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Team Vitality and Lille Olympique Sporting Club Renew Their Partnership

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Leading global esports organisation Team Vitality and Ligue 1 club Lille Olympique Sporting Club (LOSC), the 2021 French football champion and founding club of the eLigue 1 Uber Eats, announced the renewal of their partnership for the 2024 season. This renewed partnership solidifies the club’s commitment to excellence in competition and has brought together a formidable duo that will perform on the French EA SPORTS FC 24 scene. The two French clubs have joined forces for a second consecutive year to compete in French EA SPORTS FC esports.

Team Vitality and LOSC eSports introduced Ilian Bouchi as its newest recruit to the EA SPORTS FC 24 team. Coming from the north of France, Ilian is a die-hard football fan who discovered his talent for FIFA games with his family as a child, before being scouted for his potential soon after his first competitions.

Known for his exceptional mechanics, Ilian quickly ranked amongst the top players in Europe. He will focus his talents on achieving the clubs’ goals of dominating the eLigue 1 Uber Eats and taking the scene by storm. His arrival reflects the commitment of Team Vitality and LOSC eSports commitment to recruiting top young talent and remaining at the forefront of competition.

Ilian Bouchi said: “I am honoured to join a team as prestigious as Team Vitality and LOSC eSports. It’s a privilege to play alongside Rocky, having followed his career when I was younger and seen them evolve as a player. As a LOSC supporter myself, I’m really looking forward to representing the club for this upcoming season. I will do my best to take the team as far as possible.”

Team Vitality appointed Johann Simon, better known as “Maniika”, as coach of the team. The ex-professional player has over a decade of experience in FIFA games and has participated in several World Cups with several titles to his name including, eLigue 1 Champion (2017) and Dreamhack Champion (2016). This season will be the beginning of his new path into coaching. Finally, Olivier “NephaleM” Morizet takes on the role of Team Manager to support the team throughout the year.

Johann “ManiiKa” Simon said: “I am delighted to start this new adventure, particularly for a huge organisation like Team Vitality and a club like LOSC! I can’t wait to work with the team and help them conquer eLigue1.”

Just like last year, the two clubs are keen to stand out during eLigue 1 Uber Eats with the ultimate goal of winning the league and qualifying for the FIFAe World Cup.

The team will continue to wear the Team Vitality x LOSC mixed jersey with the colours of red and white which stands as a symbol of the collaboration. The team will also continue to train at Team Vitality’s V.Performance bootcamp, in the famous Stade de France. They will also have access to the prestigious Domaine de Luchin training centre and headquarters of LOSC.

“Signing LOSC for a second year is an incredible opportunity for our two clubs. LOSC is a club that shares our vision of excellence in competition, whether that is in esports or traditional sports. We can’t wait for the season to begin to see this new duo evolve together,” Nicolas Maurer, CEO & Co-founder of Team Vitality, said.

“We’re delighted to renew our collaboration with Team Vitality who are one of Europe’s leading esports organisations, after a successful first year together. Team Vitality is an ambitious organisation, and so is LOSC! We’re all competitors, and by combining our strengths and shared values, we look to achieve our highest goals. We welcome Ilian and Maniika who’ll join Rocky and the team. We hope they have a great season in EA Sports FC esports,” Olivier Letang, President and CEO of LOSC, said.

BLAST

BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth

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Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.

BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.

The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.

The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.

In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.

“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST reports 40% revenue growth in 2025, opens New York headquarters

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BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.

The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.

The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.

On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.

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India qualifies for Esports Nations Cup 2026 VALORANT main event

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India has qualified for the Esports Nations Cup (ENC) 2026 VALORANT main event after advancing through the Asia regional qualifiers. The nation-based tournament runs in Riyadh, Saudi Arabia from November 2 to 29, with VALORANT scheduled for November 8 to 15.

The Asia qualifier featured nine teams in a double-elimination bracket, with best-of-one matches until the upper- and lower-bracket finals, which were best-of-three. India opened with a 13-2 win over Nepal, then dropped to the lower bracket after a 5-13 loss to Japan. The team then eliminated Pakistan (13-9) and Mongolia (13-10) before securing qualification by beating Hong Kong 2-0 (13-10, 13-6).

India’s roster includes in-game leader Sagnik Roy (Hellf) alongside Abhirup Choudhury (Lightningfast), Aman Yadav (Hoax), Venkatesh Sharma (Venky), and Daivik Chauhan (Dc). Norbu Tsering (Karam1L) and Shravana Sahoo (Techno) are listed as substitutes, with Abhishek Bajaj (GodspeedxD) named as coach. NODWIN Gaming is India’s National Team Partner (NTP) for ENC 2026.

Venky led the Asia qualifiers in eliminations with 117 across India’s six matches, according to the organiser. The company also said more than 100,000 viewers watched the Asia qualifier finals across co-streams and official ENC broadcasts.

Speaking about the qualification, Sagnik Roy (Hellf), IGL of India’s VALORANT team, said, “This qualification means a lot because of what it represents for India’s VALORANT scene. After the loss against Japan, we knew we had to reset quickly and focus on one game at a time. Every player stepped up when it mattered, and our ability to stay composed under pressure helped us turn things around. The growth of the game’s ecosystem over the last few years has created a pool of players capable of competing at the highest level, and this team is a reflection of that progress. Every international opportunity helps push the ecosystem forward and inspires the next generation of competitors. We are excited to compete at the inaugural Esports Nations Cup and want to make the most of this chance.”

ENC 2026 VALORANT will feature 32 national teams competing for a USD 1.5 million (~INR 14 crore) prize pool. Sixteen teams were invited via ENC Rankings based on official Riot Games competition results, with 14 places decided through regional qualifiers. The United Arab Emirates has a Host Region Wildcard, and one Solidarity Wildcard slot remains, due to be announced at the end of August once qualifiers conclude.

The post India qualifies for Esports Nations Cup 2026 VALORANT main event appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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