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iQOOSouL reigns supreme at Android BGMS Season 3 final; bags major share of INR 1 crore prize pool

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After three days of intense competition, the finale of Android Battlegrounds Mobile India Masters Series (BGMS) Season 3, India’s premier esports event culminated with iQOOSouL being crowned champions and solidifying their place at the pinnacle of the nation’s esports landscape.

Organised by NODWIN Gaming, a global new-age youth gaming, esports, and entertainment company, Android BGMS Season 3 brought together the nation’s top esports teams showcasing the best of BGMI talent in action. The finals, featuring 16 teams, took place at the Android Arena in Chhatarpur, New Delhi, from August 9 to 11.

iQOOSouL, one of the most distinguished teams in Indian esports, delivered a stellar performance across all of the 12 matches. Under the leadership of in-game leader (IGL) Mohammad Raja (Manya), and comprising Khush Singh (Jokerr), Manpreet Singh (Rony), Nakul Sharma (NakuL), and Saumay Anand (Saumay), the team began the finals with a solid start on Day 1, amassing 34 points to secure fifth place in the table. On Day 2, they added 49 points to move into second place.

In a dramatic finish to the tournament, iQOOSouL narrowly edged out Entity by just two points on the final day to capture the coveted trophy. The team recorded three Winner Winner Chicken Dinners (WWCD) and 40 points, which brought their total to 123 points, while Entity finished as runners-up with 121 points. Team Tamilas secured third place with 113 points.

Sharing his excitement after winning the tournament, Mohammad Raja aka Manya, IGL of iQOOSouL expressed, “Winning the Android BGMS Season 3 title is beyond words. I’m incredibly proud of my team for their unwavering dedication, countless hours of practice, and the strategic planning that brought us to this level. It’s the team’s love for the sport and sheer hard work that propelled us to the top spot. This victory is even more special because it’s shared with our fans. Given the intense competition we faced, this win is truly special. Team iQOOSouL is back, stronger than ever and we promise – this is just the beginning.”

With an overall prize pool of INR 1 crore, iQOOSouL walked away with a well-deserved INR 55 lakhs, while Entity secured INR 15 lakhs, and Team Tamilas earned INR 7.5 lakhs. Ankit Shukla (AKOP) of Team Orangutan was honoured with the TVS Raider Most Valuable Player (MVP) of the tournament award as well as the Most Wicked Player award for his outstanding individual performances and claimed INR 1 lakh in prize money. Moreover, Harshit Yadav (Beast) of Global Esports was awarded the Audience Favorite Raider award for his remarkable displays.

“Congratulations to iQOOSouL for their exceptional display on the final day that earned them the prestigious trophy, and to Orangutan’s AKOP for his consistent performance and winning the TVS Raider MVP and the Most Wicked Player award. Android BGMS Season 3 has been a spectacle for viewers and a testament to the incredible growth and potential of esports in India. This year, we have witnessed some of the best talent the country has to offer, and the passion and energy brought by the players and fans alike have been nothing short of extraordinary. Our partners have also played a crucial role in elevating the tournament to new heights,” said Gautam Virk, Co-founder and CEO of NODWIN Gaming.

Spanning over 22 action-packed days, Android BGMS Season 3 once again proved to be a monumental event in the Indian esports landscape. The tournament, broadcasted on Star Sports for the third consecutive year, has been instrumental in bringing esports to the mainstream and making it accessible to millions of fans across the country.

Furthermore, with the introduction of features like Powerplay, Impact Player, and Bounty, the tournament has led the way in redefining competitive esports in India. To elevate the excitement further, NODWIN Gaming also hosted an experiential carnival on Day 3 of the finals which featured various engaging brand experience zones from Garnier Men, Android, and Red Bull, a live performance from hip-hop artist Chaar Diwaari as well as a view party of the finals.

The final day of the tournament saw a peak concurrent viewership of over 350,000 on YouTube and more than 3.8 million views across the Hindi and English streams. Additionally, the overall tournament accumulated over 4.75 million hours of watch time and an average viewership surpassing 1.8 million.

“This year’s BGMS was particularly special and innovative which offered a fresh and exciting experience for both players and fans alike. To bring the community together, we organised the Android BGMS Carnival, which became one of the highlights of the season. Through the tournament’s continued presence on Star Sports and its growing viewership, we are proud to see our IP establish new standards for both esports and youth entertainment in India,” further added Gautam Virk.

This year, NODWIN Gaming joined hands with renowned brands like Android and Garnier Men, marking their entry into the Indian esports scene. Additionally, Crunchyroll and Redbull came on board as partners, while TVS Raider and Phillips Oneblade extended their ongoing support, all contributing to the tournament’s success and enhancing the experience for fans.

The post iQOOSouL reigns supreme at Android BGMS Season 3 final; bags major share of INR 1 crore prize pool appeared first on European Gaming Industry News.

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Esports World Cup 2026 Opens Registration for Last Chance Qualifiers

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The Esports Foundation (EF) announced the official lineup and details for the Last Chance Qualifier (LCQ) tournaments that will award the final spots in eight different competitions at this year’s Esports World Cup, set to be hosted in Paris, France, from July 6 through August 23.

The programme forms the final stage of qualification for EWC 2026, concluding a global Road to EWC that spans more than 230 tournaments and qualification events worldwide and is expected to engage more than 350,000 competitors across publisher ecosystems, regional leagues and official circuits.

The Last Chance Qualifier series consists of eight open tournaments across Counter-Strike 2, EA FC, Rocket League, TEKKEN 8, Chess, Call of Duty: Black Ops 7, FATAL FURY: City of the Wolves and Street Fighter 6.

Held in Paris between July 5 and August 10, the events will award the final qualification spots for 37 solo competitors and six Clubs at the Esports World Cup 2026, including four Clubs in Counter-Strike 2 and one Club each in Rocket League and Call of Duty: Black Ops 7. EA FC qualifiers will advance to the Play-Ins stage, while all other LCQ winners will qualify directly for the main event.

LCQ Schedule and Qualification Slots

• Street Fighter 6 (July 5): 4 players qualify

• Chess (July 9-11): 14 players qualify

• EA FC (July 24-26): 6 players qualify for Play-Ins

• TEKKEN 8 (July 31-August 2): 4 players qualify

• Rocket League (July 31-August 2): 1 Club qualifies

• FATAL FURY: City of the Wolves (August 4-6): 4 players qualify

• Counter-Strike 2 (August 7-9): 4 Clubs qualify

• Call of Duty: Black Ops 7 (August 8-10): 1 Club qualifies

Some of the most remarkable moments in EWC’s history have come as a result of the LCQ. In 2024, EA FC pro João “JafonsogV” Vasconcellos battled through the LCQ before going on to claim the championship, etching his name into esports history. His performance inspired the creation of the Jafonso Award, which is awarded to teams or players that win an EWC championship after qualifying through the LCQ.

In 2025, Team Falcons’ Overwatch roster pulled off that feat to not only claim the first Jafonso Award and the OWCS Midseason Championship, but win what would turn out to be a crucial tournament victory that cemented Falcons’ second straight Club Championship. In the same year, Chess Grandmasters Nihal Sarin and Levon Aronian both reached the playoffs after qualifying for the first EWC Chess main event through the LCQ.

The Esports World Cup 2026 will be hosted at Paris Expo Port de Versailles, in Paris, France, from July 6 through August 23, bringing together more than 2000 players and 200 Clubs from over 100 countries across 25 tournaments and 24 games for a record-breaking $75 million+ prize pool.

The post Esports World Cup 2026 Opens Registration for Last Chance Qualifiers appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL’s Apex Legends Team Qualifies for EWC 2026

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S8UL Esports has officially qualified for the Apex Legends tournament at the Esports World Cup (EWC) 2026 following a standout performance in the Apex Legends Global Series (ALGS) 2026: Split 1 Pro League – APAC South. The qualification makes Apex Legends the fourth title in which the organization has officially secured a spot at the world’s biggest esports event.

The ALGS 2026 Split 1 Pro League – APAC South brought together 30 of the region’s top teams and was divided into two phases: the Triple Round Robin and the Regional Final. During the Triple Round Robin stage, the teams were split into three groups of 10 and competed across six match series spanning 36 games. The top 20 teams advanced to the Regional Final, with Pro League Points awarded based on performances throughout both stages. These points determined the final regular season standings, with the top eight teams securing qualification for the ALGS 2026 Split 1 Playoffs at the EWC 2026.

Competing in Group A, S8UL’s all-Australian roster of Rick Wirth (Sharky), Benjamin Spaseski (Jesko), and Tom Canty (Legacy), under the guidance of head coach Harrison Rogers (Rogers), delivered a consistent performance throughout the season. The team accumulated 106 Pro League Points during the Triple Round Robin stage to finish second in the standings and advance to the Regional Final. Building on that momentum, S8UL continued its strong run in the Regional Final, earning 21 additional Pro League Points to secure second place in the overall regular season standings with a total of 127 Pro League Points. The result secured qualification for the global event, while also earning the team USD 15,000 (approximately INR 14.2 lakh) in prize money and 1350 Championship Points towards the ALGS 2025-26 rankings.

“APAC South is one of the most competitive Apex Legends regions in the world, so qualifying for the Esports World Cup is never something you can take for granted. The team showed tremendous consistency throughout the split, which was a key part of our game plan from day one. We are excited to represent S8UL at the EWC once again and build on the momentum we have generated this year. Our focus now shifts to refining our approach, continuing to improve as a team, and preparing for the level of competition we’ll face on the international stage,” said Harrison Rogers, coach of S8UL’s Apex Legends team.

This marks the second consecutive year that S8UL will compete in Apex Legends at the EWC. After reaching the Grand Finals of the ALGS 2025 Midseason Playoffs at EWC 2025, the organization has continued to establish itself among the world’s elite teams. Earlier this year, S8UL secured a historic top-five finish at the ALGS 2026 Championship, the best-ever result achieved by an Indian esports organization in the title on the global stage. Building on that momentum, S8UL will return to EWC 2026, where 40 of the world’s top teams will compete in the ALGS 2026 Split 1 Playoffs for a prize pool of USD 2 million (~ INR 19 crore) from July 7 to July 11.

“Success in esports is rarely defined by a single tournament. It is built through sustained investment and support in players, coaching staff, and a culture that encourages excellence over the long term. Our Apex Legends team has consistently proven itself against some of the strongest competition in the APAC region, and qualifying for the Esports World Cup once again is a testament to its preparation, discipline, and hard work. As we continue expanding our global footprint, achievements like these reinforce our commitment to competing at the highest level and carrying the S8UL banner onto the biggest stages in esports,” said Animesh Agarwal, Co-founder and CEO of S8UL.

Having been selected for the Esports Foundation’s Club Partner Program for the second consecutive year, S8UL earlier unveiled its most ambitious international esports campaign to date, pursuing qualification across 13 titles at the EWC 2026. While continuing to field elite international talent, the organization has also placed a strong emphasis on Indian representation across its competitive ecosystem.

That strategy has already begun delivering results. S8UL’s Honor of Kings roster, comprising Indian players, has secured qualification for EWC 2026, while Indian chess grandmasters Nihal Sarin and Aravindh Chithambaram have become the only players from the country to officially qualify for the chess competition so far. The organisation has also secured qualification in Fortnite through its international roster and now adds Apex Legends to its growing list of confirmed titles at the event.

Scheduled to take place in Paris, France, from July 6 to August 23, EWC 2026 will bring together more than 2000 players representing 200 clubs from over 100 countries competing for a record-breaking prize pool of USD 75 million.

The post S8UL’s Apex Legends Team Qualifies for EWC 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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G2 launches Performance Lab research unit backed by Red Bull

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Berlin-based initiative will embed researchers with teams and publish findings with partners including German Sport University Cologne.

G2 on 5 June 2026 announced the G2 Performance Lab, an applied research and innovation platform focused on performance development for its competitive rosters. The initiative is based in Berlin and has a dedicated site at.

The lab is launching with support from Red Bull and is designed to combine scientific research with day-to-day performance work across G2 teams. G2 said it intends to share outputs beyond the organisation through scientific publications and academic work with institutions including the German Sport University Cologne.

Launched earlier this year, the Performance Lab is led by PhD candidate and G2 Performance Coach Ismael Pedraza-Ramirez. Its first project, “A Space for Leaders”, focuses on leadership development across G2 staff and sits under one of four stated pillars: coaching and coach development. The other pillars are training design & delivery, player development, and performance health & support systems, with projects planned for 2026 involving academic contributors including German Sport University Cologne and Vrije Universiteit Brussel.

“As a long-standing partner of G2, Red Bull has played a central role in supporting the vision behind the G2 Performance Lab,” said Alban Dechelotte, G2 CEO. “Red Bull’s track record of investing in athlete performance and high-performance environments speaks for itself. Across traditional sports and esports alike, they share our ambition to build something truly impactful. When you have partners around the table who have that same mindset, it pushes ideas further, raises the standard, and helps challenge what’s possible.”

”The work we’re doing at the G2 Performance Lab is truly innovative for esports and sports, and is going to revolutionise how we approach performance improvement at G2 and beyond,” said Ismael Pedraza, Performance Lab Director and Performance Coach at G2. ”Elite esports competitors are incredible at what they do, yet they have the potential to go even further. Little is still known about how to properly develop them into world-class competitors, and we’re taking steps to change that with Red Bull’s support. Through robust scientific research and practical work, we’re designing the tools and building the infrastructure to bring out the best in our competitors, while also sharing our findings with the world to support the entire esports scene.”

The post G2 launches Performance Lab research unit backed by Red Bull appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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