Industry News
ThunderSpin captures lightning in a bottle for online casinos

In an age where the most important focus for developers is to continually create engaging games for players and operators alike, ThunderSpin’s development process is more akin to Pixar than traditional gaming brands relying on the motto that ‘no idea is a bad idea’.
ThunderSpin, a game studio which has launched its own exclusive set of 25+ casino slots, is becoming increasingly renowned for its strategy of putting originality at the fore. With titles featuring everything from Vikings, newborn galaxies and zombies to World Cup football, biblical battles and cowboy snails, the brand’s extensive portfolio is all thanks to their one internal rule, ‘no clones’.
Commenting on the challenges of ensuring each and every game stands out in the iGaming market, Jeff Letlat, CEO at ThunderSpin, explained: “We have an internal rule – we do not make clones of popular games. Yes, we can be inspired by some kind of game or mechanics or the idea of our competitors, but the game itself will be unique in any case, both in mechanics and in graphics. In addition, our team should primarily like the game too. After all, if inside you feel you are doing what you like – the game will be both memorable and unique.”
In its first year, ThunderSpin is driving innovation in a manner more suited to a creative film company or animation studio than to the typical world of reels and slots thanks to a reliance on the beauty of ideas combined with cutting-edge technology. When taking a game from idea to execution Jeff Letlat highlights how ideas can come from anywhere, whilst not mistaking that although some concepts might seem great to the team at the start, the true genius is knowing which ones to take right through to the end.
“Every game in the beginning consists of an idea,” he said. “Most often, for starters, the idea consists of just one phrase. I want snails in the Wild West which becomes Snail Town. Or, let’s try to connect the slot with betting elements and it becomes World Cup Football Slot. The main difficulty is to combine a good idea with the resources available to us – technical, human, etc.”
One of the company’s latest games, Book of Treasures, is a prime example explains Jeff Letlat with ThunderSpin’s marketing department highlighting the need for a popular theme slot around a central theme. “Combining hunt for treasures and slots is interesting for our players in principle but the magic happens when our team start throwing ideas around. In this case, in the very first brainstorming session all of us sounded almost in chorus: ‘Mayan treasures!’ It’s the conceptualisation that our team thrives on.”
For ThunderSpin the regular working process consists of in-house game designers creating prototype mechanics, the Art Department’s conceptual sketches and a whole host of programmers, testers delivering details, narrative, etc. After this the project pushes into plans, sprints, deadlines, and an internal presentation to gain first impressions and feedback from colleagues. Detailed external R&D with the company’s partners and players follows which helps not just during creation but throughout the game’s release according to Jeff Letlat. “We try to listen carefully and consider all of this in the development process. We try to analyse as much as possible in different directions – both the duration of the sessions, and the betting strategies, and the players’ returns to their favourite games. And where do they click with the mouse in game clients and much more. Each of our already released games is constantly monitored and analysed, so that we can make each next game more interesting and attractive for our players.”
“With development feedback, we listen to everyone,” he continued. “Whether it’s colleagues, business partners, or players, we analyse competitors, read reviews on the forums and our main focus is our players. Since consumers can be completely different – by gender, age, tastes and preferences – we try to make different games in order to adapt to the most diverse wishes of our players.”
The unique portfolio of games from ThunderSpin have all been developed with a strong focus on sound and visual to ensure a strong first impression of the game in the current market where every casino can offer thousands of slots. For Jeff Letlat, it’s all about that initial visual appeal and the most crucial attribute for a new concept is to ensure your game is entered into a casino at all. “The ability to stand out is essential so your game does not get lost among a huge pile of the same type and uniform slots,” he said. “When creating new concepts the development team are aware that both interesting mechanics and large payouts are all very important in terms of ROI but when developing an idea you can keep the player mechanics, volatility, payouts. To help the player decide to launch your slot for the first time, essentially the visual is King.”
Industry News
Ruud Bergervoet Reappointed as CFO of Holland Casino

Ruud Bergervoet has been reappointed as CFO of Holland Casino. He will remain financially responsible for the gambling provider for another two years. Bergervoet has already been CFO for two terms of four years, but due to the special circumstances of the company, he has been asked to remain as a director.
CEO Petra de Ruiter said: “I am very happy that Ruud is prepared to stay with us. With his experience and knowledge of the company, he is indispensable at this moment. We have to work very hard in the coming years to keep Holland Casino financially healthy. And I am certain that this is in good hands with Ruud.”
Ruud Bergervoet has been working at Holland Casino since 2017. Before that, he worked as CFO at FD Mediagroep and Sdu Uitgevers, among others.
During the shareholders’ meeting of April 16, Bergervoet was nominated by the Supervisory Board and his nomination was confirmed.
The post Ruud Bergervoet Reappointed as CFO of Holland Casino appeared first on European Gaming Industry News.
Industry News
The 8th AskGamblers Awards Officially Enters the Voting Stage

AskGamblers has announced that the final voting stage of the 8th annual AskGamblers Awards has started.
The voting phase kicked off on 28 April, and will last until the award ceremony scheduled for 12 June.
As in previous editions of the Awards, players can cast their votes for one of the top 10 finalists in the following categories: Best Casino, Best New Casino, Best Sportsbook, Best New Slot and Best Software Provider.
The Best Crypto Casino, Best Partner and Best Manager categories will traditionally be chosen by the AskGamblers team. This year’s edition introduces a new category, the Superstar Award, a crown achievement handed out to one operator that best represents the values of brands, whose laureate will also be chosen solely by AskGamblers.
Another novelty in this year’s Awards cycle is the Forum vote: the votes from the members of AskGamblers Forum will be counted towards the final tally of votes as a separate voting tier.
Commenting on the launch of the 8th AskGamblers Awards voting stage, Dijana Radunović, General Manager at AskGamblers, said: “Now that we have the finalists, we are entering the final stages of preparation for our biggest night of the year. To say that we are excited about the 8th edition of the AskGamblers Award would be an understatement.”
“As everybody in the team is working tirelessly to make the gala ceremony a night to remember, we invite our players to do their bidding: to give a vote to their favourite contestants and help us choose the rightful winners in the five categories that are open to public vote,” Radunović added.
Before the award ceremony on 12 June, AskGamblers will host the traditional Charity Night on 11 June, where the partners will bid for positions on the website, with the money raised allocated to a humanitarian cause.
The post The 8th AskGamblers Awards Officially Enters the Voting Stage appeared first on European Gaming Industry News.
Industry News
Flexion Reports Revenue Increase of 9% for 2024

Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.
Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.
“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.
Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.
In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.
“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.
“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.
The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.
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