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The Most Popular Student Games

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The Most Popular Student Games

Gaming is one of the favorite hobbies among students. It’s their way to relax, have a great time, connect with other players, and more. However, all games are different, and each one of them gives young people a completely new experience. Some games keep coming back with new series and episodes, while others keep progressing and evolving along with the demand. Students are often loyal gamers who are prone to nostalgia. Even new games have a somewhat hard time competing with the established classics. So, let’s see the most popular games among students and why young people love them so much.

Minecraft

Of course, we can’t kick off such a list with anything but Minecraft. After all, this is the true gem for students of all ages, from kindergarten to college. It is a perfect platform to exercise your imagination and creativity, all in a playful, fun form. Though, some players take the game rather seriously. After all, the dedication and time it takes to build a whole universe prototype are higher than most school projects.

Indeed, Minecraft can be a game for years and years. Students open it seeking escape, inspiration, and a good time. It is a rare universe that lives by your own rules. Not every game allows you to build an entire world according to your liking and preferences. Plus, Minecraft has great additions for younger generations. These include educational games where students can test real lessons, from the laws of physics to coding instructions.

Grand Theft Auto 5

Everyone is familiar with the GTA series. This game has taken the world by storm. It has walked over all the boundaries and rules computer games tried to maintain in their early development days. In the GTA series, you can be whoever you want while also playing for the bad guy. Here, players had almost full freedom of action. They could steal cars, drive endless city streets, participate in criminal deals, and take on numerous side hustles along the main plot line.

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Needless to say, the GTA games left a long-lasting impression on players (and their parents). So, when GTA 5 came out, the game already had its well-established, loyal audience waiting for it. Fortunately, it didn’t disappoint. The fifth game in the series met all the expectations and brought some positively met novelties to the gameplay. For example, this is the first game set in the open world. Plus, it has offered a number of new vehicles and machines to steal and drive, which players definitely appreciated. Overall, GTA 5 will remain among the top favorite student games for a while.

Fortnite

This open-world classic has been on everyone’s mind for over five years now. Most popular among students and teens, Fortnite is the leading game in its genre. In fact, it is one of the first metaverse games to exist today. Being the pioneer in such a genre, it has come a long way from yet another role-play game for kids.

So, Fortnite is the game that can transform the entire genre. First of all, today, Fortnite is an active platform in the eSport culture. There are literal tournaments held where people can watch other players and place bets. Such completion takes place during Battle Royal matches. However, players can do much more in Fortnite. Currently, it is also a platform for entertainment in the digital world. Thus, Fortnite often invites celebrities to hold talks or even create concerts.

Everyone in Fortnite can create their personal avatar, engage in numerous side quests, meet other players, play with the game, or just explore the world around them. The real-world imitation and the immersive atmosphere of the game create a truly impressive, fascinating experience.

Call of Duty: Modern Warfare II

Call of Duty is the never aging classic that deserves a place on such a list. Most games come and go, while CoD stands its ground. A never-ending series about wars and battles has equal success among its young and older fans. Some players have been playing these games for years, if not a decade! That’s a loyal fanbase right there.

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Of course, as with any older game with numerous series over the years, CoD had faced some success stories and several failures. The latter were the results of experimentation to fit into the changing gaming industry and audiences’ preferences. However, why change things that work perfectly fine? The classic setup for each CoD game is simple and straight to the point. You fight for the good guys against the bad guys. The only thing that changes is the setting. You get to fight in different time periods and in different parts of the world and space.

The newest game also introduced a powerful multiplayer option that earned everyone’s attention. This is one of the reasons that keep CoD games so popular. Here, you can play against 100 other players to become the best in the battle. Before trying such gameplay, ensure you have completed all your tasks for the day. The battle will take a while. Perhaps, seek some Speedy Paper writing help just to make sure your homework doesn’t suffer from how good the new multiplayer is.

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AGCO Removes Cap on Seller Commission for Charitable Lottery Products

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The Alcohol and Gaming Commission of Ontario (AGCO) has updated several lottery policies to remove the cap on seller commission for Paper Raffles and Media Bingo, along with removing the prohibition on Catch the Ace paper lotteries, to align with other charitable lottery products.

Licensed charities may now negotiate commissions directly with sellers and determine commissions, provided they are reasonable and tied to the cost of service provided by the seller.

These updates further the AGCO’s commitment to adopt an outcomes-based regulatory approach and reduce burden for the charitable gaming sector. Local charitable organizations will have greater flexibility to make decisions that best serve their fundraising objectives.

Important Reminders

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• Charities must still receive approval for other expenses incurred under their licence and retain receipts for seller commission paid.

• Licensing authorities will not require documentation to be submitted as part of the application process, however, charities are still subject to audit to determine compliance.

• Charities are reminded of their legal requirement to meet their obligations under the Criminal Code and with respect to conducting and managing a charitable gaming scheme.

• As with all licensed charitable lottery events, charities must take the necessary steps to ensure that they are conducting and managing the lottery event within Ontario.

For charitable gaming-related inquiries, email an AGCO Eligibility Officer at [email protected] or call AGCO Customer Service at 1-800-522-2876, Monday to Friday from 8:30 a.m. to 5 p.m.

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Alon Segev

Segev LLP Celebrates 10 Years of Business-Focused Legal Innovation

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Leading business, technology, finance, and gaming law firm, Segev LLP, is proud to announce its 10th anniversary. Over the past decade, Segev has evolved from a bold idea into a multi-jurisdictional firm serving clients across Canada, the U.S., and beyond.

Built for innovation-driven industries, the firm is widely recognized for its work with companies at the forefront of gaming, crypto, technology, and emerging sectors. “Our 10-year anniversary is a defining moment,” said Founding Partner, Ron Segev. “It’s a testament to the strength of our team and our culture of teamwork, self-improvement, and growthall of which is directed at scoring wins for our great clients.”

As industries like fintech, crypto, iGaming, and AI have matured, so has the firm, often in parallel with its clients. “We’ve all grown together with our clients from one success to the next, whether it be helping clients complete financings or helping them close business,” said Managing Partner Alon Segev. “I look forward to continued growth for us and our clients in the next 10 years!”

The firm’s client-first approach has consistently earned recognition from top legal ranking guides. Segev LLP is ranked by Chambers and Partners as a “Leading Firm” and “Band-1” in Canada for Gaming Law and are also recommended by The Legal 500 and Lexology. These rankings reflect the team’s ability to deliver strategic, high-quality legal solutions that align with their clients’ business goals.

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Recognized for their unique ability to exceed expectations and deliver out-of-the-box solutions, Segev LLP’s clients have affirmed: “The firm demonstrates its capability not only to understand complex matters, but also to offer solutions that are practical, pragmatic, and value-adding.”

“Segev possesses outstanding resources and maintains global partnerships, enabling it to deliver precise and informed responses to any queries related to the iGaming industry.”

“Epic service, very good, I won the case!”

“Great service, friendly atmosphere, and support.”

Several Segev team members also reflected on the milestone: “There was a moment early in my time here when I realized I wasn’t just being brought in to help; I was expected to contribute, take initiative, and run with big ideas. That stuck with me,” said Negin Alavi.

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“Together with our clients, [Segev] has experienced remarkable growth over the past decade. I’m honored to have contributed to this journey and to celebrate these shared successes,” said David McHugh.

Segev has cultivated a thriving law practice on the principle that challenges are to be embraced as opportunities. The approach has enabled us to grow as lawyers, but more importantly, it has enabled us to ensure the success of our clients,” said Mark Balestra.

“Since joining through Segev’s Ontario expansion, I’ve had the chance to work alongside some of the sharpest and most collaborative lawyers in the gaming space,” added Manav Bhargava. “As a full-service firm and industry leader, Segev stands out for its ability to support innovative businesses with practical, forward-thinking legal advice.”

Segev LLP will commemorate the anniversary with a series of internal and external initiatives throughout the remainder of the year.

The post Segev LLP Celebrates 10 Years of Business-Focused Legal Innovation appeared first on Gaming and Gambling Industry in the Americas.

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INCENTIVE GAMES SECURES ONTARIO GAMING LICENSE

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Incentive Games, a leading B2B games provider, is proud to announce that it has been awarded an Ontario Gaming License by the Alcohol and Gaming Commission of Ontario (AGCO), effective today. This achievement enables the company to offer its portfolio of real-money games to licensed operators and players across the province.

The license underscores the Incentive Games’ commitment to meeting the highest standards of compliance, security, and operational excellence. The rigorous application process demands robust security protocols and comprehensive responsible gaming measures and affirms the company’s readiness to enter one of Canada’s most dynamic iGaming markets.

The North American market is a strategic focus for Incentive Games, and this milestone follows closely on the heels of the company receiving its Provisional Michigan gaming licence from the Michigan Gaming Control Board earlier this month.

Incentive Games will distribute its real-money gaming content in Ontario through Incentive Studios, the company’s dedicated Real-Money Gaming division, ensuring a focused and tailored approach to the market.

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“Ontario represents a huge opportunity for us, and securing this license is a proud moment for the whole team,” said John Gordon, Chief Executive Officer at Incentive Games. “It reinforces our dedication to meeting the highest standards while delivering compelling real-money content. We’re looking forward to building strong relationships in the region and continuing our momentum across regulated markets worldwide.”

The post INCENTIVE GAMES SECURES ONTARIO GAMING LICENSE appeared first on Gaming and Gambling Industry in the Americas.

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