eSports
iQOOSouL reigns supreme at Android BGMS Season 3 final; bags major share of INR 1 crore prize pool
After three days of intense competition, the finale of Android Battlegrounds Mobile India Masters Series (BGMS) Season 3, India’s premier esports event culminated with iQOOSouL being crowned champions and solidifying their place at the pinnacle of the nation’s esports landscape.
Organised by NODWIN Gaming, a global new-age youth gaming, esports, and entertainment company, Android BGMS Season 3 brought together the nation’s top esports teams showcasing the best of BGMI talent in action. The finals, featuring 16 teams, took place at the Android Arena in Chhatarpur, New Delhi, from August 9 to 11.
iQOOSouL, one of the most distinguished teams in Indian esports, delivered a stellar performance across all of the 12 matches. Under the leadership of in-game leader (IGL) Mohammad Raja (Manya), and comprising Khush Singh (Jokerr), Manpreet Singh (Rony), Nakul Sharma (NakuL), and Saumay Anand (Saumay), the team began the finals with a solid start on Day 1, amassing 34 points to secure fifth place in the table. On Day 2, they added 49 points to move into second place.
In a dramatic finish to the tournament, iQOOSouL narrowly edged out Entity by just two points on the final day to capture the coveted trophy. The team recorded three Winner Winner Chicken Dinners (WWCD) and 40 points, which brought their total to 123 points, while Entity finished as runners-up with 121 points. Team Tamilas secured third place with 113 points.
Sharing his excitement after winning the tournament, Mohammad Raja aka Manya, IGL of iQOOSouL expressed, “Winning the Android BGMS Season 3 title is beyond words. I’m incredibly proud of my team for their unwavering dedication, countless hours of practice, and the strategic planning that brought us to this level. It’s the team’s love for the sport and sheer hard work that propelled us to the top spot. This victory is even more special because it’s shared with our fans. Given the intense competition we faced, this win is truly special. Team iQOOSouL is back, stronger than ever and we promise – this is just the beginning.”
With an overall prize pool of INR 1 crore, iQOOSouL walked away with a well-deserved INR 55 lakhs, while Entity secured INR 15 lakhs, and Team Tamilas earned INR 7.5 lakhs. Ankit Shukla (AKOP) of Team Orangutan was honoured with the TVS Raider Most Valuable Player (MVP) of the tournament award as well as the Most Wicked Player award for his outstanding individual performances and claimed INR 1 lakh in prize money. Moreover, Harshit Yadav (Beast) of Global Esports was awarded the Audience Favorite Raider award for his remarkable displays.
“Congratulations to iQOOSouL for their exceptional display on the final day that earned them the prestigious trophy, and to Orangutan’s AKOP for his consistent performance and winning the TVS Raider MVP and the Most Wicked Player award. Android BGMS Season 3 has been a spectacle for viewers and a testament to the incredible growth and potential of esports in India. This year, we have witnessed some of the best talent the country has to offer, and the passion and energy brought by the players and fans alike have been nothing short of extraordinary. Our partners have also played a crucial role in elevating the tournament to new heights,” said Gautam Virk, Co-founder and CEO of NODWIN Gaming.
Spanning over 22 action-packed days, Android BGMS Season 3 once again proved to be a monumental event in the Indian esports landscape. The tournament, broadcasted on Star Sports for the third consecutive year, has been instrumental in bringing esports to the mainstream and making it accessible to millions of fans across the country.
Furthermore, with the introduction of features like Powerplay, Impact Player, and Bounty, the tournament has led the way in redefining competitive esports in India. To elevate the excitement further, NODWIN Gaming also hosted an experiential carnival on Day 3 of the finals which featured various engaging brand experience zones from Garnier Men, Android, and Red Bull, a live performance from hip-hop artist Chaar Diwaari as well as a view party of the finals.
The final day of the tournament saw a peak concurrent viewership of over 350,000 on YouTube and more than 3.8 million views across the Hindi and English streams. Additionally, the overall tournament accumulated over 4.75 million hours of watch time and an average viewership surpassing 1.8 million.
“This year’s BGMS was particularly special and innovative which offered a fresh and exciting experience for both players and fans alike. To bring the community together, we organised the Android BGMS Carnival, which became one of the highlights of the season. Through the tournament’s continued presence on Star Sports and its growing viewership, we are proud to see our IP establish new standards for both esports and youth entertainment in India,” further added Gautam Virk.
This year, NODWIN Gaming joined hands with renowned brands like Android and Garnier Men, marking their entry into the Indian esports scene. Additionally, Crunchyroll and Redbull came on board as partners, while TVS Raider and Phillips Oneblade extended their ongoing support, all contributing to the tournament’s success and enhancing the experience for fans.
The post iQOOSouL reigns supreme at Android BGMS Season 3 final; bags major share of INR 1 crore prize pool appeared first on European Gaming Industry News.
eSports
Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm
Sportradar is positioning the 2026 World Cup (June 11 to July 19, 2026), hosted across the United States, Canada, and Mexico, as a major acquisition moment for Latin American sportsbooks—while warning that the expanded tournament format will raise operational and risk demands. In a “World Cup Report 2026,” the company highlights a 48-team field, 104 matches and a “favorable time zone” for Latin American audiences as factors likely to drive spikes in deposits and in-play betting activity.
The report cites the tournament organizer’s projection of approximately 6 billion engagements across traditional TV, streaming, digital platforms, and public screenings, with streaming and mobile consumption expected to represent over 30% of total audience. Sportradar also points to broader consumer intent data it references: around 60% of consumers plan to bet online or via mobile apps during the tournament, including nearly 19% who plan to bet for the first time.
Operationally, Sportradar argues the expanded match schedule increases exposure: “More matches mean more in-play betting windows, greater liability exposure, and higher volatility.” It also frames payments and product depth as differentiators, citing Brazil’s PIX instant payment system as an example of local rails shaping user expectations and internal efficiency, and pointing to growth in Parlays and Bet Builders among its operator partners.
On market context, the report highlights Brazil entering “its first full event cycle under a licensing framework,” stating the regulated market generated R$37 billion (approximately US$ 7.3 billion) in gross gaming revenue in 2025. It adds that Brazil is projected to account for approximately 10% of global betting handle during the tournament.
Sportradar’s recommended strategy centers on three pillars—enhanced betting experience, deeper fan engagement, and “an ecosystem of uncompromising integrity”—with artificial intelligence positioned as the cross-cutting enabler. The company says its Universal Fraud Detection System (UFDS AI) analyzes “over 30 billion odds movements” annually from more than 600 operators, and claims modern manipulation trends are concentrated in live betting, stating approximately 89% of cases target in-play markets. It also says that in 2025, “AI drove a 56% increase in detections.”
The post Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
G2 partners with PUBG MOBILE Esports to scale Western Europe competition
Deal starts with the 2026 PMCO Western Europe Wildcard and adds a JanickaGaming ambassador program.
G2 and PUBG MOBILE Esports have announced a partnership aimed at growing the PUBG MOBILE esports ecosystem in Western Europe, the companies said on June 15, 2026 in Berlin.
The partnership begins with the 2026 PUBG MOBILE Club Open (PMCO) Western Europe Wildcard, with registration open now. G2’s in-house media and production unit, 62, will support tournament operations and community activations, spanning creator campaigns, media buying, and event management.
The first major activation under the agreement will be the 2026 PUBG MOBILE Global Open (PMGO) Western Europe Finals, scheduled for 11–13 September, with registration opening today, according to the announcement.
The companies are also launching an ambassador program for the region, naming German PUBG MOBILE content creator JanickaGaming as the Western Europe ambassador. PUBG MOBILE said she will stream PUBG MOBILE weekly and cover esports topics and tournaments alongside her existing social content.
“PUBG MOBILE has built something really special over the years. It’s one of the biggest games in the world and one of the most impressive esports ecosystems,” said Alban Dechelotte, CEO of G2.
Shaowei Chen, Head of Western Europe Publishing at PUBG MOBILE, added: “Western Europe represents one of the most promising growth frontiers for PUBG MOBILE esports, and G2 stands as a great strategic partner to drive this expansion.”
The post G2 partners with PUBG MOBILE Esports to scale Western Europe competition appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Mitrabha Guha qualifies for Esports Nations Cup 2026 Chess alongside Nihal Sarin
Grandmaster Mitrabha Guha has secured India’s second Chess slot for the Esports Nations Cup (ENC) 2026 after topping the regional qualifier, completing the country’s two-player contingent alongside Grandmaster Nihal Sarin. The ENC 2026 Finals are set for Riyadh, Saudi Arabia, with Chess scheduled from November 2 to 8, 2026.
ENC 2026 Chess will feature 128 players competing for a USD 600,000 (~INR 5.7 crore) prize pool. The format starts with a round-robin group stage across 16 groups of eight players, before 64 players advance to a single-elimination playoff bracket, culminating in the final on November 8.
According to the release, 64 of the 128 players received direct invitations via the official Champions Chess Tour (CCT) rankings, with representation spanning 64 countries and territories. Confirmed names include Magnus Carlsen, Jan-Krzysztof Duda, Alireza Firouzja and Hikaru Nakamura. The field also includes Alexandra Kosteniuk and Mai Narva, described as the first women to officially qualify for the event. A further 61 players qualified through Chess.com-operated regional qualifiers, with three wildcard slots rounding out the field.
India’s second slot was determined through the Middle East, India, and Central Asia pathway, which began with an open nine-round Swiss event for verified titled players under a 10+0 rapid time control, followed by a double-elimination bracket. Guha finished the Swiss stage as the only unbeaten player (six wins, three draws), then defeated Syria’s Malek Koniahli and Iran’s Artin Ashraf in the upper bracket to clinch qualification.
Speaking about his qualification, Grandmaster Mitrabha Guha said, “The regional qualifier was challenging from start to finish. Chess has become an increasingly important part of the global esports ecosystem, and the Esports Nations Cup is a great reflection of that growth. The tournament will bring together some of the strongest players from around the world, so preparation will be key. Over the coming months, my focus will be on refining different aspects of my game and ensuring I am ready to perform at my highest level when the competition begins”
Beyond Chess, NODWIN Gaming, identified as India’s National Team Partner for ENC 2026, has announced national team rosters for DOTA 2, MOBA Legends: 5v5! and Rocket League, with regional qualifier windows listed as June 29-July 1 (DOTA 2), August 15-16 (MOBA Legends: 5v5!, if India misses a direct invite), and July 17-19 (Rocket League).
The post Mitrabha Guha qualifies for Esports Nations Cup 2026 Chess alongside Nihal Sarin appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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