eSports
Champions crowned as Riyadh Masters 2023 wraps up Dota 2 action at Gamers8
The Dota 2 Riyadh Masters 2023 competition wrapped up yesterday after 12 days of thrilling matches featuring 20 elite teams vying for victory and taking home a share of the $15,000,000 prize pool. As one of the premier tournaments in the Dota 2 calendar, Riyadh Masters 2023 ran the globe’s greatest teams through a round-robin group stage and then double-elimination playoffs in the popular multiplayer online battle arena (MOBA).
Among the teams competing for the top prize was Dota 2 powerhouse Team OG, the first team in Dota 2 history to win four Dota Major Championships. Team Tundra Esports, reigning champions of Dota’s iconic “The International” tournament, also headed into the 2023 Masters amongst the favorites. Of course, there could only be one winner, and this achievement went to Team Spirit, who triumphed in the final, beating Team Liquid in an encounter for the ages.
The $15,000,000 prize pool is the largest available of any Dota 2 competition this season, and the action did not disappoint, with the stakes being so high. Over 120,000 fans tuned in to the official broadcast on Twitch to witness the epic showdown. Team Spirit reached the Grand Final for the second year in a row, knocking out the season’s most dominant performer, Team Gaimin Gladiators, along the way and beating Team Liquid 2-1 in the upper-bracket final as the team looked to banish last years demons and finish in first place rather than second. Team Liquid earned a shot at their redemption by crushing Team Talon 2-0 in the lower bracket final. But the result of this eagerly anticipated rematch in the five-game Grand Final went to Team Spirit, an unassailable 3-1. As champions, Team Spirit left Gamers8 and Boulevard Riyadh City $5,000,000 richer, the runners-up collecting $2,500,000 from the overall prize pool.
Faisal bin Homran, Chief Esports Officer at the Saudi Esports Federation, said: “The Dota 2 Riyadh Masters tournament at Gamers8: The Land of Heroes has captured the imagination of the thousands in attendance at Boulevard Riyadh City’s Esports Arena and the tens of millions watching avidly across the globe. Since July 19th, the global gaming and esports scene has been captivated by the exploits of the best Dota 2 teams and players in the world. Competing for a $15 million prize pool – the biggest third-party prize pool for a tournament ever – the action has been even more dramatic than anticipated and epitomizes the level of standard for which Gamers8 has become renowned. We congratulate Team Spirit on their success and thank all the teams, players, fans, sponsors, and partners at the Dota 2 Riyadh Masters for being part of a special moment in Saudi Arabian gaming history.”
Although the Riyadh Masters may have finished, there’s plenty more action on offer as part of Gamers8: The Land of Heroes in its 2023 edition. Esports athletes from around the world are competing in a 12-tournament lineup with a prize pool of $45 million to the soundtrack of musical superstars like Imagine Dragons, Alan Walker, and Metro Boomin’, who are putting on a show for the crowds at Gamers8. The festival, the world’s largest for gaming and esports, has been full of action since it kicked off in July, with seismic impacts such as Pakistan winning the Nations Cup in Tekken against a well-favored Korean team. Among the other titles taking center stage at Gamers8’s home in Boulevard Riyadh City are Rocket League, PUBG Mobile, FIFA, and Counterstrike.
Fans can enjoy further exciting events as the festival continues through August 27th, following which the Gamers8 festival will conclude with a gaming and esports forum. Known as the ‘Next World Forum,’ it brings together sector leaders and experts from around the world to Saudi Arabia. Gamers8 is playing a key role in developing the grassroots esports scene in Saudi Arabia and providing opportunities for esports athletes around the world. Over 67% of Saudi citizens are gamers, and multiple world champions have come from the Kingdom already to win on the world’s largest stages.
BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
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BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
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asia qualifiers
India qualifies for Esports Nations Cup 2026 VALORANT main event
India has qualified for the Esports Nations Cup (ENC) 2026 VALORANT main event after advancing through the Asia regional qualifiers. The nation-based tournament runs in Riyadh, Saudi Arabia from November 2 to 29, with VALORANT scheduled for November 8 to 15.
The Asia qualifier featured nine teams in a double-elimination bracket, with best-of-one matches until the upper- and lower-bracket finals, which were best-of-three. India opened with a 13-2 win over Nepal, then dropped to the lower bracket after a 5-13 loss to Japan. The team then eliminated Pakistan (13-9) and Mongolia (13-10) before securing qualification by beating Hong Kong 2-0 (13-10, 13-6).
India’s roster includes in-game leader Sagnik Roy (Hellf) alongside Abhirup Choudhury (Lightningfast), Aman Yadav (Hoax), Venkatesh Sharma (Venky), and Daivik Chauhan (Dc). Norbu Tsering (Karam1L) and Shravana Sahoo (Techno) are listed as substitutes, with Abhishek Bajaj (GodspeedxD) named as coach. NODWIN Gaming is India’s National Team Partner (NTP) for ENC 2026.
Venky led the Asia qualifiers in eliminations with 117 across India’s six matches, according to the organiser. The company also said more than 100,000 viewers watched the Asia qualifier finals across co-streams and official ENC broadcasts.
Speaking about the qualification, Sagnik Roy (Hellf), IGL of India’s VALORANT team, said, “This qualification means a lot because of what it represents for India’s VALORANT scene. After the loss against Japan, we knew we had to reset quickly and focus on one game at a time. Every player stepped up when it mattered, and our ability to stay composed under pressure helped us turn things around. The growth of the game’s ecosystem over the last few years has created a pool of players capable of competing at the highest level, and this team is a reflection of that progress. Every international opportunity helps push the ecosystem forward and inspires the next generation of competitors. We are excited to compete at the inaugural Esports Nations Cup and want to make the most of this chance.”
ENC 2026 VALORANT will feature 32 national teams competing for a USD 1.5 million (~INR 14 crore) prize pool. Sixteen teams were invited via ENC Rankings based on official Riot Games competition results, with 14 places decided through regional qualifiers. The United Arab Emirates has a Host Region Wildcard, and one Solidarity Wildcard slot remains, due to be announced at the end of August once qualifiers conclude.
The post India qualifies for Esports Nations Cup 2026 VALORANT main event appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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