Canada
The Most Popular Student Games
The Most Popular Student Games
Gaming is one of the favorite hobbies among students. It’s their way to relax, have a great time, connect with other players, and more. However, all games are different, and each one of them gives young people a completely new experience. Some games keep coming back with new series and episodes, while others keep progressing and evolving along with the demand. Students are often loyal gamers who are prone to nostalgia. Even new games have a somewhat hard time competing with the established classics. So, let’s see the most popular games among students and why young people love them so much.
Minecraft
Of course, we can’t kick off such a list with anything but Minecraft. After all, this is the true gem for students of all ages, from kindergarten to college. It is a perfect platform to exercise your imagination and creativity, all in a playful, fun form. Though, some players take the game rather seriously. After all, the dedication and time it takes to build a whole universe prototype are higher than most school projects.
Indeed, Minecraft can be a game for years and years. Students open it seeking escape, inspiration, and a good time. It is a rare universe that lives by your own rules. Not every game allows you to build an entire world according to your liking and preferences. Plus, Minecraft has great additions for younger generations. These include educational games where students can test real lessons, from the laws of physics to coding instructions.
Grand Theft Auto 5
Everyone is familiar with the GTA series. This game has taken the world by storm. It has walked over all the boundaries and rules computer games tried to maintain in their early development days. In the GTA series, you can be whoever you want while also playing for the bad guy. Here, players had almost full freedom of action. They could steal cars, drive endless city streets, participate in criminal deals, and take on numerous side hustles along the main plot line.
Needless to say, the GTA games left a long-lasting impression on players (and their parents). So, when GTA 5 came out, the game already had its well-established, loyal audience waiting for it. Fortunately, it didn’t disappoint. The fifth game in the series met all the expectations and brought some positively met novelties to the gameplay. For example, this is the first game set in the open world. Plus, it has offered a number of new vehicles and machines to steal and drive, which players definitely appreciated. Overall, GTA 5 will remain among the top favorite student games for a while.
Fortnite
This open-world classic has been on everyone’s mind for over five years now. Most popular among students and teens, Fortnite is the leading game in its genre. In fact, it is one of the first metaverse games to exist today. Being the pioneer in such a genre, it has come a long way from yet another role-play game for kids.
So, Fortnite is the game that can transform the entire genre. First of all, today, Fortnite is an active platform in the eSport culture. There are literal tournaments held where people can watch other players and place bets. Such completion takes place during Battle Royal matches. However, players can do much more in Fortnite. Currently, it is also a platform for entertainment in the digital world. Thus, Fortnite often invites celebrities to hold talks or even create concerts.
Everyone in Fortnite can create their personal avatar, engage in numerous side quests, meet other players, play with the game, or just explore the world around them. The real-world imitation and the immersive atmosphere of the game create a truly impressive, fascinating experience.
Call of Duty: Modern Warfare II
Call of Duty is the never aging classic that deserves a place on such a list. Most games come and go, while CoD stands its ground. A never-ending series about wars and battles has equal success among its young and older fans. Some players have been playing these games for years, if not a decade! That’s a loyal fanbase right there.
Of course, as with any older game with numerous series over the years, CoD had faced some success stories and several failures. The latter were the results of experimentation to fit into the changing gaming industry and audiences’ preferences. However, why change things that work perfectly fine? The classic setup for each CoD game is simple and straight to the point. You fight for the good guys against the bad guys. The only thing that changes is the setting. You get to fight in different time periods and in different parts of the world and space.
The newest game also introduced a powerful multiplayer option that earned everyone’s attention. This is one of the reasons that keep CoD games so popular. Here, you can play against 100 other players to become the best in the battle. Before trying such gameplay, ensure you have completed all your tasks for the day. The battle will take a while. Perhaps, seek some Speedy Paper writing help just to make sure your homework doesn’t suffer from how good the new multiplayer is.
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Canada
ComeOn Group adds sportsbook to its offering in Ontario
ComeOn Group announced a significant milestone in its sportsbook expansion journey with the addition of sportsbook to their offering in Ontario following the successful acquisition of the required permits. This addition represents a strategic advancement in the Groups sportsbook growth trajectory where they are set to double its sportsbook business in the coming years.
ComeOn Group is one of 51 active operators in Ontario. The Ontario market has experienced robust growth since its launch, reaching C$6.7 billion in revenue in 2023.* By 2029, the market is forecasted to grow by a total of 29%, with 2024 expected to close with a 20% increase.
ComeOn keeps investing in its sportsbook business acceleration that is powered by its proprietary sportsbook platform and in-house risk management and trading team. As a multi product vertical operator, ComeOn is striving to give its customer base a safe and exciting entertainment destination and this approach is now expanded to their Ontario audience.
Juergen Reutter, Chief Executive Officer at ComeOn Group, said: “We are very excited about the opportunities this new milestone opens up for us. As a casino-led operator it represents a key part of our sportsbook strategy to double our business in the coming years. Like in any of our other markets, we are striving for a differentiated sportsbook entertainment experience that is powered by our in-house technology. Our goal is to deliver top-tier entertainment to our players while fostering safe and innovative gaming experiences.”
*Source – H2GC H2 Ontario Data 25.10.2024 (excl. Lottery)
BCLC
INTRALOT Announces New Project with the British Columbia Lottery Corporation for Online Lottery Platform
INTRALOT S.A. has announced the undertaking of a new project between the British Columbia Lottery Corporation (BCLC), the sole lottery operator for the Government of British Columbia in Canada, and INTRALOT Inc., its US subsidiary, for the provision of an online lottery platform. The project also includes the digitalization of the existing land-based network.
The solution will be based on the Player X platform, part of the Lotos X ecosystem, and adds to the company’s overall partnership with BCLC, which has been extended until 2028.
INTRALOT is a leading player in a changing world of gaming. With significant experience in looking forward and anticipating emerging trends, the company provides future-proof solutions to regulated lottery and gaming operators around the world.
Canada
IAGR announces Toronto as host city for 2025 conference
Hot on the heels of its most attended conference in history, the International Association of Gaming Regulators (IAGR) is excited to announce that its 2025 conference will take place in Toronto, Canada, from October 20 to 23, 2025.
The event will be held in partnership with the Alcohol and Gaming Commission of Ontario (AGCO) at the Westin Harbour Castle, offering stunning waterfront views and a premier, downtown Toronto location.
‘Fresh off the success of our Rome conference, we’re thrilled to continue the momentum with next year’s event in Toronto,’ said Ben Haden, IAGR President.
‘The IAGR 2025 conference promises to be another unparalleled opportunity for our global community to come together, collaborate and shape the future of gaming regulation. We’re looking forward to working with AGCO to bring it all together.’
AGCO CEO and Registrar Dr. Karin Schnarr, added, ‘We’re excited to welcome IAGR and its members to Toronto. This partnership provides a great opportunity to share Ontario’s innovative regulatory practices and foster meaningful discussions that drive positive change in the industry.’
Stay tuned for registration details early next year.
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