Asia
NBA 2K LEAGUE TO HOST SECOND ASIA-PACIFIC INVITATIONAL AT NEXON ARENA IN SEOUL, SOUTH KOREA
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Jan. 21 Tournament Will be Livestreamed on the NBA 2K League’s Twitch and YouTube Channels and in China on Tencent; NBA 2K League also Launches Official Weibo Channel –
– Gen.G to Unveil NBA 2K League Team Name and Logo Jan. 20; NBA 2K League to Host NBA 2K League Global Invitation Match feat. Chinese Players from NBA2K Online 2 on Jan. 21 –
The NBA 2K League announced that the 2020 NBA 2K League APAC Invitational, the league’s second international qualifying event in the Asia-Pacific region, will take place Monday, Jan. 20 – Tuesday, Jan. 21 at Nexon Arena in Seoul, South Korea. The two-day event will identify several elite players from the Asia-Pacific region who will become eligible for the 2020 NBA 2K League Draft*.
The NBA 2K League APAC Invitational will feature 20 of the top NBA 2K players from Australia, China, New Zealand, the Philippines and South Korea competing over two days of gameplay, including scrimmages and a tournament, and participating in interviews with league representatives. The tournament on Jan. 21 will be livestreamed on the NBA 2K League’s Twitch and YouTube channels and in China on Tencent’s Penguin Esports, Douyu and Huya beginning at 3:30 p.m. local time.
The NBA 2K League also today launched the league’s official Weibo channel in China. NBA 2K League fans in China can follow along for the latest news, updates and content from the NBA 2K League.
“We’re excited to be holding our second Asia-Pacific invitational in Seoul and that Gen.G will be working with us on the event as part of our strategic relationship to develop elite NBA 2K talent across the Asia-Pacific region,” said NBA 2K League Managing Director Brendan Donohue. “Last season’s APAC Invitational identified several players who became eligible for the NBA 2K League Draft, and given the talent in the region we fully expect the level of competition to be even greater this year.”
The NBA 2K League identified players for the APAC Invitational through Gen.G’s recent Shanghai Invitational (Gen.G’s first-ever Pro-Am tournament in China that featured 20 of the best Chinese NBA 2K players), the NBA 2K League Combine and historical performances in NBA 2K events. At the end of the APAC Invitational, a committee comprised of league representatives, select NBA 2K League players and team personnel serving as scouts on the league’s behalf will identify several players who will become eligible for the 2020 NBA 2K League Draft.
As part of the APAC Invitational, on Jan. 20 Gen.G CEO Chris Park will unveil Gen.G’s NBA 2K League team name, logo and social media channels. On Jan. 21 the NBA 2K League will host the NBA 2K League Global Invitation Match, a series of exhibition matches featuring APAC Invitational players and 2019 NBA 2K League Finals MVP Michael “BearDaBeast” Key (T-Wolves Gaming) playing against top representatives from NBA2K Online 2 (a free-to-play online game published in China), including National League Champion “Shy.” The NBA 2K League Global Invitation Match will also be livestreamed in China on Tencent’s Penguin Esports, Douyu and Huya beginning at 11:30 a.m. local time.
Last season Jack “Jaacko” Stevenson (New Zealand) became the first player ever drafted from the APAC Invitational when he was selected 50th overall by Pistons GT, the NBA 2K League affiliate of the Detroit Pistons.
In September, the NBA 2K League announced that Gen.G, the global esports organization connecting the best gamers in the U.S. and Asia, would launch an NBA 2K League team from Shanghai that will join the other 22 NBA 2K League teams for the 2020 season. In addition to launching the Shanghai franchise, Gen.G and the NBA 2K League announced a long-term relationship to grow the NBA 2K League’s global player pool and fanbase.
Last summer, Tencent, a leading provider of comprehensive Internet services in China, streamed condensed 2019 NBA 2K League Playoff and Finals games to its hundreds of millions of daily users across Tencent Sports, Tencent Video and Tencent News.
For more information, fans can follow the NBA 2K League on Twitter (NBA2KLeague), Instagram (nba2kleague), Facebook (NBA 2K League), Twitch (NBA2KLeague) and YouTube (NBA 2K League) and visit NBA2KLeague.com.
*Players will become draft-eligible upon passing a background check.
Asia
Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator
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Tencent Cloud, the cloud business of global leading technology company Tencent, has been named as a leader among cloud platforms for games in the latest report by Omdia, a premier technology research and advisory firm. The report highlights Tencent Cloud’s exceptional capabilities in supporting the gaming industry, showcasing its cutting-edge infrastructure and innovative, gaming-specific solutions, which solidify its position as an innovator in the global gaming sector.
According to the “Omdia Market Radar: Cloud Platforms for Games, Asia & Oceania – 2025,” Tencent Cloud is the top cloud platform for game developers in China – one of the largest and fastest-growing markets globally. It is also expanding its influence internationally, establishing a significant presence in Asia and Oceania, where it is positioned as one of the leading cloud service providers and is the only Asian vendor in the leader quadrant. As China’s largest gaming company, Tencent’s scale is reflected in its deep expertise and sustained focus in the gaming sector, with a sustained focus on gaming, which drives the development of its cloud platform. This emphasis is evident in Tencent Cloud’s robust suite of tools for game developers, including game servers, multiplayer services, and LiveOps. The platform’s offerings reflect the advanced adoption of live service business models in the Chinese market, distinguishing Tencent Cloud as a leader in the industry.
Poshu Yeung, Senior Vice President of Tencent Cloud International, said: “It is an honor for us at Tencent Cloud to be recognized as a leader in the Omdia Market Radar. This acknowledgment is a testament to our commitment to innovation and excellence in supporting the gaming industry. As the demand for cloud-based gaming solutions continues to grow, Tencent Cloud becomes even more well positioned to drive innovation and deliver greater value to developers and players all over the world.”
The post Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator appeared first on European Gaming Industry News.
Asia
GR8 Tech Expands Reach Across Asia and Latam Through Betting Software Partnership
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GR8 Tech has partnered with B2B gambling software provider Betting Software (BSW) to integrate its highly sought-after Sportsbook iFrame Solution into BSW’s offerings. The iFrame stands out for its easy integration and powerful margin management features, which have made it one of the most popular solutions of 2024. By adding the iFrame to BSW’s sportsbook aggregation, GR8 Tech’s innovative technology will reach a broader network of operators.
Bulat Fakhrutdinov, Head of Partnerships at BSW said, “GR8 Tech’s iFrame excels in sports selection and operational flexibility, making it a perfect addition to our portfolio. Our clients will gain access to a superior solution that effortlessly enhances their sportsbook offerings to the fullest.”
“We’re incredibly excited to partner with BSW and bring our iFrame solution to even more operators. It’s already a game-changer in the industry, and we are actively expanding its reach. This partnership is a strong endorsement of the value our iFrame brings, and it’s a big step forward for us as we continue to grow and innovate,” Yevhen Krazhan, CBDO at GR8 Tech added.
GR8 Tech’s Sportsbook iFrame stands out with its broad content offering, featuring over 50 sports and esports, 25,000 daily events, and more than 2,000 betting markets. This extensive selection caters to a variety of player preferences. The iFrame’s easy integration and mobile-first design help operators quickly respond to market trends. Plus, with AI-powered content recommendations and advanced risk management, the iFrame boosts player experience and helps operators optimize margins and minimize risks. Its margin personalization feature can increase profits by over 15%, giving operators a clear edge in profitability management.
To see how GR8 Tech’s iFrame solution can elevate your iGaming business, connect with the team at upcoming events: SBC Summit Rio on February 25-27 and SPiCE South Asia on March 4-6.
The post GR8 Tech Expands Reach Across Asia and Latam Through Betting Software Partnership appeared first on European Gaming Industry News.
Asia
Thai Deputy PM Says Cabinet Unlikely to Approve the $1.5M Requirement for Casino Access
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Thailand Deputy Prime Minister and Interior Minister Anutin Charnviraku has said that the Thai Cabinet is unlikely to approve a proposal by the Council of State to require locals to have $1.5 million in their bank accounts to enter the nation’s casinos.
It would be “difficult for the proposal to win the cabinet’s approval” because it would fail to address the issue of locals visiting illegal gambling dens or casinos in neighbouring countries, Anutin said.
He also stated that his Bhumjaithai Party would, as a government coalition member, support government policies as long as they do not harm society.
Pakorn Nilprapunt, secretary-general of the Council of State – which has proposed the revised policy, said earlier this week that the idea was to limit casino entry to those with substantial financial means.
The revised entertainment complex bill is currently welcoming its second round of public feedback but will also need further cabinet approval if latest policy revisions are to progress.
Anutin said that the newly proposed $1.5 million entry requirement for locals would be discussed at a cabinet meeting.
The post Thai Deputy PM Says Cabinet Unlikely to Approve the $1.5M Requirement for Casino Access appeared first on European Gaming Industry News.
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