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FanClash unveils Spectatr; Pioneering Platform set to revolutionize Fan Engagement for Sports and Esports Enthusiasts

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FanClash, Asia’s largest fantasy Esports platform has announced the launch of Spectatr, its groundbreaking tech platform that aims to redefine the landscape of interactive fandom with innovations for sports and Esports enthusiasts.

By leveraging cutting-edge technology and a resolute vision, Spectatr will bring a paradigm shift in fan engagement that transcends traditional boundaries. The platform is designed to cater to the fans of sports such as Cricket, Kabaddi, Basketball, and Football as well as high-profile Esports titles including BGMI, DOTA2, CS:GO, Valorant, PUBG, and more to deliver an unprecedented interactive experience.

Sharing his thoughts and vision of the pioneering platform, Rishabh Bhansali, Co-Founder of Spectatr commented, “The launch of Spectatr marks a significant milestone in our journey of reshaping the way sports and Esports enthusiasts engage with their favourite games. Our vision is to bridge the gap between technology and fandom to offer a seamless and immersive experience to users. The entire team’s passion for innovation has driven us to create a platform that not only captivates but also empowers fans, giving them a more interactive and personalized way to connect with the sports they love. We believe that the future of fandom lies in interactivity, and with Spectatr, we are leading that charge.”

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With the aim of taking Spectatr’s game-changing solutions to international audiences, the platform has partnered with global fantasy operators, data providers, and tournament organizers to create an ecosystem that reinvents fan engagement on a global scale.

“We are excited to extend Spectatr’s transformative solutions to audiences around the world by partnering with global stakeholders. As we step into this new era of interactive sports fervour, we want to elevate the entire fan experience. Together, we will set the stage for a future where every moment of a game is an opportunity for fans to engage, connect, and celebrate,” added Rishabh Bhansali.

Spectatr’s diverse product portfolio will set new industry standards by offering innovative solutions such as:

 

  • Seamless Plug-and-Play Daily Fantasy Solutions: Encompassing both Esports and traditional sports like Cricket, Soccer, Kabaddi, and Basketball, Spectatr’s daily fantasy solutions offer a seamless and immersive experience for fans.
  • Groundbreaking “Live” Fantasy Experience: Originally pioneered for Cricket and extended to Kabaddi, Basketball, Football, and DOTA2, Spectatr introduces an innovative “Live” fantasy experience that keeps fans engaged in real-time action.
  • AI-Generated Highlights: Tailored for CS:GO and Valorant, this innovation captures riveting in-game moments and seamlessly shares them on social media, enhancing the overall spectator experience.
  • In-Stream Fan Engagement Suite: Spectatr’s carefully curated suite for streaming platforms provides fans with an immersive experience, enhancing the enjoyment of live matches.
  • Inventive Free-to-Play Prediction Solutions: Perfect for B2C platforms aiming to captivate their user base, Spectatr introduces engaging free-to-play prediction solutions.
  • Real-Time Data Chatbots: Spectatr’s chatbots, starting with the CS:GO-focused bot, provide fans with real-time data about their favourite sports, enhancing their engagement and understanding.

 

According to the “Windows of opportunity: India’s M&E sector maximizing across segments” report by FICCI-EY, fantasy sports revenue grew from INR 33 billion in 2022 to INR 42 billion in 2022, with its user base estimated to have grown by at least 14% in 2022.

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Additionally, as per the ‘Global Fantasy Esports Market, Analysis, Size, Share, Trends, COVID-19 Impact, and Forecast 2022 To 2029’ report by Global Market Vision, the global Fantasy Esports Market is expected to grow from USD 6.45 billion in 2022 to USD 12.87 billion by 2030 at a CAGR of +12%.

 

These numbers are a testament to the rise of fantasy sports and Esports in India as well as all over the world. Spectatr will offer this rapidly growing player base an unparalleled level of interactivity and excitement to engage with their favourite game.

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Africa

Female Protea Team for the Counter Strike 2 esports title to do battle against Namibia – AEC25

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Mind Sports South Africa’s Protea Female CS2 team, led by captain Jess Greeff and featuring Avonique van Rooyen,  dominated IESF’s AEC24, and emerged undefeated, and punched their ticket to the world stage. The female Protea Team for the Counter Strike 2 Esports Title are trailblazers in female esports and are already making their mark internationally.

To qualify for IESF’s World Esports Championships 2025 (WEC25), South Africa’s Female Protea Team for the Counter Strike 2 Esports Title will be taking on Namibia at15H00 on 21 June 2025.

South Africa’s Female Protea Team for the Counter Strike 2 Esports Title has never lost to Namibia, and both MSSA and the team are confident that the result will be the same as all previous encounters.

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The team has shown a few changes from 2024. Jessica Greeff remains the captain, and Avonique van Rooyen and Megan van der Westhuizen too stay on the team with their vast international experience. The two new additions are Kiera McCullum and Kalee Ludick who further add to the team.

MSSA is of the belief that the 2025 Female Protea Team for the Counter Strike 2 Esports Title is the strongest female Counter Strike 2 team to ever represent South Africa.

The full team to represent South Africa at15H00 on 21 June 2025 is:

Name Club Nick Province
Jessica Eleez Greeff (Capt.) ZAG Academy heartjess KwaZulu Natal
Avonique van Rooyen ZAG Academy avo Gauteng
Kiera McCallum ZAG Academy queen KwaZulu Natal
Megan van der Westhuizen ZAG Academy m3gz Gauteng
Kalee Ludick ZAG Academy creative Gauteng

The post Female Protea Team for the Counter Strike 2 esports title to do battle against Namibia – AEC25 appeared first on European Gaming Industry News.

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Asia

Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space

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Global esports organisation Gen.G Esports (Gen.G) announced the official grand opening of GGX (Gen.G Gaming Xperience), a multi-dimensional cultural gaming space that brings its brand philosophy to life to an offline space in the heart of Seoul. Launching on Saturday, June 21, GGX marks the first-ever flagship venue by an esports brand that redefines the traditional PC café, offering a high-performance gaming zone alongside curated lifestyle experiences across food, merchandise, community and coaching.

Located near DDP, a cultural and artistic landmark in Seoul at Dongdaemun History & Culture Park Station, GGX spans 1570 square meters and includes 252 premium gaming stations equipped with top-tier specs. Each seat features NVIDIA RTX 5070 GPUs, LG UltraGear monitors, Logitech gaming peripherals, ultra-fast internet and Gen.G x SIDIZ custom-designed gaming chairs, with an estimated hardware value of KRW 4.5 million (USD 3300) per station, delivering a fully immersive play environment.

More than just a gaming space, GGX will act as Gen.G’s flagship space – an open, ever-expanding ecosystem where brands, fans and creators come together to create a unique experience. From concept to execution, GGX was co-developed with industry-leading partners such as Otoki, Monster Energy and SIDIZ, creating a space that blends gaming, content and community in new ways.

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Inside GGX, visitors can enjoy a variety of immersive experiences, including:

“OTOKI G.ROUND”, a food & beverage lounge co-developed with Otoki, offering exclusive signature menu items

An iconic photo spot and photo booth featuring GenRang, Gen.G’s official mascot

A merchandise store, showcasing Gen.G uniforms, exclusive partner collaboration items and GGX-limited items

A community lounge with a capacity for over 100 people – designed as a space for fans to connect and share their passion for gaming, and engage in community-driven activities.

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In collaboration with Gen.G Global Academy (GGA), GGX also offers coaching programmes and skill-up classes for gamers of all levels. Led by former pro players, these sessions include in-depth strategic game analysis, aim training and team-based gameplay. The venue will also host regular fan meetups, watch parties and branded community events, creating a dynamic environment for fans to connect and grow together.

Steve Lee, Head of Partnerships at Gen.G, said: “GGX goes beyond just gaming – it’s a cultural hub where fans, players, and brands come together to create meaningful experiences. Through spaces like this and continued innovation, Gen.G aims to lead the sustainable growth of the esports industry.”

GGX is operated by Superplay, a leading IP management company in the gaming and esports space, with proven experience designing fan-centric spaces such as T1 Basecamp Hongdae, KT Rolster R Café and Genshin PC Lounge. Superplay and Gen.G co-developed GGX over several months, from spatial design to branded content and programming.

Junghyun Kim, CEO of Superplay, said: “After months of development with the Gen.G team, we’re proud to finally unveil GGX. We hope it becomes a must-visit destination for gaming and esports fans from Korea and around the world.”

The post Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space appeared first on European Gaming Industry News.

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eSports

Post Malone to Headline Esports World Cup 2025 Opening Ceremony in Riyadh

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EWC to open with a celebration of gaming culture on July 10, 2025, connecting global fans through the power of music on the world’s biggest esports stage.

The Esports World Cup Foundation (EWCF) announced that global music icon Post Malone will headline the Opening Ceremony of the Esports World Cup 2025, taking place on July 10, 2025 in Riyadh, Saudi Arabia. Post Malone’s performance will kick-off a seven-week event that brings together gaming, music, and culture, reflecting the EWC’s role advancing gaming as mainstream entertainment for a digital generation.

A 9x diamond-certified global artist and lifelong gamer, Post Malone has deep roots in the esports and gaming community –  streaming Call of Duty: Warzone, PUBG, and Hunt: Showdown on Twitch, and collaborating with developers on in-game events, including a recent crossover with Apex Legends. His exclusive live performance will open EWC 2025, blending chart-topping sound with a celebration of gaming culture on the world’s premier competitive stage.

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“Esports is becoming a global cultural force – where music, storytelling, and competition converge to create moments that are not just seen, but felt,” said Mike McCabe, Chief Operating Officer, of the Esports World Cup Foundation. “With Post Malone, a global artist and true gamer, opening the tournament, we continue to celebrate the power of music – a universal language that brings fans together and defines the cultural future of esports.”

“This year’s Opening Ceremony will deliver a fresh take on the classic story of ambition, resilience and progress, told through the lens of EWC. ” added Ariel Horn, Executive Producer of the Esports World Cup Foundation. “It’s exciting and new. So many game genres converging on one global stage, the music fuels the competitive fire at the heart of this event and this industry, and Post Malone is the perfect voice to carry that passion and celebrate the beginning of an historic event.”

This announcement follows the launch of EWC Music, a long-term initiative to create an original music identity for the Esports World Cup and establish music as a core pillar of the fan cultural experience. The programme began on April 27 with the recording of a four-track music suite at the legendary Abbey Road Studios, featuring original compositions by acclaimed music collectives 2WEI and Hollywood Scoring. Through original scores, global artist collaborations, and fan-focused soundtracks, EWC Music is designed to connect global audiences through a shared emotional language that elevates every moment of the competition – from broadcast to live stages.  Additional artists, performances, and music-driven collaborations will be revealed in the coming weeks as part of the wider EWC Music program.

The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.

The EWC 2025 will feature 2,000 elite players and 200 Clubs from more than 100 countries, competing in 25 tournaments across 24 games for a record-breaking $70+ million prize pool.

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The post Post Malone to Headline Esports World Cup 2025 Opening Ceremony in Riyadh appeared first on European Gaming Industry News.

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