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Austrian startup StreamTV partners with Activision for Call of Duty designs

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The Austrian startup StreamTV has established itself as the market leader for stream designs in the gaming and livestreaming sector over the past few years. Now, thanks to the cooperation with Activision®, they offer the first OWN3D Call of Duty official stream designs for the popular game Call of Duty® on own3d.tv (a StreamTV product). This cooperation paves the way for licensed streaming assets.
New licensed Call of Duty stream designs

More official Call of Duty overlays, emotes and badges planned

Worldwide 24-hour Call of Duty Raidathon with streamers to kick things off

Steyr, June 22, 2022 – In 2003, the global publisher Activision launched one of the most popular game series: Call of Duty. Since then, the first-person shooter franchise has been celebrated by millions of gamers, content creators and streamers around the world.Streamers have been showing off their shooter skills live on Twitch, YouTube and other platforms for years. OWN3D (a StreamTV product) is now fulfilling an important need: together with Activision, they present the first officially licensed Call of Duty stream designs.


“This partnership is unique: we are the first and currently the only company that was able to license this kind of product from one of the biggest gaming publishers in the world. From now on, every Call of Duty content creator will have the opportunity to use authentic and
official designs from their favorite game. We are grateful to be able to take this step and are excited to be working with Activision.” – said Thomas Rafelsberger, CEO of StreamTV.


Several Call of Duty overlay packs have been created, featuring some of the most memorable scenes and moments from the series. Streamers will find in there everything they already know from other OWN3D overlay packages: gaming overlays, scene transitions, camera overlays, panels for Twitch, alerts and more. In addition, more Call of Duty stream designs, emotes and badges are in the pipeline.


Worldwide Raidathon with streamers to kick off partnership The launch of this collaboration was marked by a celebratory Call of Duty Raidathon: streamers from around the world used the new overlays live on Twitch while broadcasting Call of Duty. As soon as a content creator finished streaming, they sent a raid to the next content creator also using official Call of Duty overlays, sending the viewers and fans along. This way, viewers got to know new channels and all Call of Duty content creators involved benefited from each other’s support.

OWN3D provided the goods for multiple giveaways during the numerous streams. The special event lasted for a full 24 hours. “Call of Duty is a global phenomenon. What could be more natural than to launch a planet-spanning action? Over 30 streamers brought the new
designs to the screens in a worldwide raidathon at prime time for each of them,” says Call of Duty Raidathon organizer Andreas Mimm, Partnership Manager at StreamTV.
Over 10 000 viewers watched the 24-hour event live. Content creators and their gameplay as well as the designs were the center of attention during the raids. Some of the streamers even surprised the audience: “Spontaneous acts, like composing a new OWN3D alert song live, showcased how much passion the raidathoneers have put into this project. It was heartwarming and phenomenal,” says Mimm, who moderated the event from beginning to end. “The new overlays were well-received by the community and everyone is already curious about the upcoming assets that will be created from OWN3D in the future,” he added.


Image: Some of the official Call of Duty stream designs on own3d.tv
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Astana

Astana to host IESF World Esports Championship 2027

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IESF signs host agreement with Kazakhstan’s Ministry of Tourism and Sports and the Qazaq Cybersport Federation in Astana.

Astana has been confirmed as the host city for the IESF World Esports Championship 2027 (WEC27), following a host agreement signing ceremony involving the International Esports Federation (IESF), the Ministry of Tourism and Sports of the Republic of Kazakhstan, and the Qazaq Cybersport Federation.

IESF said the event is expected to draw participation across more than 150 IESF Member Federations through the qualifiers, with national teams competing via IESF-recognized national member structures.

“WEC27 will be more than a championship. It will be a global celebration of nations, athletes, and the future of esports,” said Vlad Marinescu, President of IESF. “For every player, there is no greater honor than competing under their national flag and officially representing their nation on the world stage. That is what makes the World Esports Championship so powerful and so unique. In 2027, Astana will welcome the world and proudly stand as the Esports Capital in the World of Esports, uniting our Member Federations, athletes, fans, and communities. Kazakhstan has shown remarkable vision, ambition, and commitment, and we are confident that WEC27 will deliver an unforgettable championship and a lasting legacy for the global esports family.”

Yerbol Myrzabosynov, Minister of Tourism and Sports of the Republic of Kazakhstan, said: “We are honored that the International Esports Federation has entrusted Kazakhstan with hosting the World Esports Championship 2027. This reflects the confidence in our country’s ability to deliver an event of the highest international standard. Hosting WEC27 reinforces our commitment to advancing esports and creating new opportunities for young people through sport, technology, education, and international cooperation. We look forward to welcoming the World of Esports to Astana and showcasing Kazakhstan as a destination capable of delivering world-class international events.”

Kuanyshbek Yessekeyev, Chairman of the Board of Trustees of the Qazaq Cybersport Federation, added: “We sincerely thank the International Esports Federation for the trust and confidence placed in Kazakhstan to host the World Esports Championship 2027. This is a historic milestone for our esports community and a testament to the progress we have achieved together with our partners. Alongside IESF, the Ministry of Tourism and Sports, and our national stakeholders, we are committed to delivering an outstanding championship for athletes, fans, and the World of Esports. WEC27 will inspire future generations, accelerate the growth of esports in Kazakhstan, and strengthen our country’s position as a leading esports and digital innovation hub.”

IESF said more details, including schedule, qualification pathway, venues, official titles, ticketing, and the event program, will be announced in the coming months via its official channels.

The post Astana to host IESF World Esports Championship 2027 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth

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Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.

BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.

The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.

The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.

In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.

“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST reports 40% revenue growth in 2025, opens New York headquarters

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BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.

The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.

The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.

On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.

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