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Lack of governance of football friendly (non-competitive) matches exploited by match-fixers

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Football friendly matches are wide open for match-fixing due to a lack of regulation according to new research, with more than 250 friendlies involving European clubs showing signs of suspicious activity during 2016-20. The results come from a three-year study funded by the European Commission’s Erasmus+ programme and led by the University of Nicosia Research Foundation.

A survey of 700 players in Cyprus, Greece and Malta conducted by the project also found that:

  • More than a quarter of players (26.5%) had played in a club friendly they suspected had been manipulated.
  • More than a quarter (26.3%) of approaches to fix a friendly match were made by club officials and 15% by other players.
  • Club officials were the instigators in 19% of approaches to manipulate friendlies and were the main beneficiaries in 26.3% of approaches.

The research study found that international and national football federations have been slow to establish where responsibility lies for friendlies, particularly when clubs from different countries are involved in non-competitive matches played in a third country. Some European football federations do not track where clubs go on pre-season and mid-winter tours.

This lack of sporting governance and regulation, combined with the availability of these games on betting markets around the world, notably with poorly or unregulated betting operators in jurisdictions such as Curaçao and the Philippines, who may themselves have links to criminality, leaves these games at greater risk of potential exploitation by match-fixers.

To address this, the report, Combating Match Fixing in Club Football Non-Competitive Friendlies, proposes:

  • That UEFA enforces regulation of friendlies on all 55 member associations
  • That match agents are barred from owning or controlling clubs, just as players agents are
  • The formation of a body to represent match agents in future negotiations with international bodies such as FIFA and UEFA on regulation
  • Establishing data standards that prevent the sale of live match data to poorly and unregulated betting operators

Unlike competitive matches, which are usually covered by agreements between data companies and competition organisers, friendlies are a free-for-all.

Data from these games is being collected and sold to poorly and unregulated betting operators, which do not report signs of suspicious activity, which is often a licensing requirement for well-regulated operators. This sporting event data collation and sale for betting does not currently fall within the scope of regulation, leaving a potential ‘blind spot’ in terms of market and consumer protection.

Lead investigator, Professor Nicos Kartakoullis, President of the Council, University of Nicosia, comments:

“The combination of a lack of regulation, oversight and information makes these matches easier to manipulate than competitive matches.

“This research shows that in terms of governance, friendly matches need to be considered just like competitive matches.

“With the data for 4,000 friendly matches being offered for betting purposes around the world each year, it is also vital that the betting companies receiving that data are operating from well-regulated jurisdictions and report suspicious betting to protect the integrity of those events.”

The research was led by the University of Nicosia Research Foundation and included the International Betting Integrity Association, EU Athletes, CIES and the football players unions of Cyprus, Greece and Malta as project partners.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Benjamin Bradtke Co-Founder of ThrillTech

ThrillTech lands Gibraltar B2B supplier licence

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Approval from HM Government of Gibraltar’s Gambling Division lets the supplier serve Gibraltar-licensed iGaming operators.

ThrillTech has been granted a Gambling Services (B2B) Licence by the Gambling Division of HM Government of Gibraltar, allowing the supplier to provide its opt-in jackpot and mystery reward products to regulated iGaming operators licensed in Gibraltar.

The company said the licence supports its international expansion plans and will enable it to deploy its ThrillPots™ product with additional operators in the jurisdiction, which hosts a number of tier-one betting and gaming brands.

Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing a B2B licence in Gibraltar is an important step for ThrillTech and a testament to our market-leading jackpots technology. Gibraltar is home to some of the industry’s most prestigious operators. This approval not only accelerates our global expansion strategy but now allows us to provide these major operators with new layers of player engagement which generate incremental revenue.”

ThrillTech said it seeks market-specific licences and certifications because its side-bet jackpots operate independently of operators’ core casino games and betting products. The company added that its jackpots are powered by a proprietary, certified RNG and do not alter core game RTP, with funding coming from opt-in player contributions.

According to ThrillTech, its regulated market licences and certifications also include the United Kingdom, Sweden, the Netherlands, Romania, Malta, Peru, and Brazil.

The post ThrillTech lands Gibraltar B2B supplier licence appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026

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S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.

S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.

In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.

Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.

Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”

S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.

The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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