 2020 report released last month by We Are Social and HootSuite revealed that on average the world’s internet users (4.5 billion people) spend an average of 6 hours and 43 minutes online each day, with mobile devices accounting for more than half of the time we spend online in 2020.
Digging deeper into figures from the report we found that 3 hours 18 minutes a day is spent watching television, 1 hour 10 minutes playing video games and 2 hours 24 minutes engaging with others on social media.
Combine all of these popular media pastimes and what have you got? You’ve got something that looks just like Evolution Gaming’s live casino game shows.
Will Evolution Gaming seriously rival large streaming sites?
It’s fair to make the assumption that due to the reputation and wide-reaching demographics of the aforementioned streaming sites and apps, Evolution Gaming is never going to realistically reach their lofty heights… However, ultimately that’s not what they’re looking for in this grand strategy.
If the live casino powerhouse can just take a portion of the people away from these sites and apps, even if for less than an hour, then they’re going to quickly discover that their strategy has worked to a tee and paid off, because those few minutes are all it takes to sell Evolution’s vision.
Whilst developers are working tirelessly to make their games more engaging, the reality is that seasoned gamblers are used to watching the same five reels and identical table after identical table… So by throwing something completely new into the mix, that still has a strange air of familiarity about it, has given these players a welcome new and engaging experience.
In terms of Evolution drawing in new players, ask yourself, what could be more inviting than taking part in a real-life game show from the comfort of your own home? You’ve got social interaction coupled with unrivalled entertainment and of course the opportunity to win real cash.
It’s no wonder Evolution Gaming is putting all of its eggs into this highly lucrative basket.
At the time of writing this article, during what could be considered the quietest time of day for online gambling, early afternoon midweek, there are over 5,600 players in Evolution Gaming’s live casino game show rooms… 2,000 of those players are playing Lightning Roulette, compare that with the 500 that are playing in their main Live Roulette room… This should tell you everything you need to know with regards to the direction that Evolution Gaming is moving in.
ANESAR
ANESAR Holds its 43rd Ordinary General Assembly
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The Spanish Association of Gaming and Recreational Hall Entrepreneurs (ANESAR) has held its 43rd Ordinary General Assembly this Tuesday, November 4, in the Carlos Ferret Salat room of CEOE, in Madrid, where it once again brought together a large representation of members, in a meeting marked by reflection, collaboration and the firm will to continue working with data, arguments and responsibility.
Following the institutional opening by Javier Calderón, Director of Companies and Organisations of CEOE, aspects of mandatory statutory compliance were addressed, such as the approval of minutes, the explanation and approval of accounts and budgets, or the approval of the Annual Report of Activities.
Next, José Vall presented the president’s report, in which he emphasised that, although political decisions are often difficult to understand, “our duty is to continue providing arguments and evidence to defend the sector with rigor, knowledge, and sound judgment.” In this regard, he stressed the need to anticipate events, prepare information and coordinate common messages that reinforce the image of a sector committed to legality, prevention and responsible gaming.
For his part, Juan Lacarra, technical general secretary of ANESAR, reviewed the main current issues from a regulatory and operational perspective, addressing relevant aspects such as sanctioning procedures, opening hours, biometrics and hiring difficulties.
During the Assembly, the “Key Data and Sector Dynamics” were also presented, highlighting that there are currently 3600 gaming arcades (more than 240 have closed in the last four years) and 30,060 slot machines. It was also specified that the average spend per visit is €16, that 85% of people are accompanied by family and friends, and that 60% are men around 30 years old. Regarding employment data, it was explained that the sector supports more than 47,000 jobs, including both direct and indirect workers, making it a significant driver of employment. The ANESAR Training Plan was also emphasised, with 8725 students and 16,539 formal enrollments (data as of October 15, 2025). Furthermore, it was noted that, with a real estate investment of €260 million, gaming arcades represent one of the largest private investments in the leisure sector. A sector that, as was recalled, collects more than 320 million euros in taxes annually, which benefit hundreds of thousands of people, as well as society as a whole.
The Assembly also included the participation of experts in politics and institutional relations, such as Jaime Criado, from the firm ACENTO, who provided insights into the current political situation and its potential impact on the sector. ANESAR Vice Presidents Enric Sanahuja, Raúl Rubio and Antonio Fornés also offered their perspectives on current issues affecting the sector. Finally, Ramón Cubián, Director General of Land and Delegate for Gaming Regulation and Management of the Community of Madrid, accompanied by Gracia Martín Duarte, Deputy Director of Gaming Management and Regulation, and their team, officially closed the 43rd ANESAR Assembly.
The post ANESAR Holds its 43rd Ordinary General Assembly appeared first on European Gaming Industry News.
CreedRoomz
CreedRoomz Launches New Game Show: Mr. First Live
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CreedRoomz, a leading provider of live casino content, has officially launched its new game show, Mr. First Live. This thrilling, fast-paced bouncing ball game show takes place in a vibrant, adventure-themed studio, blending the excitement of gumball machines with an innovative, endless-runner-style bonus game.
In the main game, players match numbers on up to eight game cards, which are randomly enhanced to one of three types: Normal, Safe or Risk. Players can also choose from three bonus ticket levels Sprint, Trailblaze and Marathon, each offering a different path to the bonus round and a bigger potential win. What truly sets this game apart is its unique bonus round, where players are launched into an exhilarating, interactive adventure, collecting coins to boost their prize with up to a 10,000x multiplier.
This launch is a significant milestone that validates the provider’s strategy to create a new generation of game shows. Mr. First Live is designed to not only captivate players but also serve as a powerful new tool for the partners to drive acquisition and retention in a competitive market.
The post CreedRoomz Launches New Game Show: Mr. First Live appeared first on European Gaming Industry News.
EU gambling policy
Romania Proposes Raising Gambling Age to 21 and Restricting Online Advertising
Reading Time: 2 minutes
Romanian lawmakers have introduced new legislative proposals aimed at tightening gambling access and advertising rules, particularly to protect young people. The bills, submitted by MPs Raluca Turcan (PNL) and Diana Stoica (USR), would raise the minimum legal gambling age from 18 to 21 and restrict online gambling advertising between 06:00 and 24:00.
Under the proposals, individuals under the age of 21 would be prohibited from participating in gambling activities, while gambling ads would be banned across online platforms during daytime hours. The legislation also seeks to outlaw the use of influencers, athletes and public figures in gambling promotions.
Protecting young audiences
“We have an obligation to protect our children from the threat of gambling,” said USR deputy Diana Stoica, citing studies showing early exposure to slot machines and online betting among Romanian minors. According to Stoica, brain development, particularly in areas linked to impulse control and decision-making, continues until around the age of 21, making younger individuals more vulnerable to gambling addiction.
“One in four adolescents has played on these so-called ‘machines of death’ before turning 18,” she added, arguing that the legislation is a necessary step to reduce risks.
Aligning with European trends
PNL deputy Raluca Turcan called the proposed age increase a “simple change with deep effects,” noting that countries including Portugal, Greece and Moldova have adopted similar measures. She highlighted that individuals aged 18 to 21 often face increased financial pressure and impulsivity as they enter adulthood, making them a key target group for gambling marketing.
“By raising the age threshold, we protect young people during a vulnerable stage,” Turcan stated, referencing international examples where similar policies reportedly reduced early-age indebtedness and problem gambling cases.
Tighter ad rules and warning messages
The draft legislation further proposes:
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A complete ban on online gambling advertising between 06:00 and 24:00
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A ban on influencer and public-figure participation in gambling promotions
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Mandatory visible harm-prevention warnings across digital and physical gambling environments, modeled after tobacco and alcohol regulation
The measures would amend Romania’s existing legal framework under Emergency Ordinance 77/2009.
What comes next
The bills will now proceed through the legislative process, including debate and committee review. If adopted, the changes would introduce some of the most restrictive gambling-advertising and access rules in the region.
The initiatives reflect an ongoing trend across Europe, where regulators are increasing focus on consumer protection, youth safeguards, and advertising limitations in the gambling sector.
The post Romania Proposes Raising Gambling Age to 21 and Restricting Online Advertising appeared first on European Gaming Industry News.
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