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Kinetix Launches $1M Fund to Accelerate AI-UGC in Gaming

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Kinetix has announced the launch of its AI-UGC Fund – a $1 million initiative designed to support game developers and modders to put Generative AI technologies directly into the hands of gamers. SmokeSpot Games, the makers of customisable fighting and fashion title Dropcult, is the first studio to receive support from the Fund.

Kinetix provides game developers with its Embeddable AI Emote Creator, allowing players to create custom 3D animations from videos directly within the game. This enables game studios to turn their players into creators, addressing the growing demand for customization and fresh content. Additionally, it boosts user-created videos shared on social media by players – who eagerly share their best creations on TikTok – hence amplifying user acquisition through virality.

This technology has already been embraced by industry leaders like OVERDARE, the new UGC game from South Korean publishing giant KRAFTON.

The Fund aims to accelerate the adoption of AI-UGC features by game studios. Selected developers will receive up to $75,000 each to bring Kinetix’s User-Generated Emote technology to life in their games or mods, as well as dedicated integration and marketing support.

The User-Generated Emote technology is leading the charge towards a future of gaming experiences which is expected to be enhanced by numerous AI features, impacting everything from interactions with non-playable characters to creation of entire virtual worlds. Enabling players to express themselves through their own emotes satisfies gamers’ increasing needs for endless customisation and opportunities to create the content they want and which reflects their identities. And, by transforming players into active creators, Kinetix helps create an endless flow of content for games and gaming platforms at minimal cost.

“While recent developments in AI make it easy for anyone to create content, this revolution is yet to be provided to players, directly in 3D games. With this Fund and our SDK, we intend to bring Generative AI capabilities into the hands of gamers, like we already did in OVERDARE or Dropcult,” said Yassine Tahi, CEO of Kinetix.

Yuriy Ternovski, CEO of SmokeSpot Games, said: “We centered Dropcult around customizable avatars, fashion and dynamic gameplay that can be streamed and shared on social media. Partnering with Kinetix took this further by letting our community express themselves through movement. Players like to create and share their creations. Everyone wins and we grew a large community around this!”

The AI-UGC Fund Programme is a selective, application-based program designed to identify and support projects with the greatest potential to shape the future of gaming on any platform. Its initial focus will be on live games or those in open/closed beta with established 3D avatar systems and growing monthly active users (MAUs). Applications are open on a rolling basis, early submissions are encouraged. To apply, developers will need to provide detailed information about their project, plans for integrating AI technology, a visual deck or short video and the amount of funding requested.

The post Kinetix Launches $1M Fund to Accelerate AI-UGC in Gaming appeared first on European Gaming Industry News.

Akshat Rathee

Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Bison Strike

ENJOY Boosts Global Distribution with Strategic EveryMatrix Deal

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ENJOY, the fast-rising iGaming content developer, has secured a significant distribution agreement with EveryMatrix. The deal will see ENJOY’s full suite of video slots and next-generation live casino game shows integrated into the SlotMatrix aggregation platform, making them available to an expansive network of tier-one global operators.

This partnership marks a critical milestone for ENJOY as it enters its primary phase of commercial expansion. By joining the SlotMatrix ecosystem—one of the industry’s largest content hubs—ENJOY gains immediate access to regulated markets worldwide and a streamlined path to brand visibility.

Bison Strike and Innovation in the Spotlight

The integration includes ENJOY’s most recent flagship launch, Bison Strike, alongside a curated library of high-performing titles. ENJOY is carving out a reputation for “indie-style” creative flair combined with technical reliability, focusing on two core verticals:

  • Video Slots: High-volatility titles with immersive storytelling and meticulously crafted art.

  • Live Game Shows: 24/7 interactive experiences streamed from a purpose-built studio, designed to drive player retention through next-gen engagement mechanics.

Leadership Insights on Global Scalability

The agreement follows a string of successful partnerships for ENJOY, which has already established links with platforms like SoftGamings and Gamingtec under the leadership of its new CCO.

“This partnership with EveryMatrix gives us a launchpad that, as a newcomer, we are privileged to access,” said Christos Zoulianitis, Chief Commercial Officer at ENJOY. “EveryMatrix’s reputation as a trusted aggregator and its global distribution power allow us to accelerate our growth significantly. We’re bringing fresh ideas to both the slots and live casino verticals, and EveryMatrix gives us the reach to put that innovation in front of the right operators immediately.”

Bjorn Sjoberg, CCO at SlotMatrix, added: “ENJOY has shown real ambition and creative flair with its early releases. Our mission is to connect high-quality, forward-thinking studios with operators who value fresh content, and ENJOY fits that brief perfectly.”

The post ENJOY Boosts Global Distribution with Strategic EveryMatrix Deal appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Blask Index

Saudi Arabia, Greece, and the Philippines Lead iGaming’s Rising Markets in 2025

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Saudi Arabia, Greece, and the Philippines have emerged as the most significant rising markets of 2025, according to a comprehensive year-end analysis from the market intelligence ecosystem Blask.

The findings are based on the proprietary Blask Index, a real-time tracking tool that monitors player attention and search volumes across 107 countries. While established markets like the United Kingdom maintained the top spots, these three jurisdictions saw the most aggressive climbs in global rankings.

2025 Market Movers: The Biggest Climbers

The global iGaming landscape experienced a shift in 2025 as emerging interest in the Middle East and regulatory overhauls in Asia-Pacific redirected player attention.

Market Index Rank Change 2025 Position Key Growth Driver
Saudi Arabia +9 Places 20th High youth demographics & digital adoption
Philippines +4 Places 12th New PAGCOR B2B licensing framework
Greece +4 Places 17th Robust online growth from operators like OPAP

Saudi Arabia: The Surprise Performer

Saudi Arabia was the year’s most improved market, breaking into the Global Top 20 for the first time. Despite strict local prohibitions, the market saw a sharp uptick in interest driven by a young, mobile-first population (over 70% under age 35) and a massive shift toward digital entertainment under the Vision 2030 initiative. The growth reflects an “underground” surge in demand typically seen in restricted but hyper-connected markets.

Philippines: Regulatory Modernization

The Philippines climbed to 12th place, fueled by the PAGCOR (Philippine Amusement and Gaming Corporation) decision to formalize the iGaming supply chain. The introduction of the B2B Accreditation Framework in October 2025 forced game developers, aggregators, and payment providers to undergo formal probity checks, bringing the region in line with mature jurisdictions like the UK and Ontario.

Greece: Digital Transition

Greece’s ascent to 17th place was largely attributed to the performance of its largest operator, OPAP. The company reported double-digit growth in its iGaming and sports betting divisions throughout 2025, with online GGR surging nearly 20% in the first half of the year. This success underscores the Greek market’s successful transition from a retail-heavy model to a digital-first ecosystem.

“The global iGaming landscape is shifting faster than ever,” said Max Tesla, CEO and co-founder of Blask. “Operators that can spot emerging trends early, and understand what is actually driving interest on the ground, are far better positioned to capture new growth opportunities as they appear.”

The post Saudi Arabia, Greece, and the Philippines Lead iGaming’s Rising Markets in 2025 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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