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PayerMax Boosts Saudi Mobile Gaming Payments: Empowering the Thriving Esports Ecosystem

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Esports has introduced a new form of entertainment in Saudi Arabia, particularly for the younger generation who are avid gamers. As the inaugural Esports World Cup kicks off in Riyadh, PayerMax, a leading global payments solutions provider, reaffirms its commitment to empowering innovation in Saudi Arabia’s mobile gaming industry.

Saudi Arabia boasts a staggering mobile gaming market valued at $1.8 billion, representing a massive 45% share of the entire Middle East and North Africa region. With nearly two-thirds (67%) of the population being gamers, this presents a golden opportunity for both local and international game developers.

The globalisation and upgrading of the game industry is a systematic project, and the major game companies face a highly heterogeneous global market, and the problems they encounter are often diverse. In this context, finding a partner that can provide one-stop solutions and rich service content is becoming more and more important for game companies.

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PayerMax’s Role in the Ecosystem

As the very first Asian fintech company to participate in the Regional Headquarters Programme (RHQ) and obtain an RHQ license in Saudi Arabia, PayerMax recognises the crucial role secure and convenient payment solutions play in the booming mobile gaming landscape. PayerMax offers tailored payment solutions for different use scenarios, like in-app purchases, game webshop top-ups, micro incentives and more, supporting both mobile game developers and passionate Saudi gamers.

“The thriving Esports scene in Saudi Arabia showcases the immense potential of the mobile gaming industry. PayerMax is proud to be a part of this exciting ecosystem. Our innovative payment solutions empower gaming developers to create exceptional gaming experiences while ensuring a smooth and secure experience for gamers in Saudi,” Wanghu, Co-founder at PayerMax, said.

PayerMax provided payment marketing campaign support during an in-app event for a popular game app, helping the developer achieve double the transaction volume and paying users during the event, as well as a year-on-year increase in the use of specific payment methods. Transaction volume increased by 153%, the number of successful orders increased by 180%.

Payment and Security Solutions

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Among Saudi gamers, 32% are average spenders on mobile games and 12% are big spenders. The average revenue per user (ARPU) in the Mobile Games market is projected to be US$85.47 in 2024. Payment platforms need regionally targeted risk control strategies for both game companies and end users.

Fraud payments occur occasionally. PayerMax employs a proprietary real-time anti-fraud system to detect abnormal payment behavior, prevent fraud and block suspicious transactions through phone alerts and other means. During the trading process, the transaction data is also analyzed in real time through machine learning models and strategies to intercept risky trades.

By streamlining the payment process, PayerMax helps unlock the full potential of the Saudi mobile gaming market, fostering a more vibrant and competitive environment for developers and contributing to the growth of the Esports scene within the Kingdom.

The post PayerMax Boosts Saudi Mobile Gaming Payments: Empowering the Thriving Esports Ecosystem appeared first on European Gaming Industry News.

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eSports

PandaScore and Playbook Engineering join forces

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Pioneering esports odds, data and betting products provider now available to operators powered by leading platform supplier with the integration facilitated by Sporting Solutions

PandaScore, the award-winning provider of esports odds, data and betting products, has integrated its suite of solutions with Playbook Engineering, the global sportsbook platform provider.

The partnership has been facilitated by Sporting Solutions, which has strategic partnerships with both PandaScore and Playbook Engineering.

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Playbook Engineering has established itself as a leading sportsbook platform provider, supporting brands such as Star Sports, AK Bets, Priced Up, Bet Wright, Gentleman Jim, and Dragon Bet.

Following the integration, online sportsbooks powered by Playbook Engineering can access PandaScore’s Odds feed allowing them to offer comprehensive and competitive esports odds for some of the most popular disciplines.

The scope of markets and the value of odds are unrivalled with PandaScore using sophisticated models backed by a team of experienced traders including specialist traders for disciplines like CS2, Dota 2 and LoL.

A growing number of platform providers and operators are making a move into the lucrative esports betting space, with PandaScore recently surpassing €1bn of bets through its platform off the back of a sharp rise in demand among players and operators.

Joseph Noone, Senior Sales Manager at PandaScore, said: “Playbook Engineering powers some renowned sportsbooks as well as up and coming brands that are really making an impact.

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“It’s great that these sportsbooks can access our esports odds, data and betting products, allowing them to engage new and existing player cohorts with a compelling esports offering that stands out when it comes to the range and value of odds.

“The integration wouldn’t have been possible without our shared partner Sporting Solutions, and stands as an example of what can be achieved when providers work together.”

Luke Cousins, Commercial Director at Playbook Engineering, added: “Sportsbook operators simply can’t ignore the demand for esports betting and in PandaScore, we have a premium odds, data and betting product provider that lives and breathes esports.

“This partnership, done through our mutual friends, Sporting Solutions, further positions Playbook Engineering as a tier-one platform provider to some of the most exciting sportsbook brands around the world. This makes it a win for us, our partners and their players.”

The post PandaScore and Playbook Engineering join forces appeared first on European Gaming Industry News.

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eSports

Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.

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Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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