Latest News
Lack of governance of football friendly (non-competitive) matches exploited by match-fixers
Football friendly matches are wide open for match-fixing due to a lack of regulation according to new research, with more than 250 friendlies involving European clubs showing signs of suspicious activity during 2016-20. The results come from a three-year study funded by the European Commission’s Erasmus+ programme and led by the University of Nicosia Research Foundation.
A survey of 700 players in Cyprus, Greece and Malta conducted by the project also found that:
- More than a quarter of players (26.5%) had played in a club friendly they suspected had been manipulated.
- More than a quarter (26.3%) of approaches to fix a friendly match were made by club officials and 15% by other players.
- Club officials were the instigators in 19% of approaches to manipulate friendlies and were the main beneficiaries in 26.3% of approaches.
The research study found that international and national football federations have been slow to establish where responsibility lies for friendlies, particularly when clubs from different countries are involved in non-competitive matches played in a third country. Some European football federations do not track where clubs go on pre-season and mid-winter tours.
This lack of sporting governance and regulation, combined with the availability of these games on betting markets around the world, notably with poorly or unregulated betting operators in jurisdictions such as Curaçao and the Philippines, who may themselves have links to criminality, leaves these games at greater risk of potential exploitation by match-fixers.
To address this, the report, Combating Match Fixing in Club Football Non-Competitive Friendlies, proposes:
- That UEFA enforces regulation of friendlies on all 55 member associations
- That match agents are barred from owning or controlling clubs, just as players agents are
- The formation of a body to represent match agents in future negotiations with international bodies such as FIFA and UEFA on regulation
- Establishing data standards that prevent the sale of live match data to poorly and unregulated betting operators
Unlike competitive matches, which are usually covered by agreements between data companies and competition organisers, friendlies are a free-for-all.
Data from these games is being collected and sold to poorly and unregulated betting operators, which do not report signs of suspicious activity, which is often a licensing requirement for well-regulated operators. This sporting event data collation and sale for betting does not currently fall within the scope of regulation, leaving a potential ‘blind spot’ in terms of market and consumer protection.
Lead investigator, Professor Nicos Kartakoullis, President of the Council, University of Nicosia, comments:
“The combination of a lack of regulation, oversight and information makes these matches easier to manipulate than competitive matches.
“This research shows that in terms of governance, friendly matches need to be considered just like competitive matches.
“With the data for 4,000 friendly matches being offered for betting purposes around the world each year, it is also vital that the betting companies receiving that data are operating from well-regulated jurisdictions and report suspicious betting to protect the integrity of those events.”
The research was led by the University of Nicosia Research Foundation and included the International Betting Integrity Association, EU Athletes, CIES and the football players unions of Cyprus, Greece and Malta as project partners.
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Gamepop
GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture
Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.
Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.
Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.
The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.
The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.
Latest News
Red Rake Gaming Expands Global Presence Through Partnership with QTech Games
Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.
Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.
Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.
QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”
Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”
The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.
Betly
White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia
Partnership sees leading branded content and popular Jackpot Royale
integrated into Delaware North’s Betly online casino in the Mountain State
White Hat Studios, the “House of Brands” provider to the United States iGaming market, has partnered with Delaware North to launch on its Betly mobile sportsbook and casino in West Virginia.
The leading provider aims to build its online casino offering with the addition of the industry’s top-performing games.
Betly players in West Virginia will now have access to White Hat Studios’ acclaimed portfolio of premium branded titles, including Ted
, The Goonies
, and the award-winning 7s Fire Blitz
series.
Also included in the rollout are the popular Jackpot Royale
and Jackpot Royale Express
progressive jackpot networks, currently live across more than 40 titles, and the first Betly-branded iCasino game – Betly Player’s Choice Blackjack.
Designed to elevate player engagement and boost retention, the addition of these promotional tools adds another layer of excitement to the Betly casino offering.
White Hat Studios has made significant strides in its U.S. growth trajectory since launching in 2021, consistently delivering high-performing content across multiple states. West Virginia remains a key market for the provider, following its remarkable success in all seven regulated U.S. iGaming states.
The collaboration represents another major step in White Hat Studios’ expansion across regulated U.S. states and reinforces its reputation as a go-to content partner for forward-thinking operators.
Daniel Lechner, SVP Sales and Marketing at White Hat Studios, said: “We’re thrilled to be partnering with Delaware North on the Betly online casino app in West Virginia.
“This partnership reflects our ongoing commitment to delivering top-tier content quickly and seamlessly to operators across the U.S. With our portfolio of fan-favorite branded titles and innovative features like Jackpot Royale
, we’re confident we’ll make an immediate impact for Betly and its players.”
Bob Akeret, General Manager for Betly, added: “We’re excited to welcome White Hat Studios onto our Betly platform in West Virginia. Their reputation for delivering engaging, high-quality games, especially branded content, makes them an ideal partner as we continue to elevate our casino experience.”
The post White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia appeared first on Gaming and Gambling Industry Newsroom.
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