Compliance Updates
Pennsylvania Commonwealth Court Says Pace-O-Matic’s Pennsylvania Skill Games Are Legal
Pace-O-Matic of Pennsylvania (POM of PA), the entity that markets Pennsylvania Skill games, received a substantial victory in today’s Commonwealth Court opinion, which makes clear our games are legal.
Matt Haverstick, Esq., who represented POM of PA in the lawsuit said, “The Commonwealth Court agreed that our games are presumptively legal. The injunction was denied for locations that have illegal gambling devices comingled with our legal POM games. We are seeking clarification that the injunction is still in place for locations that have only POM games. Ultimately, the Court was concerned that the injunction might hamper the Bureau of Liquor Control and Enforcement’s ability to conduct investigations into illegal gambling and slot machines where a POM machine may also be located. That is a position that POM of PA supports as we have been on the front lines pointing out the proliferation of illegal gambling devices and min-casinos.”
Click here to read the opinion.
The Court made it clear that they consider our games legal, “This Court recognizes that unless, or until, POM Games are considered to be illegal gambling devices under the Crimes Code, POM may suffer harms to its reputation and property interests as a result of the seizures.”
The Court also made it clear that they saw the difference between “POM machines” and illegal gambling operations, “The tiny fraction of POM machines that have been confiscated as part of larger investigations and confiscations into illegal gambling operations, and the fact that POM does not intend to challenge these isolated seizures as long as POM is not specifically targeted, the Court finds no improper conduct by the PSP that warrants the imposition of an injunction at this time.”
Pace-O-Matic Director of Communications Mike Barley added, “We understand the confusion that exists as law enforcement has a difficult time discerning between what is a legal skill game and what is an illegal gambling device. Our commitment is to continue working with the legislature to regulate, tax and provide strict enforcement of the legal skill game industry. The revenue we are providing to small businesses and fraternal clubs, the jobs that are being created and the tens of millions of dollars we have paid in taxes to the state prove that we are laying a solid foundation for the legal skill game industry that benefits Pennsylvania.”
Pace-O-Matic’s Pennsylvania Skill products are manufactured by Miele Manufacturing in Williamsport, which has created over 100 manufacturing and manufacturing-related positions in our Commonwealth. Additionally, Pennsylvania Skill games are helping to support and grow businesses that were struggling and are now thriving and creating jobs. The revenue generated by our games has become a lifeline to fraternal clubs and organizations across the Commonwealth, including American Legions, VFWs and local fire companies. Pennsylvania Skill has donated over $700,000 over the past year to local charities, including food banks, children’s hospitals and senior centers.
As part of our ongoing efforts to ensure compliance, Pace-O-Matic employs a team of former state troopers to enforce the terms of our contracts and our codes of conduct. These contracted terms limit the number of machines and where they are placed in a location and have protections in place to prevent anyone underage from playing our devices.
In 2014, the Beaver County Court of Common Pleas ruled Pace-O-Matic’s Pennsylvania Skill games are legal as games of predominant skill. That court decision can be found by clicking here.
SOURCE Pace-O-Matic
Compliance Updates
The legal view: DCMS ban on unlicensed sponsorships
Legal commentary from Richard Bradley, partner at licensing law firm Poppleston Allen, on the most recent news from Lisa Nandy & co.
While the news that the DCMS is launching a consultation this spring on unlicensed operators’ sponsorship of sport teams in the UK may initially seem possible to have a negative impact on advertising revenue for clubs, it actually may provide fuller opportunity for British licensees to step in as sponsors.
The unlicensed sector is not necessarily illegal – if customers in the UK cannot access those websites – however, there are easy bypasses such as a VPN to do so, which takes revenue away from British operators.
Another benefit of the proposed ban is that it provides assurance for customers in the UK that marketing of gambling products via sponsorship is only for those appropriately licensed operators who are subject to the UK’s stringent regulatory standards.
This is also about customer protection as if legal advertising is only of British licensed products, there will be operational safeguards for players in GB, such as social responsibility controls and contractual protections. With the unlicensed sector, there is no guarantee of these sorts of vital player protections.
Finally, the proposed ban also provides tacit support for the licensed gambling industry in the UK and could assist in countering the black market.
The post The legal view: DCMS ban on unlicensed sponsorships appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
UK Government to Ban Unlicensed Gambling Firms from Sponsoring British Sports
The UK Government is consulting on a proposed ban that would prevent unlicensed gambling companies from sponsoring UK sports teams, a move designed to protect consumers from unregulated operators.
The ministers are deeply concerned about the dangers posed by the unlicensed gambling market, which has been linked to organised crime. Unlicensed operators do not adhere to laws and guidelines designed to protect customers, including mandatory financial vulnerability checks, responsible advertising and fair terms. They often lack data protections, leaving customers vulnerable to fraud and identity theft.
The government’s new consultation on sports sponsorship, to be launched this Spring, will mitigate the risks associated with the illegal market, and help eliminate unfair competition for properly regulated firms.
Culture Secretary Lisa Nandy said: “When placing a bet on the big match, fans deserve to know the sites they’re using are properly regulated, with the right protections in place.
“It’s not right that unlicensed gambling operators can sponsor some of our biggest football clubs, raising their profile and potentially drawing fans towards sites that don’t meet our regulatory standards.”
The new measures would mean gambling companies without a UK licence would be restricted from entering into any sponsorship arrangements with sports clubs, including in the Premier League, where a number of clubs currently carry sponsorship from operators not licensed in Great Britain.
Gambling Minister Baroness Twycross said: “We know the real harm that unregulated gambling can cause, exploiting vulnerable people and leaving consumers without the protections they deserve.
“This consultation, alongside the work of our Illegal Gambling Taskforce, shows how seriously this government is taking the issue. We will not hesitate to act where we see people being put at risk.”
This consultation forms part of the government’s separate, wider work to address concerns around gambling. Last month, the government launched an Illegal Gambling Taskforce, bringing together major companies including Google, Mastercard, TikTok and Visa alongside law enforcement and gambling bodies to tackle illegal gambling.
The post UK Government to Ban Unlicensed Gambling Firms from Sponsoring British Sports appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
Mindway AI Achieves SOC 2 Type 2 Certification
Mindway AI, a leader in player protection solutions, has announced the attainment of SOC 2 Type 2 certification, further bolstering its commitment to data security and privacy. Combined with its existing ISO 27001 certification, Mindway AI now offers an exceptional security framework, committed to safeguarding client information.
ISO 27001 certification has previously ensured that Mindway AI maintains a robust, continuously improving framework for managing information security risks. Now, with the addition of the SOC 2 certification, Mindway AI not only meets but exceeds industry standards for security, availability and confidentiality. Developed by the American Institute of Certified Public Accountants (AICPA), SOC 2 is an esteemed standard, particularly valued by U.S. and enterprise clients, making it a critical component in procurement processes.
“Achieving SOC 2 Type 2 certification alongside ISO 27001 significantly strengthens our security posture. SOC 2 Type 2 provides independent and ongoing verification of our operations, particularly in North America, assuring clients that their data is managed with the highest care and security standards globally. This new certification is another step forward of many that our business will take to continuously improve standards in player protection solutions,” said Rasmus Kjaergaard, CEO at Mindway AI.
The post Mindway AI Achieves SOC 2 Type 2 Certification appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
-
Blueprint Gaming5 days agoBlueprint Gaming unleashes Frankenstein’s Fortune blending dynamic modifiers with multi-path bonus offering
-
Compliance Updates7 days agoHow to Apply for a Finnish iGaming License: Gaming in Finland Webinar on Application Steps and Technical Standards
-
Big Daddy Gaming7 days agoBig Daddy Gaming® Expands European Footprint After MGA Licence Approval
-
Latest News4 days agoGGBET UA hosts Media Game – an open FC Dynamo Kyiv training session with journalists from sports publications
-
Compliance Updates5 days agoMGA Publishes Results of Thematic Review on Self-exclusion Practices in Online Gaming Sector
-
Amusnet6 days agoAmusnet Unveils Casino Engineering and Technology Milestones Achieved in 2025
-
Brais Pena Chief Strategy Officer at Easygo7 days agoStake Goes Live in Denmark Following Five-Year Licence Approval
-
Dan Brown5 days agoGames Global and Foxium return to the Colosseum in Rome Fight for Gold the Tiger’s Rage™



