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Aspire Global Accelerates Operations in the US by Appointing Quincy Raven as Managing Director

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Aspire Global has taken another important step in expanding its business in the US by appointing experienced executive Quincy Raven as Managing Director of Aspire Global US.

The US is one of Aspire Global’s prioritized markets in which the company foresees significant growth opportunities. As the Managing Director of Aspire Global US, Quincy Raven will be instrumental in leading and executing on Aspire Global’s growth strategy for the US gaming market. Quincy brings key market insights and expertise to the company’s management team with over 20 years of experience in technology and gaming. Over the past decade he has held key strategic roles focused on new market development followed by rapid expansion. Most recently he serviced as Senior Director Gaming and Payments at Blackhawk Network and prior to that he served as Executive Director, Business Development Americas, at Scientific Games.

Tsachi Maimon, CEO of Aspire Global, said: “The US iGaming market is growing at an impressive rate and our objective is to be at forefront of the developments. Quincy has excellent experience and will focus on accelerating sales and setting up the relevant operations in order to make sure Aspire Global can establish a significant presence in the US market.”

Quincy Raven said: “Aspire Global is one of the strongest supplier brands in the iGaming industry abroad with leading B2B offerings. I look forward to the opportunity to head Aspire Global’s expansion in the US and introduce its complete solution to US operators and companies who want to build a presence in the growing US iGaming market.”

Aspire Global currently has licenses in New Jersey and West Virginia, and has filed applications for accessibility in Pennsylvania and Michigan, with the objective to file in all accessible states. Aspire Global has recently signed significant game deals with GAN and Amelco, and is live since spring this year with its game offering with Rush Street Interactive in New Jersey.

Quincy Raven holds an MBA from Northeastern University’s D’Amore-McKim School of Business. He will be part of Aspire Global’s management team and starts his position 2 August 2021.

euphoria lab

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

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As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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casino summer campaign

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

what-does-a-win-feel-like?-winspirit-is-trying-to-find-out

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.

Continue Reading

Latest News

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

Continue Reading

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