Latest News
Testing Software for Betting Terminals
System Test Tool is developed in-house with the idea of standardising and speeding up our internal SSBT testing procedures. It makes sure every system component is connected correctly and in a working state by sequentially testing unit per unit.
Previous NSoft stories have touched on SSBTs from multiple perspectives. From the very beginnings of manufacturing betting terminals at Stark Solutions (a part of NSoft’s cluster), its steep rise in the global betting market with exceptional quality and customer satisfaction, and all the way to the NSoft’s core SSBT software aimed for betting and igaming operators for managing entire terminal fleets with ease. However, there is one particular aspect we haven’t covered yet: how do we make sure assembled SSBTs are ready for shipping and installation in the first place?! Well, that process isn’t always the easiest one. It is enough to imagine batch orders of 80 terminals, each with a dozen of hardware components, peripheral devices, and cables. The number of individual units required for testing is ten times that. The most considerable merit goes to dedicated technicians that patiently assemble and test the working functionality of each unit. However, as a natural step forward, we indeed recognised the importance of improving the process with technology and acted upon it. As a result, our technicians now have a helping hand from a software tool we simply named System Test Tool.
Automatisation of QA process
System Test Tool is developed in-house with the idea of standardising and speeding up our internal SSBT testing procedures. It makes sure every system component is connected correctly and in a working state by sequentially testing unit per unit. The Tool is not a replacement for human touch, but rather an additional layer of reliability that helps us standardise tests across terminals and their units. Simply put, the process is still owned and managed by technicians but guided and controlled by the software.
Core functionalities of System Test Tool
The Tool is based on NSoft’s customised Linux operating system. It contains three core functionalities:
- Scanning the entire system and returning most vital information about system configuration, hardware and peripherals
- Providing structured tests for each logical domain, including displays and touchscreens, printers, barcode, money devices, door switches and card readers
- Generating and submitting done tests in the form of the final report that can be printed and signed as proof of testing.
The great thing about the tool is that it comes in the form of live media. That means we can run the software without affecting the disk content of the host device. Those circumstances make System Test Tool perfect for testing uninstalled and installed devices with no operative struggles beforehand or afterwards. Additionally, there are no limitations on who can perform testing or when. This means that it is even possible to release the tool for our clients in the near future as well. Each submitted test is stored in our database for future reference. At the same time, the uniqueness of each physical machine allows us to track the history of all done tests on a particular betting terminal.
Time saved is money earned.
In the year 2022, we are making this tool a part of the standard testing toolbox at Stark Solutions. Along with other NSoft initiatives, particularly in the domain of system diagnostics, it substantially reduces overall time requirements and testing complexity while improving reliability, standardisation, and transparency.
Sinergy of NSoft software solutions for SSBT and Stark’s neat and powerful machines for land-based betting and gaming business ones again has proven to be the winning combination for the clients.
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BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.
analytics
Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo
Flashscore says 1.99 million UK users followed the World Cup group stage on its app and website between 11 June and 28 June, generating 264.1 million views ahead of England’s Round of 32 match against DR Congo in Atlanta on 1 July.
In the UK, England was the most-tracked team with 872,900 profile opens, followed by Scotland with 394,200, according to the company’s dataset. Flashscore said England fixtures took the top three spots for UK user engagement, led by the group-stage match against Croatia with 631,684 users and 2.9 million views. The other two most-viewed England games were against Ghana (2.21 million views) and Panama (2.05 million views).
Flashscore also published global figures for the group stage, reporting 7.16 billion views from 62.26 million unique users. Portugal was the most-followed nation worldwide on Flashscore with 11.2 million team profile opens, ahead of Brazil (9.1 million), France (8.7 million), Spain (7.8 million) and Argentina (7.7 million). England ranked eighth globally with 6.5 million profile opens.
The company highlighted Cape Verde as one of the tournament’s “surprise stories”, placing sixth globally by team views and fourth among UK users. Flashscore also released a “Team of the Group Stage” selected using its new “Flashscore Rating”, which it said analyses more than 70 on-ball and off-ball metrics. Erling Haaland was rated 9.0, with Lionel Messi (8.9) and Kylian Mbappe (8.6) also included in the attacking trio, while Marc Guehi (8.4) was the only England player selected.
The post Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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