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NSoft story: Passion and motivation behind Virtual Penalty Shootout

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Virtual Penalty Shootout celebrated its first birthday. Officially, the game was released on September 30, 2020, and instantly captured the attention of both – operators and players.

The expert community has also recognized the uniqueness and the beauty of the game by shortlisting it for the Global Gaming Award 2021 in the category Product Launch of the Year. Recently NSoft received seven nominations for the SBC Awards Latinoamerica 2021. Among others, we are shortlisted in the category Virtual Sports Supplier. The application for this award has leaned heavily on the Virtual Penalty Shootout game.

To celebrate all those milestones, we decided to tell a different story about Virtual Penalty Shootout game. We will not talk about the RNG, betting markets, how-to-play but let people who created the game say a word or two about passion, excitement and dedication.

By Amela Dedić and Biljana Haljevac, Senior 3D Artists/Animators

The team

Great teams and great ideas are all about people and the working atmosphere. We at NSoft’s former 3D Games Team, now 3D Creative Team were lucky to found each and we just can’t start this story without saying thank-you to former and current team members: Jasmin Ličina – Senior 3D artist/Team lead, Dragan Grbavac – Senior 3D artist, Dejan Boras – Senior Unity dev, Zlatko Vukšić – Senior Unity dev, Adnan Mujkić – Unity Dev, Dragan Rezo – Senior 3D Artist, Stojan Cvitković – Senior 3D Artist, Toni Matej Radoš – Senior 3D Artist. In this story, “we” are Biljana Haljevac –  Senior 3D Animator and Amela Dedić – Senior 3D Animator. We are the one who will take you behind the scene of  Virtual Penalty Shootout. 

Our Team’s job is to develop Virtual betting games such as Virtual greyhound and horse races, Motorcycle Speedway, etc.

New Project – Virtual Penalty Shootout

The virtual penalty shootout was the most challenging project we’ve worked on. It allowed us to learn and try new things such as Motion capture. Our first job was to figure out the best way for our small team to make such a big virtual game. The biggest challenge was the animation process. We needed a large number of highly realistic animations, and the best solution for that problem was a Motion Capture system. Our choice was a company from Sweden named Rokoko and their WiFi motion capture suit – The Smartsuit Pro.

After we placed our order for the suit, the waiting time was used to go “back to school” and research making of other elements of the game such as character and venue design and creation, MoCap animation recording and cleanup, new software, and game rules. Our best friends were Pluralsight and LinkedIn Learning.

The Arrival- Smartsuit Pro is in the town 

The arrival of the Smartsuit Pro was the most joyful occasion. Also, the day when our colleague Toni officially became the resident MoCap test talent.

Since our open office was not suited for a proper MoCap test, our first pick was local park. Awesome place, beautiful weather, but just one problem: electricity was really hard to find. A better-suited place was found for proper test and future motion capture sessions. The Local Futsal field had everything we needed.

MoCap Time! 

Following initial tests, we felt confident enough to start official motion capture sessions. The first step was planning and creating MoCap sheets for each motion capture session.

Our motion capture crew was small but efficient: Toni Matej Radoš – Test talent & Talent Manager, Biljana Haljevac – Reference Cameras and Amela Dedić – Rokoko Studio, MoCap Sheet. And our Talents, real-life football players,  who without this would not be possible: Fedja Kulenić (goalkeeper) and Ivan Arapović (player).

Since we have only one suit, Goalkeeper and Player animations were recorded separately. Because of that, we had to be very careful during the planning process so the respective animations could match. We were a bit worried about the Goalkeeper’s recording sessions, taking into consideration the nature of football goalkeeping movements. To make everything easier we relocated Goalkeeper’s MoCap sessions to the local Judo club with a soft tatami mat surface.  We had 3 recording sessions and each was 3 hours long. That gave us 137 raw animations. We were aware that not every MoCap take will be successful or 100% accurate, we made sure that every take was also recorded with our reference cameras.

Animation Cleanup

The entire process of cleanup was done in Maya and Motionbuilder using the HumanIK system. Most of the work was root motion corrections, foot slides, and arms fixes. The final part of the cleanup was merging the animations of Player and Goalkeeper into one take and making sure that the timing fits perfectly for each take.

The ball movement was a mix of keyframed animation and Unity physics.

Visuals & Final Render

Cleanup done. Next: Dressing up. The entire time of animation cleanup our player and goalkeeper rigs were dressed in nothing but their birthday suit. That caused a lot of funny looks from our other coworkers. But fear not! Our 3D artist Dragan Rezo was on the task of dressing them up for their final render.

Visuals & Final Render

Cleanup done. Next: Dressing up. The entire time of animation cleanup our player and goalkeeper rigs were dressed in nothing but their birthday suit. That caused a lot of funny looks from our other coworkers. But fear not! Our 3D artist Dragan Rezo was on the task of dressing them up for their final render.

Every visual element of the game can be easily changed. Character appearance, jerseys, crowd, banners. All this can be altered according to the client’s requirements. We had a test client request just to see how much time would be needed for all the changes and rendering.

  • Lions on background video banners
  • Goalkeeper jersey with leopard pattern and panther head as front logo
  • Penalty taker with a red jersey and white sun on blue background (Taiwanese flag) as a front logo. Number 88 on the back and name “Tigers” above it
  • Additional but not requested, all resolve screens translated to mandarin

Final words

Almost nobody was injured during the making of the game. Our Goalkeeper had some bruises from the suit’s sensors, and we almost had a heart attack when our suit had a minor malfunction.

All jokes aside, our small team is very proud to have managed to complete such a large project, learn a bunch of new things in the process, and use Motion capture technology. It was an awesome experience from start to finish.

In the end, we would like you to take a look at our little video presentation of the Motion capture animation process.

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3et launches sportsbook in Ireland after securing local betting licence

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3et has launched in Ireland’s regulated betting market after securing an Irish betting licence, marking the operator’s first stated move into a locally regulated jurisdiction.

The company said the launch comes ahead of a planned wider roll-out into other regulated markets in 2027. 3et positions its sportsbook around odds and limits rather than entertainment features and cross-sell.

“We’re very excited to launch in Ireland,” said Micheál Deasy, Marketing Manager at 3et. “Irish bettors know sport, they understand value, and many of them are looking for a sportsbook that gives them sharp odds and proper limits without all the noise. That is where we believe 3et stands out.”

3et said it has operated for 14 years under an Alderney licence and opened its site to the public in 2023 after initially running an invite-only model. The company added that it began the process of acquiring an Irish licence in 2025.

In Ireland, 3et said it will concentrate on markets where its model is strongest, including major US sports and top soccer competitions. The operator highlighted core betting lines such as 1X2, Asian handicaps and totals as areas where it expects to compete on odds quality and staking flexibility.

The post 3et launches sportsbook in Ireland after securing local betting licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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HELL Partners

Meet HELL Partners—Direct Brands, Real Flexibility, Zero Runaround

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When a program calls itself HELL, it’s either extremely confident or extremely honest. In this case, it’s both.

The iGaming affiliate space is crowded with programs that all say roughly the same things: great commissions, fast payments, dedicated support. After a while, the language blurs together. HELL Partners doesn’t spend much time on that kind of noise. Instead, the program lets its structure do the talking—and the structure is genuinely worth paying attention to.

Here’s what it actually is, and why it’s worth your time.

The Brands Behind the Program

HELL Partners is a direct advertiser, not an intermediary. That distinction matters more than it might initially seem—it means no middlemen, no inflated EPC claims, and no awkward chain of communication between you and the people who actually control the offers.

The program runs three in-house brands: SlotsGem, IviBet, and HellSpin. SlotsGem is a casino-focused product built around slots and live games. IviBet and HellSpin go further—both carry a sportsbook alongside the casino offering, which means affiliates working in betting verticals have real options without having to patch together multiple programs to cover their traffic.

Three brands, with one more coming soon (Q2 2026). Two verticals. One team to talk to. It’s a cleaner setup than most.

Geography and Traffic: Fewer Walls Than You’d Expect

HELL Partners operates across 20+ GEOs in Tier 1 and Tier 2 markets, with worldwide reach available depending on the brand and offer. For affiliates, that kind of geographic flexibility is genuinely useful rather than just a bullet point on a landing page.

On the traffic side, the program accepts nearly all major sources—SEO, PPC, social, influencer, email, native, display. The list of restrictions is short, which in practice means you spend less time checking compliance and more time actually running campaigns.

The Commercial Model: Built Around Flexibility

This is where HELL Partners tends to distinguish itself most clearly. Rather than locking everyone into a single commission structure and calling it competitive, the program takes a more considered approach.

Revenue share, CPA, and hybrid deals are all on the table. More importantly, the terms are negotiated based on what you’re actually bringing—your GEOs, your traffic volumes, your source mix. If you have something specific to offer, the team will work with it rather than shoe-horn it into a standard tier.

For experienced affiliates and media buyers who already know their numbers, that flexibility isn’t just a nice-to-have. It’s the difference between a deal that works and one that doesn’t.

What the Technical Side Looks Like

For webmasters who want the detail: tracking is reliable, the reporting dashboard gives you what you need to optimize in real time, and postback integration is straightforward. Payments go out on schedule. The support team is reachable and, more relevantly, useful—the kind of people who can actually move things rather than just pass messages along.

None of this is glamorous to describe, but affiliate programs live or die on exactly these mechanics. HELL Partners has them in order.

Why It’s Worth a Conversation

The affiliate programs that tend to work long-term share a few qualities: they’re backed by real products with genuine player retention, they’re flexible enough to work with partners at different stages, and they don’t treat every affiliate like a replaceable traffic source. HELL Partners fits that description.

Three proprietary brands across casino and sports. 20+ GEOs. Virtually no traffic source restrictions. Deal structures that actually flex. And a direct line to the people who control the offers.

The team will also be at iGB London soon—if you prefer to have the first conversation in person, that’s an option worth keeping in mind.

Ready to See If It’s a Fit?

The straightforward part: if you have traffic and you’re looking for a program that’s built to work with serious affiliates rather than around them—HELL Partners is worth a proper look.

Register, reach out, and find out what a deal actually looks like for your specific setup.

👉 Your registration/contact link here https://hellpartners.com/register/?aff_id=672417&utm_source=Media&utm_medium=article&utm_campaign=HIPTER&utm_term=PR

📩 Get in touch with our manager

▪Anna Affiliate Manager [email protected]
▪Max Affiliate Manager [email protected]

The post Meet HELL Partners—Direct Brands, Real Flexibility, Zero Runaround appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Team Vitality re-signs Javokhir Sindarov for 2026–2027 chess roster

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Team Vitality has re-signed chess player Javokhir Sindarov to its Chess roster for 2026 and 2027, bringing the 2025 FIDE World Cup winner back to the organisation.

The club said Sindarov is coming off a win at the 2026 Candidates Tournament, positioning him for a potential world title match against reigning champion Gukesh Dommaraju.

“We are incredibly proud to welcome Javokhir back to Team Vitality. He represents the new generation of chess: bold, ambitious, and unafraid to make big moves. His trajectory speaks for itself, and we know he has everything it takes to become the next World Champion,” said Danny Engels, Chief International Officer at Team Vitality. “This signing is a natural step in our ambition to be at the forefront of chess and esports, and to bring the game to new audiences around the world.”

Team Vitality also pointed to Sindarov’s interest in gaming—specifically Counter-Strike—as a fit with the organisation’s esports positioning. His next scheduled appearance under Team Vitality is the Chess.com Open, running April 23–26.

The post Team Vitality re-signs Javokhir Sindarov for 2026–2027 chess roster appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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