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The future is now: Betinvest’s VR slots can give operators the edge

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As virtual reality (VR) becomes populated with more people, places, and games to play, Betinvest Chief Research and Development Officer, Igor Popov, explains how the company is utilising the technology not just to increase player entertainment and engagement, but also to provide solutions for the industry that are both cutting edge and cost-effective.

Futurist and Google director of engineering Ray Kurzweil has given humanity until 2045 before the lines between virtual reality and physical reality become so blurred that nobody will know the difference. But to reach that point, this virtual future must be built one brick at a time by the tech-experts of today. Some of these world-builders are creating virtual estate agents with fully viewable virtual properties, while others construct virtual showrooms with cars that can be taken out for a virtual test drive. Meanwhile, Betinvest’s Chief Research and Development Officer Igor Popov oversees a team of engineers and developers that are building the virtual future of the gaming industry.

“The gaming industry is one of the first to have been affected by VR: while companies are vying to win over players, virtual reality has provided several solutions to their needs,” he explained. “First of all, it has drawn in new players: people who never previously showed an interest in gaming or weren’t fans of any game in particular. The novel form of gaming excited the interest of not only regular gamers, but also those who are new to this world. Secondly, VR has broadened users’ experiences: it has given them the chance to play in a whole new dimension, with the feeling of being physically immersed in the game. You don’t just play the game – you’re in it. And thirdly, virtual reality has raised gaming standards: other online games are now in competition with VR games. Providers and operators are therefore improving their games, by introducing more complex graphics, adaptations for various devices, and better bonus offers so as not to lose their most loyal players.”

Over the last few years, Betinvest has seen the demand for VR products soar from both players and the wider industry. The challenge with VR, however, has always been its barriers to entry, whether it’s the cost, clunkiness, or the amount of time it takes to set-up. Since the release of the first modern VR headset in 2014, progress has been made in all regards, with Popov detailing how Betinvest has made sure their VR slots are as accessible as possible for players.

“In response to the requests of our players and key trends in the gaming industry, we have broadened our range of in-house online slot games with inbuilt VR technology,” he said. “To immerse themselves in slots with advanced graphics and a user-friendly interface, all players need to do is to connect their VR headset to any device with access to the internet, open their browser and start spinning. There’s no need to download the software or use any complicated devices – everything’s there so players can start their VR experience quickly and easily.”

The industry will see Betinvest’s VR slots for the first time at ICE London 2020, where the company will also show a special offer for land-based casino operators. With Betinvest, physical gaming venues can be virtually recreated so that operators can offer players the full experience of their casino to players anywhere in the world.

“Our team of developers can faithfully recreate the inside of a real casino in VR,” concluded Popov. “So, casino owners can bring in new players, and the players will be able to experience the real deal without even leaving home. Our VR casino is a cutting-edge solution which will help you expand your current gaming business.”

Industry stakeholders interested in trying out Betinvest’s games can visit the companies stand, S2-324, at ICE London 2020 on 4–6 February. A meeting can be arranged with the company at: https://www.betinvest.com/events/ice-london-2020/.

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AGA Announces Gaming Hall of Fame Class of 2026

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The American Gaming Association (AGA) announced the Gaming Hall of Fame Class of 2026, recognizing four individuals whose careers have profoundly shaped the legal gaming industry:

• Holly Gagnon, Board Member, Bragg Gaming Group

• Bill G. Lance, Jr., Secretary of State, Chickasaw Nation

• Scott Olive, Principal & Founder, HRG Studios

• Timothy J. “Tim” Wilmott, Retired Chief Executive Officer, PENN Entertainment

“The Gaming Hall of Fame recognizes the individuals whose vision, innovation, and dedication have helped shape today’s legal gaming industry. Holly, Bill, Scott, and Tim have each left a lasting mark through decades of service and leadership. Their contributions have set a high standard for those who follow,” said AGA President and CEO Bill Miller.

“This year’s inductees reflect the remarkable breadth of the gaming industry – from commercial and tribal gaming operators to suppliers. Each of them has helped advance gaming in significant ways, and we’re proud to welcome them to the Gaming Hall of Fame,” said AGA Chairman Lou Jacobs.

Since 1989, the Gaming Hall of Fame has celebrated the achievements of industry legends who have driven the commercial and tribal gaming industry forward. The Class of 2026 will be formally inducted at an invitation-only ceremony during the Global Gaming Expo (G2E) in Las Vegas this fall.

This year’s selection committee members include:

• Eric Schippers, SVP, Public Affairs & Government Relations, PENN Entertainment Inc.

• Mark Fulton, President, Cherokee Nation Entertainment

• Trevor Croker, CEO & Managing Director, Aristocrat Technologies

• Sherri Sosa, SVP, Human Resources, Hard Rock Las Vegas Hotel & Casino

• Mark Lipparelli, Chairman Emeritus, International Center for Responsible Gaming

• Kirsten Clark, Executive Director, IAGA

• Siobhan Lane, Executive Vice President & Chief Executive Officer, Gaming, Light & Wonder; Chair, Global Gaming Women

• Dr. Brett Abarbanel, Executive Director, UNLV International Gaming Institute

• Lou Jacobs, Co-CEO, Delaware North; Chairman, AGA

About the 2026 Inductees:

Holly Gagnon, Board Member, Bragg Gaming Group

Holly began her 34-year gaming career on the opening team of Foxwoods Resort Casino in 1992, at the birth of modern tribal gaming in America. She went on to hold senior financial and operational roles at Caesars Entertainment and MGM Resorts International before serving as President and CEO of Pearl River Resort, CEO of Chumash Enterprises for the Santa Ynez Band of Chumash Indians, and CEO of Seneca Gaming Corporation for the Seneca Nation of Indians. Named NAFOA Executive of the Year in 2016, Gagnon is a recognized champion of tribal economic development. As a founding member of Global Gaming Women and Distinguished Fellow at the UNLV International Gaming Institute, she has helped develop more than 300 gaming executives. She currently serves as a board member of Bragg Gaming Group.

Bill G. Lance, Jr., Secretary of State, Chickasaw Nation

Bill has served the Chickasaw Nation for decades in senior leadership roles spanning commerce, healthcare, and governance. As Secretary of Commerce for more than thirteen years, he oversaw more than 60 gaming, hospitality, retail, media, manufacturing, and tourism businesses employing approximately 7000 people. He also served as Administrator of the Chickasaw Nation Health System, overseeing construction of the 370,000-square-foot Chickasaw Nation Medical Center in Ada, Oklahoma. Lance currently serves as Secretary of State, representing the Chickasaw Nation in civic, business, and governance capacities.

Scott Olive, Principal & Founder, HRG Studios

Scott is one of the most influential game designers in the history of the slot machine industry. His career spans more than three decades, beginning at Aristocrat Gaming in 1997, where he helped drive the adoption of penny and Australian-style slots in U.S. gaming markets. After co-founding True Blue Gaming in 2007, Olive established HRG Studios in 2012, where he went on to create some of the most commercially successful slot titles ever produced.

Timothy J. “Tim” Wilmott, Retired Chief Executive Officer, PENN Entertainment

Tim spent more than three decades as one of the gaming industry’s most respected operational leaders. He served as Chief Executive Officer of Penn National Gaming from 2013 until his retirement in 2019, having previously served as President and Chief Operating Officer from 2008 to 2013. Before joining Penn National, Wilmott served as Chief Operating Officer of Harrah’s Entertainment and Division President of its Eastern Division, holding a series of leadership positions at Harrah’s properties dating back to 1988.

The post AGA Announces Gaming Hall of Fame Class of 2026 appeared first on Americas iGaming & Sports Betting News.

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Wazdan schedules three-stage Network Promotion campaign for summer

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The operator-facing series runs 29 June to 13 September and uses Mystery Drop and Mystery Multiplier Drop mechanics.

Wazdan will launch a summer-long Network Promotion series for partner casinos, running from 29th June to 13th September. The campaign is structured in three stages with breaks between each phase.

The promotion will use Wazdan’s Mystery Drop™ and Mystery Multiplier™ Drop mechanics. The supplier said the programme is designed to be easy for operators to activate and will be supported with marketing materials, including promotional assets, brochures and newsletter content for partners to use across their own channels.

Alongside the promotion, Wazdan has a summer content roadmap with three slot releases scheduled: Mighty Hot™: Amazonia (30th June), Magic Fruit$: Cherries (30th July) and Mighty Crown™: Empire of Gold (6th August).

Radka Bacheva, Head of Sales and Business Development at Wazdan, said: “Summer presents a valuable opportunity for operators to keep engagement levels high, and this promotion has been designed to deliver exactly that through Wazdan’s proven promotional tools.

“Combined with our upcoming game releases, we are excited to offer partners a strong seasonal campaign with plenty of player appeal.”

The post Wazdan schedules three-stage Network Promotion campaign for summer appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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ICONIC21 launches Football Cup-branded casino games and debut network tournament

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ICONIC21 has rolled out three limited-edition Football Cup-branded casino games and launched its first network tournament, ICONIC Showdown Football Cup, running from 9th of July to 19th of July.

The new titles are Football Cup Roulette, Football Cup Blackjack 360, and Football Cup Gravity Blackjack. ICONIC21 said the releases showcase different customisation approaches, including green screen production for the roulette environment and an updated visual rebrand for its RNG blackjack table.

For Football Cup Gravity Blackjack, ICONIC21 said it used its latest LED technology and applied the Gravity Series multiplier mechanic, with a custom felt, a football gate, and bespoke 3D-printed decorations.

Alongside the three new games, ICONIC21 pointed to its previously launched slot Soccer World Championship, plus The Kickoff and Top Card, which it said received football-season branding and UI/UX updates.

The ICONIC Showdown Football Cup tournament covers 11 games in total and is positioned around the quarter finals, semi-finals and final period. ICONIC21 said 1,000 winners will share a €50,000 prize pool, and operators can enroll via their account manager or by contacting the company directly.

Edvardas Sadovskis, Chief Product Officer at ICONIC21, said:

“What I’m most proud of with this project is the turnaround. We built three fully branded, technically distinct games, enhanced existing ones with promotional branding, and launched our first-ever network tournament around them, all timed to coincide with peak player interest and traffic.

That kind of speed doesn’t happen by accident, it reflects how this team works. ICONIC Showdown is a meaningful first step for us as a provider, and launching it during the Football Cup, with this much energy around the game, feels like the right way to do it. We’re genuinely excited to see how the leaderboard shapes up and even more excited for the finals.”

The post ICONIC21 launches Football Cup-branded casino games and debut network tournament appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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