Industry News
ThunderSpin captures lightning in a bottle for online casinos
In an age where the most important focus for developers is to continually create engaging games for players and operators alike, ThunderSpin’s development process is more akin to Pixar than traditional gaming brands relying on the motto that ‘no idea is a bad idea’.
ThunderSpin, a game studio which has launched its own exclusive set of 25+ casino slots, is becoming increasingly renowned for its strategy of putting originality at the fore. With titles featuring everything from Vikings, newborn galaxies and zombies to World Cup football, biblical battles and cowboy snails, the brand’s extensive portfolio is all thanks to their one internal rule, ‘no clones’.
Commenting on the challenges of ensuring each and every game stands out in the iGaming market, Jeff Letlat, CEO at ThunderSpin, explained: “We have an internal rule – we do not make clones of popular games. Yes, we can be inspired by some kind of game or mechanics or the idea of our competitors, but the game itself will be unique in any case, both in mechanics and in graphics. In addition, our team should primarily like the game too. After all, if inside you feel you are doing what you like – the game will be both memorable and unique.”
In its first year, ThunderSpin is driving innovation in a manner more suited to a creative film company or animation studio than to the typical world of reels and slots thanks to a reliance on the beauty of ideas combined with cutting-edge technology. When taking a game from idea to execution Jeff Letlat highlights how ideas can come from anywhere, whilst not mistaking that although some concepts might seem great to the team at the start, the true genius is knowing which ones to take right through to the end.
“Every game in the beginning consists of an idea,” he said. “Most often, for starters, the idea consists of just one phrase. I want snails in the Wild West which becomes Snail Town. Or, let’s try to connect the slot with betting elements and it becomes World Cup Football Slot. The main difficulty is to combine a good idea with the resources available to us – technical, human, etc.”
One of the company’s latest games, Book of Treasures, is a prime example explains Jeff Letlat with ThunderSpin’s marketing department highlighting the need for a popular theme slot around a central theme. “Combining hunt for treasures and slots is interesting for our players in principle but the magic happens when our team start throwing ideas around. In this case, in the very first brainstorming session all of us sounded almost in chorus: ‘Mayan treasures!’ It’s the conceptualisation that our team thrives on.”
For ThunderSpin the regular working process consists of in-house game designers creating prototype mechanics, the Art Department’s conceptual sketches and a whole host of programmers, testers delivering details, narrative, etc. After this the project pushes into plans, sprints, deadlines, and an internal presentation to gain first impressions and feedback from colleagues. Detailed external R&D with the company’s partners and players follows which helps not just during creation but throughout the game’s release according to Jeff Letlat. “We try to listen carefully and consider all of this in the development process. We try to analyse as much as possible in different directions – both the duration of the sessions, and the betting strategies, and the players’ returns to their favourite games. And where do they click with the mouse in game clients and much more. Each of our already released games is constantly monitored and analysed, so that we can make each next game more interesting and attractive for our players.”
“With development feedback, we listen to everyone,” he continued. “Whether it’s colleagues, business partners, or players, we analyse competitors, read reviews on the forums and our main focus is our players. Since consumers can be completely different – by gender, age, tastes and preferences – we try to make different games in order to adapt to the most diverse wishes of our players.”
The unique portfolio of games from ThunderSpin have all been developed with a strong focus on sound and visual to ensure a strong first impression of the game in the current market where every casino can offer thousands of slots. For Jeff Letlat, it’s all about that initial visual appeal and the most crucial attribute for a new concept is to ensure your game is entered into a casino at all. “The ability to stand out is essential so your game does not get lost among a huge pile of the same type and uniform slots,” he said. “When creating new concepts the development team are aware that both interesting mechanics and large payouts are all very important in terms of ROI but when developing an idea you can keep the player mechanics, volatility, payouts. To help the player decide to launch your slot for the first time, essentially the visual is King.”
Industry News
CT Interactive Appoints Todor Botsev as Business Development Manager for EMEA and Asia
CT Interactive has appointed Todor Botsev as its Business Development Manager for ЕМЕА and Аsia.
With over 16 years of experience in the dynamic and rapidly evolving casino industry, Todor specialises in online and offline business operations. His career has encompassed a variety of roles and responsibilities, including managing online and offline casino operations, optimising gaming platforms and developing strategic business initiatives.
Throughout his career, Todor has gained extensive experience in the development and implementation of new gaming products for online and offline casinos, working with a diverse range of gaming platforms and systems. His expert approach to data analysis and market trends enables him to design and execute innovative strategies for customer acquisition and retention, driving sustainable growth and expanding the customer base.
Todor’s strong leadership skills allow him to effectively manage teams and projects, with a focus on operational efficiency and staff development. His leadership philosophy is built on collaboration and a commitment to delivering the highest standards of customer service.
With his deep understanding of online casino operations and strategic thinking, Todor is a valuable addition to the CT Interactive team.
The post CT Interactive Appoints Todor Botsev as Business Development Manager for EMEA and Asia appeared first on European Gaming Industry News.
Industry News
Playtech Executive Chair Brian Mattingley Set to Step Aside
The chairman of Playtech, the London-listed gambling technology group, is to step down, triggering a search for a successor with a taste for stringent corporate governance challenges.
Egon Zehnder International, the boardroom headhunter, is being appointed to handle the search for Mr Mattingley’s successor, according to a source close to the situation.
A former chairman and chief executive of 888, the London-listed gaming company now known as Evoke, Mr Mattingley was also a founding director of Gala Leisure.
At Playtech, he has overseen a frenetic period of corporate activity while also finding himself in the eye of a series of storms with shareholders over boardroom pay and wider corporate governance.
The most recent of those came in December when close to a third of investors rebelled over a €100m bonus plan for Mor Weizer, the company’s chief executive, along with other senior executives.
Shareholders give Mr Mattingley credit, however, for helping to navigate the company through a challenging period in the gambling industry, in particular his role last year in securing the sale of Snaitech, its Italian consumer gambling arm, for €2.3bn.
That represented a nearly threefold return on Playtech’s initial investment in the business, triggering total returns to shareholders of up to €1.8bn – a sum almost equivalent to all of the special dividends paid by London-listed companies in 2023.
The sale of Snaitech will transform Playtech into a pure-play business-to-business operation.
During Mr Mattingley’s three-and-a-half year tenure, shares in the company have risen by about 60%.
The post Playtech Executive Chair Brian Mattingley Set to Step Aside appeared first on European Gaming Industry News.
Industry News
CT Interactive Reflects on Successful Showcase at ICE 2025
CT Interactive is marking a resounding success following its participation in last week’s ICE 2025 trade show. As a global iGaming provider of innovative gaming solutions, the company used the event to solidify its market presence, seal new partnerships, unveil new gaming content and engage in productive discussions about its ambitious growth plans.
CT Interactive’s showcase at ICE Gaming 2025 reaffirmed its commitment to supporting its partners by expanding its portfolio of games available for their platforms. The company’s efforts to release fresh and engaging content have already been met with enthusiasm, setting the stage for stronger collaborations and greater player satisfaction.
Another highlight of the event was the company’s announcement about its impending certification for the Brazilian market. This milestone will enable CT Interactive to officially enter one of Latin America’s most dynamic and fast-growing regions.
“We’re thrilled about the opportunities Brazil offers. We have prepared a games list designed to resonate with the preferences of Brazilian players, and we’re eager to bring our portfolio to this exciting market,” Martin Ivanov, COO of CT Interactive, said.
ICE Gaming 2025 also provided an excellent platform for CT Interactive to explore growth opportunities in Eastern Europe. With its strong regulatory framework and growing appetite for online gaming, Ukraine featured prominently in the company’s discussions. CT Interactive is about to conclude a deal with a local partner, significantly boosting its presence in this emerging market.
“The Ukrainian market holds tremendous potential, and we’re keen to expand our footprint there. We are confident that our diverse portfolio of high-quality games will meet the expectations of operators and players alike,” Martin Ivanov said.
The company’s new game releases were another highlight of its ICE Gaming presence. CT Interactive’s cutting-edge titles, designed with captivating visuals and engaging gameplay, were met with widespread acclaim. These releases are expected to captivate players and drive significant revenue growth for its operator partners.
Reflecting on the event’s success, Martin Ivanov stated that CT Interactive’s participation allowed it to strengthen its relationships with partners, explore untapped opportunities and reinforce its position in the gaming industry.
“The show was an incredible opportunity to engage with our partners, showcase our innovations, and discuss strategies for mutual growth. We leave ICE Gaming 2025 energised and excited for what’s next,” Martin Ivanov added.
The post CT Interactive Reflects on Successful Showcase at ICE 2025 appeared first on European Gaming Industry News.
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