Latest News
Relax Gaming boosts team with key promotion amid plans to boost Italian footprint
Relax Gaming has established a strong footprint in regulated markets around the world, and Italy is no exception. The Italian market holds plenty of promise for the brand and following on from Money Train 4’s exclusive launch in the country, there is great scope to provide immersive gaming experiences for players.
Relax’s New Director of Italy, Gianluca Crimaldi explains how the industry’s leading game studio and platform provider will continue to make its mark.
First off, congratulations on your promotion to Director of Italy! Can you talk us a bit through your role at Relax and your immediate priorities?
Thank you! My role will be focusing on building on our brand’s already well-established presence in one of Europe’s biggest markets. We debuted in Italy back in April 2022, and in many ways we’ve got a wealth of opportunity to capitalise on.
While I can’t say too much just yet, our development roadmap up until Q3 2024 is incredibly exciting – which I know is going to be very exciting for our Italian players, and I’m confident t that we have plenty of titles coming up that will resonate incredibly well with local players – our key mission here is to provide a platform for engagement that not only drives differentiation, but also entices land-based players to give the world of online a try for the first time. This is important in Italy especially, given much of the market is still composed of retail.
Taking a look at Relax’s recent performance in Italy since your market entry in April 2022, what’s Relax’s current position on the market and what opportunities do you see?
Thanks to our hard-work and some really strong launches, including the Money Train series and Dream Drop Jackpots, which has created 11 millionaires in just over a year, we’ve established a very strong reputation here already. We’ve seen huge player spikes during our key releases, and as a result, excellent player retention as we look to truly drive differentiation. While I believe we were always confident we’d make our mark here when we debuted in April 2022, I can safely say these numbers exceeded even our optimistic expectations. Italian players really love what we have to offer.
On opportunities, as we’ve already mentioned, Italy has one of the largest demographics of retail-based players in Europe, so there is huge potential for expanding one’s player base, and we’re planning to innovate even more in the year ahead to ensure that Italian audiences have access to the best that our content portfolio has to offer.
Particularly notable was your major coup in bringing Money Train 4 exclusively to StarCasino ahead of the game’s international launch – does this highlight the focus Relax has on the Italian market?
That was certainly a fantastic move for us! Money Train 4 was our key release of 2023, and the anticipation from operators and players alike was incredible. To be able to go live in Italy with StarCasino, a day before the official launch speaks volumes on the importance we place on the Italian market, as well as the value we place with our major partners.
We have seen a great appetite for our content in Italy, and this was the latest step in ensuring we continue to make our mark here. This also highlights the emphasis we have on ensuring we can provide something truly special for operators to engage and excite their players. Greatness always comes from a team effort – and seeing such amazing results in a short period of time is a testament to everyone’s hard work.
On to the macro viewpoint – what’s your take on Italy’s iGaming performance in recent years and how have trends been shaped post-2020?
Italy is viewed as a complex market, mainly due to the regulatory processes and knowledge that is required to navigate these hurdles. Once these are overcome, there are high rewards and huge opportunities. It’s all about identifying opportunities and challenges – and then providing the solution.
I have been fortunate enough to work across many markets, and this will be incredibly useful in ensuring differentiation and originality with content which is a key to succeeding in Italy. As we’ve already touched on, the Italian market has been somewhat sceptical about online casino over last decade. This is due to both the country’s social culture and retail betting heritage – both of which make Italy truly unique. In line with that, the transition to the online sector has been far slower than other areas of the continent, especially when compared to the UK and Scandinavia. This is changing fast however, and in the last year, we’ve seen adoption accelerate exponentially across the country, with more players than ever enjoying online entertainment as well as the superior engagement it offers compared to retail.
Continuing with the land-based market, which still takes up about 80%+ of player demographics, as one of the industry’s major suppliers, how is Relax helping operators convert land-based players to the exciting world of online?
It’s certainly what makes Italy unique. There are long-standing brands that have established reputations in the retail space, and they will continue to have their customers. Relax prides itself on producing a diversified content portfolio that engages all players, and this is a key in ensuring growth in the online sector. I see this transition as a natural development in line with changing player demographics – especially when it comes to the smartphone generation.
Of course, a country with such a rich retail heritage will similarly demand content online, which means players will unquestionably be more attracted to more classic titles in comparison to other markets like the UK and Scandinavia. Just as we’ve seen with these two markets in the 2010s, once players begin to expand their range of gaming online, and once they start to engage with your own content, you’ll no doubt see a greater uptick across a more modern range of titles – especially with the likes of our Money Train series! At Relax we pride ourselves in offering a different something for everyone, and I have no doubt that with our fantastic titles, we will see continued exponential growth in online adoption – which we are looking forward to being a key part of!
eSports
Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028
Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.
The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.
EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.
“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”
Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”
EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.
The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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