Industry News
PearFiction Studios latest addition to studios creating exclusive Microgaming content
PearFiction Studios joins Velo Partners’ portfolio of premium game studios
Wednesday 29th January 2020 – Velo Partners are delighted to welcome PearFiction Studios as the newest addition to their RNG Foundry portfolio of premium game studios.
PearFiction Studios has a growing reputation in the marketplace for producing innovative games which combine a dazzling blend of story, humour, and fantastic art. The studio is sure to fit pear-fectly into Velo Partners’ portfolio of premium game studios creating exclusive content for the Microgaming platform.
Founded in 2014 in Montreal, PearFiction Studios has a long history of creating entertaining games, as exemplified by their early, light-hearted slots Gustavo El Luchador and Outerspace Invaders. Following those releases, PearFiction Studios created The Smashing Biscuit, a Microgaming exclusive launched in 2019. Marrying technical expertise and solid artistic direction with tenured mathematicians and a commitment to responsible play, PearFiction Studios puts a new spin on the online gaming market.
PearFiction Studios takes inspiration from land-based casino games with proven success, finding new ways to creatively present fun mechanics to online slot players. With its portrait-first approach, the studio strives to give players choice and provide the best possible experience.
RNG Program Director Mark McGinley said: “The creativity and imagination that PearFiction Studios pour into their games is plain to see from their past releases and is sure to resonate with slot fans of every demographic. They are a studio we hold in very high regard and one who I sincerely believe will be one to watch in 2020.”
Thierry Semoff, CEO of PearFiction Studios, adds: “We are constantly aiming for creative and technical excellence, never settling for anything but the very best. We have a range of innovative game concepts in the works and RNG Foundry will not only enable us to build and distribute these games, but will also push us to reach new heights as a studio.”
2020 will be an exciting year for the studio, kicked off by the timely ‘Roaring Twenties’ themed slot Chicago Gold, which is estimated for release in Q3. This will be the first game in an impressive line-up of future engaging titles currently in the works for 2020.
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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