Industry News
The future is now: Betinvest’s VR slots can give operators the edge
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As virtual reality (VR) becomes populated with more people, places, and games to play, Betinvest Chief Research and Development Officer, Igor Popov, explains how the company is utilising the technology not just to increase player entertainment and engagement, but also to provide solutions for the industry that are both cutting edge and cost-effective.
Futurist and Google director of engineering Ray Kurzweil has given humanity until 2045 before the lines between virtual reality and physical reality become so blurred that nobody will know the difference. But to reach that point, this virtual future must be built one brick at a time by the tech-experts of today. Some of these world-builders are creating virtual estate agents with fully viewable virtual properties, while others construct virtual showrooms with cars that can be taken out for a virtual test drive. Meanwhile, Betinvest’s Chief Research and Development Officer Igor Popov oversees a team of engineers and developers that are building the virtual future of the gaming industry.
“The gaming industry is one of the first to have been affected by VR: while companies are vying to win over players, virtual reality has provided several solutions to their needs,” he explained. “First of all, it has drawn in new players: people who never previously showed an interest in gaming or weren’t fans of any game in particular. The novel form of gaming excited the interest of not only regular gamers, but also those who are new to this world. Secondly, VR has broadened users’ experiences: it has given them the chance to play in a whole new dimension, with the feeling of being physically immersed in the game. You don’t just play the game – you’re in it. And thirdly, virtual reality has raised gaming standards: other online games are now in competition with VR games. Providers and operators are therefore improving their games, by introducing more complex graphics, adaptations for various devices, and better bonus offers so as not to lose their most loyal players.”
Over the last few years, Betinvest has seen the demand for VR products soar from both players and the wider industry. The challenge with VR, however, has always been its barriers to entry, whether it’s the cost, clunkiness, or the amount of time it takes to set-up. Since the release of the first modern VR headset in 2014, progress has been made in all regards, with Popov detailing how Betinvest has made sure their VR slots are as accessible as possible for players.
“In response to the requests of our players and key trends in the gaming industry, we have broadened our range of in-house online slot games with inbuilt VR technology,” he said. “To immerse themselves in slots with advanced graphics and a user-friendly interface, all players need to do is to connect their VR headset to any device with access to the internet, open their browser and start spinning. There’s no need to download the software or use any complicated devices – everything’s there so players can start their VR experience quickly and easily.”
The industry will see Betinvest’s VR slots for the first time at ICE London 2020, where the company will also show a special offer for land-based casino operators. With Betinvest, physical gaming venues can be virtually recreated so that operators can offer players the full experience of their casino to players anywhere in the world.
“Our team of developers can faithfully recreate the inside of a real casino in VR,” concluded Popov. “So, casino owners can bring in new players, and the players will be able to experience the real deal without even leaving home. Our VR casino is a cutting-edge solution which will help you expand your current gaming business.”
Industry stakeholders interested in trying out Betinvest’s games can visit the companies stand, S2-324, at ICE London 2020 on 4–6 February. A meeting can be arranged with the company at: https://www.betinvest.com/events/ice-london-2020/.
Industry News
IGT Achieves Improved ESG Score from FTSE Russell
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International Game Technology PLC announced that it has achieved an environmental, social and governance (ESG) Score of 4.3 out of 5.0 from FTSE Russell, positioning IGT in the 97th percentile within the Travel and Leisure sector of FTSE Russell’s ESG Scores. This was an improvement from IGT’s previous ESG Score of 4.2 out of 5.0 in 2023, demonstrating its ongoing commitment to enhancing ESG performance.
“As a company committed to continually elevating our sustainability practices and leadership, IGT is proud to once again achieve an improved ESG score from FTSE Russell. Through our global Sustainable Play program, we execute sustainable practices and policies throughout our company and this improved score validates our ongoing efforts,” Wendy Montgomery, SVP of Marketing, Communications and Sustainability at IGT, said.
FTSE Russell’s ESG Scores and data model allows investors to understand a company’s exposure to, and management of, ESG issues in multiple dimensions. The ESG Scores are comprises an overall rating that breaks down into underlying pillar and theme exposures. Scores built on over 300 individual indicator assessments are applied to each company’s unique circumstances. The ESG Scores align with the UN Sustainable Development Goals (SDGs), all of which are reflected in FTSE Russell’s ESG framework.
The post IGT Achieves Improved ESG Score from FTSE Russell appeared first on European Gaming Industry News.
Industry News
Super Group Appoints Merrick Wolman to its Board of Directors
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Super Group has appointed Merrick Wolman to its Board of Directors, effective from February 18, 2025.
Mr. Wolman is the Chief Executive Officer of a global finance company and has worked closely with the Super Group executive team for over two decades.
Neal Menashe, Chief Executive Officer of Super Group, said: “We are very pleased to welcome Merrick to the board. His deep understanding of the gaming industry, alongside his wide range of experience in executive roles, will be of great value as we continue to pursue our global growth strategy and build on our successes to date.”
This appointment brings the total directors on Super Group’s board to nine, including five independent directors.
The post Super Group Appoints Merrick Wolman to its Board of Directors appeared first on European Gaming Industry News.
Industry News
Kindred Reports Decline in Revenue from High-risk Players for Q4 2024
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Kindred Group has reported decline in its share of revenue from high-risk players for the fourth quarter 2024 at 2.7% (Q3 2024 3.2%). The percentage of detected customers who exhibited improved behaviour after interventions showed an improvement at 92.2% (compared to 87.3% in Q3 2024). This positive trend is mainly the result of stricter measures across key markets, improved internal processes, as well as the exit from non-locally licensed markets as part of to the acquisition by La Française des Jeux (FDJ) in October 2024. This shift reflects Kindred’s broader commitment to maintaining high regulatory standards and fostering safer gambling practices.
“It is pleasing to see the decline in high-risk revenue during the fourth quarter of last year. We know that the share fluctuates between quarters, but the long-term trend is showing a steady decline. We remain dedicated and focused on improving our systems and processes to ensure we offer our customers a safe and fun experience,” Esther Scheepers, Head of Responsible Gambling at Kindred Group, said.
“The increased focus on responsible gambling by regulators and the industry is welcomed. From our end, we see that by combining our expertise with emerging technologies, we can further enhance detection capabilities. We are currently working on our existing detection system in combination with an additional system that will enable us to integrate more robust compliance features and optimize our overall approach to safer gambling. Furthermore, we are exploring opportunities to expand our research efforts, aiming to support data-driven discussions and looking at emerging trends in consumer protection. All these aspects are important to protect the integrity of the licence model and maintain a level playing field,” Esther Scheepers added.
The post Kindred Reports Decline in Revenue from High-risk Players for Q4 2024 appeared first on European Gaming Industry News.
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