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Champions crowned as Riyadh Masters 2023 wraps up Dota 2 action at Gamers8

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The Dota 2 Riyadh Masters 2023 competition wrapped up yesterday after 12 days of thrilling matches featuring 20 elite teams vying for victory and taking home a share of the $15,000,000 prize pool. As one of the premier tournaments in the Dota 2 calendar, Riyadh Masters 2023 ran the globe’s greatest teams through a round-robin group stage and then double-elimination playoffs in the popular multiplayer online battle arena (MOBA).

Among the teams competing for the top prize was Dota 2 powerhouse Team OG, the first team in Dota 2 history to win four Dota Major Championships. Team Tundra Esports, reigning champions of Dota’s iconic “The International” tournament, also headed into the 2023 Masters amongst the favorites. Of course, there could only be one winner, and this achievement went to  Team Spirit, who triumphed in the final, beating Team Liquid in an encounter for the ages.

The $15,000,000 prize pool is the largest available of any Dota 2 competition this season, and the action did not disappoint, with the stakes being so high. Over 120,000 fans tuned in to the official broadcast on Twitch to witness the epic showdown. Team Spirit reached the Grand Final for the second year in a row, knocking out the season’s most dominant performer, Team Gaimin Gladiators, along the way and beating Team Liquid 2-1 in the upper-bracket final as the team looked to banish last years demons and finish in first place rather than second. Team Liquid earned a shot at their redemption by crushing Team Talon 2-0 in the lower bracket final. But the result of this eagerly anticipated rematch in the five-game Grand Final went to Team Spirit, an unassailable 3-1. As champions, Team Spirit left Gamers8 and Boulevard Riyadh City $5,000,000 richer, the runners-up collecting $2,500,000 from the overall prize pool.

Faisal bin Homran, Chief Esports Officer at the Saudi Esports Federation, said: “The Dota 2 Riyadh Masters tournament at Gamers8: The Land of Heroes has captured the imagination of the thousands in attendance at Boulevard Riyadh City’s Esports Arena and the tens of millions watching avidly across the globe. Since July 19th, the global gaming and esports scene has been captivated by the exploits of the best Dota 2 teams and players in the world. Competing for a $15 million prize pool – the biggest third-party prize pool for a tournament ever – the action has been even more dramatic than anticipated and epitomizes the level of standard for which Gamers8 has become renowned. We congratulate Team Spirit on their success and thank all the teams, players, fans, sponsors, and partners at the Dota 2 Riyadh Masters for being part of a special moment in Saudi Arabian gaming history.”

Although the Riyadh Masters may have finished, there’s plenty more action on offer as part of Gamers8: The Land of Heroes in its 2023 edition. Esports athletes from around the world are competing in a 12-tournament lineup with a prize pool of $45 million to the soundtrack of musical superstars like Imagine Dragons, Alan Walker, and Metro Boomin’, who are putting on a show for the crowds at Gamers8. The festival, the world’s largest for gaming and esports, has been full of action since it kicked off in July, with seismic impacts such as Pakistan winning the Nations Cup in Tekken against a well-favored Korean team. Among the other titles taking center stage at Gamers8’s home in Boulevard Riyadh City are Rocket League, PUBG Mobile, FIFA, and Counterstrike.

Fans can enjoy further exciting events as the festival continues through August 27th, following which the Gamers8 festival will conclude with a gaming and esports forum.  Known as the ‘Next World Forum,’ it brings together sector leaders and experts from around the world to Saudi Arabia. Gamers8 is playing a key role in developing the grassroots esports scene in Saudi Arabia and providing opportunities for esports athletes around the world. Over 67% of Saudi citizens are gamers, and multiple world champions have come from the Kingdom already to win on the world’s largest stages.

Berlin Gaming Industry

Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications

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FACTORY-C, the Berlin-based communications powerhouse specializing in gaming and esports, has announced the appointment of Tom Achsel as Event Communications Manager. Achsel will join the “Home of Indies” team alongside project initiator Christiane Gehrke, focusing on the platform’s global expansion and upcoming presence at Gamescom 2026.

With over a decade of experience in the tech and gaming sectors, Achsel brings a massive professional network and deep operational expertise to the agency.

A Veteran of the Berlin Gaming Scene

Tom Achsel is a well-known figure in the German development community. His career highlights include:

  • Games Academy: Served as Head of Marketing & Events at one of Europe’s oldest game development institutions.

  • Games Ground Berlin: Co-founded and led communications for the Berlin Gaming Festival, curating impactful B2B programs and speaker lineups.

  • IGDA Berlin: Serves as Vice-Chairman, strengthening ties between local developers and the global gaming ecosystem.

Christiane Gehrke, Senior Event Communication & Sales Manager at Factory-C

“Tom knows the indie scene from multiple perspectives and has a sharp understanding of the needs of indie developers,” said Christiane Gehrke, Senior Event Communication & Sales Manager at FACTORY-C. “He brings everything needed to support the continued development of Home of Indies.”

Scaling the “Home of Indies” Platform

Since its debut in 2022, Home of Indies has grown into a central pillar of the Gamescom Indie Area. The platform provides a shared booth for independent developers, lowering the barrier to entry for international studios.

  • 2025 Growth: The booth expanded to 440 square meters, featuring over 50 games from a dozen countries.

  • New Features: The project recently added a dedicated Spotlight Stage, streaming booths, and professional networking areas via MeetToMatch.

As Event Communications Manager, Achsel will lead the outreach strategy for Gamescom 2026, ensuring that the creative diversity of the global indie scene receives maximum visibility among press, influencers, and players.

The post Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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BlueBottle

BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production

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BlueBottle, the Munich-based esports technology innovator, has officially launched League Broadcast, its professional-grade production software, via a new Software-as-a-Service (SaaS) subscription model.

Announced on January 7, 2026, this B2C release moves the platform from selective partner deployments and its long-standing beta phase into a publicly accessible tool for leagues, tournament organizers, and individual content creators worldwide.

Professional Broadcast Tools for All Tiers

League Broadcast is designed to automate and elevate the visual storytelling of competitive gaming, specifically targeting the League of Legends ecosystem. The software bypasses traditional API limitations by using low-level game data collection to provide real-time, high-fidelity visualizations.

At launch, BlueBottle has introduced a tiered pricing structure to suit different operational scales:

Tier Status Key Features Target Audience
Free Available Core overlays, essential team/player data, basic game stats. Grassroots creators & amateur streamers.
Basic Available Commercial usage rights, customizable pre-game elements, professional draft tools. Semi-pro leagues & small event organizers.
Pro Coming Soon Advanced analytics, event-driven automation, premium production tools. Professional leagues & high-scale live operations.

Supported by Creative Europe Media

The transition to a scalable SaaS model was significantly bolstered by funding from Creative Europe Media, the European Union’s flagship program for the audiovisual and creative sectors. This backing allowed BlueBottle to invest in:

  • Enhanced Stability: Hardening the software for 24/7 live environments.

  • Improved Infrastructure: Faster development cycles and dedicated customer support.

  • Accessibility: Lowering the barrier for European creators to produce “broadcast-quality” content that competes with high-budget international productions.

“This launch represents more than a new pricing model — it’s the moment League Broadcast becomes accessible to the wider esports community,” said Lars Eble, CTO at BlueBottle. “We were able to invest in long-term product quality… ensuring that our B2C customers receive the same level of reliability previously reserved for large partners.”

Strengthening the European Esports Ecosystem

By providing affordable, automated tools for real-time data visualization—such as dynamic gold graphs, inhibitor timers, and 3D in-world branding—BlueBottle is positioning itself as a core infrastructure provider for the digital media age. The platform allows smaller organizations to monetize their formats more effectively through professional-looking sponsor placements and deeper viewer engagement.

The post BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Akshat Rathee

Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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