Asia
NBA 2K LEAGUE TO HOST SECOND ASIA-PACIFIC INVITATIONAL AT NEXON ARENA IN SEOUL, SOUTH KOREA
Jan. 21 Tournament Will be Livestreamed on the NBA 2K League’s Twitch and YouTube Channels and in China on Tencent; NBA 2K League also Launches Official Weibo Channel –
– Gen.G to Unveil NBA 2K League Team Name and Logo Jan. 20; NBA 2K League to Host NBA 2K League Global Invitation Match feat. Chinese Players from NBA2K Online 2 on Jan. 21 –
The NBA 2K League announced that the 2020 NBA 2K League APAC Invitational, the league’s second international qualifying event in the Asia-Pacific region, will take place Monday, Jan. 20 – Tuesday, Jan. 21 at Nexon Arena in Seoul, South Korea. The two-day event will identify several elite players from the Asia-Pacific region who will become eligible for the 2020 NBA 2K League Draft*.
The NBA 2K League APAC Invitational will feature 20 of the top NBA 2K players from Australia, China, New Zealand, the Philippines and South Korea competing over two days of gameplay, including scrimmages and a tournament, and participating in interviews with league representatives. The tournament on Jan. 21 will be livestreamed on the NBA 2K League’s Twitch and YouTube channels and in China on Tencent’s Penguin Esports, Douyu and Huya beginning at 3:30 p.m. local time.
The NBA 2K League also today launched the league’s official Weibo channel in China. NBA 2K League fans in China can follow along for the latest news, updates and content from the NBA 2K League.
“We’re excited to be holding our second Asia-Pacific invitational in Seoul and that Gen.G will be working with us on the event as part of our strategic relationship to develop elite NBA 2K talent across the Asia-Pacific region,” said NBA 2K League Managing Director Brendan Donohue. “Last season’s APAC Invitational identified several players who became eligible for the NBA 2K League Draft, and given the talent in the region we fully expect the level of competition to be even greater this year.”
The NBA 2K League identified players for the APAC Invitational through Gen.G’s recent Shanghai Invitational (Gen.G’s first-ever Pro-Am tournament in China that featured 20 of the best Chinese NBA 2K players), the NBA 2K League Combine and historical performances in NBA 2K events. At the end of the APAC Invitational, a committee comprised of league representatives, select NBA 2K League players and team personnel serving as scouts on the league’s behalf will identify several players who will become eligible for the 2020 NBA 2K League Draft.
As part of the APAC Invitational, on Jan. 20 Gen.G CEO Chris Park will unveil Gen.G’s NBA 2K League team name, logo and social media channels. On Jan. 21 the NBA 2K League will host the NBA 2K League Global Invitation Match, a series of exhibition matches featuring APAC Invitational players and 2019 NBA 2K League Finals MVP Michael “BearDaBeast” Key (T-Wolves Gaming) playing against top representatives from NBA2K Online 2 (a free-to-play online game published in China), including National League Champion “Shy.” The NBA 2K League Global Invitation Match will also be livestreamed in China on Tencent’s Penguin Esports, Douyu and Huya beginning at 11:30 a.m. local time.
Last season Jack “Jaacko” Stevenson (New Zealand) became the first player ever drafted from the APAC Invitational when he was selected 50th overall by Pistons GT, the NBA 2K League affiliate of the Detroit Pistons.
In September, the NBA 2K League announced that Gen.G, the global esports organization connecting the best gamers in the U.S. and Asia, would launch an NBA 2K League team from Shanghai that will join the other 22 NBA 2K League teams for the 2020 season. In addition to launching the Shanghai franchise, Gen.G and the NBA 2K League announced a long-term relationship to grow the NBA 2K League’s global player pool and fanbase.
Last summer, Tencent, a leading provider of comprehensive Internet services in China, streamed condensed 2019 NBA 2K League Playoff and Finals games to its hundreds of millions of daily users across Tencent Sports, Tencent Video and Tencent News.
For more information, fans can follow the NBA 2K League on Twitter (NBA2KLeague), Instagram (nba2kleague), Facebook (NBA 2K League), Twitch (NBA2KLeague) and YouTube (NBA 2K League) and visit NBA2KLeague.com.
*Players will become draft-eligible upon passing a background check.
2026 SPiCE South Asia Awards
QTech Games wins Innovation of the Year at the 2026 SPiCE South Asia Awards
QTech Games, the leading game aggregator for emerging markets, has been named Innovation of the Year 2026 at the prestigious SPiCE South Asia Awards, held at the iconic Shangri-La Colombo in Sri Lanka, overcoming strong regional competition.
The award celebrates the South Asian iGaming innovator that has demonstrated groundbreaking technological innovation, delivering tailored solutions over the past 12 months while excelling in user engagement and sustained growth.
QTech’s recognition follows the successful launch of QTech Hybrid, a platform that enables players to seamlessly transition between retail and digital gaming environments. The solution combines QTech Games’ AI-powered casino lobby, QTech Play, with a retail management system and a state-of-the-art Agent Management System (AMS), allowing operators to scale brick-and-mortar operations online. QTech Hybrid represents a next-generation omnichannel solution, bridging the gap between physical and digital casino experiences.
“We’re thrilled to be recognised for Innovation of the Year in South Asia,” said Philip Doftvik, CEO of QTech Games.
“This award reflects the collective effort of our team and our network of innovative suppliers. From QTech Hybrid to QTechLabs and our Value Added Services, we continue to deliver solutions that drive revenue and engagement for our partners worldwide.
“Being acknowledged for our innovation, market impact, and operational results validates our strategic direction. It underscores QTech’s commitment to setting the gold standard in emerging markets and shaping the future of online casino gaming across Asia and beyond.”
With this accolade, QTech Games reinforces its position as a pioneer in emerging market aggregation, demonstrating that innovative technology and omnichannel solutions are key to scaling operations and enhancing player experiences across the globe.
The post QTech Games wins Innovation of the Year at the 2026 SPiCE South Asia Awards appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
GLI Becomes the First Company Accredited by PAGCOR to Test and Certify iGaming Platforms in the Philippines
Gaming Laboratories International (GLI) has been named an Independent Testing Laboratory (ITL) by the Philippine Amusement and Gaming Corporation (PAGCOR). GLI is the first gaming testing company to achieve the accreditation and is now authorised to test and certify iGaming platforms in the Philippines.
GLI will bring its global and unsurpassed expertise to the Philippines, helping to ensure PAGCOR meets its policy and regulatory objectives as set out in its rules. GLI’s presence and its GLI-19 Standard will also help suppliers who wish to successfully and compliantly enter the marketplace.
Submissions will be tested against “GLI Standard Series GLI-19: Standards for Interactive Gaming Systems,” which has been widely accepted and adopted by jurisdictions around the world.
PAGCOR Chairman and CEO Alejandro H. Tengco said: “Regulated gaming markets ensure a safer and more sustainable gaming industry for all to participate in. A regulated market enables compliance to responsible gaming standards and the provision of tax revenue for reinvestment back into the community. PAGCOR now requires all iGaming B2B suppliers operating in the Philippines to be accredited to ensure they comply to the rigorous requirements needed to protect iGaming players. We are pleased to acknowledge GLI as the first testing and game certification provider to be accredited in the Philippines under this new framework. GLI is a global leader in regulatory advisory, iGaming and EGM testing / certification, and data security.”
GLI President and CEO James R. Maida said: “We are grateful to PAGCOR Chairman and CEO Alejandro H. Tengco and to the entire PAGCOR team for the trust they continue to place in GLI. Under the Chairman’s skillful leadership, the market in the Philippines has improved steadily, and we are honored to be the first company to be accredited for iGaming testing and certification, and we look forward to working side- by-side with PAGCOR to meet their policy objectives.”
The post GLI Becomes the First Company Accredited by PAGCOR to Test and Certify iGaming Platforms in the Philippines appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Team India and Türkiye Win Gold at the Global Esports Games Mumbai
Team India and Türkiye won Gold at the Global Esports Games Mumbai, delivering electrifying performances in front of a packed arena and thousands more tuning in online worldwide. India’s Anuhith Gosala edged Kazakhstan 3–2 in a thrilling Clash Royale Grand Final, while Türkiye secured a commanding 3–1 victory over Mongolia in the Dota 2 Grand Final. With a Gold in Clash Royale and a Bronze in Dota 2, Team India was crowned Overall Champion.
India stormed into the Clash Royale Grand Final with a 2–1 win over the USA in a tense lower bracket decider, setting up a rematch with Kazakhstan. Having fallen 0–2 in the upper bracket, India turned the tables when it mattered most, as Anuhith Gosala delivered a clutch performance to seal a dramatic 3–2 victory and the Gold medal.
In Dota 2, Team India secured Bronze after falling to Mongolia in the lower bracket. Mongolia advanced to the Grand Final, where Türkiye asserted its dominance with a composed 3–1 victory to take the title.
Sharing his thoughts on the victory, Team India’s Clash Royale gold medallist, Anuhith Gosala, said: “This moment is surreal. To win the Grand Finals here in India, in front of a home crowd, makes it even more emotional. The preparation was relentless, the pressure was intense, and every match tested my limits—but that’s what makes this victory so special. Hearing the cheers, feeling that energy, and lifting this title for the country is an indescribable pride. This is for India, and for everyone who believes in us. I hope this win inspires many others to follow in our path.”
Sir Paul J. Foster, President & CEO, Global Esports Federation, said: “As the Global Esports Games Mumbai comes to a close, we celebrate not only the incredible performances of our athletes, but the spirit of unity and connection that defines our global community. Mumbai has delivered exceptional energy, passion, and hospitality, reinforcing our belief that esports transcends borders and brings the world together. We are deeply grateful to our partners in India for setting a new benchmark for excellence—and we now look ahead with excitement to Los Angeles, where this journey continues on an even greater stage.”
Shripad Ashtekar, Founder of Eflag Corp, said: “Over the past few days, we have witnessed not just world-class competition, but the coming together of talent, innovation, and community on a truly global stage. We hope to keep delivering such platforms and strong foundations for future growth by unlocking new opportunities for Indian players, creators, and the broader AVGC ecosystem. We are proud to have played a key role and look forward to building on this momentum in the years ahead.”
Organized by the Global Esports Federation in partnership with Eflag Corp, with the support of Maharashtra Tourism, the Global Esports Games Mumbai was inaugurated by the Hon’ble Chief Minister of Maharashtra, Shri Devendra Fadnavis. Over four days, Mumbai welcomed 48 elite athletes from 19 countries, emerging from a global field of 78 nations in the Regional Qualifiers.
The post Team India and Türkiye Win Gold at the Global Esports Games Mumbai appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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