Compliance Updates
Push Gaming awarded UK and Malta licences
Push Gaming’s proprietary platform given green light in UK and Malta
Push Gaming has warmed up for ICE by receiving regulatory approval for its proprietary platform from both the Gambling Commission and the Malta Gaming Authority (MGA).
The supplier will now have full control of its own technology development and delivery schedule thanks to a Game Host licence in the United Kingdom and a B2B licence in Malta.
These will help foster platform feature innovation and new in-game mechanics, enhance bespoke support for operators, as well as providing overall systems reliance and security, as it transitions to a fully-fledged B2B provider.
Push Gaming has also partnered with BMM Test Labs, with the platform and game content already certified in accordance with the technical requirements of the UKGC and MGA, as well as Sweden, Denmark, Latvia and Estonia. The Company also supports operations in Gibraltar, Alderney and Isle of Man.
Mario Petraglia, Director of Legal and Compliance at Push Gaming, said: “We are delighted to see our efforts recognised by two of the leading authorities in the online gambling industry. We’ve managed to set up a bespoke operational toolkit to support our award-winning gaming content in record time, propelling us from boutique game developer to the ranks of full-service supplier.
“Compliance is at the core of Push Gaming’s operations and we take great pride in spearheading the development of responsible gaming products in the industry. We look forward to bringing further innovation across all regulated markets in Europe and beyond.”
Push Gaming’s engaging catalogue of award-winning content has received multiple honours in recent times for its entertaining gameplay. As well as being licenced in six existing jurisdictions, its platform also supports the regulatory requirements of regulators in Alderney, Gibraltar and the Isle of Man.
Betsson Group
Betsson Group Shortlisted at the Global Regulatory Awards 2025
Reading Time: < 1 minute
Betsson Group has been shortlisted for “Legal Team of the Year” at the upcoming Global Regulatory Awards 2025 (GRAs), while its General Counsel, Corinne Valletta, has been nominated for “Chief Compliance Officer of the Year.”
Organised by Vixio Regulatory Intelligence, the Global Regulatory Awards celebrate excellence across the compliance and responsible gambling sectors, recognising individuals and teams who continuously raise industry standards and champion best practices.
These accolades testify to Betsson’s commitment to raising standards in compliance to ensure a safe and stable business.
The post Betsson Group Shortlisted at the Global Regulatory Awards 2025 appeared first on European Gaming Industry News.
Andrew Rhodes
UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling
Reading Time: 2 minutes
The UK Gambling Commission has published the fourth and final report in its series exploring the complex and evolving issue of illegal online gambling.
The series — launched earlier this year — set out to improve understanding of consumer engagement with illegal online gambling, the risks it poses and the actions being taken to disrupt it.
Over the past months, the Commission has published three reports examining:
Part 1: Consumer awareness, drivers and motivations
Part 2: Consumer engagement and trends
Part 3: Disruption of illegal online gambling
This report — “Estimating the size of the illegal online gambling market” — explores the challenges of quantifying an activity that is, by its nature, hidden.
Understanding the challenge
The report highlights that while measuring the scale of the illegal online gambling market is essential for effective enforcement and policy-making, doing so presents significant methodological challenges. Reliable data is limited, and assumptions are often required to fill gaps — meaning that confidence in any single estimate is inherently constrained.
The Commission draws parallels with other areas of illicit activity, such as the trade in illegal tobacco, where government departments face similar difficulties estimating financial impact.
Building on progress
Although no single estimate of market size has been published, the Commission’s work to date has built a stronger evidence base and clearer understanding of both consumer behaviour and illegal operator tactics.
The series has found that:
• consumer motivations to use illegal sites are varied — there is no single driver of engagement
• some consumers are unaware that they are gambling illegally, highlighting the need for greater public awareness
• not all activity in the illegal market represents a direct loss to the regulated sector, as some consumers are self-excluded or otherwise unable to gamble legally
• there is currently no evidence of sustained growth in engagement with illegal websites where data has been collected
• a range of disruption and enforcement tactics are being deployed, supported by cross-industry and international collaboration.
A shared responsibility
The Commission emphasises that tackling illegal gambling requires a coordinated response. Efforts to measure, monitor and disrupt the illegal market will depend on continued collaboration across government, industry, digital platforms and financial services.
Chief Executive, Andrew Rhodes said: “Illegal online gambling remains a serious threat to consumers and to the integrity of the regulated market.
“While measuring the full scale of the problem is complex, our understanding is growing — and so too is our ability to disrupt illegal operators.
“Our independent research has strengthened the evidence base, improved transparency, and underlined that progress depends on a collective effort across sectors.”
Next steps
Although this marks the end of the current series, the Commission will continue its programme of research, data collection and enforcement activity.
The post UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling appeared first on European Gaming Industry News.
ADM
Swintt games go live in Italy after receiving ADM certification
Reading Time: 2 minutes
Rapidly-expanding software provider enters its 13th regulated market following Italian regulator’s approval of Elysium Studios – Driven by Swintt titles
Having previously outlined its intentions to enter more regulated markets throughout 2025, sought-after software provider Swintt has announced that it has now officially been greenlit by Italy’s Agencia delle Dogane e dei Monopoli (ADM) to offer its slots in the country.
The new certification has initially been granted for Elysium Studios – Driven by Swintt titles, and though further approval is planned for both SwinttPremium and SwinttSelect releases in the not-too-distant future, the provider has already put pen to paper with two of Italy’s leading operators.
Launched in 2024 following Swintt’s acquisition of Elysium Studios, Elysium Studios – Driven by Swintt is a cutting-edge collection of releases that incorporates elements of social, mobile and casino gaming to deliver a more engaging experience that’s custom-made for the modern player.
Featuring inventive themes, innovative features and intuitive, mobile-first game mechanics, some of the biggest hits to come from the collaboration to date include the quirky, folk lore-inspired I Hate Fairytales and the swashbuckling skull and bones epic, Pirate Pledge Hold & Win.
Given both titles boast a cast of characters that includes everything from punk rock princesses to salty sea dogs and a huge selection of rewarding bonus rounds, the two games and many more from the Elysium Studios line-up are certain to prove a popular addition among Italian audiences.
With Swintt’s successful acquisition of ADM certification now paving the way for the provider to enter its 13th regulated market, the decision will significantly expand the company’s European footprint and enable it to form further partnerships with Italian operators in the months to come.
David Mann, Chief Executive Officer at Swintt, said: “At Swintt, our focus has always been on ensuring that our content gets put in front of players in as many regulated markets as possible – and acquiring ADM approval to offer our games in Italy is another significant step on this journey.
“As an established iGaming market with a huge emerging player base, we feel our Elysium Studios – Driven by Swintt line-up can make a big impact in the region and we look forward to being able to roll out our other core line-ups very soon.”
The post Swintt games go live in Italy after receiving ADM certification appeared first on European Gaming Industry News.
-
Central Europe4 days agoEsportSpot Announces Launch of Online Casino Review Website in Poland
-
Asia6 days agoPropellerAds launches localized platform in China
-
Central Europe5 days agoCT Interactive strengthens presence in Slovakia with launch of new games on Tipos.sk
-
Admiralbet.bg6 days agoCT Interactive goes live on Admiralbet.bg
-
David Mann Chief Commercial Officer at Swintt5 days agoSwintt bring players four times the fun in Lucky Fortune Door Wild
-
eSports4 days agoCounter-Strike 2, Dota 2, Fortnite, Fatal Fury: City of Wolves, UFL and More to Headline at the Games of the Future 2025
-
AB Svenska Spel6 days agoSpelinspektionen Launches Supervision of AB Svenska Spel’s Gaming Venues
-
ADM4 days agoSwintt games go live in Italy after receiving ADM certification



