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QTech Games bolsters its premier platform with AvatarUX

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QTech Games, the number-one games distributor across Asia and all emerging markets, has penned its latest provider partnership with innovative games studio, AvatarUX, enabling its platform partners to access the supplier’s multi-faceted slots catalogue.

Consequently, AvatarUX, an emerging force in the igaming domain, is rolling out its immersive portfolio to operators across a series of untapped territories, showcasing a deep well of slot games. This includes an array of popular titles such as CherryPop and coming attractions, like HelioPOPolisKokeshiPop and HipHopPop, each powered by its signature PopWins™ mechanics.

AvatarUX’s operates from a proprietary framework with tools that enable it to deliver feature-rich and audiovisually stunning games with short-course loading times. Its flexible approach, coupled with a powerful technical infrastructure, allows its team to focus on creating exciting customer-centric slots, underpinned by advanced mathematical models, immersive visuals and a strong user experience. AvatarUX’s success story has been accelerated by the aforementioned PopWins™ mechanics, which constitute a central feature in most of its available games. PopWins™ amplifies the slot experience and extends the length of the average spin session – meaning these games boast increased “win potential” and enhanced options for engaging gameplay.

This timely collaboration now sees QTech Games offer the popular PopWins™ alongside other original mechanics, such as MultiPop™, to its extensive operator network, furthering expanding the commercial potential for this award-winning studio, which was recently singled out as Rising Star at this year’s EGR B2B Awards 2022.

Incorporating this ever-evolving production line emphasizes QTech Games’ diverse range of gaming options, providing a definitive one-stop shop that has quickly become the “go-to” solution for worldwide operators across developing territories.

The agreement organically broadens AvatarUX’s geographic footprint, and creating new revenue streams along the way. As the fastest-growing distributor in Asia over the past few years, QTech Games’ platform offers the most expansive gaming portfolio around, localised for each region, with native mobile apps, powerful reporting and marketing tools, and 24/7 local-language support.

 

QTech Games CCO, Daniel Long, said: “It’s another ringing endorsement for our platform to have integrated more premium content from AvatarUX. Theirs is a growing and constantly innovating library, delivering consistent support to the growth of our broad gaming-vertical spread, courtesy of some high-quality graphics, gameplay and unique features.

“Together, we will continue to raise the bar and shape a localised experience for global players. We can’t wait to witness how these games perform across a range of untapped markets which, in most cases, break new ground for AvatarUX. They have brought genuine innovation to the igaming space through their immersive PopWins™ mechanic, and we can’t wait to make their games available to our partners.”

Nicola Longmuir, CEO at AvatarUX, added: “QTech Games is a natural habitat for our superior online casino games and player-engagement tools. We are widening our scope across developing regions and their market-leading platform provides a flexible gateway to widening our game distribution and reaching new players.

“AvatarUX’s mission remains steadfast: to become a market-leading game studio, with progressive global recognition recently received for our award-winning slot games. To achieve this goal, we believe in leveraging potential, via an agile workforce and the creation of beneficial partnerships, just like this one with QTech Games, in which we work directly with trusted global distributors to continue to support our rapid growth worldwide.

“AvatarUX continues to create top-tier slot games with well-balanced gameplay and unique features, framed by engaging visuals and immersive soundscapes. Needless to say, entering into this QTech Games agreement tracks our core strategy to fully leverage our reach, and we look forward to seeing how new audiences embrace our games.”

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Booming Games marks two years in South Africa, targets top supplier spot

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Booming Games says it is marking two years in South Africa and is setting a target to be “recognised as the market’s leading games provider in the next 1-2 years,” according to a company statement dated 14 July 2026.

The Malta-based supplier entered the market in July 2024 and says it has since grown from a single partner relationship to working with “a host of tier one operators across Africa.” The company also claims its local team has doubled in size, with further hiring planned in the coming months, and noted shortlistings at the SiGMA Africa Awards and iGA Summit Awards earlier this year.

In South Africa, Booming Games said it has more than 145 titles “tested, approved and live” in Mpumalanga, Western Cape and Eastern Cape. The company also pointed to a partnership announced last month with World Sports Betting (WSB), under which a selection of its titles will be integrated into WSB’s platform.

Solomon Godwin, Head of Africa at Booming Games, said: “Close partnerships with operators is central to our ability to innovate and deliver at speed. These collaborations allow us to establish a comprehensive feedback loop that informs future games. Put simply, we listen to our punters through our partners.”

Looking ahead, Booming Games said it plans to expand into “every remaining province” and increase investment in local presence and operator partnerships, including targeting new aggregator platforms entering the market. The supplier also said it will expand its release pipeline with localised titles and is developing new games across crash and instant categories, alongside updates to existing games.

Max Niehusen, Founder of Booming Games, said: “South Africa already drives the largest proportion of our revenues in Africa, and as we celebrate two successful years here, we are well placed to build out our offering even further over the years ahead.”

The post Booming Games marks two years in South Africa, targets top supplier spot appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tonybet awards €7,000 silver prize in World Cup Card Collection campaign

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Tonybet has awarded a €7,000 prize to a player in Kilcock, Ireland, after the customer found the campaign’s silver card in the operator’s World Cup Card Collection promotion. The update was announced Tuesday 14th July 2026.

The World Cup Card Collection includes 51 cards: 48 digital cards representing each participating World Cup nation, plus three unique cards—gold, silver and bronze—tied to prize payouts. Tonybet said the bronze card was available during the group stage and was previously found by a customer in Canada.

According to the operator, the silver card was available during the knockout rounds through the quarter-finals. The gold card is now in play for the semi-finals, third-place play-off and final.

Tonybet Head of Product Kiryl Liudvikevich said: “Our Tonybet World Cup Card Collection Bronze prize went during the group stage; now Silver has gone too!

“A massive congratulations to our lucky winner in Kilcock, County Kildare. Silver was always the knockout-round card, available once the World Cup reached the stage where a single result ends a team’s tournament. It has found its winner just as the field thins to the last handful of nations.

“Now we’re down to the final four, that’s where the competition really hots up, leaving just the golden card still hidden somewhere for our lucky winner to find. Best of luck to all of our players as this amazing World Cup reaches its conclusion this week.”

Tonybet said its World Cup Card Collection runs until 31 July. With the bronze and silver cards already claimed, the remaining campaign prize depends on when the gold card is found before the promotion ends.

The post Tonybet awards €7,000 silver prize in World Cup Card Collection campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tequity signs Koom Games to its RGS platform

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Tequity has agreed a Remote Gaming Server (RGS) deal with slot studio Koom Games, with the partnership announced on 14 July 2026. Koom Games will use Tequity’s licensed modular RGS to develop and roll out new titles for distribution to operators worldwide.

Under the agreement, Koom Games will use Tequity’s infrastructure to handle game delivery while keeping control of its creative and development roadmap. The studio said its approach is to build content closer to mobile and social gaming than traditional casino titles.

Tequity said it currently supports 31 RGS clients and manages more than 130 integrations across regulated markets. The company positioned the Koom Games deal as part of a wider run of commercial agreements with providers and operators.

Tanja Bergman, VP of Partnerships at Tequity, said: “Koom Games is a studio that is looming to enter the global market by making a big splash. The team’s dedication to creating content that is genuinely fresh is highly impressive. We are thrilled to offer the stable, high-performance environment needed to transform this creative vision into a market-leading reality.”

Marko Zulj, CEO & co-founder at Koom Games, said: “Whenever operators and aggregators ask us what category our games fit into, we actually struggle to give a traditional answer. Instead, we tell them, ‘you’ll need to try them, because you haven’t played this before’.

“Our games come with completely new mechanics, fresh math, and features built for social engagement. To scale such a vision and remain agile, we needed more than a reliable RGS — we were looking for a robust iGaming platform that lets us confidently develop in any direction, and we found exactly that in Tequity.”

The post Tequity signs Koom Games to its RGS platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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